











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Writhing One |
Level / Exp | 26 / 16% |
Size | medium |
Lifes / Deaths | Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 36th Regrowth 123rd year of Ascendancy at 09:01 / 1 |
Primary Stats
Strength | 33 (base 33) |
Dexterity | 52 (base 33) |
Constitution | 24 (base 13) |
Magic | 63 (base 48) |
Willpower | 12 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -113/757 |
Insanity | 10/100 |
Healing Factor | 1.2172674059366 |
Regeneration | 7.6079212871038 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Stealth | 31.785219413488 |
See Invisible | 31.785219413488 |
Offense: Mainhand
Damage | 52 |
Accuracy | 52 |
Crit Chance | 12% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Light | +18% |
Darkness | +23% |
Blight | +17% |
Arcane | +8% |
Cold | +8% |
All | +2% |
Offense: Damage Penetration
Blight | +20% |
Darkness | +10% |
Fire | +25% |
Light | +10% |
Defense: Base
Armour (hardiness) | 29 (67.946778433524%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 27 |
Mental Save | 34 |
Defense: Resistances
Acid | + 15%( 70%) |
Physical | + 18%( 70%) |
Cold | + 15%( 70%) |
All | + 3%( 70%) |
Darkness | + 32%( 70%) |
Light | + 35%( 70%) |
Temporal | + 12%( 70%) |
Fire | + 9%( 70%) |
Mind | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 75% |
Instadeath Resistance | 100% |
Confusion Resistance | 35% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -279 life. The duration and life will increase by 1% for every 1% life you have lost (currently 599 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 432 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Demented / Controlled horrors | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Duathelpython (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +3(-) Cun +3(-) Dex dps ---------- Melee+ 0(-10) item blight disease Res.pen +20%(-) blight +25%(-) fire +10%(-) darkness On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +3 (-) Resists +15%(-) darkness +6%(-) fire Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3(-) Con ----- def ----- Armour +12 (-) Hardiness +5% (-) Fatigue +5% (-) Phys.save +12 (+6 eff.) (-) Stun/Frz- +30% (-) Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | ![]() supercharged elm totem of healing [power 140] (16/18 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Deepsdredge the gold ring 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+10 eff.) (-) Dmg.mod +6%(-) darkness ----- def ----- Resists +3%(-) mind Phys.save +11 (+6 eff.) (-) Spell.save +9 (+4 eff.) (-) Mind.save +9 (+4 eff.) (-) ---------- misc Equi/ret +0.08 (-) Max.hate +2.00 (-) Max.psi +50.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Bleakpiercer the steel ring 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-15 (-10 eff.)) Dmg.mod +9% lightning +0%(-6%) darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce armor by 33% * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +12% acid +0%(-3%) mind Phys.save +0 (+0 eff.) (-11 (-6 eff.)) Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Mind.save +6 (+3 eff.) (-3 (-1 eff.)) Confus- +25% ---------- misc Equi/ret +0.00 (-0.08) Max.hate +0.00 (-2.00) Max.psi +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Belilaith the Gleamwell 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6%(-) light Res.pen +10%(-) light Melee Ret 6(-) light ----- def ----- Resists +3%(-) light +9%(-) temporal Max.HP +30.00 (-) ---------- misc Light +3 (-) A belt that goes around your waist. |
In main hand | ![]() dwarven-steel mace 'Tundrastinger' (132% power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 133% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (-) Crit +1.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +8.0% (-) Crit.mult +22.00% (-) Dmg.mod +3%(-) arcane Apr +10 (-) ----- def ----- Resists +15%(-) darkness +12%(-) cold Die.at -60.00 life (-) HP.reg +4.00 (-) Blunt and deadly. Tap to cycle through comparison choices |
