









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 14 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted plasmic disruptor at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:32 / 31Killed by corrupted plasmic disruptor at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:42 Killed by assassin at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:35 Killed by cutpurse at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:57 Killed by cutpurse at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:03 Killed by cutpurse at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:15 Killed by bandit at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:51 Killed by cutpurse at level 6 on the 5th Mirth 122nd year of Ascendancy at 20:41 Killed by rogue sapper at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:00 Killed by thief at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:14 Killed by bandit at level 6 on the 6th Mirth 122nd year of Ascendancy at 06:51 Killed by shadowblade at level 6 on the 6th Mirth 122nd year of Ascendancy at 07:04 Killed by bandit at level 6 on the 6th Mirth 122nd year of Ascendancy at 07:19 Killed by Assassin Lord at level 6 on the 6th Mirth 122nd year of Ascendancy at 07:29 Killed by Assassin Lord at level 6 on the 6th Mirth 122nd year of Ascendancy at 07:39 Killed by Assassin Lord at level 6 on the 6th Mirth 122nd year of Ascendancy at 07:50 Killed by bandit at level 6 on the 6th Mirth 122nd year of Ascendancy at 07:58 Killed by Assassin Lord at level 6 on the 6th Mirth 122nd year of Ascendancy at 08:07 Killed by bandit at level 7 on the 6th Mirth 122nd year of Ascendancy at 08:19 Killed by Azxedop the dwarf at level 7 on the 29th Dusk 122nd year of Ascendancy at 06:33 Killed by Azxedop the dwarf at level 7 on the 29th Dusk 122nd year of Ascendancy at 06:46 Killed by Ryrusol the halfling at level 8 on the 29th Dusk 122nd year of Ascendancy at 18:28 Killed by Roderek the dwarf at level 8 on the 51st Dusk 122nd year of Ascendancy at 22:51 Killed by deformed war bear at level 9 on the 75th Dusk 122nd year of Ascendancy at 03:57 Killed by gloomy giant venus flytrap at level 9 on the 75th Dusk 122nd year of Ascendancy at 09:07 Killed by Silykira the gloomy fox at level 9 on the 75th Dusk 122nd year of Ascendancy at 23:11 Killed by Aruth the gloomy giant venus flytrap at level 9 on the 76th Dusk 122nd year of Ascendancy at 00:53 Killed by Nerossra the forest troll at level 12 on the 8th Haze 122nd year of Ascendancy at 10:28 Killed by skeleton warrior at level 14 on the 13rd Haze 122nd year of Ascendancy at 09:00 Killed by degenerated skeleton warrior at level 14 on the 13rd Haze 122nd year of Ascendancy at 20:00 Killed by The Shade at level 14 on the 14th Haze 122nd year of Ascendancy at 08:03 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 40 (base 40) |
| Willpower | 14 (base 10) |
| Cunning | 37 (base 31) |
Resources
| Life | 223/223 |
| Insanity | 30/100 |
| Healing Factor | 1.1245901639344 |
| Regeneration | 0.28114754098361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 16 |
| See Invisible | 19 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 7 |
| Crit Chance | 11% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +10% |
| Arcane | +12% |
| Cold | +10% |
| All | 0% |
| Darkness | +23% |
| Temporal | +13% |
| Lightning | +3% |
| Mind | +3% |
| Fire | +10% |
| Nature | +5% |
Offense: Damage Penetration
| Arcane | +5% |
| Darkness | +20% |
| Cold | +8% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 17 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 18 |
| Mental Save | 23 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Lightning | + 12%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 25% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Madness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Rift | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Grand Oration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by gloomy giant venus flytrap. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed honey tree root. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +2 (+2 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% A pair of boots made of leather. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| On head | Thunderfist (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% arcane +3% lightning Res.pen +5% arcane Melee Ret 8 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
| Tool | quick iron torque of kinetic psionic shield [power 21] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 21 for 7 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| Around waist | Elenyledig1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +6 (+6 eff.) Heal.mod +10% Cut- +25% Silence- +10% Disarm- +10% A belt that goes around your waist. |
