











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 35 / 86% |
Size | medium |
Lifes / Deaths | Killed by Eilinalenne the ghoul at level 35 on the 32nd Dusk 123rd year of Ascendancy at 01:42 7 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 75 (base 60) |
Constitution | 30 (base 10) |
Magic | 74 (base 60) |
Willpower | 63 (base 27) |
Cunning | 23 (base 10) |
Resources
Life | -76/1196 |
Paradox | 334 |
Healing Factor | 1.2592147729955 |
Regeneration | 48.327100548332 |
Speed
Mental | +34.792286168957% |
Attack | +34.792286168957% |
Movement | +63.000000000004% |
Spell | +34.792286168957% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 27.726931993891 |
See Invisible | 27.726931993891 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 140 |
Accuracy | 73 |
Crit Chance | 22% |
APR | 25 |
Speed | 0.74 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 16% |
Speed | 0.74188221627649 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 17% |
Speed | 0.74188221627649 |
Offense: Damage Bonus
Lightning | +3% |
Temporal | +3% |
Fire | +18% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +36% |
Cold | +57% |
Blight | +15% |
Acid | +15% |
Mind | +25% |
All | +5% |
Defense: Base
Armour (hardiness) | 21 (38.594633868923%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 1.9238052216851 |
Physical Save | 44 |
Spell Save | 42 |
Mental Save | 55 |
Defense: Resistances
Acid | -7%( 70%) |
Blight | + 2%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 18%( 70%) |
All | -10%( 70%) |
Darkness | + 11%( 70%) |
Light | + 14%( 70%) |
Temporal | + 1%( 70%) |
Physical | -4%( 70%) |
Lightning | + 10%( 70%) |
Fire | -2%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 40% |
Poison Resistance | 45% |
Disarm Resistance | 70% |
Bleed Resistance | 10% |
Pinning Resistance | 34% |
Silence Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 31% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 368 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.64 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Temporal Guardian | 1.64 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Phase Pulse |
talent | Chant of Fortitude |
talent | Weapon Folding |
detrimental effect | The target is infected by a disease doing 17.42 blight damage per turn. If the target dies while ghoul rot is active it will rise as a ghoul. Ghoul Rot |
detrimental effect | Ethereal Form bonuses reduced by 20% Ethereal Form |
beneficial effect | Increases attack, spell, and mind speed by 20%. 1 Time Dilation |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 25, and granting a 6% chance to ignore critical hits. Precognition |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target is regaining 36 life per turn and refreshing talents at twice the normal rate. Invigorate |
beneficial effect | The target's accuracy and power have been increased by 6. 3 Fateweaver |
detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 46.00 blight damage per turn. Rotting Disease |
beneficial effect | The target's defense and saves have been increased by 12. 3 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 112. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Changes stats: +2 Cun / +2 Con Changes resistances: +6% darkness Physical save: +11 (+3 eff.) Mental save: +11 (+4 eff.) Knockback immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 186% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage On weapon crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 Damage (Ranged): +8 darkness / +51 physical Damage (radius 1) on hit: +12 darkness / +20 lightning Damage (radius 2) on crit: +8 lightning Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 35% Damage when hit (Melee): 22 fire Changes stats: +6 Mag Changes resistances: +3% acid / +7% temporal / +9% light / +7% cold / +7% fire Changes resistances penetration: +10% acid Spellpower: +13 (+4 eff.) Light radius: +6 Defense after a teleport: +16 Resist all after a teleport: +13% New effects duration reduction after a teleport: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Dex Changes resistances: +6% cold Physical save: +12 (+4 eff.) Confusion immunity: +20% Maximum life: +100.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
Tool | ![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +9% lightning / +3% temporal Changes resistances penetration: +10% lightning Changes damage: +3% lightning Lowers spell cool-downs by: 10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun / +6 Wil Changes resistances penetration: +15% mind Changes damage: +3% temporal Silence immunity: +22% Disarm immunity: +26% Pinning immunity: +24% Knockback immunity: +21% Mana each turn: +0.15 Maximum life: +23.00 Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +41 (+9 eff.) Armour: +6 Changes stats: +7 Dex / +4 Wil / +6 Cun Changes resistances: +7% nature / +11% blight Mental save: +8 (+3 eff.) Poison immunity: +15% Disease immunity: +12% Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +5% arcane Poison immunity: +20% Life regen: +2.00 Maximum life: +31.00 Healing mod.: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +29 lightning / +35 cold When wielded/worn: Damage when hit (Melee): 4 cold Changes stats: +23 Wil / +20 Con Changes resistances: +9% nature / +6% cold Changes resistances penetration: +21% lightning / +32% cold Talent mastery: +0.15 Wild-gift / Fungus Poison immunity: +10% Cut immunity: +10% Maximum life: +102.00 Movement speed: +63% It can be used to regenerate 278 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +15.0% Armour: +3 Fatigue: +5% Changes stats: +4 Dex / +3 Con Changes resistances penetration: +5% mind Critical mult.: +25.00% Physical save: +10 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +13 (+4 eff.) Disarm immunity: +44% Spell crit. chance: +11% Mental crit. chance: +12% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 fire Changes resistances: +5% physical / +13% light / +13% darkness Changes damage: +18% fire Physical save: +12 (+4 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +26 (+5 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +5% arcane / +6% cold Changes resistances penetration: +20% cold Changes damage: +6% cold Confusion immunity: +10% Stun/Freeze immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +9% lightning / +5% arcane Changes resistances penetration: +10% blight Talent masteries: +0.30 Chronomancy / Blade Threading +0.34 Chronomancy / Temporal Guardian +0.34 Chronomancy / Spacetime Folding +0.30 Chronomancy / Speed Control Reduces incoming crit damage: 5.00% Pinning immunity: +10% Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.20 cold and 16.23 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() acidic stralite greatsword of massacre (173% power, 3 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 Massive two-handed swords. |
![]() arcing stralite greatsword of massacre (175% power, 3 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage Massive two-handed swords. |
![]() blazebringer's stralite greatsword of amnesia (162% power, 3 apr) Requires: - Magic 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (radius 2) on crit: +41 fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +10% Massive two-handed swords. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 111% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
![]() cruel elven-wood magestaff of illumination (129% power, 5 apr, arcane element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +11 (+2 eff.) Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +13% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 77.02 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() infernal elven-wood magestaff of might (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +19 (+6 eff.) Spell crit. chance: +13% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
![]() surging elven-wood magestaff of fate (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() ancient silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Mag Changes resistances: +13% all Changes resistances penetration: +9% physical / +10% temporal Changes damage: +25% physical / +23% temporal Reduces paradox anomalies(equivalent to willpower): +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() ancient silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +9 Mag / +4 Wil Changes resistances: +13% all Changes resistances penetration: +9% physical / +10% temporal Changes damage: +9% physical / +13% temporal Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +14 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Wil / +3 Mag Changes resistances: +13% all Silence immunity: +24% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stargazer's silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +2 Wil / +3 Cun Changes resistances: +13% all Changes damage: +6% light / +8% darkness Silence immunity: +30% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +22 (+7 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Wil / +3 Mag Silence immunity: +32% Confusion immunity: +28% Stun/Freeze immunity: +29% It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +12 (+6 eff.) Armour: +19 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Mag / +8 Wil / +3 Cun Changes resistances: +14% lightning / +6% fire / +8% mind Mental save: +16 (+5 eff.) Spellpower: +16 (+5 eff.) Spell crit. chance: +6% Mindpower: +13 (+5 eff.) Mental crit. chance: +6% Light radius: +3 Infravision radius: +1 A suit of armour made of mail. |
![]() searing stralite mail armour of command (13 def, 14 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +13 (+3 eff.) Fatigue: +12% Damage (Melee): 12 acid / 13 fire Damage when hit (Melee): 11 acid / 11 fire Changes stats: +5 Cun Changes resistances: +25% acid / +21% fire Mental save: +17 (+5 eff.) A suit of armour made of mail. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 169% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +20 Armour Penetration: +14 Crit. chance: +19.5% Capacity: 20 On weapon hit: * 20% chance to reduce all saves and defense by 26 * 18% chance to reduce strength, dexterity, and constitution by 25 On weapon crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +17 blight / +16 light Damage (radius 1) on hit: +8 light / +12 mind Damage (radius 2) on crit: +12 light Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 155% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 18 On weapon crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +12 nature / +17 cold Damage (radius 1) on hit: +4 arcane / +20 nature Damage (radius 2) on crit: +12 nature Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag Maximum life: +41.00 Mental crit. chance: +2% Light radius: +5 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Grimjagger the Cornac Temporal Warden level 33