On hands | ![]() heroic dwarven-steel gauntlets of magic (+3) (0 def, 6 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3(-) Mag dps ---------- Dmg.mod +3%(-) arcane ----- def ----- Armour +6 (-) Fatigue +3% (-) Mind.save +9 (+4 eff.) (-) Max.HP +57.00 (-) Unarmed combat: Power 130% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 (-) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) Melee+ +6(-) arcane On Crit.r2 +5(-) arcane On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2(-) Dex ----- def ----- Armour +8 (-) Defense +5 (+2 eff.) (-) Fatigue +3% (-) Resists +15%(-) physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 52.99 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. Tap to cycle through comparison choices |
Cloak | ![]() Urudeldir the Chillblow (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Nature While equipped: Stats +5(-) Mag +2(-) Wil +4(-) Con dps ---------- Dmg.mod +6%(-) cold ----- def ----- Defense +3 (+1 eff.) (-) Max.HP +33.00 (-) ---------- misc Psi/ret +0.16 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() wanderer's steel amulet of manastreaming 0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4(-) Dex +2(-) Mag +4(-) Cun +4(-) Con dps ---------- S.pwr/crit +3 (-) Mov.spd +10% (-) ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) ---------- misc Stam/turn +0.40 (-) Mana/turn +0.22 (-) Max.mana +24.00 (-) Amulets make your neck look great! |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 201.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-4) Dex +0(-2) Mag +0(-4) Cun +0(-4) Con dps ---------- Mind.pwr +5 (+2 eff.) S.pwr/crit +0 (-3) Mov.spd +0% (-10%) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.40) Mana/turn +0.00 (-0.22) Max.mana +0.00 (-24.00) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Armiroddandil 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +0(-4) Dex +0(-2) Mag +9 Wil +0(-4) Cun +0(-4) Con dps ---------- S.pwr/crit +0 (-3) Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+5%) Resists +6% mind Phys.save +17 (+8 eff.) Spell.save +26 (+13 eff.) Mind.save +16 (+7 eff.) Die.at -40.00 life HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.40) Mana/turn +0.00 (-0.22) Max.mana +0.00 (-24.00) Amulets make your neck look great! |
![]() Spectral Blade (130% power, 25 apr) 0.1 T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Power 131% (-2%) Range: 1.6x (+0.2x) Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 (+21) Crit +3.0% (+1.5%) Atk.spd 111% (+11%) Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Phys.crit +0.0% (-8.0%) Crit.mult +0.00% (-22.00%) Spell.pwr +5 (+2 eff.) Dmg.mod +0%(-3%) arcane Apr +0 (-10) ----- def ----- Resists +0%(-15%) darkness +0%(-12%) cold Die.at +0.00 life (+60.00 life) HP.reg +0.00 (-4.00) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. Tap to cycle through comparison choices |
![]() Skullcleaver (120% power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 121% (-12%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +12.0% (+10.5%) Atk.spd 100% (-) HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Phys.crit +0.0% (-8.0%) Crit.mult +0.00% (-22.00%) Dmg.mod +8% blight +0%(-3%) arcane Apr +0 (-10) ----- def ----- Resists +0%(-15%) darkness +0%(-12%) cold Die.at +0.00 life (+60.00 life) HP.reg +0.00 (-4.00) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
![]() wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Str +0(-3) Dex +1(-2) Cun +5 Con dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-20%) blight +0%(-25%) fire +0%(-10%) darkness ----- def ----- Armour +4 (+1) Fatigue +3% Resists +0%(-15%) darkness +0%(-6%) fire Phys.save +14 (+7 eff.) Mind.save +12 (+6 eff.) Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() umbral rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +0(-3) Mag dps ---------- Melee+ 6 darkness Dmg.mod +3% darkness +0%(-3%) arcane ----- def ----- Armour +1 (-5) Fatigue +0% (-3%) Resists +6% darkness Mind.save +0 (+0 eff.) (-9 (-4 eff.)) Max.HP +0.00 (-57.00) Unarmed combat: Power 90% (-40%) Range: 1.1x (-0.3x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +1 (-5) Apr +1 (-8) Crit +1.0% (-7.0%) Atk.spd 100% (+17%) Melee+ +0(-6) arcane On Crit.r2 +0(-5) arcane On Hit: 10% Battle Shout 3 On Hit: 20% Moonlight Ray 1 On Hit: * 6% chance to reduce damage dealt by 15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() hardened leather gloves 'Obsidianreaper' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +0(-3) Mag +4 Wil dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% darkness +0%(-3%) arcane ----- def ----- Armour +2 (-4) Fatigue +0% (-3%) Mind.save +0 (+0 eff.) (-9 (-4 eff.)) Max.HP +0.00 (-57.00) ---------- misc Hate/m.crit +4.00 Unarmed combat: Power 127% (-3%) Range: 1.1x (-0.3x) Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +1 (-5) Apr +3 (-6) Crit +3.0% (-5.0%) Atk.spd 100% (+17%) Melee+ +0(-6) arcane On Crit.r2 +0(-5) arcane On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +8 Wil +6 Cun +0(-3) Con dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Armour +0 (-12) Hardiness +0% (-5%) Defense +8 (+3 eff.) Fatigue +0% (-5%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +12 (+6 eff.) Blind- +100% Stun/Frz- +0% (-30%) ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() stabilizing dwarven-steel helm of the depths (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +0(-3) Con ----- def ----- Armour +4 (-8) Hardiness +0% (-5%) Fatigue +4% (-1%) Resists +8% cold Phys.save +15 (+7 eff.) (+3 (+1 eff.)) Stun/Frz- +0% (-30%) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Tony Tony the Cornac Writhing One level 23
11st Regrowth 123rd year of Ascendancy at 00:04 see stats
By Tony Tony the Cornac Writhing One level 16
62nd Dusk 122nd year of Ascendancy at 18:32 see stats
By Tony Tony the Cornac Writhing One level 21
23rd Haze 122nd year of Ascendancy at 06:43 see stats
By Tony Tony the Cornac Writhing One level 18
3rd Haze 122nd year of Ascendancy at 09:54 see stats
By Tony Tony the Cornac Writhing One level 24
16th Regrowth 123rd year of Ascendancy at 08:48 see stats
By Tony Tony the Cornac Writhing One level 20
20th Haze 122nd year of Ascendancy at 19:13 see stats
By Tony Tony the Cornac Writhing One level 10
8th Mirth 122nd year of Ascendancy at 21:23 see stats
By Tony Tony the Cornac Writhing One level 20
20th Haze 122nd year of Ascendancy at 02:59 see stats
By Tony Tony the Cornac Writhing One level 22
3rd Regrowth 123rd year of Ascendancy at 08:24 see stats
By Tony Tony the Cornac Writhing One level 20
20th Haze 122nd year of Ascendancy at 18:54 see stats
By Tony Tony the Cornac Writhing One level 23
10th Regrowth 123rd year of Ascendancy at 12:09 see stats
By Tony Tony the Cornac Writhing One level 17
75th Dusk 122nd year of Ascendancy at 16:15 see stats
Log
Kryl-Feijan receives 27 healing.
Decrepitude Disease from Kryl-Feijan hits Tony Tony for 5 healing, 25 blight (25 total damage) [5 healing].
Burning from Acolyte of the Sect of Kryl-Feijan hits Tony Tony for 85 fire damage.
Kryl-Feijan shrugs off the effect 'Numbing Darkness'!
Tony Tony's defiled blood area effect hits Kryl-Feijan for 9 darkness, 25 physical, 6 arcane, 16 light, 79 darkness, 16 light, 16 light (167 total damage).
Kryl-Feijan's cleansing fire area effect hits Decaying devourer for 25 fire damage.
Kryl-Feijan regains their energy.
Decaying devourer performs a melee critical strike against Kryl-Feijan!
Decaying devourer's blood frenzy intensifies!
Decaying devourer performs a melee critical strike against Kryl-Feijan!
Decaying devourer's blood frenzy intensifies!
Deep Wound from Decaying devourer hits Kryl-Feijan for 1 physical damage.
Bleeding from Decaying devourer hits Kryl-Feijan for 4 physical damage.
Decaying devourer hits Kryl-Feijan for 77 physical damage.
Decaying devourer hits Kryl-Feijan for 81 physical damage.
Decaying devourer hits Kryl-Feijan for 46 physical damage.
Acolyte of the Sect of Kryl-Feijan casts Manathrust.
Acolyte of the Sect of Kryl-Feijan hits Tony Tony for 66 arcane damage.
Kryl-Feijan casts Flame.
Kryl-Feijan hits Tony Tony for 27 healing, 126 fire (126 total damage) [27 healing].
Burning from Kryl-Feijan hits Decaying devourer for 34 fire damage.
Decaying devourer performs a melee critical strike against Kryl-Feijan!
Decaying devourer revels in the spilt blood and grows stronger!
Decaying devourer hits Kryl-Feijan for 47 physical damage.
Decaying devourer hits Kryl-Feijan for 77 physical damage.
Burning from Acolyte of the Sect of Kryl-Feijan hits Tony Tony for 65 fire damage.
Tony Tony the level 26 cornac writhing one was burnt to death by a Acolyte of the Sect of Kryl-Feijan on level 5 of Dark crypt.
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.