










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 1393% |
Size | medium |
Lifes / Deaths | Killed by Aletta Soultorn at level 23 on the 15th Haze 122nd year of Ascendancy at 05:12 0 / 10Killed by Ce'Nasetira the skeleton warrior at level 36 on the 54th Haze 124th year of Ascendancy at 00:57 Killed by Greater Mummy Lord at level 37 on the 57th Haze 124th year of Ascendancy at 10:29 Killed by Doomed Shade of what at level 49 on the 47th Regrowth 126th year of Ascendancy at 21:01 Killed by corrupted large brown snake at level 50 on the 7th Decay 127th year of Ascendancy at 11:36 Killed by daelach at level 50 on the 1st Wintertide 128th year of Ascendancy at 07:47 Killed by Argoniel at level 50 on the 2nd Allure 128th year of Ascendancy at 12:47 Killed by Elandar at level 50 on the 2nd Allure 128th year of Ascendancy at 18:14 Killed by multi-hued drake at level 50 on the 2nd Allure 128th year of Ascendancy at 18:33 Killed by Elandar at level 50 on the 2nd Allure 128th year of Ascendancy at 19:29 |
Primary Stats
Strength | 57 (base 23) |
Dexterity | 90 (base 65) |
Constitution | 102 (base 58) |
Magic | 97 (base 63) |
Willpower | 64 (base 22) |
Cunning | 40 (base 7) |
Resources
Life | -196/1599 |
Paradox | 483 |
Healing Factor | 1.8073484249333 |
Regeneration | 27.562063480233 |
Speed
Mental | +6.1340430109819% |
Attack | +6.1340430109809% |
Movement | +35.000000000001% |
Spell | +6.1340430109809% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 4.4408920985006E-16 |
See Stealth | 26.741240120338 |
See Invisible | 26.741240120338 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 253 |
Accuracy | 77 |
Crit Chance | 74% |
APR | 63 |
Speed | 0.94 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 55% |
Speed | 0.94220475507235 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 56% |
Speed | 0.94220475507235 |
Offense: Damage Bonus
Lightning | +11% |
Physical | +13% |
Temporal | +28% |
Blight | +17% |
Arcane | +14% |
Fire | +19% |
All | +8% |
Offense: Damage Penetration
Mind | +5% |
Acid | +20% |
Light | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 29.335093952971 (47.857809501309%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 21 |
Physical Save | 56 |
Spell Save | 52 |
Mental Save | 49 |
Defense: Resistances
Acid | + 37%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 32%( 70%) |
All | + 15%( 70%) |
Lightning | + 47%( 70%) |
Temporal | + 45%( 80%) |
Physical | + 40%( 70%) |
Fire | + 41%( 70%) |
Mind | + 23%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 28% |
Knockback Resistance | 50% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Disarm Resistance | 0% |
Poison Resistance | 24% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 585 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 5 times. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Temporal Combat | 1.50 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Bethylaith the hornet swarm. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2332. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Silence- +28% Confus- +35% Stun/Frz- +46% A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 arrow ammo [Ego++] Master/Psionic Power 184% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats -9 Wil +9 Con dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +6% arcane Res.pen +5% mind Melee Ret 4 mind ----- def ----- Defense +12 (+3 eff.) Resists +5% arcane +9% mind Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +24 (+8 eff.) Max.HP +52.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +10 Wil +3 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +4 (+1 eff.) Res.pen +20% light +10% acid On Hit (Melee): * 20% chance to reduce armor by 39% On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 29 * 37% chance to reduce damage dealt by 26% ----- def ----- Armour +5 Fatigue +5% Resists +6% acid +9% physical Phys.save +12 (+4 eff.) ---------- misc Light +1 A cap made of leather. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +6% all ----- def ----- Max.HP +54.00 HP.reg +15.00 Heal.mod +15% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 342, based on Magic) for 10 turns. Uses 20 power out of 0/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +20 Str +21 Wil +23 Con dps ---------- Phys.pwr +43 (+7 eff.) Res.pen +20% light On Hit (Ranged): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% lightning Max.HP +132.00 Heal.mod +15% Poison- +24% Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +17 Cun +18 Dex dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +17% Crit.mult +15.00% Melee+ 15 fire Dmg.mod +3% lightning +11% fire +9% blight Res.pen +10% acid Acc +19 (+3 eff.) Apr +30 Melee Ret 12 blight On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +3 Resists +9% lightning +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+6 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.4 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 6 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | ![]() 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +17 Lck dps ---------- Crit.mult +14.00% Acc +24 (+4 eff.) Apr +15 ----- def ----- Defense +12 (+3 eff.) Unseen.red 15% Amulets make your neck look great! |