9th Flare 123rd year of Ascendancy at 06:50 see stats
By Grimjagger the Cornac Temporal Warden level 34
5th Dusk 123rd year of Ascendancy at 20:50 see stats
By Grimjagger the Cornac Temporal Warden level 8
21st Haze 122nd year of Ascendancy at 03:54 see stats
By Grimjagger the Cornac Temporal Warden level 32
2nd Mirth 123rd year of Ascendancy at 19:52 see stats
By Grimjagger the Cornac Temporal Warden level 22
75th Regrowth 123rd year of Ascendancy at 02:43 see stats
By Grimjagger the Cornac Temporal Warden level 32
3rd Mirth 123rd year of Ascendancy at 04:03 see stats
By Grimjagger the Cornac Temporal Warden level 33
9th Flare 123rd year of Ascendancy at 05:10 see stats
By Grimjagger the Cornac Temporal Warden level 10
73rd Haze 122nd year of Ascendancy at 08:37 see stats
By Grimjagger the Cornac Temporal Warden level 20
36th Regrowth 123rd year of Ascendancy at 09:18 see stats
By Grimjagger the Cornac Temporal Warden level 30
65th Pyre 123rd year of Ascendancy at 23:47 see stats
By Grimjagger the Cornac Temporal Warden level 28
11st Pyre 123rd year of Ascendancy at 15:26 see stats
By Grimjagger the Cornac Temporal Warden level 29
39th Pyre 123rd year of Ascendancy at 01:38 see stats
By Grimjagger the Cornac Temporal Warden level 28
11st Pyre 123rd year of Ascendancy at 15:26 see stats
By Grimjagger the Cornac Temporal Warden level 7
3rd Mirth 122nd year of Ascendancy at 00:55 see stats
By Grimjagger the Cornac Temporal Warden level 33
9th Flare 123rd year of Ascendancy at 06:50 see stats
By Grimjagger the Cornac Temporal Warden level 29
61st Pyre 123rd year of Ascendancy at 06:26 see stats
By Grimjagger the Cornac Temporal Warden level 7
4th Mirth 122nd year of Ascendancy at 18:26 see stats
By Grimjagger the Cornac Temporal Warden level 29
60th Pyre 123rd year of Ascendancy at 16:17 see stats
By Grimjagger the Cornac Temporal Warden level 22
75th Regrowth 123rd year of Ascendancy at 20:50 see stats
By Grimjagger the Cornac Temporal Warden level 17
6th Regrowth 123rd year of Ascendancy at 09:37 see stats
By Grimjagger the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 07:07 see stats
Log
Grimjagger's temporal clone casts Seal Fate.
Grimjagger's Arrow Stitching misses Eilinalenne the ghoul.
Grimjagger's temporal clone casts Webs of Fate.
Grimjagger's temporal clone's Arrow Stitching performs a ranged critical strike against Eilinalenne the ghoul!
Grimjagger's temporal clone's Arrow Stitching misses Eilinalenne the ghoul.
Grimjagger's temporal clone casts Time Shield.
The very fabric of time alters around Grimjagger's temporal clone.
Grimjagger's temporal clone's Arrow Stitching hits Eilinalenne the ghoul for (27 flat reduction), 247 physical, (7 flat reduction), 0 darkness, (27 flat reduction), 47 physical, (10 flat reduction), 0 darkness, (25 flat reduction), 0 lightning, (27 flat reduction), 19 lightning, (27 flat reduction), 6 cold (319 total damage).
Grimjagger's temporal clone casts Haste.
Grimjagger's temporal clone speeds up.
Eilinalenne the ghoul uses Gnaw.
Grimjagger is afflicted by ghoul rot!
Eilinalenne the ghoul hits Grimjagger's temporal clone for (70 shared), (70 to time), (2 shared), (2 to time), (6 shared), (6 to time), (2 shared), (2 to time), (5 shared), (5 to time), (4 shared), (4 to time), (2 shared), (2 to time), (3 shared), (3 to time), (1 shared), (1 to time), (1 shared), (1 to time) (97 total damage).
Eilinalenne the ghoul hits Grimjagger for 149 physical, 4 cold, 13 acid, 5 fire, 9 arcane, 9 lightning, 4 acid, 6 fire, 3 cold, 2 lightning (204 total damage).
Melee retaliation hits Eilinalenne the ghoul for (3 flat reduction), 0 cold, (27 flat reduction), 5 fire (5 total damage).
Grimjagger's temporal clone casts Rune: Shielding.
A shield forms around Grimjagger's temporal clone.
Grimjagger's temporal clone casts Arrow Echoes.
Eilinalenne the ghoul is no longer pinned.
Eilinalenne the ghoul speeds up.
Acid Splash from Grimjagger's temporal clone hits Eilinalenne the ghoul for (27 flat reduction), 7 acid (7 total damage).
Your summoned Grimjagger's temporal clone disappears.
Rotting Disease from Eilinalenne the ghoul hits Grimjagger's temporal clone for (13 shared), (13 to time) (13 total damage).
Rotting Disease from Eilinalenne the ghoul hits Grimjagger for 27 blight damage.
Ghoul Rot from Eilinalenne the ghoul hits Grimjagger's temporal clone for (5 shared), (5 to time) (5 total damage).
Ghoul Rot from Eilinalenne the ghoul hits Grimjagger for 10 blight damage.
Eilinalenne the ghoul throws two quick punches.
Eilinalenne the ghoul performs a melee critical strike against Grimjagger!
Eilinalenne the ghoul performs a melee critical strike against Grimjagger!
A Risen Ghoul rises from the corpse of Grimjagger.