NECRO ADVENTURE the level 7 Cornac Necromancer by concestador

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic25 (base 20)
Willpower30 (base 21)
Cunning15 (base 11)

Resources

Life61/61
Mana222/242
Soul11/13
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible2
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage12
Accuracy4
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower27
Crit Chance10%
Speed1

Offense: Mind

Mindpower24
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Blight+10%
Darkness+10%
Fire+10%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save19
Mental Save15

Defense: Resistances

Nature+ 16%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.50
2/5
1/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
active

Equipment

On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By NECRO ADVENTURE the Cornac Necromancer level 2
74th Pyre 122nd year of Ascendancy at 15:22
see stats

Log

NECRO ADVENTURE picks up (i.): spinel.

You pickup 0.50 gold pieces.


You pickup 0.80 gold pieces.


You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.60 gold pieces.


You pickup 0.75 gold pieces.


Space around you starts to dissolve...


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 25 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

NECRO ADVENTURE wears:
Sludgegrip (0 def, 0 armour).

You gain 1.94 gold from the transmogrification of
storming quiver of elm arrows (19/19, 12-17 power, 5 apr).
You gain 1.70 gold from the transmogrification of
stabilizing iron helm of absorption (0 def, 3 armour).
You gain 3.39 gold from the transmogrification of
rough leather cap 'Galebreaker' (0 def, 1 armour).
You gain 1.14 gold from the transmogrification of
insulating iron helm of dexterity (+3) (0 def, 3 armour).
You gain 1.74 gold from the transmogrification of
iron waraxe of daylight (12-16 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.