












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 27 / 11% |
| Size | huge |
| Lifes / Deaths | Killed by Aeryrialaith the golem at level 27 on the 23rd Iron 123rd year of Ascendancy at 15:32 / 1 |
Primary Stats
| Strength | 130 (base 58) |
| Dexterity | 19 (base 11) |
| Constitution | 49 (base 36) |
| Magic | 17 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 36 (base 28) |
Resources
| Life | -326/944 |
| Stamina | 141/218 |
| Psi | 116/116 |
| Healing Factor | 1.2732873839944 |
| Regeneration | 7.2164160633545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 38.894014938291 |
| See Invisible | 38.894014938291 |
Offense: Mainhand
| Damage | 218 |
| Accuracy | 48 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +25% |
| Physical | +19% |
| Cold | +21% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 53.08934837382 (81.151787968034%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 41 |
| Mental Save | 44 |
Defense: Resistances
| Darkness | + 13%( 70%) |
| Acid | -3%( 70%) |
| Nature | + 25%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 43%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Knockback Resistance | 54% |
| Confusion Resistance | 23% |
| Stun Resistance | 50% |
| Pinning Resistance | 22% |
| Poison Resistance | 31% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 935% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ritch stinger. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Branukalthokath the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +2 Mag +5 Wil offense ------ Physical Crit +5.0% Critical power +30.00% Physical Power +7 (+1 eff.) defense ------ Defense +20 (+10 eff.) Unlife -40.00 life other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +5 Mag offense ------ Spell Crit +3% Physical Power +13 (+2 eff.) Spellpower +41 (+14 eff.) Mindpower +5 (+2 eff.) Damage +14% blight +6% all defense ------ Resistance +11% blight Stun Resist +30% other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
| On fingers | copper citrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Dex +2 Mag defense ------ Resistance +7% nature +6% blight Mind save +6 (+2 eff.) Life +22.00 Poison Resist +11% Disease Resist +12% Disarm Resist +22% Confus Resist +23% Pinning Resist +22% Knockbk Resist +24% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| Around waist | Galelach the Duskrend1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +1.0% Physical Power +3 (+0 eff.) Damage +3% physical defense ------ Resistance +3% darkness Spell save +6 (+2 eff.) Unlife -20.00 life other ------- Stamina/turn +3.00 Size +1 A belt that goes around your waist. |
| In main hand | dwarven-steel battleaxe 'Gilegas' (163% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 163% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Accuracy +25 (+9 eff.) defense ------ Resistance +15% temporal Massive two-handed battleaxes. |
| On hands | Ulizilagorn (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Accuracy +12 (+4 eff.) When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Armor +2 Blind Resist +10% Poison Resist +20% Disease Resist +20% Stun Resist +20% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +10.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+5 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+4 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Frozensnake (1 def, 10 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +2.0% Physical Power +20 (+4 eff.) defense ------ Armor +10 Defense +1 (+0 eff.) Resistance +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
movement infusion of the sneak (speed 589%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rainonslaught0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil offense ------ Ignore resists +10% nature Accuracy +5 (+2 eff.) defense ------ Armor +6 Resistance +10% mind Confus Resist +22% Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Cleansevengeance0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ On-Hit (Melee): * 10% chance to slow global speed by 47% * 20 arcane resource burn defense ------ Defense +6 (+3 eff.) Resistance +6% acid +3% light +12% blight Rings make your fingers look great! |
Eilinessra the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil defense ------ Resistance +3% light +3% nature Crit Resistance 5.00% Mind save +6 (+2 eff.) Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Harigarandil the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Physical Power +10 (+2 eff.) Spellpower +6 (+2 eff.) Ignore resists +10% blight Ignore Shields +10% defense ------ Defense +10 (+5 eff.) Resistance +3% physical Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
Strikegasher the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +11% light +21% acid Ignore resists +5% light defense ------ Resistance +22% light +12% lightning Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +10% acid +11% fire +12% lightning +10% cold other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 21 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 21 other ------- Hate-on-crit +2.00 Max hate +6.00 Light +4 Infravision +4 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
