Lord of Oord the level 13 Ogre Adventurer by Bernard the Necromancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
Harbinger 1.5.5
Convenient Digging 1.5.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassAdventurer
Level / Exp13 / 68%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 24)
Dexterity14 (base 12)
Constitution14 (base 12)
Magic42 (base 39)
Willpower15 (base 12)
Cunning19 (base 12)

Resources

Mana157/157
Vim154/154
Life317/317
Positive0/86
Stamina162/162
Soul10/10
Healing Factor1.4326086956522
Regeneration1.7907608695652

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage32
Accuracy24
Crit Chance6%
APR7
Speed1.00

Offense: Offhand

Damage28
Accuracy24
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower31
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Offense: Damage Penetration

Light+10%
Lightning+20%

Defense: Base

Armour (hardiness)21.413408721348 (66.666666666667%)
Defense8
Ranged Defense12
Fatigue15
Physical Save28
Spell Save29
Mental Save16

Defense: Resistances

Blight+ 20%( 70%)
Physical+ 24%( 70%)
Cold+ 36%( 70%)
All 0%( 70%)
Lightning+ 7%( 70%)
Light+ 33%( 70%)
Temporal+ 8%( 70%)
Arcane+ 9%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Disarm Resistance10%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (4/4)

Infusions
Runes
Infusions
Runes

Class Talents

Corruption / Demonic pact1.00
3/5
5/5
1/5
0/5
Spell / Necrosis1.00
1/5
0/5
0/5
0/5
Spell / Dread1.00
1/5
1/5
2/5
0/5
Spell / Temporal1.00
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.00
0/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
1/5
0/5
Race / Ogre1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
active
active
done
done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Lord of Oord the Ogre Adventurer level 10
5th Mirth 122nd year of Ascendancy at 04:09
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Lord of Oord the Ogre Adventurer level 11
5th Mirth 122nd year of Ascendancy at 23:41
see stats

Log

Talent Demon Seed is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: at door).


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Ogric Wrath is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


Lord of Oord picks up (f.):
cruel ash vilestaff of illumination (15-18 power, 3 apr, acid element).
Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lord of Oord picks up (a.):
healing infusion of the duelist (heal 64).
Lord of Oord picks up (b.):
schematic: Corrosive Shell.
Lord of Oord picks up (c.):
schematic: Fiery Salve.
Lord of Oord picks up (a.):
steam generator implant (steam 4).
Lord of Oord picks up (c.):
sun infusion of the duelist (rad 5; power 30; turns 3; dispels darkness).
Ran for 6 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lord of Oord picks up (k.):
cruel ash magestaff of projection (15-18 power, 3 apr, cold element).
There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Lord of Oord deactivates Necrotic Aura.

Lord of Oord deactivates Blurred Mortality.