









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 50 / 3794% |
Size | medium |
Lifes / Deaths | Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 09:58 / 181Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 11:44 Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 13:55 Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 16:46 Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 18:41 Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 20:19 Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 22:01 Killed by Lisiwen the skeleton master archer at level 7 on the 77th Dusk 122nd year of Ascendancy at 23:57 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 02:04 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 03:28 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 05:02 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 06:17 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 07:32 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 10:21 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 11:44 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 13:02 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 14:26 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 16:08 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 18:03 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 19:54 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 20:07 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 21:13 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 22:34 Killed by Lisiwen the skeleton master archer at level 7 on the 78th Dusk 122nd year of Ascendancy at 23:56 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 04:48 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 06:05 Killed by skeleton warrior at level 7 on the 79th Dusk 122nd year of Ascendancy at 07:16 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 09:00 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 10:03 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 11:36 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 12:55 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 13:50 Killed by skeleton magus at level 7 on the 79th Dusk 122nd year of Ascendancy at 15:07 Killed by skeleton magus at level 7 on the 79th Dusk 122nd year of Ascendancy at 16:55 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 18:07 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 18:25 Killed by Neroremina the elder vampire at level 7 on the 79th Dusk 122nd year of Ascendancy at 19:36 Killed by Manrieli the halfling at level 7 on the 19th Haze 122nd year of Ascendancy at 04:36 Killed by shadow at level 9 on the 27th Haze 122nd year of Ascendancy at 21:28 Killed by Lisagada the rogue at level 21 on the 72nd Haze 122nd year of Ascendancy at 10:46 Killed by Silyth the dredge at level 22 on the 73rd Haze 122nd year of Ascendancy at 21:48 Killed by Silyth the dredge at level 22 on the 73rd Haze 122nd year of Ascendancy at 23:39 Killed by Voryyavea the drem master at level 23 on the 75th Haze 122nd year of Ascendancy at 01:41 Killed by Siluth the yellow ooze at level 24 on the 79th Haze 122nd year of Ascendancy at 10:32 Killed by Nsdom the krog at level 27 on the 3rd Allure 123rd year of Ascendancy at 02:55 Killed by Liaaga the human at level 27 on the 3rd Allure 123rd year of Ascendancy at 06:35 Killed by Elylle the luminous horror at level 29 on the 6th Allure 123rd year of Ascendancy at 10:03 Killed by Yvugavena the greater telugoroth at level 30 on the 7th Allure 123rd year of Ascendancy at 11:30 Killed by Chronolith Clone at level 30 on the 9th Allure 123rd year of Ascendancy at 13:17 Killed by Ghoulas the Tank at level 30 on the 9th Allure 123rd year of Ascendancy at 18:54 Killed by Salima the treant at level 31 on the 6th Regrowth 123rd year of Ascendancy at 03:21 Killed by Arera the orc blood mage at level 31 on the 7th Regrowth 123rd year of Ascendancy at 03:01 Killed by giant spider at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 02:57 Killed by Velemikira the corrupted protosentient