











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 28 / 33% |
Size | medium |
Lifes / Deaths | Killed by Zubewe the awoken tentacle tree at level 24 on the 47th Pyre 123rd year of Ascendancy at 07:05 0 / 7Killed by Zubewe the awoken tentacle tree at level 24 on the 47th Pyre 123rd year of Ascendancy at 15:34 Killed by faerlhing at level 25 on the 49th Pyre 123rd year of Ascendancy at 11:33 Killed by Xanyth the elven cultist at level 25 on the 55th Pyre 123rd year of Ascendancy at 05:45 Killed by Emodhewe the temporal stalker at level 26 on the 73rd Pyre 123rd year of Ascendancy at 10:48 Killed by Calda the thalore at level 28 on the 7th Haze 123rd year of Ascendancy at 06:11 Killed by Zubewe the awoken tentacle tree at level 28 on the 9th Haze 123rd year of Ascendancy at 00:01 |
Primary Stats
Strength | 20 (base 16) |
Dexterity | 58 (base 25) |
Constitution | 40 (base 37) |
Magic | 66 (base 56) |
Willpower | 30 (base 12) |
Cunning | 24 (base 10) |
Resources
Life | -20/698 |
Paradox | 357 |
Healing Factor | 1.5422297605397 |
Regeneration | 18.892314566611 |
Speed
Mental | -8.3932860661662E-12% |
Attack | -8.3932860661662E-12% |
Movement | -2.2204460492503E-14% |
Spell | -8.3932860661662E-12% |
Global | +105% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
See Stealth | 14.937891821702 |
See Invisible | 14.937891821702 |
Offense: Mainhand
Damage | 72 |
Accuracy | 52 |
Crit Chance | 9% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 52 |
Crit Chance | 12% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 5% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 9% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Darkness | +17% |
Lightning | +8% |
Light | +33% |
Temporal | +2% |
Blight | +20% |
Cold | +8% |
Mind | +5% |
All | +2% |
Offense: Damage Penetration
Nature | +27% |
Acid | +16% |
Lightning | +10% |
Darkness | +10% |
Mind | +35% |
Arcane | +15% |
Fire | +17% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (63.914983985962%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 26 |
Mental Save | 28 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 18%( 70%) |
All | + 7%( 70%) |
Darkness | + 59%( 70%) |
Light | + 46%( 70%) |
Lightning | + 42%( 70%) |
Fire | + 10%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Confusion Resistance | 10% |
Teleport Resistance | 30% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by fire drake. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Cun +5 Wil dps ---------- Res.pen +10% lightning ----- def ----- Armour +5 Fatigue -8% Resists +18% acid +9% nature Phys.save +10 (+5 eff.) ---------- misc Max.enc +30 A pair of boots made of leather. |
Light source | ![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 81, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 245.70 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +14 Dex +3 Con dps ---------- Dmg.mod +3% mind Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +5 Fatigue +5% Resists +12% darkness Phys.save +9 (+5 eff.) Mind.save +8 (+4 eff.) ---------- misc Infravis +4 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +20 (+6 eff.) Melee+ 15 lightning Dmg.mod +6% lightning Res.pen +15% arcane +15% mind ----- def ----- Armour +3 Fatigue +5% Resists +18% lightning +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% mind ----- def ----- Defense +20 (+5 eff.) Resists +12% cold Silence- +20% Harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Dex +3 Cun dps ---------- Melee+ 13 physical Ranged+ 11 physical Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 26 On Hit (Ranged): * 10% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +3.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% blight +6% cold +16% light Melee Ret 8 blight ----- def ----- Resists +32% light ---------- misc Max.hate +6.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex ----- def ----- Resists +5% arcane HP.reg +4.00 Heal.mod +20% Disease- +10% Teleport- +10% Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Ego+] Arcane/Nature Power 144% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 blight On Crit.r2 +33 fire On Hit: * 13% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- All.spd +5% Res.pen +17% fire Sharp, long, and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +15% nature Melee Ret 4 nature ----- def ----- Resists +3% fire +10% light +9% darkness Phys.save +9 (+5 eff.) HP.reg +4.00 Blind- +20% Poison- +20% Confus- +10% Teleport- +20% A belt that goes around your waist. |
In off hand | ![]() 1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 134% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +23 acid +23 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +16% acid +12% nature Apr +6 Sharp, short and deadly. |
Cloak | ![]() 2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +13% blight HP.reg +4.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +17% blight +15% darkness +19% lightning ---------- misc Light +1 A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% mind On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.67 cold and 11.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +13% cold ----- def ----- Resists +26% cold Spell.save +4 (+2 eff.) Rings make your fingers look great! |
![]() 3.0 T3 mace 1H weapon [Rare] Master Power 142% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +15% physical Apr +3 ----- def ----- Defense +10 (+3 eff.) Phys.save +15 (+7 eff.) ---------- misc Stam/turn +2.00 Blunt and deadly. |
