










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 40 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Little Nuck at level 14 on the 7th Haze 122nd year of Ascendancy at 14:04 0 / 9Killed by Greater Mummy Lord at level 19 on the 17th Regrowth 123rd year of Ascendancy at 16:24 Killed by Greater Mummy Lord at level 19 on the 17th Regrowth 123rd year of Ascendancy at 18:11 Killed by The Master at level 29 on the 49th Haze 123rd year of Ascendancy at 15:52 Killed by Xitira the multi-hued drake at level 34 on the 27th Regrowth 124th year of Ascendancy at 10:41 Killed by skeleton mage at level 37 on the 7th Pyre 124th year of Ascendancy at 10:37 Killed by Khulmanar, General of Urh'Rok at level 40 on the 41st Pyre 124th year of Ascendancy at 02:18 Killed by forge-giant at level 40 on the 41st Pyre 124th year of Ascendancy at 05:20 Killed by forge-giant at level 40 on the 41st Pyre 124th year of Ascendancy at 06:26 |
Primary Stats
| Strength | 92 (base 60) |
| Dexterity | 58 (base 42) |
| Constitution | 91 (base 60) |
| Magic | 18 (base 10) |
| Willpower | 47 (base 10) |
| Cunning | 40 (base 10) |
Resources
| Life | -12/1699 |
| Stamina | 267/310 |
| Healing Factor | 1.4655172413794 |
| Regeneration | 38.738986834155 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 41.029297776136 |
| See Invisible | 41.029297776136 |
Offense: Mainhand
| Damage | 217 |
| Accuracy | 49 |
| Crit Chance | 39% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +12% |
| Blight | +8% |
| Physical | +15% |
| All | +2% |
Defense: Base
| Armour (hardiness) | 68.723073231957 (93.924050632911%) |
| Defense | 39 |
| Ranged Defense | 40 |
| Fatigue | 16 |
| Physical Save | 60 |
| Spell Save | 64 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 24%( 70%) |
| Physical | + 35%( 70%) |
| Darkness | + 40%( 80%) |
| Fire | + 55%( 70%) |
| Mind | + 28%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 683 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 783% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 15. Militant Mind |
| beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 12.19, and stamina regeneration by 2.44. Bloodbath |
| detrimental effect | The target is on fire, taking 46.81 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | plaguebringer's pouch of stralite shots of crippling (19/19, 43.5-52.2 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +18.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease On weapon crit: * cripple the target Damage (Ranged): +13 blight Shots are used with slings to pummel your foes to death. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.74 cold damage and 18.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Yaldan Baoth (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +7 Con / +10 Wil Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Isluvea (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Changes stats: +2 Str / +3 Cun / +3 Con Changes resistances: +4% physical Critical mult.: +9.00% Maximum life: +70.00 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +20% acid / +19% fire / +15% cold / +20% lightning Rings can have magical properties. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | XethInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Str / +3 Mag / +2 Wil / +6 Con Changes resistances: +6% blight / +12% fire / +5% arcane Physical save: +14 (+4 eff.) Spell save: +30 (+7 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Obsidiankarma (77-123.2 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.0 - 123.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +16 darkness When wielded/worn: Changes stats: +3 Wil Changes damage: +24% darkness Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Massive two-handed swords. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.8 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | Artheromisus the stralite plate armour (18 def, 22 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Armour: +22 Defense: +18 (+6 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +26% Damage when hit (Melee): 8 arcane Changes stats: +3 Cun / +9 Str Changes resistances: +14% darkness / +9% physical Mental save: +10 (+3 eff.) Life regen: +3.40 Stamina each turn: +1.50 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 48 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Falidor the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 arcane Changes stats: +6 Dex / +1 Mag / +6 Cun / +10 Con Changes resistances: +14% cold / +16% fire Changes damage: +6% blight Physical save: +8 (+2 eff.) Life regen: +1.70 Stamina each turn: +0.70 Mana when firing critical spell: +1.00 Maximum life: +38.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 64.55 physical damage and 114.51 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level.fearwoven cashmere wizard hat of corrosion (+18%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% acid / +10% physical / +10% darkness Changes damage: +12% acid / +8% physical / +8% darkness Maximum hate: +8.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Little Nuck the Halfling Berserker level 30
52nd Haze 123rd year of Ascendancy at 08:37 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Little Nuck the Halfling Berserker level 22
2nd Pyre 123rd year of Ascendancy at 03:36 see stats
Against all odds
Killed Ukruk in the ambush.By Little Nuck the Halfling Berserker level 30
50th Haze 123rd year of Ascendancy at 18:01 see stats
Arachnophobia
Destroyed the spydric menace.By Little Nuck the Halfling Berserker level 37
76th Regrowth 124th year of Ascendancy at 17:33 see stats
Brave new world
Went to the Far East and took part in the war.By Little Nuck the Halfling Berserker level 37
73rd Regrowth 124th year of Ascendancy at 11:48 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Little Nuck the Halfling Berserker level 31
1st Allure 124th year of Ascendancy at 16:26 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Little Nuck the Halfling Berserker level 32
1st Regrowth 124th year of Ascendancy at 12:30 see stats
Clone War
Destroyed your own Shade.By Little Nuck the Halfling Berserker level 38
30th Pyre 124th year of Ascendancy at 22:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Little Nuck the Halfling Berserker level 16
29th Haze 122nd year of Ascendancy at 06:35 see stats
Destroyer of the creation
Killed Slasul.By Little Nuck the Halfling Berserker level 39
36th Pyre 124th year of Ascendancy at 23:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Little Nuck the Halfling Berserker level 36
61st Regrowth 124th year of Ascendancy at 08:18 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Little Nuck the Halfling Berserker level 37
76th Regrowth 124th year of Ascendancy at 04:08 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Little Nuck the Halfling Berserker level 20
79th Regrowth 123rd year of Ascendancy at 02:17 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Little Nuck the Halfling Berserker level 39
37th Pyre 124th year of Ascendancy at 03:44 see stats
Exterminator
Killed 1000 creatures.By Little Nuck the Halfling Berserker level 15
9th Haze 122nd year of Ascendancy at 01:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Little Nuck the Halfling Berserker level 17
7th Decay 122nd year of Ascendancy at 21:56 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Little Nuck the Halfling Berserker level 39
36th Pyre 124th year of Ascendancy at 17:35 see stats
Fool of a Took!
