
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! UI Pack: Plumpkins! 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 23 / 57% |
Size | medium |
Lifes / Deaths | Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:42 0 / 6Killed by white wolf at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:45 Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:20 Killed by Urkis, the High Tempest at level 23 on the 9th Allure 123rd year of Ascendancy at 19:19 Killed by Urkis, the High Tempest at level 23 on the 9th Allure 123rd year of Ascendancy at 20:55 Killed by Urkis, the High Tempest at level 23 on the 9th Allure 123rd year of Ascendancy at 23:53 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 28 (base 20) |
Magic | 14 (base 10) |
Willpower | 54 (base 42) |
Cunning | 53 (base 53) |
Resources
Life | -84/628 |
Hate | 93/100 |
Healing Factor | 1.1609755147694 |
Regeneration | 1.3351218419848 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 34.470023594311 |
See Invisible | 34.470023594311 |
Offense: Mainhand
Damage | 22 |
Accuracy | 49 |
Crit Chance | 17% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 49 |
Crit Chance | 17% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Blight | +21% |
Cold | +12% |
All | 0% |
Darkness | +53% |
Light | +6% |
Temporal | +18% |
Mind | +64% |
Fire | +17% |
Nature | +26% |
Offense: Damage Penetration
Darkness | +15% |
Light | +25% |
Fire | +7% |
Mind | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 32 (65.65183292883%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 40 |
Mental Save | 38 |
Defense: Resistances
Blight | + 34%( 70%) |
Arcane | + 21%( 70%) |
Mind | + 32%( 70%) |
All | + 17%( 70%) |
Lightning | + 22%( 70%) |
Physical | + 17%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 33%( 70%) |
Cold | + 22%( 70%) |
Fire | + 28%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Pinning Resistance | 31% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Disarm Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 43% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 391 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Shadows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cursed / Fears | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Force of will | 1.46 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of greater demon bile. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. * You've found the needed giant spider spinneret. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of faeros ash. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed hummerhorn wing. * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +12% darkness Res.pen +10% light +25% mind Melee Ret 2 mind ----- def ----- Armour +1 Resists +6% lightning +7% temporal +9% mind Curse of Shrouds A pair of boots made of leather. This object's appearance was changed to Invisible. |
Quiver | ![]() 3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Master Power 131% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 19 Ranged+ +9 cold On Hit.r1 +20 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18% temporal +15% mind +6% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +55.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T1 head armor [Rare] Arcane While equipped: Stats +7 Str dps ---------- Dmg.mod +11% darkness Res.pen +5% mind Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness ---------- misc Infravis +2 Curse of Corpses A pointy cloth hat, very wizardly... This object's appearance was changed to Invisible. |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Melee+ 8 fire Dmg.mod +15% darkness +5% fire Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +2 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Crystle's Astral Bindings. |
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +15% darkness Acc +20 (+9 eff.) ----- def ----- Defense +10 (+5 eff.) Phys.save +3 (+1 eff.) Sting an enemy dealing 267 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Max.HP +20.00 Disarm- +28% Pinning- +31% Knockbk- +25% Curse of Nightmares Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Curse of Nightmares Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +15% light On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +3% darkness +6% cold ---------- misc Masteries +0.16 Cursed/Force of will Amulets make your neck look great! |
In main hand | ![]() 3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 4 mind 5 darkness Dmg.mod +4% mind +3% darkness ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% mind +12% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +9% mind HP.reg +0.90 Heal.mod +10% Curse of Shrouds A belt that goes around your waist. |
In off hand | ![]() 3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) All.spd +4% Melee+ 6 fire Dmg.mod +6% fire Res.pen +7% fire ----- def ----- Resists +8% fire ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +1.0% Crit.mult +10.00% Acc +19 (+9 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Stealth +8 Max.HP +80.00 Stun/Frz- +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Plumpkin Daper: Cloak 2. |
Main armor | ![]() 2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Spell.crit +3% Mind.crit +9% Spell.pwr +4 (+3 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind +21% blight Melee Ret 20 nature slow 20 poison ----- def ----- Armour +29 Hardiness +30% Defense +10 (+5 eff.) Resists +21% blight +30% nature +5% arcane +11% all Phys.save +10 (+5 eff.) Spell.save +31 (+11 eff.) Mind.save +20 (+7 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. This object's appearance was changed to Pyro: Underwear 4. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +3% cold Res.pen +25% cold On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Resists +9% lightning +26% nature +3% light Curse of Shrouds Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 136% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +7 (+3 eff.) Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 119% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +7 (+3 eff.) Apr +7 Curse of Shrouds Sharp, short and deadly. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Disrupt Power 131% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 fire Against +14% Unnatural While equipped: Stats +4 Dex +14 Wil ----- def ----- Crit.chn- 15.00% Curse of Nightmares Massive two-handed mauls. |
