










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! UI Pack: Plumpkins! 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 33 / 90% |
| Size | small |
| Lifes / Deaths | Killed by cutpurse at level 11 on the 3rd Summertide 122nd year of Ascendancy at 05:10 0 / 7Killed by rogue at level 11 on the 3rd Summertide 122nd year of Ascendancy at 08:27 Killed by minotaur at level 14 on the 45th Haze 122nd year of Ascendancy at 06:53 Killed by snow giant boulder thrower at level 18 on the 10th Decay 122nd year of Ascendancy at 14:59 Killed by Grand Corruptor at level 29 on the 7th Flare 123rd year of Ascendancy at 11:34 Killed by Celia at level 30 on the 27th Dusk 123rd year of Ascendancy at 16:13 Killed by Celia at level 33 on the 73rd Haze 123rd year of Ascendancy at 02:26 |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 53 (base 55) |
| Magic | 18 (base 10) |
| Willpower | 71 (base 47) |
| Cunning | 56 (base 39) |
Resources
| Life | -204/508 |
| Psi | 67/454 |
| Healing Factor | 2.03457841929 |
| Regeneration | 23.906296426657 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 35.308559597209 |
| See Invisible | 35.308559597209 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 41 |
| Crit Chance | 21% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Acid | +3% |
| Darkness | +10% |
| Cold | +30% |
| Mind | +29% |
| Physical | +5% |
| Fire | +31% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +9% |
| Darkness | +9% |
| Mind | +20% |
| Cold | +10% |
| Fire | 0% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 3 |
| Physical Save | 32.07 |
| Spell Save | 30.53 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 70%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 31%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Confusion Resistance | 67% |
| Stun Resistance | 61% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Irithill. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of bone giant dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Tarregagrim' (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Crit.mult +5.00% Dmg.mod +3% acid Res.pen +15% mind ----- def ----- Armour +8 Resists +8% acid +8% temporal +10% fire +8% cold +13% lightning HP.reg +3.00 Heal.mod +12% ---------- misc Max.hate +8.00 A pair of boots made of leather. |
| Light source | survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+2 eff.) Max.HP +51.00 Heal.mod +16% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bugen (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue +3% Resists +12% acid +6% light +5% cold +6% nature +3% lightning ---------- misc Equi/ret +0.04 Breathe water A cap made of leather. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 97.25 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | focusing yew totem of healing [power 242] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 242 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring 'Earegarand'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Crit.mult +20.00% ----- def ----- Crit.dmg- 15.00% Spell.save +6 (+2 eff.) Die.at -60.00 life HP.reg +4.00 Heal.mod +10% Stun/Frz- +40% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% mind +12% cold ----- def ----- Resists +24% cold +10% mind +6% temporal HP.reg +3.00 Heal.mod +20% Silence- +10% Stun/Frz- +21% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Eilinadanor the Rotparry0.1 T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Str +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) Melee Ret 4 mind ----- def ----- Resists +6% nature +15% fire +9% mind +16% cold Mind.save +10 (+4 eff.) Confus- +12% Amulets make your neck look great! |
| In main hand | hateful thorny mindstar of storms (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +1 Dex +4 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 lightning Dmg.mod +4% lightning +13% mind +10% darkness Res.pen +9% lightning +5% mind +9% darkness ----- def ----- Resists +6% lightning ---------- misc Max.hate +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Magmastriker'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +2.0% Against +20% Summoned Apr +1 ----- def ----- Defense +20 (+10 eff.) Resists +6% fire D.Red.from +17% Summoned Phys.save +6 (+2 eff.) A belt that goes around your waist. |
| In off hand | Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Cloak | resilient linen cloak of mindcraft (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +6 Str +4 Mag +4 Wil dps ---------- Dmg.mod +7% lightning +5% physical +8% cold ----- def ----- Resists +6% lightning +5% cold +5% blight +9% all Max.HP +45.00 HP.reg +1.50 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
stabilizing gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% temporal Heal.mod +11% Cut- +60% Pinning- +31% Knockbk- +20% Heal: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 384 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starlit gold amulet of constitution (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% light +14% darkness Blind- +22% Amulets make your neck look great! |
starlit stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 5 light 9 darkness Dmg.mod +9% light +9% darkness On Melee Ret: * 5% chance to reduce damage dealt by 29% * 10% chance to blind ----- def ----- Resists +17% light +18% darkness Blind- +26% Amulets make your neck look great! |
Belasetira the Rootvenom0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Dmg.mod +12% cold Res.pen +5% nature Melee Ret 2 mind 6 cold ----- def ----- Resists +24% cold Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
gold ring of darkness (+26%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Rings make your fingers look great! |
psionicist's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Mind.save +4 (+2 eff.) Rings make your fingers look great! |
voratun ring 'Higarin'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +14% darkness ----- def ----- Armour +8 Resists +28% darkness +3% mind Phys.save +3 (+1 eff.) HP.reg +2.00 Blind- +50% Pinning- +20% ---------- misc Infravis +5 See.Stealth +7 See.Invis +19 Rings make your fingers look great! |