Inventory
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 76.99 physical damage and 147.17 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -543 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1153 life, 19 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +15% fire +6% cold Res.pen +25% acid +26% cold Melee Ret 8 darkness On Hit (Melee): * 21% chance to reduce armor by 39% ----- def ----- Resists +15% cold +6% fire Phys.save +16 (+5 eff.) Max.HP +70.00 HP.reg +9.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +18% blight Melee Ret 4 acid ----- def ----- Blind- +31% ---------- misc Mana/s.crit +2.00 Infravis +7 Sight +2 See.Invis +13 Masteries +0.40 Chronomancy/Threaded Combat +0.40 Spell/Staff combat Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Res.pen +10% acid +25% temporal Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Defense +10 (+2 eff.) Resists +6% acid +15% temporal Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +8 Wil +11 Mag dps ---------- Dmg.mod +23% fire On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +34% fire ---------- misc See.Invis +6 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +18% Dmg.mod +3% nature +3% darkness Acc +28 (+5 eff.) Apr +13 ----- def ----- Defense +28 (+7 eff.) Resists +3% acid +12% darkness +22% blight +6% cold +13% nature Poison- +23% Disease- +26% Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Dmg.mod +17% fire Acc +7 (+1 eff.) ----- def ----- Resists +34% fire Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Max.HP +56.00 HP.reg +10.00 Heal.mod +17% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +6 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +18% acid +12% temporal Res.pen +25% temporal ----- def ----- Resists +15% acid ---------- misc Psi/ret +0.12 Max.psi +30.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +10% nature +9% blight Blind- +44% Poison- +22% Disease- +13% ---------- misc Infravis +5 See.Stealth +17 See.Invis +16 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 216.39 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +7 Str +7 Dex +6 Wil +5 Cun dps ---------- Dmg.mod +18% temporal +20% physical Res.pen +25% temporal On Hit (Melee): * 25% chance to reduce damage dealt by 26% * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% darkness +20% physical ---------- misc Infravis +4 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +17 Mag +9 Wil +7 Cun dps ---------- Spell.pwr +14 (+3 eff.) Melee+ 37 light Ranged+ 40 light Dmg.mod +16% light +27% blight Res.pen +10% arcane ----- def ----- Spell.save +15 (+5 eff.) Mind.save +18 (+6 eff.) ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +2 Con dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +20 (+3 eff.) Melee+ 35 physical Ranged+ 35 physical Dmg.mod +20% acid +3% blight Res.pen +10% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 32 On Hit (Ranged): * 19% chance to reduce all saves and defense by 32 ----- def ----- Resists +14% blight +15% nature +40% acid Die.at -20.00 life Poison- +30% Disease- +22% ---------- misc Stam/turn +1.00 Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +6% blight +20% fire +6% mind +7% all ----- def ----- Resists +13% blight +40% fire +11% nature Crit.chn- 15.00% Poison- +26% Disease- +30% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 197.72 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +5 Mag +5 Con dps ---------- Dmg.mod +10% lightning +10% fire +10% cold ----- def ----- Max.HP +76.00 HP.reg +10.00 Heal.mod +13% ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +14 Str +5 Dex +5 Mag +5 Wil +5 Cun +11 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Resists +30% mind Confus- +30% Fear- +30% ---------- misc Light +2 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +19% lightning ----- def ----- Armour +12 Resists +44% lightning +2% physical +5% arcane Heal.mod +20% Pinning- +20% Rings make your fingers look great! |
![]() 3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 153% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +8 Dex +10 Mag +7 Wil +6 Cun +6 Con dps ---------- Phys.crit +8.0% Phys.pwr +10 (+2 eff.) Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Master Power 154% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Sharp, long, and deadly. |
![]() 1.0 T5 dagger 1H weapon [Rare] Master Power 147% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +8% Phys.pwr +15 (+3 eff.) ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Mana/turn +0.08 Equi/ret +0.12 Psi/ret +0.12 Hate/m.crit +5.05 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 160% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 cold On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 While equipped: Stats +11 Str +2 Mag dps ---------- Dmg.mod +9% arcane +10% physical Res.pen +5% blight Acc +14 (+2 eff.) ---------- misc Max.vim +40.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Rare] Nature Power 147% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: Stats +10 Str +13 Dex +13 Mag +13 Wil +11 Cun +13 Con dps ---------- Res.pen +25% darkness ----- def ----- Resists +20% nature Sharp, short and deadly. |