Killed oneself as a halfling.By Little Nuck the Halfling Berserker level 14
7th Haze 122nd year of Ascendancy at 14:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Little Nuck the Halfling Berserker level 18
1st Allure 123rd year of Ascendancy at 14:50 see stats
Level 10
Got a character to level 10.By Little Nuck the Halfling Berserker level 10
10th Mirth 122nd year of Ascendancy at 23:21 see stats
Level 20
Got a character to level 20.By Little Nuck the Halfling Berserker level 20
69th Regrowth 123rd year of Ascendancy at 03:16 see stats
Level 30
Got a character to level 30.By Little Nuck the Halfling Berserker level 30
50th Haze 123rd year of Ascendancy at 11:14 see stats
Level 40
Got a character to level 40.By Little Nuck the Halfling Berserker level 40
39th Pyre 124th year of Ascendancy at 05:04 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Little Nuck the Halfling Berserker level 30
70th Haze 123rd year of Ascendancy at 18:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Little Nuck the Halfling Berserker level 16
11st Haze 122nd year of Ascendancy at 22:50 see stats
Size is everything
Did over 1500 damage in one attack.By Little Nuck the Halfling Berserker level 37
7th Pyre 124th year of Ascendancy at 10:37 see stats
Size matters
Did over 600 damage in one attack.By Little Nuck the Halfling Berserker level 22
8th Pyre 123rd year of Ascendancy at 20:40 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Little Nuck the Halfling Berserker level 36
61st Regrowth 124th year of Ascendancy at 18:43 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Little Nuck the Halfling Berserker level 18
1st Allure 123rd year of Ascendancy at 14:26 see stats
The Arena
Unlocked Arena mode.By Little Nuck the Halfling Berserker level 8
5th Mirth 122nd year of Ascendancy at 19:24 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Little Nuck the Halfling Berserker level 18
9th Allure 123rd year of Ascendancy at 09:21 see stats
The secret city
Discovered the truth about mages.By Little Nuck the Halfling Berserker level 13
6th Flare 122nd year of Ascendancy at 19:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Little Nuck the Halfling Berserker level 26
39th Haze 123rd year of Ascendancy at 02:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Little Nuck the Halfling Berserker level 16
20th Haze 122nd year of Ascendancy at 14:15 see stats
Unstoppable
Returned from the dead.By Little Nuck the Halfling Berserker level 40
41st Pyre 124th year of Ascendancy at 05:20 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Little Nuck the Halfling Berserker level 29
49th Haze 123rd year of Ascendancy at 19:19 see stats
Log
Bleeding from Little Nuck hits Khulmanar, General of Urh'Rok for 88 physical damage.
Little Nuck uses Stunning Blow.
Little Nuck misses Forge-giant.
Forge-giant casts Firebeam.
Forge-giant hits Little Nuck for 89 fire, 50 blight, 37 fire, 38 blight, 37 fire (251 total damage).
Forge-giant's cleansing fire area effect hits Little Nuck for 23 fire damage.
Little Nuck hits Khulmanar, General of Urh'Rok for 12 arcane damage.
Little Nuck hits Forge-giant for 12 arcane, 12 arcane (24 total damage).
Khulmanar, General of Urh'Rok hits Little Nuck for 10 fire, 27 physical, 17 fire, 14 fire (69 total damage).
Little Nuck regains some of its will.
Burning from Forge-giant hits Little Nuck for 25 fire damage.
Khulmanar, General of Urh'Rok stops bleeding.
Forge-giant's antimagic forces vanishes.
Little Nuck uses Infusion: Regeneration.
Little Nuck starts regenerating health quickly.
Little Nuck stops regenerating health quickly.
Forge-giant's cleansing fire area effect hits Little Nuck for 23 fire damage.
You collect a new ingredient: vial of greater demon bile (1).
Forge-giant casts Flame.
Forge-giant hits Little Nuck for 75 fire, 42 blight, 37 fire, 29 blight, 37 fire (219 total damage).
Little Nuck hits Khulmanar, General of Urh'Rok for 12 arcane damage.
Little Nuck hits Forge-giant for 12 arcane, 12 arcane (24 total damage).
Khulmanar, General of Urh'Rok hits Little Nuck for 11 fire, 29 physical, 17 fire, 14 fire (71 total damage).
Little Nuck killed Khulmanar, General of Urh'Rok!
Burning from Forge-giant hits Little Nuck for 37 fire damage.
You collect a new ingredient: vial of greater demon bile (1).
Saving game...




































































