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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archer |
| Level / Exp | 12 / 45% |
| Size | small |
| Lifes / Deaths | Killed by naga nereid at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:31 / 53Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 09:01 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 10:29 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:08 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:18 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:02 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:52 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:24 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:39 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:27 Killed by Elekira the skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 00:13 Killed by Elekira the skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 01:46 Killed by Elekira the skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 03:16 Killed by Elekira the skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 04:25 Killed by Elekira the skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 05:16 Killed by Elekira the skeleton mage at level 11 on the 7th Mirth 122nd year of Ascendancy at 06:07 Killed by Emeludath the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 09:29 Killed by Emeludath the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 10:22 Killed by Emeludath the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 11:36 Killed by Emeludath the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 12:28 Killed by Emeludath the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 13:42 Killed by Emeludath the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 15:13 Killed by Mayira the skeleton assassin at level 11 on the 7th Mirth 122nd year of Ascendancy at 17:38 Killed by Mayira the skeleton assassin at level 11 on the 7th Mirth 122nd year of Ascendancy at 18:40 Killed by ritch flamespitter at level 11 on the 14th Dusk 122nd year of Ascendancy at 22:13 Killed by ritch flamespitter at level 11 on the 14th Dusk 122nd year of Ascendancy at 23:44 Killed by ritch flamespitter at level 11 on the 15th Dusk 122nd year of Ascendancy at 00:59 Killed by Glisetta the green worm mass at level 11 on the 15th Dusk 122nd year of Ascendancy at 05:39 Killed by Glisetta the green worm mass at level 11 on the 15th Dusk 122nd year of Ascendancy at 06:58 Killed by Glisetta the green worm mass at level 11 on the 15th Dusk 122nd year of Ascendancy at 07:55 Killed by Glisetta the green worm mass at level 11 on the 15th Dusk 122nd year of Ascendancy at 09:24 Killed by Aridabrelle the red crystal at level 11 on the 15th Dusk 122nd year of Ascendancy at 12:41 Killed by Silesema the giant carpenter ant at level 11 on the 15th Dusk 122nd year of Ascendancy at 17:03 Killed by Silesema the giant carpenter ant at level 11 on the 15th Dusk 122nd year of Ascendancy at 18:23 Killed by Silesema the giant carpenter ant at level 11 on the 15th Dusk 122nd year of Ascendancy at 19:23 Killed by Polina the white crystal at level 11 on the 15th Dusk 122nd year of Ascendancy at 23:03 Killed by Polina the white crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 00:48 Killed by Eminne the multi-hued crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 02:32 Killed by Eminne the multi-hued crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 03:25 Killed by Eminne the multi-hued crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 05:29 Killed by Eminne the multi-hued crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 06:21 Killed by Eminne the multi-hued crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 07:19 Killed by Eminne the multi-hued crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 08:10 Killed by Eminne the multi-hued crystal at level 11 on the 16th Dusk 122nd year of Ascendancy at 09:02 Killed by Betadhena the green worm mass at level 12 on the 16th Dusk 122nd year of Ascendancy at 11:26 Killed by war hound at level 12 on the 16th Dusk 122nd year of Ascendancy at 14:24 Killed by war hound at level 12 on the 16th Dusk 122nd year of Ascendancy at 15:01 Killed by Bethayaba the stone troll at level 12 on the 16th Dusk 122nd year of Ascendancy at 16:12 Killed by Betana the giant red ant at level 12 on the 16th Dusk 122nd year of Ascendancy at 22:42 Killed by Betana the giant red ant at level 12 on the 16th Dusk 122nd year of Ascendancy at 23:54 Killed by Betana the giant red ant at level 12 on the 17th Dusk 122nd year of Ascendancy at 02:02 Killed by Xanedhena the venom drake hatchling at level 12 on the 17th Dusk 122nd year of Ascendancy at 03:55 Killed by Xanedhena the venom drake hatchling at level 12 on the 17th Dusk 122nd year of Ascendancy at 05:09 |
Primary Stats
| Strength | 19 (base 18) |
| Dexterity | 40 (base 37) |
| Constitution | 7 (base 10) |
| Magic | 18 (base 18) |
| Willpower | 19 (base 10) |
| Cunning | 16 (base 12) |
Resources
| Life | 262/262 |
| Stamina | 165/165 |
| Healing Factor | 1.0788045797962 |
| Regeneration | 3.5061148843376 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 52 |
| Crit Chance | 2% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (38.594633868923%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 12 |
| Mental Save | 24 |
