










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Store Wish List 1.6.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No more creaky door 1.2.5Got rid of the most anoying door creaks. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Mindslayer |
| Level / Exp | 50 / 883% |
| Size | medium |
| Lifes / Deaths | Killed by Elandar at level 50 on the 13rd Pyre 124th year of Ascendancy at 19:42 / 2Killed by Elandar at level 50 on the 13rd Pyre 124th year of Ascendancy at 20:07 |
Primary Stats
| Strength | 88 (base 60) |
| Dexterity | 37 (base 31) |
| Constitution | 22 (base 11) |
| Magic | 17 (base 11) |
| Willpower | 110 (base 60) |
| Cunning | 106 (base 60) |
Resources
| Life | -419/1214 |
| Psi | 221/229 |
| Healing Factor | 1.4037500000001 |
| Regeneration | 31.233437500002 |
Speed
| Mental | -12% |
| Attack | -12% |
| Movement | +84.27769255664% |
| Spell | -12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 66 |
| Crit Chance | 56% |
| APR | 58 |
| Speed | 1.14 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 66 |
| Crit Chance | 56% |
| APR | 50 |
| Speed | 1.14 |
Offense: Spell
| Spellpower | 8.75 |
| Crit Chance | 31% |
| Speed | 1.1363636363636 |
Offense: Mind
| Mindpower | 98 |
| Crit Chance | 90% |
| Speed | 1.1363636363636 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +13% |
| Physical | +45% |
| Cold | +35% |
| All | +10% |
| Darkness | +51% |
| Light | +25% |
| Temporal | +25% |
| Lightning | +35% |
| Fire | +35% |
| Nature | +75% |
Offense: Damage Penetration
| Acid | +25% |
| Nature | +45% |
| Darkness | +30% |
| Cold | +35% |
| Lightning | +35% |
| Fire | +50% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 82 (83.720930232558%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 57 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 70%( 70%) |
| All | + 14%( 70%) |
| Physical | + 39%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 45%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 73% |
| Confusion Resistance | 0% |
| Fear Resistance | 0% |
| Poison Resistance | 30% |
| Blind Resistance | 20% |
| Silence Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 620 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 759% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -914 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2144 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Psionic / Focus | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 1.55 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| talent | Thermal Aura |
| talent | Skate |
| beneficial effect | Immune to detrimental physical effects Elemental Surge: Physical |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 10. Militant Mind |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Increases defense by 18. Mobile Defense |
| beneficial effect | Target is using her telekinetically wielded weapon defensively and will block the next melee attack and retaliate. Weapon Warding |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 45 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Islygaba the spitting spider. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1856. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Abysswhisper (69.5-104.25 power, 4 apr)5.0 T5 greatmaul 1H weapon [Random Unique] Nature/Disrupt/Master Power 69.5 - 104.3 Physical Uses 112% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 fire +24 nature On Hit: * 10 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 147 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +21.0% Res.pen +15% fire On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +6% darkness +9% fire Massive two-handed mauls. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 64% Wil, 64% Cun Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 217.80 arcane damage and stunned). Uses 100 power out of 23/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 156, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 579.84 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Yaronaristir the Gloomrage (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +13% Mind.pwr +10 (+2 eff.) Dmg.mod +20% physical +40% nature +26% darkness Res.pen +5% acid ----- def ----- Defense +3 (+1 eff.) Resists +14% physical +6% light +3% temporal +5% arcane +12% cold +69% nature +20% darkness Spell.save +12 (+3 eff.) Mind.save +30 (+7 eff.) Confus- -20% Fear- -20% ---------- misc Max.hate +15.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.8 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 398 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 33% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... This object's appearance was changed to Invisible. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | voratun ring 'Isuyamina'0.1 T5 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% acid +12% temporal +6% blight +6% fire +12% mind Crit.dmg- 10.00% HP.reg +6.00 Heal.mod +15% Silence- +20% Stun/Frz- +50% Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +13 (+3 eff.) Mov.spd +17% Dmg.mod +15% acid +8% all Acc +12 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Defense +13 (+3 eff.) Resists +15% acid Max.HP +98.00 HP.reg +16.00 Heal.mod +16% Def/telep +10 Res/telep +10% Dur/telep +10% Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | steel amulet 'Dresin'0.1 T2 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +3% acid +6% temporal +15% light +18% blight +12% lightning +5% arcane +18% nature Die.at -40.00 life Blind- +20% Poison- +30% Disease- +32% Disarm- +20% Amulets can have magical properties. |