![]() 3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 143% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +5 fire Blunt and deadly. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Master Power 139% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +11 (+5 eff.) Res.pen +6% physical +5% all Acc +9 (+3 eff.) Apr +9 ----- def ----- Disarm- +16% One-handed war axes. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 128% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 73 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +8% cold Res.pen +18% cold Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 136% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 temporal While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +9% temporal Disarm- +22% Sharp, short and deadly. |
![]() 4.0 T4 longbow 2H weapon [Ego+] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +12% all Acc +8 (+3 eff.) Apr +20 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego+] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +6 Str dps ---------- Phys.pwr +12 (+5 eff.) Res.pen +14% all Acc +15 (+5 eff.) Apr +8 Longbows are used to shoot arrows at your foes. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 2.0 T3 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +9% acid +12% physical +14% fire +10% cold ----- def ----- Resists +8% lightning +8% darkness +21% fire +11% all +15% acid +12% physical +8% blight +18% cold +8% light Phys.save +10 (+5 eff.) Spell.save +25 (+13 eff.) Mind.save +11 (+5 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +8% acid +10% physical +9% fire +11% cold ----- def ----- Resists +11% acid +14% physical +10% darkness +12% fire +12% cold +12% mind +11% all Phys.save +13 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +20 (+10 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% acid Res.pen +5% light ----- def ----- Resists +6% blight +3% darkness Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% light +8% fire +9% darkness +8% cold Blind- +20% Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Str +5 Dex +2 Wil +3 Cun ----- def ----- Phys.save +15 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +15% lightning Apr +1 On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +3% light +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +5% nature ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +7% cold Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Dex +4 Cun +2 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +13 (+6 eff.) Mind.save +13 (+6 eff.) Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+4 eff.) Melee+ 7 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.89 to 113.67 lightning damage (75.78 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +3% lightning +3% temporal +12% nature Mind.save +6 (+3 eff.) ---------- misc Light +4 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +6% blight +7% darkness ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 36 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 0.0 rock misc [Unique] Nature Talk to your pet rock. Uses 10 power out of 10/10 Awesome rock!!! |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Cun +2 Str dps ---------- Acc +5 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str dps ---------- Res.pen +25% physical ----- def ----- Resists +6% lightning +9% fire +9% darkness Phys.save +9 (+5 eff.) Spell.save +3 (+2 eff.) Heal.mod +5% Poison- +20% Pinning- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Mag dps ---------- S.pwr/crit +8 Dmg.mod +9% mind +6% blight Melee Ret 8 mind 4 darkness ---------- misc Max.mana +40.00 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1079 Base Damage: 440 Armor: 4 All Resist: 14 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By what the Cornac Temporal Warden level 20
68th Haze 122nd year of Ascendancy at 23:59 see stats
By what the Cornac Temporal Warden level 24
30th Pyre 123rd year of Ascendancy at 05:42 see stats
By what the Cornac Temporal Warden level 20
10th Haze 122nd year of Ascendancy at 04:27 see stats
By what the Cornac Temporal Warden level 28
1st Time of Equilibrium 123rd year of Ascendancy at 02:45 see stats
By what the Cornac Temporal Warden level 21
9th Decay 122nd year of Ascendancy at 10:45 see stats
By what the Cornac Temporal Warden level 10
52nd Dusk 122nd year of Ascendancy at 06:06 see stats
By what the Cornac Temporal Warden level 20
9th Haze 122nd year of Ascendancy at 11:27 see stats
By what the Cornac Temporal Warden level 21
9th Decay 122nd year of Ascendancy at 10:45 see stats
By what the Cornac Temporal Warden level 23
52nd Regrowth 123rd year of Ascendancy at 03:00 see stats
By what the Cornac Temporal Warden level 22
50th Regrowth 123rd year of Ascendancy at 17:52 see stats
By what the Cornac Temporal Warden level 14
63rd Dusk 122nd year of Ascendancy at 05:09 see stats
By what the Cornac Temporal Warden level 22
50th Regrowth 123rd year of Ascendancy at 03:24 see stats
By what the Cornac Temporal Warden level 26
74th Pyre 123rd year of Ascendancy at 23:18 see stats
By what the Cornac Temporal Warden level 18
78th Dusk 122nd year of Ascendancy at 20:14 see stats
By what the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 15:29 see stats
Log
Zubewe the awoken tentacle tree hits what for 0 physical, 0 light, 0 cold, 0 darkness, 10 healing, 0 blight, 0 darkness, 199 healing, 0 darkness, 15 healing, 0 blight, 0 blight, 0 darkness, 22 healing, 0 blight, 0 fire (0 total damage) [247 healing].