globula at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 05:14 Killed by corrupted mastocytic feeder at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 07:31 Killed by fire drake at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 10:32 Killed by fire drake at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 12:09 Killed by corrupted protosentient globula at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 18:18 Killed by ritch flamespitter at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 20:22 Killed by Adabressra the corrupted protosentient globula at level 32 on the 13rd Regrowth 123rd year of Ascendancy at 23:44 Killed by Ghoulas the Tank's Inner Demon at level 32 on the 14th Regrowth 123rd year of Ascendancy at 03:26 Killed by Ghoulas the Tank's Inner Demon at level 32 on the 14th Regrowth 123rd year of Ascendancy at 07:13 Killed by Adabressra the corrupted protosentient globula at level 32 on the 14th Regrowth 123rd year of Ascendancy at 14:09 Killed by corrupted corrupted mastocytic feeder at level 33 on the 14th Regrowth 123rd year of Ascendancy at 17:25 Killed by Xuna the gwelgoroth at level 33 on the 17th Regrowth 123rd year of Ascendancy at 14:01 Killed by Cyrigawen the snow giant boulder thrower at level 34 on the 19th Regrowth 123rd year of Ascendancy at 02:16 Killed by Isloseth the greater faeros at level 36 on the 62nd Regrowth 123rd year of Ascendancy at 19:02 Killed by Glygawe the elven cultist at level 36 on the 63rd Regrowth 123rd year of Ascendancy at 02:24 Killed by Glygawe the elven cultist at level 36 on the 63rd Regrowth 123rd year of Ascendancy at 05:32 Killed by orc corruptor at level 37 on the 5th Pyre 123rd year of Ascendancy at 16:45 Killed by Emyldawyn the Guardian at level 37 on the 6th Pyre 123rd year of Ascendancy at 04:09 Killed by ravaging entropic rip at level 40 on the 15th Pyre 123rd year of Ascendancy at 07:17 Killed by Ametbli the quasit at level 42 on the 32nd Pyre 123rd year of Ascendancy at 19:35 Killed by Porowe the elven cultist at level 42 on the 33rd Pyre 123rd year of Ascendancy at 14:34 Killed by Porymidhetira the elven mage at level 42 on the 33rd Pyre 123rd year of Ascendancy at 20:39 Killed by Yvayassra the mean looking elven guard at level 43 on the 34th Pyre 123rd year of Ascendancy at 20:50 Killed by Aeryriavena the elven mage at level 43 on the 36th Pyre 123rd year of Ascendancy at 17:52 Killed by Xeredanor the elven warrior at level 43 on the 36th Pyre 123rd year of Ascendancy at 18:55 Killed by Glorimira the elven warrior at level 43 on the 36th Pyre 123rd year of Ascendancy at 19:18 Killed by Betheth the orc warrior at level 44 on the 50th Pyre 123rd year of Ascendancy at 10:39 Killed by Emelogama the giant spider at level 46 on the 57th Pyre 123rd year of Ascendancy at 02:10 Killed by Isuwen the ungolmor at level 46 on the 57th Pyre 123rd year of Ascendancy at 02:10 Killed by Belira the giant spider at level 47 on the 59th Pyre 123rd year of Ascendancy at 13:49 Killed by Lisywen the orc pyromancer at level 48 on the 62nd Pyre 123rd year of Ascendancy at 05:41 Killed by Glaldaba the orc corruptor at level 48 on the 62nd Pyre 123rd year of Ascendancy at 07:42 Killed by orc cryomancer at level 48 on the 62nd Pyre 123rd year of Ascendancy at 09:57 Killed by Glaldaba the orc corruptor at level 48 on the 62nd Pyre 123rd year of Ascendancy at 12:10 Killed by Lisywen the orc pyromancer at level 48 on the 62nd Pyre 123rd year of Ascendancy at 14:17 Killed by Lisywen the orc pyromancer's temporal clone at level 48 on the 62nd Pyre 123rd year of Ascendancy at 16:46 Killed by Zubyrana the orc warrior at level 48 on the 3rd Dusk 123rd year of Ascendancy at 12:47 Killed by Mayodarann the orc fighter at level 48 on the 3rd Dusk 123rd year of Ascendancy at 14:33 Killed by Polywe the orc berserker at level 48 on the 3rd Dusk 123rd year of Ascendancy at 16:07 Killed by Zubyrana the orc warrior at level 48 on the 3rd Dusk 123rd year of Ascendancy at 17:46 Killed by Polywe the orc berserker at level 48 on the 3rd Dusk 123rd year of Ascendancy at 