![]() 4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 arcane +21 cold While equipped: Stats +2 Wil +8 Mag dps ---------- Spell.crit +4% Dmg.mod +12% physical +11% temporal +24% cold Res.pen +15% cold +12% temporal +17% physical +17% all Acc +24 (+4 eff.) Apr +14 ----- def ----- Resists +6% nature +3% cold Spell.save +9 (+3 eff.) ---------- misc Reload +6 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego++] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +11 Str +15 Dex +15 Mag +31 Wil +14 Cun +19 Con ----- def ----- Max.HP +93.00 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +6 Str +3 Mag +4 Cun +8 Con dps ---------- S.pwr/crit +8 Dmg.mod +24% physical +29% temporal Res.pen +14% physical +21% temporal ----- def ----- Resists +12% mind +9% temporal Die.at -81.58 life ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Ego++] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +17 Str +11 Dex +12 Mag +37 Wil +17 Cun +38 Con ----- def ----- Max.HP +161.00 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +17% all +38% physical Acc +36 (+7 eff.) Apr +21 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 arrow ammo [Ego++] Master Power 179% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +32.0% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +7 Mag dps ---------- Spell.pwr +13 (+3 eff.) S.pwr/crit +3 Dmg.mod +17% temporal +10% physical Res.pen +8% temporal +8% physical ----- def ----- Resists +13% all Anom.red +12 Silence- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +2 Dmg.mod +13% temporal +30% physical Res.pen +13% temporal +11% physical ----- def ----- Resists +15% all Anom.red +13 Silence- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +24% nature Res.pen +26% mind ----- def ----- Resists +18% cold Mind.save +33 (+11 eff.) Confus- +21% ---------- misc Max.psi +30.00 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. This object's appearance was changed to cashmere cloak. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +10 Dex +2 Wil +9 Cun +4 Con dps ---------- Mind.crit +2% Acc +10 (+2 eff.) Apr +10 ----- def ----- Armour +2 Defense +3 (+0 eff.) Resists +9% mind Phys.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Die.at -50.00 life Cut- +24% Disarm- +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Nature While equipped: Stats +6 Dex +9 Con dps ---------- Crit.mult +15.00% Dmg.mod +24% physical ----- def ----- Defense +3 (+0 eff.) Phys.save +15 (+4 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +11 (+2 eff.) Phys.save +23 (+6 eff.) Spell.save +22 (+8 eff.) Mind.save +19 (+6 eff.) Max.HP +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 Silence- +41% Confus- +50% Stun/Frz- +38% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +5 Wil +4 Con dps ---------- Melee+ 12 darkness Dmg.mod +9% darkness Res.pen +20% mind +25% cold ----- def ----- Armour +3 Resists +15% darkness HP.reg +10.00 Disarm- +45% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +2.00 Max.stam +29.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +4 Cun ----- def ----- Armour +3 Resists +9% light +8% darkness Phys.save +8 (+2 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 76.46 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +11% Mind.crit +10% Crit.mult +8.00% ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Dmg.mod +24% arcane +9% physical Res.pen +25% fire ----- def ----- Defense +30 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 635.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By what the Shalore Temporal Warden level 35
34th Pyre 124th year of Ascendancy at 04:00 see stats
By what the Shalore Temporal Warden level 28
28th Haze 122nd year of Ascendancy at 12:18 see stats
By what the Shalore Temporal Warden level 48
73rd Haze 125th year of Ascendancy at 13:38 see stats
By what the Shalore Temporal Warden level 28
26th Haze 122nd year of Ascendancy at 01:10 see stats
By what the Shalore Temporal Warden level 40
56th Pyre 125th year of Ascendancy at 04:16 see stats
By what the Shalore Temporal Warden level 50
25th Haze 126th year of Ascendancy at 19:18 see stats
By what the Shalore Temporal Warden level 39
18th Pyre 125th year of Ascendancy at 11:23 see stats
By what the Shalore Temporal Warden level 17
8th Dusk 122nd year of Ascendancy at 17:38 see stats
By what the Shalore Temporal Warden level 50
52nd Dusk 126th year of Ascendancy at 13:11 see stats
By what the Shalore Temporal Warden level 29
77th Haze 122nd year of Ascendancy at 08:06 see stats
By what the Shalore Temporal Warden level 34
