










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Doomelf |
Class | Corruptor |
Level / Exp | 50 / 858% |
Size | medium |
Lifes / Deaths | Killed by Guda the skeleton archer at level 29 on the 23rd Haze 122nd year of Ascendancy at 18:11 0 / 9Killed by Gloredanor the rogue at level 30 on the 59th Haze 122nd year of Ascendancy at 06:58 Killed by Mayonne the cave bear at level 30 on the 59th Haze 122nd year of Ascendancy at 19:06 Killed by Mayalravena the large brown snake at level 43 on the 8th Mirth 123rd year of Ascendancy at 02:14 Killed by Greater Mummy Lord at level 44 on the 11st Haze 123rd year of Ascendancy at 22:43 Killed by Khormuaba the uruivellas at level 50 on the 2nd Pyre 124th year of Ascendancy at 05:36 Killed by Betatira the orc master assassin at level 50 on the 4th Pyre 124th year of Ascendancy at 22:22 Killed by Aramtdarteg the shalore at level 50 on the 7th Pyre 124th year of Ascendancy at 07:02 Killed by Aramtdarteg the shalore at level 50 on the 7th Pyre 124th year of Ascendancy at 07:07 |
Primary Stats
Strength | 24 (base 13) |
Dexterity | 51 (base 29) |
Constitution | 74 (base 60) |
Magic | 115 (base 63) |
Willpower | 44 (base 16) |
Cunning | 94 (base 60) |
Resources
Life | -87/1148 |
Vim | 394/394 |
Healing Factor | 1.6151680505322 |
Regeneration | 18.33215737354 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 8 |
See Stealth | 26 |
See Invisible | 56 |
Offense: Mainhand
Damage | 65 |
Accuracy | 44 |
Crit Chance | 34% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 94 |
Crit Chance | 77% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Nature | +48% |
Darkness | +47% |
Light | +37% |
Temporal | +50% |
Blight | +141% |
Physical | +59% |
Fire | +48% |
All | +31% |
Offense: Damage Penetration
Blight | +54% |
Lightning | +55% |
Light | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 12 (57.718496631565%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 50 |
Mental Save | 41 |
Defense: Resistances
Darkness | + 44%( 70%) |
Physical | + 26%( 70%) |
Temporal | + 39%( 70%) |
Acid | + 27%( 70%) |
Arcane | + 38%( 70%) |
Fire | + 30%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Silence Resistance | 45% |
Instadeath Resistance | 100% |
Confusion Resistance | 65% |
Stun Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 54% |
Blind Resistance | 81% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 272 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 5 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Kelir. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by Kelir. Escort: repented thief (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Ce'Navea the forest wight. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Spell.crit +7% Dmg.mod +21% blight Melee Ret 10 arcane ----- def ----- Armour +5 Resists +6% arcane Spell.save +18 (+6 eff.) Silence- +45% Confus- +43% Stun/Frz- +46% Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Vim/s.crit +2.31 A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.pwr +25 (+5 eff.) S.pwr/crit +8 Melee Ret 4 arcane 6 blight ----- def ----- Blind- +25% Confus- +22% ---------- misc Mana/turn +0.24 Mana/s.crit +2.00 Vim/s.crit +2.00 Light +9 See.Stealth +12 See.Invis +16 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Phys.crit +4.0% Crit.mult +46.48% Dmg.mod +21% physical Res.pen +29% blight ----- def ----- Defense +38 (+8 eff.) Mind.save +15 (+5 eff.) ---------- misc Mana/turn +0.24 Max.stam +30.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +8 Dex dps ---------- Crit.mult +5.00% Acc +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Wil +2 Cun +4 Con dps ---------- Phys.pwr +23 (+7 eff.) Spell.pwr +24 (+5 eff.) Mind.pwr +22 (+6 eff.) Dmg.mod +7% all Res.pen +10% lightning ----- def ----- HP.reg +6.00 Stun/Frz- +58% ---------- misc Infravis +2 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag dps ---------- Spell.crit +3% Phys.pwr +48 (+13 eff.) Spell.pwr +28 (+6 eff.) Mind.pwr +32 (+8 eff.) S.pwr/crit +4 Dmg.mod +7% all Melee Ret 4 mind ----- def ----- Blind- +36% ---------- misc Infravis +6 See.Stealth +14 See.Invis +20 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% blight