20:16 Killed by orc pyromancer at level 48 on the 3rd Dusk 123rd year of Ascendancy at 21:42 Killed by bloated horror at level 48 on the 17th Dusk 123rd year of Ascendancy at 00:34 Killed by orc necromancer at level 48 on the 17th Dusk 123rd year of Ascendancy at 03:52 Killed by orc cryomancer at level 48 on the 34th Dusk 123rd year of Ascendancy at 07:48 Killed by overpowered greater multi-hued wyrm at level 49 on the 51st Dusk 123rd year of Ascendancy at 21:21 Killed by orc necromancer at level 50 on the 60th Dusk 123rd year of Ascendancy at 22:15 Killed by Glacial Legion at level 50 on the 61st Dusk 123rd year of Ascendancy at 00:14 Killed by Xenne the bone giant at level 50 on the 61st Dusk 123rd year of Ascendancy at 03:12 Killed by Islinne the large white snake at level 50 on the 64th Dusk 123rd year of Ascendancy at 07:01 Killed by fiery orc wyrmic at level 50 on the 65th Dusk 123rd year of Ascendancy at 18:17 Killed by Arch Zephyr at level 50 on the 67th Dusk 123rd year of Ascendancy at 08:34 Killed by Lisuranor the orc elite berserker at level 50 on the 72nd Dusk 123rd year of Ascendancy at 22:29 Killed by orc corruptor at level 50 on the 9th Haze 123rd year of Ascendancy at 23:58 Killed by Zubomira the orc pyromancer at level 50 on the 14th Haze 123rd year of Ascendancy at 01:11 Killed by Bethoba the orc berserker at level 50 on the 14th Haze 123rd year of Ascendancy at 03:22 Killed by Silulraritha the orc necromancer at level 50 on the 14th Haze 123rd year of Ascendancy at 05:09 Killed by Silulraritha the orc necromancer at level 50 on the 14th Haze 123rd year of Ascendancy at 08:09 Killed by Silulraritha the orc necromancer at level 50 on the 14th Haze 123rd year of Ascendancy at 21:25 Killed by orc soldier at level 50 on the 15th Haze 123rd year of Ascendancy at 16:51 Killed by Ce'Nyth the orc summoner at level 50 on the 15th Haze 123rd year of Ascendancy at 18:15 Killed by Lisumibeth the orc assassin at level 50 on the 17th Haze 123rd year of Ascendancy at 04:03 Killed by Ghoulas the Tank at level 50 on the 17th Haze 123rd year of Ascendancy at 22:44 Killed by Lashing Tentacle at level 50 on the 18th Haze 123rd year of Ascendancy at 11:41 Killed by ritch flamespitter (wild summon) at level 50 on the 18th Haze 123rd year of Ascendancy at 18:25 Killed by Isyvena the Caustic Terror at level 50 on the 19th Haze 123rd year of Ascendancy at 05:20 Killed by Layimith the Storm Terror at level 50 on the 19th Haze 123rd year of Ascendancy at 10:20 Killed by Layimith the Storm Terror at level 50 on the 19th Haze 123rd year of Ascendancy at 11:58 Killed by radiant horror at level 50 on the 21st Haze 123rd year of Ascendancy at 15:52 Killed by ritch flamespitter at level 50 on the 22nd Haze 123rd year of Ascendancy at 08:15 Killed by Emelylaith the water imp at level 50 on the 31st Haze 123rd year of Ascendancy at 03:10 Killed by Emelylaith the water imp at level 50 on the 31st Haze 123rd year of Ascendancy at 04:31 Killed by Bethubeth the naga psyren at level 50 on the 32nd Haze 123rd year of Ascendancy at 00:01 Killed by Lisyrin the orc pyromancer at level 50 on the 51st Haze 123rd year of Ascendancy at 15:48 Killed by Yviwyn the orc necromancer at level 50 on the 61st Haze 123rd year of Ascendancy at 07:17 Killed by Yviwyn the orc necromancer at level 50 on the 61st Haze 123rd year of Ascendancy at 19:20 Killed by Voretira the orc necromancer at level 50 on the 61st Haze 123rd year of Ascendancy at 21:14 Killed by Voretira the orc necromancer at level 50 on the 61st Haze 123rd year of Ascendancy at 22:51 Killed by Aeruriatta the orc fighter at level 50 on the 64th Haze 123rd year of Ascendancy at 14:34 Killed by Moelhan the thaurhereg at level 50 on the 64th Haze 123rd year of Ascendancy at 21:13 Killed by Wemar the dúathedlen at level 50 on the 65th Haze 123rd year of Ascendancy at 01:13 Killed by Bethulaith the orc pyromancer at level 50 on the 77th Haze 123rd year of Ascendancy at 05:38 Killed by Adamira the orc cryomancer at level 50 on the 77th Haze 123rd year of Ascendancy at 11:59 Killed by Emelidhemiba the