| Main armor | Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+7 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 90.62 physical damage to all targets in line, and inflicting bleeding for another 45.31 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| Light source | brass lantern 'Strikefury'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% mind Melee Ret 12 mind 4 lightning ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Max.psi +40.00 Light +2 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Mucusbrace the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) Melee Ret 12 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +1 (+1 eff.) Fatigue -3% ---------- misc Light +1 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
void walker's ash magestaff of warding (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Defense +4 (+3 eff.) Resists +5% darkness +5% temporal Anom.red +12 Def/telep +5 Res/telep +6% Dur/telep +16% ---------- misc Wards +2 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming iron greatmaul of vileness (19-28.5 power, 1 apr)5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Power 19.0 - 28.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +13 blight On Hit.r1 +7 fire On Hit: * 7% chance to disease Massive two-handed mauls. |
balanced iron mace (14-19.6 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+5 eff.) ----- def ----- Defense +6 (+4 eff.) Disarm- +22% Blunt and deadly. |
balanced iron mace (13-18.2 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +5 (+4 eff.) Disarm- +23% Blunt and deadly. |
balanced iron dagger of massacre (15.5-20.15 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 15.5 - 20.2 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +4 (+4 eff.) ----- def ----- Defense +5 (+4 eff.) Disarm- +17% Sharp, short and deadly. |
elm longbow of power4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +6 While equipped: dps ---------- Dmg.mod +14% physical Res.pen +14% physical Longbows are used to shoot arrows at your foes. |
verdant woollen robe of protection (3 def, 2 armour)2.0 T2 cloth armor [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +6% nature ----- def ----- Armour +2 Defense +3 (+3 eff.) Phys.save +16 (+11 eff.) Poison- +22% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiked iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid A suit of armour made of mail. |
thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Spell.save +6 (+4 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +2 (+2 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.65 to 85.95 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
bladed rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +2 Cun dps ---------- Apr +4 Melee Ret 5 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 18.1 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gloomstreak'2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Dmg.mod +16% mind ----- def ----- Resists +3% darkness ---------- misc Psi/ret +0.12 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
crystalomancer's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +4% ---------- misc Max.mana +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of thermal psionic shield [power 25] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
forceful elm totem of cure ailments [power 1] (10 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Paradox the Cornac Cultist of Entropy level 9
59th Dusk 122nd year of Ascendancy at 18:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Paradox the Cornac Cultist of Entropy level 10
77th Dusk 122nd year of Ascendancy at 07:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Paradox the Cornac Cultist of Entropy level 7
6th Mirth 122nd year of Ascendancy at 13:17 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Paradox the Cornac Cultist of Entropy level 7
6th Mirth 122nd year of Ascendancy at 08:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Paradox the Cornac Cultist of Entropy level 6
77th Pyre 122nd year of Ascendancy at 04:55 see stats
Log
Lore found: Cloud Caller
You can read all your collected lore in the game menu, by pressing Escape.
Talent Chaos Orbs is ready to use.
Talent Infusion: Wild is ready to use.
Paradox activates Chaos Orbs.
Talent Power Overwhelming is ready to use.
Talent Jinxed Touch is ready to use.
Talent Void Stars is ready to use.
Paradox activates Power Overwhelming.
Paradox activates Jinxed Touch.
Talent Rift Cutter is ready to use.
Paradox activates Void Stars.
A void star appears around Paradox.
Talent Entropic Gift is ready to use.
A void star appears around Paradox.
A void star appears around Paradox.
Resting starts...
Rested for 69 turns (stop reason: all resources and life at maximum).
Paradox deactivates Grand Oration.
Paradox deactivates Power Overwhelming.
Paradox deactivates Chaos Orbs.
Paradox deactivates Void Stars.
Paradox deactivates Jinxed Touch.






































































