Forgrimm the level 7 Dwarf Bulwark by hucast

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp7 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity21 (base 20)
Constitution24 (base 19)
Magic11 (base 10)
Willpower16 (base 10)
Cunning11 (base 10)

Resources

Life322/322
Stamina113/113
Healing Factor1.1082474226804
Regeneration5.1727969069296

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage38
Accuracy31
Crit Chance12%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%
Mind+19%
Fire+4%
Light+6%

Defense: Base

Armour (hardiness)33.659327638412 (63.098591549296%)
Defense15
Ranged Defense15
Fatigue20
Physical Save21
Spell Save15
Mental Save9

Defense: Resistances

Mind+ 10%( 70%)
Light+ 6%( 70%)
Fire+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance57%
Instadeath Resistance100%
Knockback Resistance57%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Forgrimm the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 19:21
see stats

Log


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Forgrimm deactivates
Shield Wall.
Forgrimm activates
Shield Wall.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.38 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14.4 power, 2 apr, blight element).
You gain 1.17 gold from the transmogrification of
grounding copper amulet.
There is a Iron Council (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Forgrimm deactivates
Shield Wall.