orc high pyromancer at level 50 on the 78th Haze 123rd year of Ascendancy at 18:05 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 78th Haze 123rd year of Ascendancy at 19:29 Killed by Ghoulas the Tank at level 50 on the 78th Haze 123rd year of Ascendancy at 21:00 Killed by Polanor the orc pyromancer at level 50 on the 78th Haze 123rd year of Ascendancy at 23:13 Killed by Ghoulas the Tank at level 50 on the 79th Haze 123rd year of Ascendancy at 09:53 Killed by Emeledhewen the orc pyromancer at level 50 on the 80th Haze 123rd year of Ascendancy at 12:47 Killed by alchemist golem at level 50 on the 13rd Regrowth 124th year of Ascendancy at 15:26 Killed by bloated horror at level 50 on the 32nd Regrowth 124th year of Ascendancy at 20:10 Killed by Ce'Noyawen the ancient elven mummy at level 50 on the 32nd Regrowth 124th year of Ascendancy at 22:27 Killed by Greater Mummy Lord at level 50 on the 34th Regrowth 124th year of Ascendancy at 20:47 Killed by Greater Mummy Lord at level 50 on the 35th Regrowth 124th year of Ascendancy at 01:11 Killed by Velana the squid at level 50 on the 56th Regrowth 124th year of Ascendancy at 08:13 Killed by Beleda the orc pyromancer at level 50 on the 57th Regrowth 124th year of Ascendancy at 21:40 Killed by Gloreldata the orc pyromancer at level 50 on the 57th Regrowth 124th year of Ascendancy at 23:40 Killed by bloated horror at level 50 on the 58th Regrowth 124th year of Ascendancy at 01:27 Killed by Xikira the orc mage-hunter at level 50 on the 58th Regrowth 124th year of Ascendancy at 03:27 Killed by Ce'Nisekira the orc elite fighter at level 50 on the 58th Regrowth 124th year of Ascendancy at 05:08 Killed by Beleda the orc pyromancer at level 50 on the 58th Regrowth 124th year of Ascendancy at 06:26 Killed by Silubrebeth the Neverdead at level 50 on the 64th Regrowth 124th year of Ascendancy at 21:36 Killed by Arora the orc mage-hunter at level 50 on the 65th Regrowth 124th year of Ascendancy at 11:35 Killed by Halis the dúathedlen at level 50 on the 70th Regrowth 124th year of Ascendancy at 02:23 Killed by Vorenor the orc necromancer at level 50 on the 70th Regrowth 124th year of Ascendancy at 03:52 Killed by Eminor the orc fighter at level 50 on the 70th Regrowth 124th year of Ascendancy at 05:48 Killed by Vorenor the orc necromancer at level 50 on the 70th Regrowth 124th year of Ascendancy at 07:28 Killed by Xonochia the quasit at level 50 on the 70th Regrowth 124th year of Ascendancy at 08:53 Killed by Xonochia the quasit at level 50 on the 70th Regrowth 124th year of Ascendancy at 10:45 Killed by Aeroda the orc summoner at level 50 on the 71st Regrowth 124th year of Ascendancy at 20:19 Killed by Zubabrebeth the orc high cryomancer at level 50 on the 72nd Regrowth 124th year of Ascendancy at 08:06 Killed by Ezva the wretch titan at level 50 on the 75th Regrowth 124th year of Ascendancy at 19:02 Killed by minotaur at level 50 on the 78th Regrowth 124th year of Ascendancy at 12:58 Killed by Polutira the fire wyrm at level 50 on the 80th Regrowth 124th year of Ascendancy at 17:45 Killed by Gynn the orc cryomancer at level 50 on the 1st Time of Balance 124th year of Ascendancy at 23:13 Killed by Mirror Image (Elandar) at level 50 on the 2nd Pyre 124th year of Ascendancy at 13:48 Killed by Ghoulas the Tank at level 50 on the 2nd Pyre 124th year of Ascendancy at 16:07 Killed by Argoniel at level 50 on the 2nd Pyre 124th year of Ascendancy at 18:03 Killed by Elandar at level 50 on the 2nd Pyre 124th year of Ascendancy at 19:31 Killed by Elandar at level 50 on the 2nd Pyre 124th year of Ascendancy at 21:50 Killed by Elandar at level 50 on the 2nd Pyre 124th year of Ascendancy at 23:47 Killed by Argoniel at level 50 on the 3rd Pyre 124th year of Ascendancy at 01:30 Killed by Argoniel at level 50 on the 3rd Pyre 124th year of Ascendancy at 03:09 Killed by Argoniel at level 50 on the 3rd Pyre 124th year of Ascendancy at 04:25 Killed by Mirror Image (Elandar) at level 50 on the 3rd Pyre 124th year of Ascendancy at 06:45 Killed by Elandar at level 50 on the 3rd Pyre 124th year of Ascendancy at 08:17 Killed by daelach at level 50 on the 3rd Pyre 124th year of Ascendancy at 11:21 Killed by Ghoulas the Tank at level 50 on the 3rd Pyre 124th year of Ascendancy at 13:10 |