![]() 5.0 T2 greatmaul 2H weapon [Ego+] Psionic Power 133% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Curse of Misfortune Massive two-handed mauls. |
![]() 3.0 T2 longsword 1H weapon [Rare] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 blight While equipped: Stats +3 Cun +2 Dex dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +12% mind Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego+] Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +12 (+6 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +23% Curse of Corpses Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Ego+] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +1 Mag +1 Wil +2 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 6 lightning Dmg.mod +6% lightning +3% nature Res.pen +4% lightning ----- def ----- Resists +4% lightning +3% blight Disease- +13% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Mind.crit +2% Crit.mult +27.00% Spell.pwr +6 (+4 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +15% darkness +6% light Res.pen +10% arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +12 (+7 eff.) Dmg.mod +25% lightning ----- def ----- Armour +5 Hardiness +6% Phys.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +13 (+7 eff.) Dmg.mod +19% cold ---------- misc Max.mana +31.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Arcane Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +9 fire While equipped: Stats +4 Dex dps ---------- Dmg.mod +9% physical Res.pen +25% nature ----- def ----- Resists +12% lightning Die.at -80.00 life Curse of Corpses One-handed war axes. |
![]() 2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% acid +11% physical +5% fire +13% cold ----- def ----- Resists +10% acid +10% physical +11% fire +12% cold +11% all ---------- misc Cooldown Refit Golem -3 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Lck +5 Dex dps ---------- Res.pen +20% arcane On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +3 Resists +3% nature +5% arcane Stealth +7 Curse of Nightmares A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +4 Defense +11 (+6 eff.) Fatigue -4% Phys.save +8 (+4 eff.) Silence- +28% Confus- +33% Stun/Frz- +31% ---------- misc Max.enc +29 Curse of Shrouds Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +7 (+4 eff.) Acc +9 (+4 eff.) Apr +10 ----- def ----- Armour +5 Resists +5% blight Spell.save +11 (+4 eff.) Mind.save +5 (+2 eff.) Max.HP +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +8% Resists +7% acid +9% cold ---------- misc Breathe water Curse of Nightmares A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 205/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bratode the Cornac Doomed level 19
5th Haze 122nd year of Ascendancy at 08:55 see stats
By Bratode the Cornac Doomed level 19
33rd Haze 122nd year of Ascendancy at 22:58 see stats
By Bratode the Cornac Doomed level 21
36th Haze 122nd year of Ascendancy at 13:16 see stats
By Bratode the Cornac Doomed level 21
36th Haze 122nd year of Ascendancy at 11:57 see stats
By Bratode the Cornac Doomed level 22
36th Haze 122nd year of Ascendancy at 14:43 see stats
By Bratode the Cornac Doomed level 19
5th Haze 122nd year of Ascendancy at 05:57 see stats
By Bratode the Cornac Doomed level 10
8th Flare 122nd year of Ascendancy at 00:45 see stats
By Bratode the Cornac Doomed level 20
34th Haze 122nd year of Ascendancy at 05:05 see stats
By Bratode the Cornac Doomed level 19
5th Haze 122nd year of Ascendancy at 08:55 see stats
By Bratode the Cornac Doomed level 22
66th Haze 122nd year of Ascendancy at 18:55 see stats
By Bratode the Cornac Doomed level 19
33rd Haze 122nd year of Ascendancy at 05:36 see stats
By Bratode the Cornac Doomed level 19
5th Haze 122nd year of Ascendancy at 08:55 see stats
By Bratode the Cornac Doomed level 8
3rd Flare 122nd year of Ascendancy at 13:00 see stats
By Bratode the Cornac Doomed level 19
5th Haze 122nd year of Ascendancy at 08:55 see stats
By Bratode the Cornac Doomed level 23
8th Allure 123rd year of Ascendancy at 22:33 see stats
By Bratode the Cornac Doomed level 16
67th Dusk 122nd year of Ascendancy at 06:03 see stats
Log
Bratode stops regenerating health quickly.
Hurricane from Urkis, the High Tempest hits Bratode for (17 deflected), 83 lightning (83 total damage).
Ran for 2 turns (stop reason: hostile spotted to the east (Urkis, the High Tempest)).
Bratode uses Willful Strike.
Urkis, the High Tempest was blasted back 2 spaces!
Bratode hits Urkis, the High Tempest for 177 physical damage.
You have deflected 17 incoming damage!
Insidious Poison from Bratode hits Urkis, the High Tempest for 33 nature damage.
Hurricane from Urkis, the High Tempest hits Bratode for 124 lightning damage.
Thunderstorm hits Bratode for (17 deflected), 33 lightning (33 total damage).
Urkis, the High Tempest casts Illuminate.
Shadow casts Fade.
Shadow fades!
You have deflected 16 incoming damage!
Urkis, the High Tempest hits Bratode for (16 deflected), 54 light (54 total damage).
Urkis, the High Tempest hits Shadow for 0 light damage.
Bratode uses Dark Torrent.
Bratode hits Urkis, the High Tempest for 141 darkness damage.
Shadow resists!
Insidious Poison from Bratode strikes Urkis, the High Tempest in the darkness (+15% damage).
Insidious Poison from Bratode hits Urkis, the High Tempest for 42 nature damage.
Hurricane from Urkis, the High Tempest hits Bratode for 99 lightning damage.
Hurricane from Urkis, the High Tempest hits Shadow for 125 lightning damage.
Thunderstorm hits Bratode for 32 lightning, 24 lightning (56 total damage).
Thunderstorm hits Shadow for 40 lightning, 30 lightning (71 total damage).
Bratode the level 23 cornac doomed was volted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Space restabilizes around you.