25th Regrowth 124th year of Ascendancy at 09:59 see stats
By what the Shalore Temporal Warden level 32
53rd Dusk 123rd year of Ascendancy at 22:33 see stats
By what the Shalore Temporal Warden level 50
42nd Haze 126th year of Ascendancy at 22:38 see stats
By what the Shalore Temporal Warden level 35
25th Regrowth 124th year of Ascendancy at 19:23 see stats
By what the Shalore Temporal Warden level 18
14th Dusk 122nd year of Ascendancy at 04:32 see stats
By what the Shalore Temporal Warden level 32
2nd Flare 123rd year of Ascendancy at 23:39 see stats
By what the Shalore Temporal Warden level 31
41st Pyre 123rd year of Ascendancy at 10:48 see stats
By what the Shalore Temporal Warden level 50
76th Haze 127th year of Ascendancy at 11:25 see stats
By what the Shalore Temporal Warden level 32
1st Summertide 123rd year of Ascendancy at 21:57 see stats
By what the Shalore Temporal Warden level 19
26th Dusk 122nd year of Ascendancy at 00:59 see stats
By what the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 23:08 see stats
By what the Shalore Temporal Warden level 20
26th Dusk 122nd year of Ascendancy at 00:59 see stats
By what the Shalore Temporal Warden level 30
1st Wintertide 123rd year of Ascendancy at 16:31 see stats
By what the Shalore Temporal Warden level 40
55th Pyre 125th year of Ascendancy at 12:44 see stats
By what the Shalore Temporal Warden level 50
62nd Regrowth 126th year of Ascendancy at 20:03 see stats
By what the Shalore Temporal Warden level 36
71st Dusk 124th year of Ascendancy at 21:07 see stats
By what the Shalore Temporal Warden level 50
79th Regrowth 126th year of Ascendancy at 13:10 see stats
By what the Shalore Temporal Warden level 19
26th Dusk 122nd year of Ascendancy at 00:59 see stats
By what the Shalore Temporal Warden level 45
62nd Haze 125th year of Ascendancy at 04:59 see stats
By what the Shalore Temporal Warden level 19
23rd Dusk 122nd year of Ascendancy at 10:42 see stats
By what the Shalore Temporal Warden level 29
42nd Haze 122nd year of Ascendancy at 07:40 see stats
By what the Shalore Temporal Warden level 50
77th Haze 127th year of Ascendancy at 18:25 see stats
By what the Shalore Temporal Warden level 32
52nd Dusk 123rd year of Ascendancy at 09:50 see stats
By what the Shalore Temporal Warden level 38
62nd Regrowth 125th year of Ascendancy at 13:27 see stats
By what the Shalore Temporal Warden level 47
73rd Haze 125th year of Ascendancy at 03:23 see stats
By what the Shalore Temporal Warden level 42
10th Mirth 125th year of Ascendancy at 01:10 see stats
By what the Shalore Temporal Warden level 35
18th Pyre 124th year of Ascendancy at 17:21 see stats
By what the Shalore Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 12:01 see stats
By what the Shalore Temporal Warden level 48
33rd Regrowth 126th year of Ascendancy at 20:23 see stats
By what the Shalore Temporal Warden level 24
19th Haze 122nd year of Ascendancy at 00:15 see stats
By what the Shalore Temporal Warden level 15
6th Dusk 122nd year of Ascendancy at 03:20 see stats
By what the Shalore Temporal Warden level 50
2nd Allure 128th year of Ascendancy at 18:14 see stats
By what the Shalore Temporal Warden level 26
24th Haze 122nd year of Ascendancy at 06:51 see stats
By what the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 05:32 see stats
By what the Shalore Temporal Warden level 32
52nd Dusk 123rd year of Ascendancy at 08:17 see stats
Log
Multi-hued drake hatchling is confused and fails to use Attack.
what damages herself through Martyrdom!
Burning from Multi-hued drake hits Multi-hued drake hatchling for 83 fire damage.
Burning from Multi-hued drake hits Multi-hued drake hatchling for 83 fire damage.
Multi-hued drake hatchling hits what for (10 absorbed), 0 physical (0 total damage).
Bleeding from What hits Multi-hued drake hatchling for 78 physical damage.
Elandar feels pain again.
Argoniel's deep wound closes.
Argoniel stops regenerating health quickly.
what damages herself through Martyrdom!
Burning from Multi-hued drake hits Argoniel for 46 fire damage.
Argoniel hits what for (36 absorbed), 0 physical (0 total damage).
Bleeding from What hits Argoniel for 249 physical damage.
Elandar casts Flame.
Temporal hound has started to unravel.
Temporal hound is on fire!
Argoniel casts Burning Hex.
What shrugs off Argoniel's 'Burning Hex'!
Temporal hound is no longer blood locked.
Bone Spike hits what for (20 absorbed), 0 physical (0 total damage).
Burning from Elandar hits Temporal hound for 0 fire damage.
Elandar hits Temporal hound for 528 fire damage.
Your shield crumbles under the damage!
The shield around what crumbles.
Cauterize hits what for 15 fire damage.
what hits what for (88 absorbed) damage.
Burning from Elandar hits what for (100 absorbed), 0 fire (0 total damage).
Arcane Vortex from Elandar hits what for 187 arcane damage.
Curse of Death from Argoniel hits what for (88 absorbed), 0 darkness (0 total damage).
what the level 50 shalore temporal warden was dweomered to death by a Elandar on level 11 of High Peak.