Primary Stats
Strength | 142 (base 60) |
Dexterity | 80 (base 60) |
Constitution | 128 (base 60) |
Magic | 33 (base 10) |
Willpower | 35 (base 10) |
Cunning | 60 (base 32) |
Resources
Life | 2550/2550 |
Stamina | 346/346 |
Healing Factor | 1.5954354096251 |
Regeneration | 5.8513343127481 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 6.6249137920784 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 213 |
Accuracy | 83 |
Crit Chance | 30% |
APR | 13 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 30 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Physical | +101% |
Lightning | +40% |
Darkness | +19% |
Arcane | +22% |
Fire | +28% |
All | +7% |
Offense: Damage Penetration
Acid | +15% |
Physical | +97% |
Arcane | +15% |
Darkness | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 190.18470568933 (100%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 69 |
Physical Save | 76 |
Spell Save | 44 |
Mental Save | 36 |
Defense: Resistances
Acid | + 72%( 80%) |
Physical | + 64%( 75%) |
Lightning | + 43%( 70%) |
Arcane | + 25%( 70%) |
Fire | + 53%( 70%) |
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 0% |
Poison Resistance | 80% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 688 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 202 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 5 darkness, 4 blight, 3 temporal, 5 lightning |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Cyrilaith the orc archer. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Arynne the great wolf. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Salywe the orc fighter. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5149. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() 1.0 T5 lite [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.crit +5.0% Phys.pwr +25 (+5 eff.) Dmg.mod +33% lightning Res.pen +25% physical Acc +40 (+8 eff.) Melee Ret 24 fire ----- def ----- Resists +10% fire ---------- misc Stam/turn +4.01 Max.stam +40.14 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Mag +2 Wil +2 Cun dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Res.pen +20% physical ----- def ----- Armour +8 Fatigue +4% ---------- misc Stam/turn +3.00 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 60% Str, 30% Cun, 30% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | ![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 102 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +14 Str +9 Dex +3 Mag +9 Cun +13 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +18% physical Acc +13 (+3 eff.) On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Resists +18% physical ---------- misc Infravis +3 Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +30% physical +6% fire Melee Ret 6 light ----- def ----- Resists +6% physical Phys.save +9 (+2 eff.) Spell.save +14 (+5 eff.) ---------- misc Max.stam +17.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +6% physical Res.pen +15% physical Melee Ret 10 physical 6 fire ----- def ----- Resists +27% lightning Stun/Frz- +33% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +15% fire +14% physical Res.pen +12% physical Melee Ret 4 fire ----- def ----- Resists +5% arcane Crit.chn- 10.00% A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 72.5 - 87.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +211 On Hit: * Deal physical damage equal to your armor (190) While equipped: dps ---------- Dmg.mod +15% arcane +12% darkness Res.pen +20% darkness +15% arcane On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +19 Fatigue +8% Resists +30% acid +30% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Res.pen +10% physical Acc +20 (+4 eff.) ----- def ----- Armour +14 Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+10 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 19% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 310.