| In main hand | Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. The set is complete. Power 14.0 - 15.4 Fire Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +25% cold +25% fire Res.pen +15% cold +15% fire ----- def ----- Resists +25% cold +25% fire Spell.save +15 (+4 eff.) ---------- misc Psi/turn +2.00 Talents +1 Psionic Maelstrom Masteries +0.25 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
| Around waist | drakeskin leather belt 'Ivubeth'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Phys.pwr +12 (+3 eff.) Phasing +34% ----- def ----- Armour +29 Defense +28 (+6 eff.) Phys.save +52 (+15 eff.) Spell.save +14 (+4 eff.) Stun/Frz- +23% ---------- misc Max.vim +20.00 Size +1 A belt that goes around your waist. |
| In off hand | Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. The set is complete. Power 10.0 - 11.0 Lightning Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Resists +25% lightning Mind.save +15 (+4 eff.) ---------- misc Max.psi +50.00 Talents +1 Psionic Maelstrom Masteries +0.25 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
| Cloak | Xanura the elven-silk cloak (13 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +4% Crit.mult +27.00% Mind.pwr +10 (+2 eff.) Dmg.mod +3% blight Acc +15 (+4 eff.) Apr +15 ----- def ----- Armour +13 Defense +13 (+3 eff.) Resists +10% acid +23% light +34% fire +10% lightning +40% cold Stealth +27 ---------- misc Equi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 514; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 589; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 589 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; magical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental, physical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 21%; mental, magical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 38%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 25; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, fire, darkness, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 fire, 5 darkness, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 27; resist 30%; move 62%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 62% faster, and you are invisible (power 27). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 29; resist 34%; move 59%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 59% faster, and you are invisible (power 29). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 95; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 85; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 564; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 564 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 103; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 161; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 161 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 53; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (114% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sparkthorn0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +3% lightning +12% temporal Crit.dmg- 10.00% Pinning- +22% Knockbk- +21% ---------- misc Light +3 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets can have magical properties. |
Splendourlash0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning +18% fire Res.pen +25% light ----- def ----- Resists +28% fire +6% light +17% cold ---------- misc Light +2 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
cleansing steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Dex ----- def ----- Resists +11% nature +11% blight Poison- +20% Disease- +21% Amulets can have magical properties. |
mindweaver's steel amulet0.1 T2 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Mind.save +6 (+1 eff.) Confus- +11% Amulets can have magical properties. |
savior's steel amulet of mastery (0.19 Psionic / Kinetic mastery)0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.19 Psionic/Kinetic mastery Amulets can have magical properties. |
warmaker's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +4 Dex +5 Wil Amulets can have magical properties. |
Stormquencher the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% lightning Acc +20 (+5 eff.) Apr +2 ----- def ----- Resists +9% lightning +6% fire Blind- +13% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets can have magical properties. |
cleansing gold amulet of perfection (0.24 Psionic / Kinetic mastery,0.24 Psionic / Projection)0.1 T3 amulet jewelry [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +15% nature +16% blight Poison- +33% Disease- +29% ---------- misc Masteries +0.24 Psionic/Kinetic mastery +0.24 Psionic/Projection Amulets can have magical properties. |
gold amulet 'Giledig'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Acc +20 (+5 eff.) Apr +8 ----- def ----- Armour +4 Phys.save +6 (+2 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 Masteries +0.27 Psionic/Charged mastery +0.27 Psionic/Absorption Amulets can have magical properties. |