Res.pen +10% light Melee Ret 6 blight ----- def ----- Resists +5% arcane HP.reg +2.10 Heal.mod +22% A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +18 Mag +15 Wil +18 Cun dps ---------- Spell.crit +19% Crit.mult +37.00% Spell.pwr +23 (+5 eff.) S.pwr/crit +9 Melee+ 18 fire Dmg.mod +30% blight +6% fire Res.pen +20% lightning Melee Ret 10 fire ----- def ----- Resists +3% temporal +6% fire Anom.red +15 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag +7 Wil dps ---------- Spell.crit +7% S.pwr/crit +12 Melee+ 20 darkness Dmg.mod +18% blight +12% temporal +10% darkness ----- def ----- Armour +3 Fatigue +5% Resists +15% darkness +6% arcane Spell.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.32 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +9 Con dps ---------- Spell.crit +10% Spell.pwr +36 (+7 eff.) Dmg.mod +17% nature +17% all ----- def ----- Resists +3% acid +13% all Blind- +20% Poison- +54% Disease- +38% Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.22 Max.mana +88.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +4 Dex dps ---------- Acc +4 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +16% temporal Def/telep +16 Res/telep +11% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag dps ---------- Spell.crit +5% Crit.mult +17.00% Phys.pwr +15 (+5 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +7% temporal +6% light +11% blight +11% fire +7% physical +6% darkness Acc +20 (+6 eff.) ----- def ----- Fatigue -6% Resists +1% physical HP.reg +3.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 501 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 3 light, 4 fire, 4 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 489.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +20.00% Acc +10 (+3 eff.) Apr +20 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +13 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +6 Res.pen +26% arcane Melee Ret 10 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +50.00 Disarm- +50% Pinning- +37% Knockbk- +45% ---------- misc Mana/s.crit +2.11 Max.mana +60.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +11 Cun +3 Wil dps ---------- Dmg.mod +12% lightning Res.pen +26% fire ----- def ----- Resists +31% lightning Mind.save +15 (+5 eff.) Confus- +50% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Melee Ret 4 mind ----- def ----- Spell.save +12 (+4 eff.) HP.reg +4.00 Blind- +31% Stun/Frz- +34% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +1.00 Max.mana +40.00 Infravis +3 See.Stealth +12 See.Invis +17 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +9 (+2 eff.) Res.pen +15% cold Melee Ret 6 darkness ----- def ----- Resists +9% darkness +6% cold Max.HP +46.00 Silence- +47% Disarm- +50% Pinning- +39% Knockbk- +41% ---------- misc Mana/turn +0.33 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Acc +14 (+4 eff.) Apr +14 ----- def ----- Defense +15 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +16% fire ----- def ----- Defense +14 (+3 eff.) Resists +32% fire Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +15% mind ----- def ----- Resists +15% mind Spell.save +17 (+6 eff.) ---------- misc Max.stam +21.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% nature +15% blight Poison- +22% Disease- +29% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +20% lightning ----- def ----- Resists +13% blight +10% nature +40% lightning Poison- +27% Disease- +19% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +17 Wil dps ---------- Spell.pwr +32 (+6 eff.) On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Spell.save +19 (+6 eff.) Mind.save +26 (+8 eff.) Silence- +21% Confus- +20% Stun/Frz- +21% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Wil dps ---------- S.pwr/crit +6 Dmg.mod +18% darkness Res.pen +26% darkness ----- def ----- Resists +15% fire Blind- +50% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Infravis +6 See.Stealth +25 See.Invis +25 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +5 Dex +9 Mag dps ---------- Res.pen +29% blight ----- def ----- Resists +12% darkness +12% cold Crit.chn- 15.00% Blind- +50% ---------- misc Infravis +5 See.Stealth +16 See.Invis +43 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +8 Mag dps ---------- Crit.mult +15.00% Spell.pwr +13 (+3 eff.) Res.pen +26% lightning +20% mind Melee Ret 10 mind ----- def ----- Resists +15% blight Spell.save +12 (+4 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 30 physical Ranged+ 20 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 35 On Hit (Ranged): * 16% chance to reduce all saves and defense by 35 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+4 eff.) Apr +14 ----- def ----- Defense +11 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Nature Power 63.5 - 95.