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+13 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +10 Dex +4 Wil +14 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +12% cold On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Fatigue -19% HP.reg +8.00 ---------- misc Stam/turn +1.10 Psi/ret +0.08 Masteries +0.30 Technique/Combat techniques +0.30 Technique/Battle tactics Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +1 Dex +3 Wil dps ---------- Phys.pwr +12 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Apr +2 ----- def ----- Defense +15 (+5 eff.) ---------- misc Infravis +3 Masteries +0.25 Corruption/Vile life +0.25 Technique/Shield offense +0.40 Cunning/Dirty fighting Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +13% nature +9% fire Acc +11 (+2 eff.) Apr +8 Melee Ret 6 mind 8 fire ----- def ----- Defense +9 (+3 eff.) Resists +3% fire +26% nature +3% mind Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +16 Dex +11 Cun +10 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +5% temporal Acc +24 (+5 eff.) Melee Ret 4 temporal ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
![]() 7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+19 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+4 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() 3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 40% Dex, 90% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 53 temporal damage and slows enemies in radius 6 of the target by 63% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 150.87 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
![]() 3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +42 lightning +34 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Str +13 Dex +12 Mag +13 Wil +13 Cun +13 Con dps ---------- Phys.crit +29.0% Crit.mult +32.00% Mov.spd +48% Dmg.mod +6% arcane +24% fire Res.pen +25% lightning +24% cold Apr +15 On Hit (Melee): * 23% chance to reduce armor by 26% ----- def ----- Resists +5% arcane One-handed war axes. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+13 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+10 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 73 to 146 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Nature Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master Power 73.5 - 102.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 20 Ranged+ +24 nature +23 fire On Hit.r1 +23 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 141 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+10 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+5 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() 2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+5 eff.) Dmg.mod +16% darkness +25% physical Res.pen +11% darkness +11% physical ----- def ----- Resists +11% blight +13% all Max.HP +46.00 HP.reg +3.20 Heal.mod +22% ---------- misc Max.hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+5 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 26, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 30.06 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +40 Defense +42 (+14 eff.) Fatigue +12% Resists +3% acid +26% temporal Crit.chn- 10.00% Mind.save +20 (+8 eff.) A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+11 eff.) ----- def ----- Armour +50 Defense +40 (+14 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+8 eff.) Spell.save +35 (+12 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Mag dps ---------- Spell.crit +1% ----- def ----- Armour +23 Fatigue +22% Resists +18% acid +14% cold +9% mind +12% blight Mind.save +25 (+9 eff.) Max.HP +69.00 HP.reg +9.00 Heal.mod +20% Stun/Frz- +10% Teleport- +20% ---------- misc Mana/turn +0.04 Breathe water A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Con dps ---------- Res.pen +10% physical Melee Ret 8 mind ----- def ----- Armour +30 Resists +10% acid +11% fire +10% lightning +12% cold Silence- +39% Confus- +50% Stun/Frz- +45% ---------- misc Stam/turn +3.00 Infravis +3 A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.pwr +25 (+10 eff.) ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue +2% Resists +6% fire +5% cold ---------- misc Hate/m.crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 402.83 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.45 mind and 16.07 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 15. Terrified: Deals 3.21 mind and 3.57 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 5.73 mind and 6.38 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+5 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 65.10 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +5 Mag +5 Wil dps ---------- Mind.crit +3% Phys.pwr +10 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+4 eff.) Dmg.mod +21% darkness +10% physical Apr +3 Melee Ret 4 darkness 4 physical ----- def ----- Defense +2 (+1 eff.) Resists +30% darkness +13% physical ---------- misc Stam/turn +1.00 Max.hate +10.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+5 eff.) Mind.pwr +15 (+7 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-5 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+7 eff.) Mind.pwr +15 (+7 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Rare] Psionic While equipped: Stats +3 Dex +7 Wil +6 Con dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +14% mind +12% fire Res.pen +20% darkness +33% physical Acc +39 (+8 eff.) Apr +4 ---------- misc Psi/ret +0.32 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +10 (+2 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.58 cold damage and 31.14 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 102 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 95 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Ghoulas the Tank the Ghoul Bulwark level 42
23rd Pyre 123rd year of Ascendancy at 01:37 see stats
By Ghoulas the Tank the Ghoul Bulwark level 27
1st Wintertide 123rd year of Ascendancy at 04:04 see stats
By Ghoulas the Tank the Ghoul Bulwark level 41
19th Pyre 123rd year of Ascendancy at 16:52 see stats
By Ghoulas the Tank the Ghoul Bulwark level 48
61st Pyre 123rd year of Ascendancy at 05:03 see stats
By Ghoulas the Tank the Ghoul Bulwark level 49
51st Dusk 123rd year of Ascendancy at 20:56 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
57th Regrowth 124th year of Ascendancy at 04:40 see stats
By Ghoulas the Tank the Ghoul Bulwark level 46
55th Pyre 123rd year of Ascendancy at 14:58 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
1st Pyre 124th year of Ascendancy at 07:20 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
60th Haze 123rd year of Ascendancy at 01:12 see stats
By Ghoulas the Tank the Ghoul Bulwark level 7
73rd Dusk 122nd year of Ascendancy at 02:02 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
65th Haze 123rd year of Ascendancy at 01:37 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
34th Haze 123rd year of Ascendancy at 16:10 see stats
By Ghoulas the Tank the Ghoul Bulwark level 45
51st Pyre 123rd year of Ascendancy at 18:50 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
14th Regrowth 124th year of Ascendancy at 17:46 see stats
By Ghoulas the Tank the Ghoul Bulwark level 29
7th Allure 123rd year of Ascendancy at 04:32 see stats
By Ghoulas the Tank the Ghoul Bulwark level 29
5th Allure 123rd year of Ascendancy at 06:22 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
3rd Pyre 124th year of Ascendancy at 15:40 see stats
By Ghoulas the Tank the Ghoul Bulwark level 21
72nd Haze 122nd year of Ascendancy at 06:05 see stats
By Ghoulas the Tank the Ghoul Bulwark level 34
19th Regrowth 123rd year of Ascendancy at 22:03 see stats
By Ghoulas the Tank the Ghoul Bulwark level 22
72nd Haze 122nd year of Ascendancy at 17:45 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
64th Regrowth 124th year of Ascendancy at 23:31 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
34th Haze 123rd year of Ascendancy at 10:54 see stats
By Ghoulas the Tank the Ghoul Bulwark level 27
1st Wintertide 123rd year of Ascendancy at 03:31 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
51st Dusk 123rd year of Ascendancy at 23:53 see stats
