









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Possessor |
| Level / Exp | 6 / 1% |
| Size | huge |
| Lifes / Deaths | Killed by Xiba the large white snake at level 6 on the 2nd Flare 122nd year of Ascendancy at 22:10 / 1 |
Primary Stats
| Strength | 39 (base 20) |
| Dexterity | 11 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 28 (base 20) |
| Cunning | 14 (base 12) |
Resources
| Life | -1/161 |
| Psi | 59/135 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 30 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 38 |
| Crit Chance | 19% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +31% |
| Lightning | +13% |
| Fire | +23% |
| All | +10% |
Offense: Damage Penetration
| Arcane | +10% |
| Mind | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 2 |
| Physical Save | 23 |
| Spell Save | 21 |
| Mental Save | 21 |
Defense: Resistances
| Darkness | + 33%( 70%) |
| Light | + 32%( 70%) |
| Blight | + 26%( 70%) |
| Nature | + 33%( 70%) |
| Fire | + 39%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 102 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.40 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| beneficial effect | The target is out of phase with reality, increasing defense by 24, resist all by 24%, and reducing the duration of detrimental timed effects by 24%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
Equipment
| On feet | [vs. pair of iron boots (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. iron gauntlets 'Uladir' (0 def, 1 armour) (On hands)]iron gauntlets 'Uladir' (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) (-) Armour: +1 (-) Damage when hit (Melee): 8(-) blight Changes stats: +4(-) Wil Changes resistances penetration: +10%(-) arcane Physical save: +5 (+3 eff.) (-) Mental save: +6 (+4 eff.) (-) Disarm immunity: +22% (-) Spellpower: +4 (+4 eff.) (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Sepsissmash (1 def, 0 armour) (On head)]Sepsissmash (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes resistances penetration: +20%(-) nature / +5%(-) mind Changes damage: +12%(-) nature Mana each turn: +0.12 (-) Spellpower: +2 (+2 eff.) (-) Spell crit. chance: +3% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Filthgasher (dig speed 22 turns) (Tool)]Filthgasher (dig speed 22 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +7.0% (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes stats: +10(-) Str / +6(-) Wil Changes resistances: +12%(-) nature Changes damage: +6%(-) nature Mental crit. chance: +9% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | [vs. blurring hardened leather belt of the giants (Around waist)]blurring hardened leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) (-) Defense: +13 (+6 eff.) (-) Stealth bonus: +11 (-) Spell save: +5 (+4 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
| In main hand | [vs. iron mace (103% power, 2 apr) (In main hand, 1 of 2)]iron mace (103% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 103% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) Blunt and deadly. Tap to cycle through comparison choices |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 (-) Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. iron mace (103% power, 2 apr) (In main hand, 1 of 3)]vined mindstar 'Stormkiller' (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 87% (-16%) Range: 1.1x (-0.3x) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +4 lightning / +8 fire Burst (radius 1) on hit: +12 lightning When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +2% blight Changes damage: +3% nature / +3% lightning Physical save: +4 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+2 eff.) Disease immunity: +13% Equilibrium when hit: +0.60 Mindpower: +8 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. Haryrek the woollen robe (0 def, 0 armour) (Main armor)]Haryrek the woollen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Accuracy: +20 (+10 eff.) (-) Armour penetration: +2 (-) Physical crit. chance: +3.0% (-) Changes stats: +6(-) Str Changes resistances: +19%(-) fire Changes damage: +13%(-) fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around neck | [vs. starlit copper amulet of mastery (0.10 Psionic / Solipsism) (Around neck)]starlit copper amulet of mastery (0.10 Psionic / Solipsism) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10%(-) light / +12%(-) darkness Talent masteries: +0.10(-) Psionic / Solipsism Blindness immunity: +21% (-) Amulets can have magical properties. |
Inventory
[vs. iron mace (103% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. elm magestaff of illumination (100% power, 2 apr, arcane element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-3%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 5% chance to blind Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 55.38 light damage. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. iron mace (103% power, 2 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. thought-forged iron dagger (98% power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 98% (-4%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Crit. chance: +4.0% (+3.5%) Attack speed: 100% (-) On weapon hit: * 9% chance to cause random gloom (+9%) Damage (Melee): +4 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron mace (103% power, 2 apr) (In main hand, 1 of 3)]Sunbrand the vined mindstar (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% (-16%) Range: 1.1x (-0.3x) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to corrode armour by 30% (+40%) Burst (radius 1) on hit: +8 light When wielded/worn: Changes damage: +3% light Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Haryrek the woollen robe (0 def, 0 armour) (Main armor)]Salowyn the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-10 eff.)) Armour penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +0(-6) Str Changes resistances: +5% arcane / +0%(-19%) fire Changes resistances penetration: +10% temporal Changes damage: +0%(-13%) fire / +3% temporal Maximum life: +24.00 A suit of armour made of metal plates. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]alchemist's lamp 'Glodalrata' Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 16 arcane Changes stats: +4 Wil Changes resistances: +5% arcane / +9% mind Changes resistances penetration: +10% arcane Changes damage: +12% arcane / +6% mind Critical mult.: +13.00% Maximum life: +0.00 (-41.00) Light radius: +3 (-1) A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Psionic Disruption from Reasp hits Forest troll for 13 mind damage.
Reasp casts Rune: Shielding.
A shield forms around Reasp.
Reasp casts Ogric Wrath.
Reasp enters an ogric frenzy.
Xiba the large white snake strafes with his steamguns!
Reasp hits Forest troll for 8 blight, 14 fire (24 total damage).
Forest troll hits Reasp for (24 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Reasp crumbles.
Reasp converts some damage to Psi!
Xiba the large white snake's Strafe hits Reasp for (33 absorbed), 1 to psi, 2 physical, 0 to psi, 1 nature, 1 to psi, 2 darkness (11 total damage).
Xiba the large white snake's Strafe hits Reasp for (38 absorbed), 0 physical, (4 absorbed), 0 darkness (0 total damage).
Psionic Disruption from Reasp hits Forest troll for 14 mind damage.
Xiba the large white snake slows down.
Xiba the large white snake is disprupted by psionic energies!
Reasp hits Forest troll for 13 lightning damage.
Reasp hits Xiba the large white snake for 63 physical, 12 mind, 3 lightning, 9 fire, 11 lightning (100 total damage).
Xiba the large white snake strafes with his steamguns!
Reasp converts some damage to Psi!
Xiba the large white snake's Strafe hits Reasp for 10 to psi, 22 physical, 1 to psi, 2 darkness (37 total damage).
Xiba the large white snake's Strafe hits Reasp for 11 to psi, 24 physical, 0 to psi, 1 nature, 1 to psi, 2 darkness (43 total damage).
Psionic Disruption from Reasp hits Forest troll for 14 mind damage.
Psionic Disruption from Reasp hits Xiba the large white snake for 12 mind damage.
Reasp casts Rune: Phase Door.
Reasp is out of phase.
Xiba the large white snake strafes with his steamguns!
Saving game...













