insulating gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +20% fire +14% cold Amulets can have magical properties. |
starlit gold amulet of perfection (0.26 Psionic / Voracity,0.26 Wild-gift / Harmony)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +19% light +14% darkness Blind- +25% ---------- misc Masteries +0.26 Psionic/Voracity +0.26 Wild-gift/Harmony Amulets can have magical properties. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
grounding stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +14% lightning Blind- +22% Stun/Frz- +36% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets can have magical properties. |
mindweaver's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +9 (+2 eff.) Blind- +12% Confus- +13% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets can have magical properties. |
vitalizing stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +12 (+4 eff.) Max.HP +30.00 HP.reg +8.00 Blind- +21% ---------- misc Infravis +6 Sight +2 See.Invis +12 Amulets can have magical properties. |
wanderer's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +3 Mag +9 Cun +5 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.90 Mana/turn +0.15 Max.mana +39.00 Amulets can have magical properties. |
wanderer's stralite amulet of willpower (+7)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +8 Wil +3 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +4.00 ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
warmaker's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +5 Dex +7 Wil dps ---------- Melee+ 9 light 9 darkness Dmg.mod +7% light +7% darkness On Melee Ret: * 9% chance to reduce damage dealt by 39% * 9% chance to blind Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 330.88 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Nightfear the voratun amulet0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Phys.crit +4.0% Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +20% darkness +7% temporal +8% light +8% physical Res.pen +20% physical Apr +5 On Hit (Melee): * 20% chance to reduce damage dealt by 39% ----- def ----- Resists +24% lightning Amulets can have magical properties. |
stabilizing voratun amulet of strength (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Str ----- def ----- Resists +25% temporal Pinning- +42% Knockbk- +49% Amulets can have magical properties. |
voratun amulet 'Bolttaint'0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +6 Mag +6 Wil dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +6 (+1 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +12% lightning +8% temporal +8% light +8% physical +9% mind +8% darkness Res.pen +15% lightning Acc +10 (+2 eff.) Apr +17 ----- def ----- Mind.save +15 (+4 eff.) Confus- +25% ---------- misc Max.psi +20.00 Infravis +4 Masteries +0.39 Psionic/Projection Amulets can have magical properties. |
wanderer's voratun amulet of perfection (0.40 Psionic / Voracity,0.40 Psionic / Projection)0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +6 Dex +7 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +4.00 ---------- misc Stam/turn +1.00 Masteries +0.40 Psionic/Voracity +0.40 Psionic/Projection Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings can have magical properties. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings can have magical properties. |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
psionicist's copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +10 (+2 eff.) Confus- +21% Rings can have magical properties. |
sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+1 eff.) Rings can have magical properties. |
Radhugund the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% blight +6% temporal Res.pen +10% temporal Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 14% ----- def ----- Resists +9% blight Spell.save +8 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
solipsist's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 15 light Ranged+ 10 light Dmg.mod +10% light Rings can have magical properties. |
steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings can have magical properties. |
warrior's steel ring of frost (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% cold ----- def ----- Armour +6 Resists +20% cold Rings can have magical properties. |
warrior's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +6 Resists +24% lightning Rings can have magical properties. |
wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings can have magical properties. |
Chameyon the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +4 Wil dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +30% temporal Mind.save +15 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +3.00 Rings can have magical properties. |
Mayuma0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +24% mind +15% physical ----- def ----- Fatigue -8% Mind.save +12 (+3 eff.) ---------- misc Max.enc +29 Hate/m.crit +3.00 Rings can have magical properties. |
sneakthief's gold ring of lightning (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +13% lightning Acc +8 (+2 eff.) ----- def ----- Resists +26% lightning Rings can have magical properties. |