copper ring 'Gluvena'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Mag +6 Wil +5 Cun +1 Con offense ------ Mindpower +6 (+3 eff.) defense ------ Resistance +3% light +3% darkness Rings make your fingers look great! |
copper ring 'Xeribeth'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Mindpower +10 (+5 eff.) When Hit 6 mind defense ------ Armor +4 Resistance +9% light +3% darkness Spell save +12 (+4 eff.) Life +44.00 Life Regen +7.00 Healmod +11% Rings make your fingers look great! |
marksman's copper ring of fire (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +10% fire Accuracy +6 (+2 eff.) defense ------ Resistance +20% fire Rings make your fingers look great! |
mule's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +2.00 Stun Resist +20% other ------- Encumbrance +21 Rings make your fingers look great! |
mule's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) defense ------ Fatigue -5% other ------- Encumbrance +22 Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Rings make your fingers look great! |
savior's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +7 (+3 eff.) Mind save +11 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great! |
Crackleshaper0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag +3 Cun +2 Con offense ------ Mind Crit +4% Mindpower +20 (+9 eff.) On-Hit 17 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 21 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 21 defense ------ Resistance +12% lightning other ------- Hate-on-crit +2.00 Max hate +11.00 Light +2 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Forestbrawn the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% mind When Hit 4 mind 10 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Fatigue -4% Resistance +9% fire other ------- Encumbrance +25 Rings make your fingers look great! |
steel ring 'Beegahir'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +7 Wil +9 Cun offense ------ Mindpower +25 (+11 eff.) Damage +3% mind +11% fire Accuracy +7 (+3 eff.) defense ------ Resistance +22% fire Rings make your fingers look great! |
titan's steel ring of darkness (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Physical save +6 (+2 eff.) Rings make your fingers look great! |
gold ring 'Garoyon'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +3 Con offense ------ Damage +12% nature +6% arcane Accuracy +8 (+3 eff.) When Hit 6 blight defense ------ Resistance +24% nature Spell save +14 (+5 eff.) other ------- Mana/turn +0.04 Max mana +40.00 Max stamina +16.00 Rings make your fingers look great! |
gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+3 eff.) Ignore Armor +9 defense ------ Defense +9 (+4 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +7 (+3 eff.) Rings make your fingers look great! |
Drake's Bane (156% power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+2 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Blizzardblack the steel greatmaul (148% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Master Weapon Damage 148% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 47% While equipped: Stats +3 Str offense ------ Damage +9% physical Ignore resists +9% physical Accuracy +14 (+5 eff.) Ignore Armor +10 defense ------ Resistance +6% lightning +3% acid Massive two-handed mauls. |
Betholenne (111% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Arcane Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +13 cold While equipped: Stats +1 Cun offense ------ Critical power +5.00% Damage +12% mind Ignore resists +15% mind When Hit 2 mind 6 temporal defense ------ Resistance +3% temporal other ------- EQ when Hit +0.04 Blunt and deadly. |
enhanced iron dagger (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Nature Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +4 Cun +4 Con Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
creative mossy mindstar of venom (72% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +1% Critical power +5.00% Mindpower +2 (+1 eff.) On-Hit 5 acid Damage +6% acid Ignore resists +4% acid defense ------ Resistance +5% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bregohad the woollen robe (5 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +2 Cun +4 Con offense ------ Spell Crit +4% Spellpower +5 (+2 eff.) Damage +12% arcane +11% temporal defense ------ Defense +5 (+2 eff.) Resistance +12% temporal +9% all Physical save +6 (+2 eff.) Pinning Resist +20% Knockbk Resist +20% other ------- Max mana +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Eluvena the steel plate armour (10 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Ignore resists +5% arcane defense ------ Armor +9 Defense +10 (+5 eff.) Fatigue +22% Resistance +15% acid +9% fire +6% arcane +3% darkness Spell save +14 (+5 eff.) Mind save +10 (+3 eff.) Unlife -20.00 life A suit of armour made of metal plates. |
cleansing dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +11 Fatigue +22% Resistance +12% nature +12% blight Life +29.00 Life Regen +6.00 Healmod +10% A suit of armour made of metal plates. |
rejuvenating dwarven-steel plate armour of stability (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego] Nature/Master While equipped: defense ------ Armor +11 Fatigue +22% Resistance +7% physical Physical save +14 (+4 eff.) Life Regen +3.50 other ------- Stamina/turn +0.80 A suit of armour made of metal plates. |