absorbing pulsing mindstar of flames (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +6% Melee+ 11 fire Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists +12% lightning +22% fire +12% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mathel the Hazebile1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +7% Dmg.mod +9% cold ----- def ----- Resists +3% light +9% temporal Spell.save +18 (+7 eff.) A belt that goes around your waist. |
Veleba the Coaltorrent1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Phys.crit +12.0% Mind.crit +12% Phys.pwr +6 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee Ret 8 darkness ----- def ----- Resists +6% lightning +9% fire Spell.save +17 (+7 eff.) Mind.save +8 (+3 eff.) Disease- +10% ---------- misc Size +1 A belt that goes around your waist. |
balancing hardened leather belt of the mystic1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +10.0% Mind.crit +10% Spell.pwr +4 (+3 eff.) ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
cashmere wizard hat 'Balerath' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +3 Dex dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +20% physical +7% darkness +13% fire Melee Ret 4 physical ----- def ----- Defense +2 (+1 eff.) Resists +11% physical +9% darkness +19% fire ---------- misc Equi/ret +0.80 Psi/ret +1.50 Hate/ret +1.20 Max.stam +30.00 Max.hate +7.00 A pointy cloth hat, very wizardly... |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
76 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Irithill the Yeek Solipsist level 30
75th Dusk 123rd year of Ascendancy at 07:27 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Irithill the Yeek Solipsist level 33
13rd Haze 123rd year of Ascendancy at 06:29 see stats
Against all odds
Killed Ukruk in the ambush.By Irithill the Yeek Solipsist level 29
2nd Summertide 123rd year of Ascendancy at 22:33 see stats
Bringer of Doom
Killed a Bringer of Doom.By Irithill the Yeek Solipsist level 22
20th Pyre 123rd year of Ascendancy at 20:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Irithill the Yeek Solipsist level 13
29th Haze 122nd year of Ascendancy at 02:21 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Irithill the Yeek Solipsist level 32
1st Time of Equilibrium 123rd year of Ascendancy at 03:59 see stats
Earth Master
Killed Harkor'Zun.By Irithill the Yeek Solipsist level 18
9th Decay 122nd year of Ascendancy at 18:23 see stats
Exterminator
Killed 1000 creatures.By Irithill the Yeek Solipsist level 19
75th Regrowth 123rd year of Ascendancy at 03:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Irithill the Yeek Solipsist level 33
13rd Haze 123rd year of Ascendancy at 05:11 see stats
Level 10
Got a character to level 10.By Irithill the Yeek Solipsist level 10
10th Mirth 122nd year of Ascendancy at 19:31 see stats
Level 20
Got a character to level 20.By Irithill the Yeek Solipsist level 20
76th Regrowth 123rd year of Ascendancy at 18:15 see stats
Level 30
Got a character to level 30.By Irithill the Yeek Solipsist level 30
8th Flare 123rd year of Ascendancy at 21:26 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Irithill the Yeek Solipsist level 33
13rd Haze 123rd year of Ascendancy at 06:29 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Irithill the Yeek Solipsist level 33
24th Haze 123rd year of Ascendancy at 12:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Irithill the Yeek Solipsist level 19
44th Regrowth 123rd year of Ascendancy at 15:10 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Irithill the Yeek Solipsist level 30
1st Dusk 123rd year of Ascendancy at 12:34 see stats
Size matters
Did over 600 damage in one attack.By Irithill the Yeek Solipsist level 32
1st Time of Equilibrium 123rd year of Ascendancy at 03:24 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Irithill the Yeek Solipsist level 33
13rd Haze 123rd year of Ascendancy at 06:29 see stats
The Arena
Unlocked Arena mode.By Irithill the Yeek Solipsist level 13
6th Flare 122nd year of Ascendancy at 10:37 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Irithill the Yeek Solipsist level 33
13rd Haze 123rd year of Ascendancy at 06:29 see stats
The secret city
Discovered the truth about mages.By Irithill the Yeek Solipsist level 23
59th Pyre 123rd year of Ascendancy at 10:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Irithill the Yeek Solipsist level 30
1st Dusk 123rd year of Ascendancy at 05:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Irithill the Yeek Solipsist level 22
21st Pyre 123rd year of Ascendancy at 02:55 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Irithill the Yeek Solipsist level 28
2nd Summertide 123rd year of Ascendancy at 14:47 see stats
Log
Irithill mentally dismisses some damage!
Something hits Thought-forged defender for 121 cold damage.
Spikes of Decrepitude hits Irithill for (11 dismissed), 2 to psi, 8 cold, (16 dismissed), 1 to psi, 4 cold (16 total damage).
Irithill deactivates Thought-Form: Defender.
Something killed Thought-forged defender!
Irithill forges a dream shield to block the attack!
Irithill converts some damage to Psi!
Something hits Irithill for (12 blocked), 55 to psi, 180 cold (235 total damage).
Talent Meteoric Crash is ready to use.
Irithill converts some damage to Psi!
Bane of Confusion from Celia hits Irithill for (12 blocked), 10 to psi, 34 cold (44 total damage).
Irithill receives 14 healing (6 psi heal).
Irithill is recovering from the damage!
Irithill converts some damage to Psi!
Spikes of Decrepitude hits Irithill for (12 blocked), 3 to psi, 10 cold, (12 blocked), 3 to psi, 10 cold (25 total damage).
Irithill converts some damage to Psi!
Bane of Confusion from Celia hits Irithill for (12 blocked), 12 to psi, 40 cold (52 total damage).
Irithill receives 14 healing (6 psi heal).
Ghoul slows down.
Irithill converts some damage to Psi!
Irithill mentally dismisses some damage!
Spikes of Decrepitude hits Irithill for (13 dismissed), 3 to psi, 9 cold, (13 dismissed), 3 to psi, 9 cold (23 total damage).
Irithill forges a dream shield to block the attack!
Irithill reacts immediately after taking severe wounds!
Irithill feels death coming!
Irithill converts some damage to Psi!
Something hits Irithill for (12 blocked), 76 to psi, 249 cold, (12 blocked), 76 to psi, 249 cold (651 total damage).
Irithill the level 33 yeek solipsist was frozen and shattered into a million little shards to death by Celia on level 2 of Last Hope Graveyard.












































































































