qRF the level 2 Higher Arcane Blade by TomePlayer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassArcane Blade
Level / Exp2 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic18 (base 17)
Willpower11 (base 10)
Cunning15 (base 15)

Resources

Life115/115
Mana111/111
Stamina86/86
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage24
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save8
Spell Save10
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


QRF wears:
rough leather cap of dexterity (+3) (0 def, 1 armour).

QRF wears:
miner's iron pickaxe (dig speed 31 turns).

You gain 4.00 gold from the melting of
ametrine.
You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (16/16, 14-16 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
pair of iron boots (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (12-17 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (10-15 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 1.32 gold from the melting of
steady rough leather sling.
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 1.55 gold from the melting of
steam generator implant (steam 4).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 83%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 100%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 66%).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)