wizard's gold ring of tenacity0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +23.00 Disarm- +20% Pinning- +22% Knockbk- +25% Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +7 Cun +8 Con dps ---------- Phys.pwr +12 (+3 eff.) Melee+ 18 physical Ranged+ 24 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 49 On Hit (Ranged): * 13% chance to reduce all saves and defense by 49 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.pwr +12 (+3 eff.) Acc +14 (+3 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
mule's stralite ring of nature (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +14% nature ----- def ----- Fatigue -5% Resists +28% nature ---------- misc Max.enc +34 Rings can have magical properties. |
sneakthief's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Resists +16% acid +21% fire +15% lightning +18% cold Rings can have magical properties. |
wizard's stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 21 light Ranged+ 20 light Dmg.mod +11% light ----- def ----- Spell.save +4 (+1 eff.) Rings can have magical properties. |
wizard's stralite ring of misery0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +5 Mag dps ---------- Melee+ 12 physical Ranged+ 7 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 49 On Hit (Ranged): * 13% chance to reduce all saves and defense by 49 ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Chillobeisance the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +15% lightning +15% fire Res.pen +5% cold Acc +14 (+3 eff.) Apr +16 ----- def ----- Defense +15 (+3 eff.) Resists +30% lightning +30% fire ---------- misc Infravis +3 See.Invis +24 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Deledratir the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex +8 Wil +3 Cun dps ---------- Crit.mult +15.00% Mind.pwr +15 (+3 eff.) Dmg.mod +9% acid Res.pen +15% blight +15% mind Acc +20 (+5 eff.) Melee Ret 10 mind ----- def ----- Resists +6% acid ---------- misc Max.hate +4.00 Rings can have magical properties. |
Festermalice0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Mag +3 Wil dps ---------- S.pwr/crit +10 Res.pen +25% acid ----- def ----- Defense +25 (+5 eff.) Fatigue -9% Resists +15% nature Mind.save +15 (+4 eff.) Blind- +20% ---------- misc Max.enc +40 Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+13 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Gunn the Umbrapulverizer0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +5 Con dps ---------- Phys.crit +2.0% Melee+ 30 physical Ranged+ 17 physical Dmg.mod +3% darkness Acc +30 (+7 eff.) Apr +17 On Hit (Melee): * 20% chance to reduce all saves and defense by 49 On Hit (Ranged): * 18% chance to reduce all saves and defense by 49 ----- def ----- Defense +32 (+6 eff.) Resists +9% lightning +1% physical +3% temporal Mind.save +12 (+3 eff.) Die.at -40.00 life Confus- +50% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Heatimmortal the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% nature +30% fire Melee Ret 4 arcane On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Resists +5% arcane +42% fire Spell.save +20 (+5 eff.) Silence- +48% ---------- misc Mana/turn +0.35 Max.stam +36.00 Rings can have magical properties. |
Hetturoddaldil the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Str +3 Dex +16 Mag +15 Wil dps ---------- Crit.mult +5.00% Phys.pwr +10 (+3 eff.) Spell.pwr +28 (+3 eff.) Dmg.mod +9% mind +6% physical Acc +20 (+5 eff.) Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 49 ----- def ----- Armour +18 Rings can have magical properties. |
Mayivena the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Phys.pwr +13 (+3 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +18 (+3 eff.) Dmg.mod +18% darkness ----- def ----- Resists +36% darkness HP.reg +4.00 Stun/Frz- +46% ---------- misc Equi/ret +0.04 Psi/ret +0.12 Max.hate +10.00 Rings can have magical properties. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
gladiator's voratun ring of lightning (+30%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Resists +30% lightning Rings can have magical properties. |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +15 (+4 eff.) Acc +17 (+4 eff.) Apr +17 ----- def ----- Defense +16 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
marksman's voratun ring of lightning (+36%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +18% lightning Acc +14 (+3 eff.) ----- def ----- Resists +36% lightning Rings can have magical properties. |
painweaver's voratun ring of darkness (+20%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +16 (+4 eff.) Spell.pwr +12 (+1 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +10% darkness +8% all ----- def ----- Resists +20% darkness Rings can have magical properties. |
psionicist's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +10 Wil ----- def ----- Mind.save +20 (+5 eff.) Max.HP +65.00 HP.reg +18.00 Heal.mod +20% Rings can have magical properties. |
rogue's voratun ring of perseverance0.1 T5 ring jewelry [Ego] Master While equipped: Stats +8 Cun ----- def ----- Defense +16 (+3 eff.) HP.reg +4.00 Stun/Frz- +38% Rings can have magical properties. |