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 nature +16 acid On Hit.r1 +16 nature While equipped: dps ---------- Mind.crit +6% Dmg.mod +36% acid +33% fire Melee Ret 14 acid On Hit (Melee): * 27% chance to reduce armor by 48% Massive two-handed mauls. |
![]() 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Master Power 70.0 - 112.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +19 (+6 eff.) ----- def ----- Defense +19 (+4 eff.) Disarm- +57% Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 135 temporal damage and slows enemies in radius 6 of the target by 145% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 143 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +28% lightning Res.pen +28% lightning Blunt and deadly. |
![]() 4.0 T5 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +16 Cun +5 Wil dps ---------- Phys.crit +7.0% Mind.crit +4% Mind.pwr +20 (+5 eff.) Dmg.mod +24% arcane Acc +15 (+5 eff.) Melee Ret 12 mind 12 lightning ---------- misc Max.hate +13.53 Max.psi +67.64 Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +15% lightning +30% physical +15% darkness +15% nature +21% light Res.pen +20% lightning +20% light +20% acid Melee Ret 12 light ----- def ----- Resists +15% lightning +27% light ---------- misc Mana/turn +0.40 Max.mana +99.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +6 Wil +15 Cun dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% cold Res.pen +45% darkness +30% lightning ----- def ----- Resists +36% acid ---------- misc Light +4 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+4 eff.) Dmg.mod +42% light +20% lightning Res.pen +20% blight +34% temporal ----- def ----- Resists +12% light +7% arcane Die.at -108.22 life Max.HP +135.28 HP.reg +5.41 Blind- +27% Disarm- +27% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +37.00% Spell.pwr +24 (+5 eff.) Melee+ 33 fire Dmg.mod +30% temporal ----- def ----- Armour +12 Defense +12 (+3 eff.) ---------- misc See.Invis +20 Wards +3 temporal Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Spell.crit +5% Spell.pwr +25 (+5 eff.) Melee+ 45 arcane Dmg.mod +30% acid ---------- misc Max.mana +120.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Arcane/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- On Melee Ret: * 20% chance to reduce armor by 48% ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +19% acid ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 On Hit.r1 +9 fire Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +21% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +23 (+7 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +21 Con +15 Wil dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +15% physical ----- def ----- Max.HP +94.00 Disarm- +35% One-handed war axes. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Spell.crit +5% Mind.crit +7% Crit.mult +33.00% Spell.pwr +4 (+1 eff.) Dmg.mod +10% arcane Res.pen +8% arcane Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Resists +6% acid Stealth +10 Confus- +10% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 2.0 T5 feet armor [Normal] While equipped: ----- def ----- Armour +5 A pair of boots made of leather. