Azxeguxi the level 12 Drem Stone Warden by ithuriel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassStone Warden
Level / Exp12 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity16 (base 10)
Constitution15 (base 10)
Magic40 (base 25)
Willpower40 (base 33)
Cunning12 (base 10)

Resources

Life326/326
Mana266/266
Equilibrium30
Healing Factor1.1960311219417
Regeneration3.8871011463105

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage29
Accuracy44
Crit Chance6%
APR0
Speed1.00

Offense: Offhand

Damage17
Accuracy44
Crit Chance7%
APR0
Speed1.00

Offense: Spell

Spellpower41
Crit Chance4%
Speed1

Offense: Mind

Mindpower35
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+15%
Light+21%
Nature+11%
Blight+3%
Darkness+12%
Fire+5%
All0%

Offense: Damage Penetration

Mind+5%
Acid+15%

Defense: Base

Armour (hardiness)35.551211628464 (73.607947236566%)
Defense31
Ranged Defense31
Fatigue37
Physical Save21
Spell Save30
Mental Save27

Defense: Resistances

Blight+ 8%( 70%)
Physical+ 2%( 70%)
Cold+ 8%( 70%)
All 0%( 70%)
Darkness+ 11%( 70%)
Light+ 41%( 70%)
Temporal+ 12%( 70%)
Lightning+ 25%( 70%)
Mind+ 19%( 70%)
Fire+ 47%( 70%)
Nature+ 25%( 70%)

Defense: Immunities

Stun Resistance22%
Silence Resistance10%
Instadeath Resistance100%
Confusion Resistance26%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Wild-gift / Dwarven nature1.30
1/5
1/5
1/5
0/5
Spell / Eldritch shield1.30
3/5
2/5
2/5
1/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
1/5
1/5
1/5
Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
active
failed

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Azxeguxi the Drem Stone Warden level 10
2nd Acquisition 122nd year of Ascendancy at 14:09
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Azxeguxi the Drem Stone Warden level 5
22nd Voratun 122nd year of Ascendancy at 08:12
see stats

Log

You gain 5.91 gold from the transmogrification of mighty dwarven-steel steamgun of fire.
You gain 3.19 gold from the transmogrification of
mighty elm longbow of acid.
You gain 1.60 gold from the transmogrification of
creative mossy mindstar (77% power, 12 apr, nature damage).
You gain 3.30 gold from the transmogrification of
acidic stralite dagger of daylight (135% power, 9 apr).
You gain 4.78 gold from the transmogrification of
warbringer's steel dagger of massacre (115% power, 6 apr).
You gain 4.52 gold from the transmogrification of
warbringer's steel dagger (104% power, 6 apr).
You gain 13.57 gold from the transmogrification of
Scaldbringer (109% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, physical element).
You gain 1.49 gold from the transmogrification of
titan's steel ring of fire (+24%).
You gain 1.48 gold from the transmogrification of
shielding rune (absorb 160; dur 3; cd 16).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 43; cd 16).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (regen 840% over 10 turns; mana 42; cd 16).
You gain 1.65 gold from the transmogrification of
blink rune (range 3; phase 13; cd 15).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the sneak (heal 106; 16 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the titan (speed 445%; cd 18).
You have no more inscription slots.

You have no more inscription slots.

You are now inscribed with Rune: Shatter Afflictions.

You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).