










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ToME Race XP Penalty Tweak 1.5.5Rebalances race xp penalties more in line with their power: Shalore = 30% Thalore = 25% NOTE: Will not work as designed if addons loading after this one change Shalore, Thalore, Skeleton, Ogre or Ghoul XP penalties. ADDON PRIORITY (Load order): 1000 This addon uses a 'ToME:load' HOOK to check for the default 1.5.5 text for certain subraces and changes them if found. Will change the actual XP penalty regardless. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Harbinger 1.5.5 Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Shoot Tweak 1.5.5This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Deathknight |
| Level / Exp | 16 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 16 on the 10th Dusk 122nd year of Ascendancy at 10:03 / 1 |
Primary Stats
| Strength | 41 (base 38) |
| Dexterity | 16 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 47 (base 39) |
| Willpower | 19 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -152/329 |
| Mana | 1/250 |
| Soul | 7/10 |
| Healing Factor | 1.214 |
| Regeneration | 59.61954 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +122.58236262224% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 37 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 37 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Blight | +29% |
| Mind | +18% |
| Fire | +3% |
| Acid | +3% |
Offense: Damage Penetration
| Lightning | +66% |
| Darkness | +61% |
| Blight | +61% |
| Acid | +71% |
| Mind | +66% |
| All | +56% |
Defense: Base
| Armour (hardiness) | 21.062037804251 (69.102564102564%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 25 |
| Physical Save | 17 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| Lightning | + 27%( 70%) |
| Darkness | + 19%( 70%) |
| Cold | + 27%( 70%) |
| Blight | + 34%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 23%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Frost | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Squire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Dread | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Desecration | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrotic might | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Soul | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Undeath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Soulforge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Reaping | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Prevents the target from dying until they fall below -112 life. Soul Fragment |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is filled with necrotic energy, increasing healing by 10%. Undying |
| beneficial effect | A flow of life spins around the target, regenerating 47.36 life per turn. Regeneration |
| beneficial effect | This unit has 50% resistance penetration. Reaper's Embrace |
| beneficial effect | Increases global speed by 23%. 4 Dirge |
| beneficial effect | 13% of all damage you take is taken by a ghoul. Meat Shield |
| beneficial effect | The target is recovering 15 life each turn. Recovery |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +3 Wil +2 Mag ----- def ----- Armour +1 Fatigue +1% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Chargevile the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind +3% acid Res.pen +15% acid Melee Ret 12 acid ----- def ----- Resists +12% lightning ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Jetgrind (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 darkness Dmg.mod +12% blight Res.pen +5% darkness On Hit (Melee): * 10% chance to disease ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
| On hands | Xanodanor (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Dex +1 Wil dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Resists +3% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of kinetic psionic shield 'Kindleidol' [power 45] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Dex +3 Mag +2 Wil dps ---------- Dmg.mod +3% fire Res.pen +6% all Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 45 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Spell.save +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Firecrypt the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee+ 24 blight 16 fire Dmg.mod +6% blight ----- def ----- HP.reg +0.80 Stun/Frz- +21% Rings can have magical properties. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Arthufang the Arcreign (12.5-17.5 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 acid +4 blight On Hit: * 20% chance to daze at end of turn * 40% chance to disease On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +10% lightning +5% blight ----- def ----- Resists +12% blight Sharp, long, and deadly. |
| Around waist | Haloblek the Crackletickler1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee+ 4 mind Dmg.mod +3% lightning Melee Ret 16 mind 4 lightning ----- def ----- Resists +3% mind HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature Power 18.0 - 25.2 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +2 Block Masteries +0.20 Wild-gift/Rain On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | linen cloak 'Dournaught' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Melee+ 8 mind 16 darkness Res.pen +10% mind Melee Ret 16 darkness ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour 'Todur' (2 def, 4 armour)14.0 T1 heavy armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +12% mind ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +5% mind Mind.save +12 (+6 eff.) Stun/Frz- +10% Knockbk- +5% A suit of armour made of mail. |
Inventory
radiant voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 [Ego+] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Resists +15% blight +10% darkness +8% mind Mind.save +13 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
reinforced voratun shield of lightning resistance (+18%) (12 def, 9 armour, 66-79.2 power, 236.5 block)7.0 T5 shield armor Reqs Str 48 [Ego] Master Power 66.0 - 79.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +5.0% Block +236 When used to Attack: Power 66.0 - 79.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +5.0% Block +236 While equipped: ----- def ----- Armour +9 Defense +12 (+9 eff.) Rng.Def +12 (+9 eff.) Fatigue +14% Resists +18% lightning ---------- misc Talents +5 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elm wand of clairvoyance [power 9] (8 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 61 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Malus the Cornac Deathknight level 10
2nd Mirth 122nd year of Ascendancy at 01:45 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Malus the Cornac Deathknight level 12
8th Mirth 122nd year of Ascendancy at 12:28 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Malus the Cornac Deathknight level 12
10th Mirth 122nd year of Ascendancy at 23:35 see stats
Log
Asimrthhu the shalore is invigorated by the attack!
Asimrthhu the shalore resists the mind attack!
Asimrthhu the shalore's mind surges with critical power!
Asimrthhu the shalore is invigorated by the attack!
Asimrthhu the shalore's mind surges with critical power!
Asimrthhu the shalore is invigorated by the attack!
Asimrthhu the shalore is invigorated by the attack!
Malus shares damage with his ghoul!
Malus receives 16 healing.
Malus hits Asimrthhu the shalore for (4 antimagic), 0 lightning, (13 antimagic), 0 acid, (16 antimagic), 0 darkness, 9 mind, (4 antimagic), 0 lightning, (13 antimagic), 0 acid, (16 antimagic), 0 darkness, 17 mind (26 total damage).
Asimrthhu the shalore hits Malus for (1 shared), 9 mind, 0 arcane, 0 arcane, 0 arcane, 0 arcane, (1 shared), 10 nature, 0 arcane, 0 arcane, 0 arcane (18 total damage).
Malus shares damage with his ghoul!
War hound hits Malus for (15 shared), 101 physical (101 total damage).
Malus hits War hound for 4 lightning, 13 acid, 17 darkness, 20 mind (53 total damage).
Atudund the thalore hits Ghoul warrior for 57 nature damage.
Atudund the thalore's Shoot hits Ghoul warrior for 68 physical damage.
Your summoned ghoul warrior disappears.
Asimrthhu the shalore's wastes away!
Malus uses Infusion: Wild.
Malus speeds up.
Malus is cured!
Malus lessens the pain.
Malus uses Infusion: Regeneration.
Malus starts regenerating health quickly.
War hound regains their strength.
Ritch flamespitter regains their strength.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Saving game...




