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +1 Fatigue +1% HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +8% Spell.pwr +25 (+5 eff.) Dmg.mod +11% blight +9% cold +10% arcane Res.pen +10% blight Phasing +30% ----- def ----- Armour +3 Fatigue +3% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +20 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 197.3 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +12 Wil dps ---------- S.pwr/crit +13 Dmg.mod +18% blight +24% cold Res.pen +20% cold ----- def ----- Armour +5 Fatigue +5% Resists +8% blight +15% temporal +9% acid Spell.save +21 (+7 eff.) Mind.save +15 (+5 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Vim/s.crit +2.65 A cap made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +34 Defense +5 (+2 eff.) Fatigue +3% Phys.save +15 (+7 eff.) A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +23% lightning +18% light +18% darkness A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Master While equipped: Stats +15 Str +4 Wil +7 Con dps ---------- Mind.crit +3% Crit.mult +25.00% Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind Res.pen +25% blight ----- def ----- Armour +16 Fatigue +22% Resists +6% temporal +15% physical +20% darkness +30% cold Max.HP +100.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 4 darkness On Hit (Melee): * 27 arcane resource burn * 27% chance to slow global speed by 63% * 27% chance to reduce damage dealt by 28% ----- def ----- Armour +16 Fatigue +22% Resists +36% acid +18% temporal +15% darkness +18% cold +7% arcane +33% lightning A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +16% blight +25% cold +19% nature A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Arcane/Master While equipped: Stats +10 Str +10 Mag +9 Wil dps ---------- Phys.crit +9.0% Spell.crit +10% Mind.crit +9% Phys.pwr +22 (+7 eff.) Spell.pwr +25 (+5 eff.) Mind.pwr +25 (+6 eff.) ----- def ----- Armour +26 Fatigue +22% Resists +29% lightning +13% physical +13% fire +13% cold +13% acid A suit of armour made of metal plates. |
![]() 3.0 T5 arrow ammo [Rare] Master Power 54.5 - 76.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +33 Apr +18 Crit +3.0% Capacity 18 Ranged+ +27 cold +27 temporal +27 light On Hit.r1 +27 cold On Crit.r2 +27 temporal On Hit: * 27% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego+] Nature Power 56.0 - 78.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 Ranged+ +44 cold On Crit.r2 +23 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 234 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Cun dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +9% light +10% nature Res.pen +10% temporal ----- def ----- Resists +9% fire +15% nature +8% darkness ---------- misc Equi/ret +0.08 Psi/ret +0.20 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +18.00% Phys.pwr +9 (+3 eff.) Dmg.mod +3% temporal Res.pen +10% arcane +15% temporal Apr +7 Melee Ret 6 arcane On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 38 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +13 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +8 (+2 eff.) Max.HP +115.00 ---------- misc Max.stam +27.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 264.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 264.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +6% acid +21% arcane Melee Ret 2 arcane 27 fire On Hit (Melee): * 21% chance to reduce armor by 48% ----- def ----- Resists +5% arcane +9% fire Mind.save +14 (+4 eff.) Blind- +50% Confus- +28% ---------- misc Light +11 See.Stealth +48 See.Invis +46 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kelir the Doomelf Corruptor level 35
58th Regrowth 123rd year of Ascendancy at 20:45 see stats
By Kelir the Doomelf Corruptor level 35
57th Regrowth 123rd year of Ascendancy at 03:48 see stats
By Kelir the Doomelf Corruptor level 40
76th Regrowth 123rd year of Ascendancy at 15:35 see stats
By Kelir the Doomelf Corruptor level 46
54th Haze 123rd year of Ascendancy at 04:16 see stats
By Kelir the Doomelf Corruptor level 38
72nd Regrowth 123rd year of Ascendancy at 23:08 see stats
By Kelir the Doomelf Corruptor level 32
6th Decay 122nd year of Ascendancy at 14:25 see stats
By Kelir the Doomelf Corruptor level 29
19th Haze 122nd year of Ascendancy at 03:40 see stats
By Kelir the Doomelf Corruptor level 37
68th Regrowth 123rd year of Ascendancy at 05:12 see stats
By Kelir the Doomelf Corruptor level 38
69th Regrowth 123rd year of Ascendancy at 19:18 see stats
By Kelir the Doomelf Corruptor level 26