Defense: Resistances
| Physical | + 6%( 70%) |
| Lightning | + 20%( 70%) |
| Temporal | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Escort the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves) | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed skeleton mage skull. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
| Quiver | high-capacity quiver of elm arrows (41/53, 15-21 power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 15.0 - 21.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 53 While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
| On hands | sand rough leather gloves of dexterity (+2) (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% physical Acc +11 (+3 eff.) ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | grounding rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
| On fingers | psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | warrior's copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
| In main hand | elm longbow4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
| Main armor | troll-hide cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% lightning Max.HP +33.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron mace of daylight (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 light Against +6% Undead Blunt and deadly. |
arcing iron waraxe (11-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage One-handed war axes. |
balanced steel dagger of erosion (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
warbringer's steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+3 eff.) Res.pen +6% physical ----- def ----- Disarm- +17% Sharp, short and deadly. |
cleansing cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% blight +10% nature +5% mind Mind.save +10 (+5 eff.) A suit of armour made of leather. |
cleansing cured leather armour of the deep (6 def, 5 armour)9.0 T2 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +5 Defense +6 (+3 eff.) Fatigue +7% Resists +7% acid +5% cold +12% nature +12% blight ---------- misc Breathe water A suit of armour made of leather. |
prismatic cured leather armour of temporal resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +18% temporal +11% light +11% darkness A suit of armour made of leather. |
steel mail armour 'Lightningradiance' (8 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% lightning Melee Ret 8 lightning ----- def ----- Armour +10 Defense +8 (+4 eff.) Fatigue +12% Resists +7% arcane +21% lightning Spell.save +14 (+11 eff.) Mind.save +10 (+5 eff.) A suit of armour made of mail. |
scouring hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Spell.save +8 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
piercing brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% all Apr +6 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Yeekarus the Yeek Archer level 10
6th Mirth 122nd year of Ascendancy at 22:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Yeekarus the Yeek Archer level 11
3rd Dusk 122nd year of Ascendancy at 13:25 see stats
Log
Bleeding from Yeekarus hits Betilemira the copperhead snake for 2 physical damage.
Worm that walks (servant of Xanedhena the venom drake hatchling) uses Blindside.
Yeekarus repels an attack from Worm that walks (servant of Xanedhena the venom drake hatchling).
Worm that walks (servant of Xanedhena the venom drake hatchling) hits Yeekarus for 1 physical damage.
Yeekarus's Intuitive Shots hits Worm that walks (servant of Xanedhena the venom drake hatchling) for 23 physical damage.
--------------------------------
Yeekarus shoots!
Yeekarus's Shoot performs a ranged critical strike against Worm that walks (servant of Xanedhena the venom drake hatchling)!
Yeekarus's Shoot hits Worm that walks (servant of Xanedhena the venom drake hatchling) for 78 physical damage.
Yeekarus's Shoot killed Worm that walks (servant of Xanedhena the venom drake hatchling)!
Talent Concealment is ready to use.
Decrepitude Disease from Xanedhena the venom drake hatchling hits Porumira, the lost defiler for 10 blight damage.
Dissolved Face from Xanedhena the venom drake hatchling hits Porumira, the lost defiler for 22 darkness, 24 blight (47 total damage).
Bleeding from Yeekarus hits Betilemira the copperhead snake for 2 physical damage.
Betilemira the copperhead snake bites poison into Porumira, the lost defiler.
Porumira, the lost defiler is poisoned!
Betilemira the copperhead snake hits Porumira, the lost defiler for 3 nature damage.
Xanedhena the venom drake hatchling performs a melee critical strike against Porumira, the lost defiler!
Xanedhena the venom drake hatchling hits Porumira, the lost defiler for 56 physical, 37 fire, 164 darkness (258 total damage).
Xanedhena the venom drake hatchling hits Yeekarus for 64 fire damage.
Yeekarus the level 12 yeek archer was scorched to death by Xanedhena the venom drake hatchling on level 2 of Scintillating Caves.
--------------------------------
Porumira, the lost defiler is not stunned anymore.
Porumira, the lost defiler stops being poisoned.
Porumira, the lost defiler is free from the decrepitude disease.
Porumira, the lost defiler is no longer covered in gore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xanedhena the venom drake hatchling killed Yeekarus!




































































