Dywyrm the level 8 Yeek Summoner by dyss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution5 (base 10)
Magic13 (base 10)
Willpower33 (base 24)
Cunning32 (base 25)

Resources

Life160/160
Equilibrium0
Healing Factor1.1671428571429
Regeneration1.3422142857143

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth27.300317620788
See Invisible27.300317620788

Offense: Mainhand

Damage6
Accuracy23
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy23
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance8%
Speed1

Offense: Mind

Mindpower32
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+10%
Fire+5%
Light+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense6
Ranged Defense8
Fatigue7
Physical Save5
Spell Save16
Mental Save23

Defense: Resistances

Acid+ 15%( 70%)
Light+ 30%( 70%)
Cold+ 5%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done

Equipment

On feet
Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
There is a Very old halfling ruins here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Your summoned minotaur disappears.
Your summoned turtle disappears.
Ran for 4 turns (stop reason: hostile spotted to the northwest (skeleton warrior)).


Saving done.


Skeleton warrior hits Dywyrm for 42 physical damage.

Skeleton warrior hits Dywyrm for 55 physical damage.

Skeleton magus activates Arcane Power.


Skeleton magus casts Manathrust.

Skeleton magus hits Dywyrm for 85 arcane damage.
Dywyrm the level 8 yeek summoner was dweomered to death by a skeleton magus on level 1 of Ruined halfling complex.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton magus killed Dywyrm!

Saving done.


Saving game...