9th Haze 122nd year of Ascendancy at 15:15 see stats
By Kelir the Doomelf Corruptor level 22
38th Dusk 122nd year of Ascendancy at 14:21 see stats
By Kelir the Doomelf Corruptor level 50
1st Pyre 124th year of Ascendancy at 11:50 see stats
By Kelir the Doomelf Corruptor level 6
77th Pyre 122nd year of Ascendancy at 08:32 see stats
By Kelir the Doomelf Corruptor level 10
4th Mirth 122nd year of Ascendancy at 10:08 see stats
By Kelir the Doomelf Corruptor level 20
28th Dusk 122nd year of Ascendancy at 23:50 see stats
By Kelir the Doomelf Corruptor level 30
58th Haze 122nd year of Ascendancy at 04:43 see stats
By Kelir the Doomelf Corruptor level 40
75th Regrowth 123rd year of Ascendancy at 20:23 see stats
By Kelir the Doomelf Corruptor level 50
6th Regrowth 124th year of Ascendancy at 04:38 see stats
By Kelir the Doomelf Corruptor level 26
50th Dusk 122nd year of Ascendancy at 07:42 see stats
By Kelir the Doomelf Corruptor level 50
52nd Regrowth 124th year of Ascendancy at 20:01 see stats
By Kelir the Doomelf Corruptor level 44
41st Haze 123rd year of Ascendancy at 21:38 see stats
By Kelir the Doomelf Corruptor level 26
73rd Dusk 122nd year of Ascendancy at 10:20 see stats
By Kelir the Doomelf Corruptor level 48
8th Allure 124th year of Ascendancy at 20:07 see stats
By Kelir the Doomelf Corruptor level 33
8th Decay 122nd year of Ascendancy at 08:58 see stats
By Kelir the Doomelf Corruptor level 25
49th Dusk 122nd year of Ascendancy at 00:13 see stats
By Kelir the Doomelf Corruptor level 37
68th Regrowth 123rd year of Ascendancy at 06:29 see stats
By Kelir the Doomelf Corruptor level 7
79th Pyre 122nd year of Ascendancy at 21:56 see stats
By Kelir the Doomelf Corruptor level 50
52nd Regrowth 124th year of Ascendancy at 21:01 see stats
By Kelir the Doomelf Corruptor level 37
68th Regrowth 123rd year of Ascendancy at 06:31 see stats
By Kelir the Doomelf Corruptor level 13
10th Flare 122nd year of Ascendancy at 03:04 see stats
By Kelir the Doomelf Corruptor level 21
37th Dusk 122nd year of Ascendancy at 23:36 see stats
By Kelir the Doomelf Corruptor level 42
30th Pyre 123rd year of Ascendancy at 03:22 see stats
By Kelir the Doomelf Corruptor level 23
47th Dusk 122nd year of Ascendancy at 05:43 see stats
By Kelir the Doomelf Corruptor level 17
19th Dusk 122nd year of Ascendancy at 17:22 see stats
By Kelir the Doomelf Corruptor level 50
7th Pyre 124th year of Ascendancy at 07:02 see stats
By Kelir the Doomelf Corruptor level 34
56th Regrowth 123rd year of Ascendancy at 22:26 see stats
Log
Weakness Disease from Kelir hits Aramtdarteg the shalore for 460 blight damage.
Aramtdarteg the shalore uses Battle Cry.
Kelir's will is shattered.
There is a next level here (press '' or right click to use).
You may not change level so soon after a kill (1 game turns left to wait)!
Kelir uses Relentless Pursuit.
Kelir is not crippled anymore.
Kelir regains some of its will.
Kelir slows down.
Aramtdarteg the shalore rushes out!
Aramtdarteg the shalore performs a melee critical strike against Kelir!
Kelir is afflicted by a crippling illness!
Kelir is crippled.
Kelir is pinned to the ground.
Aramtdarteg the shalore performs a melee critical strike against Kelir!
Your shield crumbles under the damage!
The shield around Kelir crumbles.
Melee retaliation hits Aramtdarteg the shalore for 22 blight, 33 fire, 22 arcane, 3 mind, 18 blight, 27 fire, 19 arcane, 5 mind (148 total damage).
Aramtdarteg the shalore hits Kelir for (134 absorbed), 0 physical, (6 absorbed), 0 blight, (36 absorbed), 209 physical, 9 fire (218 total damage).
Aramtdarteg the shalore's Quickdraw Knife performs a melee critical strike against Kelir!
Melee retaliation hits Aramtdarteg the shalore for 17 blight, 26 fire, 19 arcane, 3 mind (65 total damage).
Aramtdarteg the shalore's Quickdraw Knife hits Kelir for 266 physical damage.
Weakness Disease from Kelir hits Aramtdarteg the shalore for 359 blight damage.
Aramtdarteg the shalore uses Shattering Shout.
Aramtdarteg the shalore hits Kelir for 535 physical damage.
Kelir the level 50 doomelf corruptor was squished to death by Aramtdarteg the shalore on level 9 of High Peak.
Aramtdarteg the shalore prepares for the next kill!