Melee retaliation hits Zubewe the awoken tentacle tree for 2 temporal, 2 nature, 8 temporal, 8 blight, 11 temporal, 10 physical, 2 temporal, 2 nature, 8 temporal, 8 blight, 11 temporal, 10 physical, 2 temporal, 2 nature, 8 temporal, 8 blight, 11 temporal, 10 physical (123 total damage).
Today is the 9th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Bleeding from What hits Zubewe the awoken tentacle tree for 8 temporal, 7 physical (15 total damage).
Zubewe the awoken tentacle tree casts Congeal Time.
Zubewe the awoken tentacle tree misses what.
Zubewe the awoken tentacle tree misses what.
Zubewe the awoken tentacle tree misses what.
what HEALS from darkness damage!
Zubewe the awoken tentacle tree hits what for 0 blight, 0 darkness, 10 healing, 0 blight (0 total damage) [10 healing].
Melee retaliation hits Zubewe the awoken tentacle tree for 2 temporal, 2 nature, 8 temporal, 8 blight, 11 temporal, 10 physical (41 total damage).
What is returned to normal time.
What shrugs off the effect 'Congeal Time'!
What wears (replacing Bladed Rift): yew totem of thorny skin 'Malorin' [power 40] (20 cooldown).
Zubewe the awoken tentacle tree casts Lash Out.
Your time shield crumbles under the damage!
The fabric of time around what stabilizes to normal.
The powerful time-altering energies generate a restoration field on what.
Zubewe the awoken tentacle tree performs a melee critical strike against what!
Your Contingency triggered Time Shield!
Zubewe the awoken tentacle tree misses what.
what shares damage with her guardian!
what HEALS from darkness damage!
Zubewe the awoken tentacle tree hits What's temporal clone for (1 shared), (1 shared), (3 shared), (2 shared), (6 shared), (1 shared), (1 shared), (3 shared), (1 shared), (26 shared), (2 shared), (1 shared), (6 shared) (54 total damage).
Zubewe the awoken tentacle tree hits what for (245 to time), 0 darkness, 132 healing, (20 to time), 0 darkness, 11 healing, (12 to time), 0 blight, (21 to time), (69 shared), 274 physical, 5 light, 8 cold, 31 darkness, 19 healing, 18 blight, 58 blight, 7 light, 10 cold, 27 darkness, 16 healing, 7 blight, 236 blight, 15 darkness, 9 healing, 10 blight, 55 blight (761 total damage) [187 healing].
Ruin hits Zubewe the awoken tentacle tree for 8 healing, 3 healing, 4 healing (0 total damage) [15 healing].
Bleeding from What hits Zubewe the awoken tentacle tree for 8 temporal, 6 physical (14 total damage).
Melee retaliation hits Zubewe the awoken tentacle tree for 2 temporal, 2 nature, 8 temporal, 8 blight, 2 temporal, 2 nature, 8 temporal, 8 blight, 2 temporal, 2 nature, 8 temporal, 8 blight, 2 temporal, 2 nature, 8 temporal, 8 blight, 2 temporal, 2 nature, 8 temporal, 8 blight (99 total damage).
what the level 28 cornac temporal warden was debilitated by noxious blight before falling to death by Zubewe the awoken tentacle tree on level 1 of Mark of the Spellblaze.