Fugitman the level 4 Yeek Psyshot by heyheyehey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassPsyshot
Level / Exp4 / 7%
Sizesmall
Lifes / Deaths

Primary Stats

Strength23 (base 26)
Dexterity24 (base 26)
Constitution21 (base 26)
Magic22 (base 22)
Willpower32 (base 26)
Cunning30 (base 26)

Resources

Life155/155
Psi112/112
Steam100/100
Healing Factor1.094804467222
Regeneration0.27370111680551

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage19
Accuracy36
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage11
Accuracy40
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed1

Offense: Mind

Mindpower35
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)1 (49.007671158813%)
Defense27
Ranged Defense27
Fatigue0
Physical Save15
Spell Save18
Mental Save20

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
5/5
1/5
0/5
0/5
Steamtech / Psytech gunnery1.30
2/5
1/5
0/5
0/5
Psionic / Psionic fog1.30
5/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
5/5
1/5
0/5
0/5
Steamtech / Mechstar1.30
5/5
1/5
0/5
0/5
Psionic / Gestalt1.30
5/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
5/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

On feet
Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Fugitman picks up (j.): citrine.
Ran for 2 turns (stop reason: interesting terrain).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the south (white worm mass)).


--------------------------------

Fugitman shoots!

--------------------------------

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


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White worm mass uses
Multiply.
Ran for 2 turns (stop reason: hostile spotted to the south (white worm mass)).


--------------------------------

Fugitman shoots!
Fugitman's Shoot hits White worm mass for
40 physical damage.
Fugitman's Shoot killed White worm mass!

--------------------------------

Fugitman shoots!
Fugitman's Shoot performs a ranged critical strike against White worm mass!
Fugitman's Shoot hits White worm mass for
65 physical damage.
Fugitman's Shoot killed White worm mass!