savior's voratun ring of fire (+36%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +18% fire ----- def ----- Resists +36% fire Phys.save +10 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +10 (+2 eff.) Rings can have magical properties. |
solipsist's voratun ring of corrosion (+40%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +20% acid ----- def ----- Resists +40% acid Rings can have magical properties. |
voratun ring 'Eliritha'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +11 Cun +8 Wil dps ---------- Mind.crit +4% Res.pen +33% mind On Hit (Melee): * 27% chance to reduce all saves and defense by 49 ----- def ----- Defense +16 (+3 eff.) Resists +12% cold Spell.save +24 (+6 eff.) Mind.save +24 (+6 eff.) ---------- misc Max.hate +6.00 Max.psi +66.90 Rings can have magical properties. |
voratun ring 'Yvirin'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +4 Dex +7 Mag +10 Wil +3 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% arcane Res.pen +5% arcane ----- def ----- Resists +7% arcane Mind.save +15 (+4 eff.) Max.HP +50.00 Disarm- +50% Confus- +50% Pinning- +50% Knockbk- +49% ---------- misc Light +4 Rings can have magical properties. |
warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +75.00 HP.reg +10.00 Heal.mod +15% Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr) =demon=3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 112% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 209.82 fire damage, and flames will be left dealing a further 48.79 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Poruvena the Skyprophet (65.5-98.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 65.5 - 98.3 Physical Uses 112% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Phasing +39% Melee+ +24 mind On Hit.r1 +26 lightning While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +39 (+7 eff.) Dmg.mod +24% arcane +18% lightning Res.pen +20% lightning Acc +20 (+5 eff.) On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +20 (+4 eff.) Mind.save +24 (+6 eff.) Disarm- +62% Massive two-handed mauls. |
voratun greatmaul 'Iverada' (66.5-99.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 66.5 - 99.8 Physical Uses 112% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +28 fire While equipped: ----- def ----- Armour +10 Resists +18% lightning +5% arcane Crit.dmg- 15.52% Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) Heal.mod +10% Disarm- +21% Confus- +21% Massive two-handed mauls. |
Champion's Will (67-107.2 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 109% Wil, 20% Con Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 11 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
enhanced orichalcum trident of erosion (54-86.4 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Nature Power 54.0 - 86.4 Physical Uses 112% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +19 Str +19 Dex +19 Mag +17 Wil +17 Cun +17 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Punae's Blade (46-64.4 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+8 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
enhanced voratun waraxe of enduring (38.5-53.9 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature Power 38.5 - 53.9 Physical Uses 100% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Str +8 Dex +11 Mag +23 Wil +8 Cun +19 Con ----- def ----- Max.HP +69.00 One-handed war axes. |
enhanced stralite dagger of massacre (38.5-50.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 38.5 - 50.1 Physical Uses 67% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +10 Str +11 Dex +8 Mag +7 Wil +5 Cun +7 Con Sharp, short and deadly. |
enhanced voratun dagger of paradox (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Nature Power 39.0 - 50.7 Physical Uses 67% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 temporal While equipped: Stats +12 Str +7 Dex +12 Mag +9 Wil +6 Cun +12 Con ----- def ----- Resists +15% temporal Sharp, short and deadly. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
Adareda the pulsing mindstar (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +16 mind While equipped: dps ---------- Mind.crit +9% Crit.mult +20.00% Mind.pwr +8 (+2 eff.) ----- def ----- Armour +14 Defense +15 (+3 eff.) Resists +21% lightning +18% fire +21% cold Confus- +20% ---------- misc Psi/ret +0.08 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
multi-hued reinforced leather armour of the deep (12 def, 12 armour)9.0 T4 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +13 (+3 eff.) ----- def ----- Armour +12 Defense +12 (+2 eff.) Fatigue +8% Resists +30% acid +17% physical +30% cold +17% lightning +16% fire ---------- misc Breathe water A suit of armour made of leather. |