Brandbutcher the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Str +5 Con offense ------ Ignore resists +5% fire defense ------ Resistance +5% arcane Unlife -40.00 life Life +33.00 A belt that goes around your waist. |
Elykira1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Cun +1 Wil offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +4 (+0 eff.) defense ------ Disarm Resist +10% other ------- Max stamina +30.00 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Serpentrace the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +4 Dex offense ------ Mindpower +3 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 47% defense ------ Physical save +6 (+2 eff.) other ------- Infravision +3 A belt that goes around your waist. |
noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +17% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
rough leather belt 'Harelach'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Armor +4 Resistance +9% lightning +5% temporal A belt that goes around your waist. |
rough leather belt 'Shadowravage'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Damage +3% darkness +3% mind When Hit 10 mind On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Resistance +3% darkness Life +34.00 A belt that goes around your waist. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 142, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
linen cloak of protection (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: defense ------ Defense +1 (+0 eff.) Spell save +5 (+2 eff.) Mind save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +1 Dex offense ------ Accuracy +3 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogburst (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +5 Dex +3 Wil offense ------ Physical Power +20 (+4 eff.) Damage +9% darkness Accuracy +20 (+7 eff.) defense ------ Defense +12 (+6 eff.) Mind save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikeblow the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% lightning defense ------ Armor +1 Resistance +6% cold Stun Resist +20% other ------- Stamina/turn +0.30 Max stamina +12.00 A pair of boots made of leather. |
Cyronn the Ashbender (8 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +4 Con defense ------ Armor +3 Defense +8 (+4 eff.) Resistance +6% lightning +11% temporal +6% darkness +6% fire +3% acid Physical save +13 (+3 eff.) Mind save +12 (+4 eff.) Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Silivea the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +7% fire +5% arcane +18% cold Spell save +3 (+1 eff.) Unlife -20.00 life Life +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorayatta the Smearflash (0 def, 7 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +3% nature defense ------ Armor +7 Fatigue +2% Resistance +5% lightning +6% temporal Physical save +9 (+2 eff.) Unlife -60.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Eclipseparry' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +9% temporal +5% arcane +3% darkness Life Regen +2.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ereledechik the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Dex +4 Con offense ------ Physical Crit +4.0% Damage +6% physical Accuracy +25 (+9 eff.) defense ------ Armor +4 Fatigue +3% Resistance +7% fire +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Betyvea (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +7 Dex +4 Wil +8 Cun offense ------ Accuracy +15 (+5 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +2 Resistance +6% darkness Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +3 Critical Rate +11.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves (0 def, 5 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Mind save +9 (+3 eff.) Life +40.00 Unarmed combat: Weapon Damage 123% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Battle Shout level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 19 arcane resource burn defense ------ Armor +2 Spell save +10 (+4 eff.) Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 19 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glacierwire (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +3% mind Ignore resists +15% mind When Hit 4 acid 8 cold 2 mind defense ------ Armor +1 Fatigue +1% Resistance +6% mind +3% cold Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +12.00 Unarmed combat: Weapon Damage 97% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Nightmare level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +10 (+4 eff.) defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 97% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ Physical Power +6 (+1 eff.) Accuracy +6 (+2 eff.) Ignore Armor +6 defense ------ Armor +2 Fatigue +3% Resistance +10% blight Physical save +8 (+2 eff.) Spell save +15 (+5 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +16 Critical Rate +14.0% Attack Speed 83% On Hit: 10% Set Up level 3 On Hit: * 18% chance to slow global speed by 47% * 14% chance to reduce armor by 31% Metal gloves protecting the hands up to the middle of the lower arm. |
