STIKKZ the level 2 Shalore Summoner by Stikkz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassSummoner
Level / Exp2 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution12 (base 10)
Magic12 (base 10)
Willpower18 (base 15)
Cunning15 (base 14)

Resources

Life108/108
Equilibrium0
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage5
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save7
Spell Save10
Mental Save11

Defense: Resistances

Temporal+ 11%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

STIKKZ picks up (b.): stabilizing copper amulet of constitution (+2).

STIKKZ wears:
stabilizing copper amulet of constitution (+2).

Resting starts...

Talent War Hound is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).


STIKKZ picks up (a.):
healing infusion (heal 40; cd 15).
There is a ladder to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (16-26 power, 1 apr).
You gain 1.30 gold from the transmogrification of
regeneration infusion of the wizard (heal 142; 16 cd).
There is a ladder to the previous level here (press '' or right click to use).
You have no more inscription slots.