Kilnjustice =undead=1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +20 Mag +11 Wil dps ---------- Spell.crit +6% Res.pen +30% fire Phasing +30% ----- def ----- Resists +10% acid +11% blight +9% fire +10% lightning +10% cold ---------- misc Mana/turn +0.64 Vim/s.crit +2.37 Max.mana +47.00 Max.vim +30.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Lightningglamour (18 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +6 Mag +5 Wil +2 Con dps ---------- Spell.crit +3% Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Dmg.mod +3% lightning +6% physical +3% mind ----- def ----- Armour +5 Defense +18 (+4 eff.) Resists +15% lightning +14% temporal ---------- misc Mana/turn +0.41 Max.mana +50.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Isleba the drakeskin leather gloves (0 def, 33 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +7 Dex +17 Con dps ---------- Phys.pwr +30 (+8 eff.) Acc +20 (+5 eff.) ----- def ----- Armour +33 Hardiness +15% Resists +12% physical ---------- misc Max.stam +30.00 Unarmed combat: Power 26.5 - 29.2 Physical Uses 64% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Flamewrought. |
hardened leather cap 'Xildatta' (25 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Apr +5 Melee Ret 10 arcane ----- def ----- Armour +3 Defense +25 (+5 eff.) Fatigue +3% Resists +6% fire +6% darkness +16% cold ---------- misc Breathe water A cap made of leather. |
defender's drakeskin leather cap of sanctity (8 def, 14 armour)2.0 T5 head armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +15% blight +15% darkness +7% all Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
defender's drakeskin leather cap of the depths (8 def, 14 armour) =water=2.0 T5 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +25% cold +7% all Phys.save +11 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
ethereal dwarven lantern of corpselight =undead=0.0 T5 lite [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% Spell.pwr +21 (+2 eff.) ----- def ----- Resists +9% blight +14% darkness ---------- misc Light +7 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 29 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(157 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 26/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
voratun pickaxe of the Iron Throne (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Max.HP +20.00 ---------- misc Max.stam +27.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (0/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 67% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 24/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 469.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
quick stralite torque of gale force [power 225] (10 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 326 physical damage Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Shockshear [power 5] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Dmg.mod +33% mind Res.pen +25% lightning On Hit (Melee): * 27% chance to reduce all saves and defense by 49 ----- def ----- Resists +15% cold Spell.save +21 (+6 eff.) ---------- misc See.Invis +24 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Siloldatha [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Wil +7 Con dps ---------- Spell.crit +8% Dmg.mod +9% blight Melee Ret 10 arcane ----- def ----- Armour +10 Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.vim +40.00 Blast the opponent's mind dealing 522 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Obsidianmarrow the elven-wood totem of healing [power 428] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Defense +15 (+3 eff.) Resists +6% fire +9% mind +20% darkness Max.HP +60.00 HP.reg +4.00 Disease- +20% Heal yourself and all friendly characters within 10 spaces for 428 Puts all charms on 15 cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of stinging [power 662] (19 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 1158 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
warded elven-wood wand of clairvoyance [power 13] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 lightning +5 temporal +4 nature +4 arcane Talents +1 Ward Reveal the area around you, dispelling darkness (radius 13, power 45 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Anaesi the Halfling Mindslayer level 35
43rd Pyre 123rd year of Ascendancy at 10:57 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Anaesi the Halfling Mindslayer level 50
24th Regrowth 124th year of Ascendancy at 00:13 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Anaesi the Halfling Mindslayer level 35
41st Pyre 123rd year of Ascendancy at 20:58 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Anaesi the Halfling Mindslayer level 40
43rd Dusk 123rd year of Ascendancy at 19:48 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Anaesi the Halfling Mindslayer level 46
51st Haze 123rd year of Ascendancy at 12:45 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Anaesi the Halfling Mindslayer level 39
40th Dusk 123rd year of Ascendancy at 18:41 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Anaesi the Halfling Mindslayer level 50
75th Regrowth 124th year of Ascendancy at 07:54 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Anaesi the Halfling Mindslayer level 37
2nd Mirth 123rd year of Ascendancy at 04:22 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Anaesi the Halfling Mindslayer level 13
7th Dusk 122nd year of Ascendancy at 20:44 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Anaesi the Halfling Mindslayer level 50
21st Regrowth 124th year of Ascendancy at 17:02 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Anaesi the Halfling Mindslayer level 38