By Ghoulas the Tank the Ghoul Bulwark level 10
28th Haze 122nd year of Ascendancy at 08:58 see stats
By Ghoulas the Tank the Ghoul Bulwark level 20
65th Haze 122nd year of Ascendancy at 16:44 see stats
By Ghoulas the Tank the Ghoul Bulwark level 30
7th Allure 123rd year of Ascendancy at 08:30 see stats
By Ghoulas the Tank the Ghoul Bulwark level 40
15th Pyre 123rd year of Ascendancy at 03:18 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
51st Dusk 123rd year of Ascendancy at 23:05 see stats
By Ghoulas the Tank the Ghoul Bulwark level 43
46th Pyre 123rd year of Ascendancy at 02:26 see stats
By Ghoulas the Tank the Ghoul Bulwark level 27
1st Wintertide 123rd year of Ascendancy at 04:04 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
78th Haze 123rd year of Ascendancy at 22:56 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
45th Haze 123rd year of Ascendancy at 20:19 see stats
By Ghoulas the Tank the Ghoul Bulwark level 42
31st Pyre 123rd year of Ascendancy at 20:53 see stats
By Ghoulas the Tank the Ghoul Bulwark level 43
37th Pyre 123rd year of Ascendancy at 14:11 see stats
By Ghoulas the Tank the Ghoul Bulwark level 29
5th Allure 123rd year of Ascendancy at 12:11 see stats
By Ghoulas the Tank the Ghoul Bulwark level 35
47th Regrowth 123rd year of Ascendancy at 22:22 see stats
By Ghoulas the Tank the Ghoul Bulwark level 25
80th Haze 122nd year of Ascendancy at 07:34 see stats
By Ghoulas the Tank the Ghoul Bulwark level 46
51st Pyre 123rd year of Ascendancy at 21:01 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
3rd Pyre 124th year of Ascendancy at 15:39 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
61st Dusk 123rd year of Ascendancy at 00:14 see stats
By Ghoulas the Tank the Ghoul Bulwark level 27
1st Wintertide 123rd year of Ascendancy at 04:04 see stats
By Ghoulas the Tank the Ghoul Bulwark level 6
8th Mirth 122nd year of Ascendancy at 20:05 see stats
By Ghoulas the Tank the Ghoul Bulwark level 27
1st Wintertide 123rd year of Ascendancy at 04:04 see stats
By Ghoulas the Tank the Ghoul Bulwark level 34
32nd Regrowth 123rd year of Ascendancy at 18:48 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
59th Dusk 123rd year of Ascendancy at 04:53 see stats
By Ghoulas the Tank the Ghoul Bulwark level 23
76th Haze 122nd year of Ascendancy at 02:09 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
45th Haze 123rd year of Ascendancy at 06:43 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
47th Haze 123rd year of Ascendancy at 20:00 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
67th Dusk 123rd year of Ascendancy at 17:13 see stats
By Ghoulas the Tank the Ghoul Bulwark level 34
31st Regrowth 123rd year of Ascendancy at 16:00 see stats
By Ghoulas the Tank the Ghoul Bulwark level 21
72nd Haze 122nd year of Ascendancy at 10:29 see stats
By Ghoulas the Tank the Ghoul Bulwark level 15
45th Haze 122nd year of Ascendancy at 21:13 see stats
By Ghoulas the Tank the Ghoul Bulwark level 41
18th Pyre 123rd year of Ascendancy at 15:18 see stats
By Ghoulas the Tank the Ghoul Bulwark level 50
12nd Regrowth 124th year of Ascendancy at 00:37 see stats
Log
Lore found: gravestone
Lore found: demon statue: dolleg
Lore found: gravestone
Lore found: King Tolak's Condemnation
Lore found: demon statue: fire imp
Lore found: gravestone
Lore found: sacrificial altar
Lore found: gravestone
Lore found: eighth mural painting
Lore found: gravestone
Lore found: Kyless' Journal: Fourth Entry
Lore found: gravestone
Lore found: clue (ruined dungeon)
Lore found: gravestone
Lore found: seventh mural painting
Lore found: demon statue: daelach
Lore found: gravestone
Lore found: demon statue: Kryl-Feijan
Lore found: Forbidden Tome: "The Illusory Castle"
Lore found: Kyless
Lore found: Lost Memories (2)
Lore found: demon statue: forge giant
Lore found: telepathic message (6)
Lore found: fifth mural painting
Lore found: gravestone
Lore found: Lessons of Inevitability - Unravel Existence
Lore found: gravestone
Lore found: telepathic message (4)
Lore found: Declaration of the Unification of the Allied Kingdoms