umbral dwarven-steel gauntlets of archery (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +2 Dex offense ------ On-Hit 8 darkness Damage +5% darkness Accuracy +5 (+2 eff.) Ignore Armor +9 defense ------ Armor +2 Fatigue +3% Resistance +7% darkness Unarmed combat: Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +16 Critical Rate +8.0% Attack Speed 83% On Hit: 20% Moonlight Ray level 3 On Hit: 15% Perfect Strike level 3 On Hit: * 8% chance to reduce damage dealt by 17% Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Defense +1 (+0 eff.) Resistance +16% lightning A pointy cloth hat, very wizardly... |
Aerylravena the Bilewinter (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% physical Ignore Armor +1 When Hit 6 physical defense ------ Armor +1 Fatigue +1% Resistance +7% cold +3% nature +3% physical other ------- Breathe water A cap made of leather. |
Armekalthosin the Dimpyre (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold Life +40.00 Disarm Resist +10% Confus Resist +20% Pinning Resist +10% A cap made of leather. |
Cinderedge the rough leather cap (0 def, 9 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str offense ------ Damage +6% fire defense ------ Armor +9 Fatigue +1% Resistance +3% acid +3% temporal +3% darkness Life Regen +2.00 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.6 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 916.7 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Delirek (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Physical Crit +1.0% Mindpower +4 (+2 eff.) Accuracy +10 (+4 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +2% physical A cap made of leather. |
Erorath (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% cold defense ------ Defense +1 (+0 eff.) Resistance +3% blight +16% cold Crit Resistance 5.00% Spell save +9 (+3 eff.) Healmod +5% Stun Resist +20% A pointy cloth hat, very wizardly... |
rough leather cap 'Glaregash' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Damage +3% light Ignore resists +5% mind +25% light defense ------ Armor +1 Fatigue +1% Resistance +3% light A cap made of leather. |
Faludunaleg (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +2 Dex offense ------ Physical Crit +2.0% Damage +18% physical Accuracy +10 (+4 eff.) Ignore Armor +3 defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.6 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 916.7 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Dagigen (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% blight Ignore resists +10% blight When Hit 6 blight defense ------ Armor +3 Fatigue +5% Resistance +7% cold Spell save +3 (+1 eff.) other ------- Mana-on-crit +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glarestrike (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% acid +6% temporal Ignore resists +5% temporal defense ------ Armor +3 Fatigue +5% Resistance +5% cold +3% light +9% temporal other ------- Light +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
200 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hettivor the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Accuracy +5 (+2 eff.) When Hit 4 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +2% physical Mind save +3 (+1 eff.) Unlife -20.00 life Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Rootnoon'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% nature Ignore resists +10% nature defense ------ Resistance +6% blight +9% cold Life +66.00 Poison Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of the zealot2.0 Encumbrance T1 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +6 (+2 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+2 eff.) Life +42.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Nimbussnake'1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +2 Str +2 Dex offense ------ Damage +6% physical Ignore resists +5% lightning Accuracy +20 (+7 eff.) On-Hit (Melee): * 10% chance to reduce armor by 31% defense ------ Resistance +12% lightning Physical save +10 (+3 eff.) Healmod +16% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glintpassion the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: offense ------ Damage +24% light +3% darkness Ignore resists +10% light defense ------ Resistance +16% darkness +9% light Affinity +10% light other ------- Light +18 Sun Flare: Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 112.61 light damage. At talent level 3 you gain 21% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Galaderath (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Con offense ------ Physical Power +9 (+1 eff.) Move Speed +10% Ignore resists +5% blight defense ------ Resistance +6% blight While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Loamidol the iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Cun defense ------ Fatigue -5% Resistance +6% nature +1% physical Life +80.00 Life Regen +2.00 Disease Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Grinakath' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str offense ------ Physical Power +5 (+1 eff.) Accuracy +10 (+4 eff.) defense ------ Physical save +18 (+5 eff.) other ------- Spell cooldown 10% Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Strikevalor' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +5 Str +1 Con offense ------ Damage +12% lightning +3% mind defense ------ Defense +20 (+10 eff.) Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Kilnfear [power 180] (13 cooldown) =15 phys pen=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +4 Dex offense ------ Physical Crit +5.0% Ignore resists +15% physical defense ------ Resistance +15% fire Physical save +9 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 214 physical damage Puts all charms on 13 turn cooldown 100% to heal for 48. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging 'Flashbrand' [power 116] (13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Critical power +10.00% Damage +9% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 other ------- Max psi +20.00 Light +3 Sting an enemy dealing 123 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elm totem of stinging [power 152] (17 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 161 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Duathelwhisper the ash totem of summon tentacle [power 145] (22 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +5% darkness When Hit 6 arcane defense ------ Resistance +3% darkness Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 312 Base Damage: 161 Armor: 0 All Resist: 0 Puts all charms on 22 turn cooldown 100% to reduce fatigue by 21% for 2 turns. 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Unryromirion [power 206] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +2 Str +2 Dex +2 Con offense ------ When Hit 10 blight defense ------ Resistance +6% temporal other ------- Light +3 Sting an enemy dealing 218 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glorussra the Airresolve [power 116] (17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Str +4 Con offense ------ Physical Power +5 (+1 eff.) Accuracy +5 (+2 eff.) defense ------ Resistance +3% acid +9% lightning other ------- Wards +3 lightning +3 light +3 nature +3 mind Talents +1 Ward Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bohsmoms the Dwarf Berserker level 17
14th Wealth 122nd year of Ascendancy at 04:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bohsmoms the Dwarf Berserker level 23
29th Shortage 122nd year of Ascendancy at 07:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bohsmoms the Dwarf Berserker level 10
3rd Acquisition 122nd year of Ascendancy at 19:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bohsmoms the Dwarf Berserker level 20
8th Dearth 122nd year of Ascendancy at 21:21 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Bohsmoms the Dwarf Berserker level 21
17th Loss 122nd year of Ascendancy at 11:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Bohsmoms the Dwarf Berserker level 17
19th Wealth 122nd year of Ascendancy at 00:36 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bohsmoms the Dwarf Berserker level 6
20th Voratun 122nd year of Ascendancy at 02:44 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Bohsmoms the Dwarf Berserker level 11
36th Profit 122nd year of Ascendancy at 18:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bohsmoms the Dwarf Berserker level 10
1st Profit 122nd year of Ascendancy at 22:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bohsmoms the Dwarf Berserker level 10
13rd Profit 122nd year of Ascendancy at 14:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bohsmoms the Dwarf Berserker level 26
7th Iron 123rd year of Ascendancy at 07:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bohsmoms the Dwarf Berserker level 17
14th Wealth 122nd year of Ascendancy at 06:40 see stats
Log
Bohsmoms stops regenerating health quickly.
Bohsmoms's skin returns to normal.
Burning from Aeryrialaith the golem hits Bohsmoms for 31 fire damage.
Bohsmoms uses Execution.
Bohsmoms performs a melee critical strike against Aeryrialaith the golem!
Bohsmoms's blood frenzy intensifies!
Melee retaliation hits Bohsmoms for 17 light damage.
Bohsmoms hits Aeryrialaith the golem for 976 physical, 2 mind (978 total damage).
Aeryrialaith the golem uses Shield Slam.
Aeryrialaith the golem casts Flame.
Aeryrialaith the golem misses Bohsmoms.
Aeryrialaith the golem hits Bohsmoms for 8 physical, 7 acid, 56 light, 126 fire, 5 healing, 8 physical, 7 acid, 56 light, 5 healing (268 total damage) [9 healing].
Melee retaliation hits Aeryrialaith the golem for 9 blight, 1 mind, 9 blight, 1 mind (20 total damage).
Bohsmoms has finished recovering.
Burning from Aeryrialaith the golem hits Bohsmoms for 52 fire damage.
Melee retaliation hits Bohsmoms for 17 light damage.
Bohsmoms hits Aeryrialaith the golem for (93 blocked), 259 physical, 5 mind (264 total damage).
Aeryrialaith the golem uses Assault.
Aeryrialaith the golem casts Flame.
Aeryrialaith the golem's spell attains critical power!
Aeryrialaith the golem performs a melee critical strike against Bohsmoms!
Bohsmoms instinctively hardens his skin and ignores the attack!
Bohsmoms repels an attack from Aeryrialaith the golem.
Aeryrialaith the golem hits Bohsmoms for 22 physical, 10 acid, 80 light, 269 fire, 5 healing, 359 physical, 5 acid, 42 light (787 total damage) [5 healing].
Melee retaliation hits Aeryrialaith the golem for 9 blight, 1 mind, 9 blight, 2 mind (21 total damage).
Bohsmoms the level 27 dwarf berserker was seared to death by Aeryrialaith the golem on level 1 of Golem Graveyard.
Bohsmoms's rage subsides!
Bohsmoms no longer revels in blood quite so much.














































































