13rd Dusk 123rd year of Ascendancy at 11:42 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Anaesi the Halfling Mindslayer level 38
2nd Summertide 123rd year of Ascendancy at 05:24 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Anaesi the Halfling Mindslayer level 39
14th Dusk 123rd year of Ascendancy at 03:02 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Anaesi the Halfling Mindslayer level 39
13rd Dusk 123rd year of Ascendancy at 22:26 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Anaesi the Halfling Mindslayer level 20
76th Haze 122nd year of Ascendancy at 19:51 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Anaesi the Halfling Mindslayer level 30
4th Pyre 123rd year of Ascendancy at 22:13 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Anaesi the Halfling Mindslayer level 50
47th Regrowth 124th year of Ascendancy at 00:49 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Anaesi the Halfling Mindslayer level 22
80th Haze 122nd year of Ascendancy at 19:17 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Anaesi the Halfling Mindslayer level 10
7th Mirth 122nd year of Ascendancy at 06:07 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Anaesi the Halfling Mindslayer level 20
42nd Haze 122nd year of Ascendancy at 13:00 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Anaesi the Halfling Mindslayer level 30
3rd Pyre 123rd year of Ascendancy at 02:25 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Anaesi the Halfling Mindslayer level 40
41st Dusk 123rd year of Ascendancy at 18:03 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Anaesi the Halfling Mindslayer level 50
3rd Allure 124th year of Ascendancy at 10:28 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Anaesi the Halfling Mindslayer level 50
44th Regrowth 124th year of Ascendancy at 16:28 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Anaesi the Halfling Mindslayer level 50
5th Regrowth 124th year of Ascendancy at 01:28 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Anaesi the Halfling Mindslayer level 13
62nd Dusk 122nd year of Ascendancy at 18:56 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Anaesi the Halfling Mindslayer level 29
3rd Pyre 123rd year of Ascendancy at 00:07 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Anaesi the Halfling Mindslayer level 39
13rd Dusk 123rd year of Ascendancy at 16:21 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Anaesi the Halfling Mindslayer level 5
78th Pyre 122nd year of Ascendancy at 12:35 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Anaesi the Halfling Mindslayer level 50
45th Regrowth 124th year of Ascendancy at 00:41 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Anaesi the Halfling Mindslayer level 10
3rd Summertide 122nd year of Ascendancy at 07:15 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Anaesi the Halfling Mindslayer level 42
72nd Dusk 123rd year of Ascendancy at 12:46 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Anaesi the Halfling Mindslayer level 29
57th Regrowth 123rd year of Ascendancy at 22:18 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Anaesi the Halfling Mindslayer level 28
23rd Regrowth 123rd year of Ascendancy at 13:40 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anaesi the Halfling Mindslayer level 17
37th Haze 122nd year of Ascendancy at 09:12 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Anaesi the Halfling Mindslayer level 50
13rd Pyre 124th year of Ascendancy at 19:42 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Anaesi the Halfling Mindslayer level 34
40th Pyre 123rd year of Ascendancy at 11:29 see stats
Log
Life Tap hits Argoniel for 32 healing, 18 healing (0 total damage) [50 healing].
Argoniel hits Anaesi for (10 flat reduction), 267 physical (267 total damage).
Argoniel receives 100 healing from Blood Splash.
Skeleton archer shoots!
--------------------------------
Anaesi uses Warding Weapon.
Elandar casts Starfall.
Elandar's spell attains critical power!
Anaesi resists the darkness!
Anaesi HEALS from darkness damage!
Elandar hits Anaesi for (10 flat reduction), 127 darkness, 108 healing (127 total damage) [108 healing].
Elandar's armor corrodes!
Talent Charge Leech is ready to use.
Talent Kinetic Strike is ready to use.
Melee retaliation hits Anaesi for (18 to psi shield), (10 flat reduction), 17 light (17 total damage).
Anaesi's Beyond the Flesh hits Elandar for (110 to time), 0 physical, (9 to time), 0 fire, (21 to time), 0 nature, (3 to time), 0 arcane, (6 to time), 0 arcane, (11 to time), 0 mind, (19 to time), 0 fire (0 total damage).
--------------------------------
Argoniel activates Elemental Discord.
Elandar casts Manathrust.
Elandar's spell attains critical power!
Elandar hits Anaesi for (143 to psi shield), (10 flat reduction), 672 arcane (672 total damage).
Anaesi the level 50 halfling mindslayer was energised to death by a Elandar on level 11 of High Peak.
--------------------------------
Anaesi is no longer evading attacks.
Anaesi deactivates Thermal Aura.
Anaesi deactivates Thermal Shield.
Anaesi deactivates Skate.
Anaesi deactivates Beyond the Flesh.










































































































































