


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Annihilator | 
| Level / Exp | 50 / 4089% | 
| Size | big | 
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 15:47  / 2Killed by Atamathon the Giant Golem at level 50 on the 28th Voratun 124th year of Ascendancy at 19:14  | 
Primary Stats
| Strength | 92 (base 31) | 
| Dexterity | 136 (base 66) | 
| Constitution | 77 (base 60) | 
| Magic | 50 (base 10) | 
| Willpower | 88 (base 7) | 
| Cunning | 171.2 (base 62) | 
Resources
| Life | -52/1613 | 
| Steam | 113/121 | 
| Healing Factor | 1.6282419580056 | 
| Regeneration | 37.85662552363 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +54% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 12 | 
| Lite | 22 | 
| Infravision | 17 | 
| See Stealth | 115.30627222187 | 
| See Invisible | 119.30627222187 | 
Offense: Mainhand
| Damage | 158 | 
| Accuracy | 90 | 
| Crit Chance | 97% | 
| APR | 26 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 41 | 
| Crit Chance | 70% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 100 | 
| Crit Chance | 79% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +32% | 
| Arcane | +53% | 
| Cold | +89% | 
| All | +7% | 
| Lightning | +60% | 
| Light | +27% | 
| Darkness | +22% | 
| Fire | +81% | 
| Nature | +32% | 
Offense: Damage Penetration
| Acid | +20% | 
| Blight | +10% | 
| Arcane | +38% | 
| Cold | +80% | 
| All | 0% | 
| Lightning | +50% | 
| Darkness | +15% | 
| Fire | +71% | 
| Nature | +35% | 
Defense: Base
| Armour (hardiness) | 108.25579532785 (100%) | 
| Defense | 83 | 
| Ranged Defense | 83 | 
| Fatigue | 0 | 
| Physical Save | 90 | 
| Spell Save | 87 | 
| Mental Save | 88 | 
Defense: Resistances
| Acid | + 55%( 70%) | 
| Blight | + 43%( 70%) | 
| Arcane | + 34%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 25%( 70%) | 
| Lightning | + 70%( 70%) | 
| Light | + 28%( 70%) | 
| Temporal | + 30%( 70%) | 
| Darkness | + 43%( 70%) | 
| Fire | + 70%( 70%) | 
| Mind | + 32%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 100% | 
| Poison Resistance | 70% | 
| Blind Resistance | 40% | 
| Silence Resistance | 50% | 
| Bleed Resistance | 100% | 
| Teleport Resistance | 100% | 
| Disarm Resistance | 100% | 
| Pinning Resistance | 25% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 25% | 
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.1 steam per turn. Can be activated for an instant burst of 105 steam. Its effects scale with your Dexterity stat.  | 
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 214% efficiency and cooldown mod of 63%. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 725% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.9 steam per turn. Can be activated for an instant burst of 89 steam. Its effects scale with your Willpower stat.  | 
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 236% efficiency and cooldown mod of 76%. Its effects scale with your Dexterity stat.  | 
Class Talents
| Steamtech / Gadgets | 1.30 | 
  | 4/5 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
| Steamtech / Magnetism | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Steamtech / Demolition | 1.30 | 
  | 2/5 | 
  | 4/5 | 
  | 2/5 | 
  | 1/5 | 
| Steamtech / Artillery | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 4/5 | 
  | 3/5 | 
| Steamtech / Mecharachnid | 1.30 | 
  | 4/5 | 
  | 3/5 | 
  | 5/5 | 
  | 1/5 | 
| Steamtech / Heavy weapons | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Steamtech / Turrets | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Physics | 1.20 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Steamtech / Chemistry | 1.20 | 
  | 3/5 | 
  | 2/5 | 
  | 2/5 | 
  | 5/5 | 
| Steamtech / Engineering | 1.20 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| beneficial effect | Has 1 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 1 Ammo | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved spell save by +12.  | done | 
You failed to protect the lost defiler from death by Bethinne the orc soldier. Escort: lost defiler (level 1 of Daikara) | failed | 
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Strength by +5.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1572.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  DeBoots (20 def, 6 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +17 Dex dps ---------- Crit.mult +15.00% Mind.pwr +25 (+4 eff.) ----- def ----- Armour +6 Defense +20 (+4 eff.) Fatigue -10% Phys.save +36 (+8 eff.) Silence- +50% Confus- +50% Pinning- +25% Stun/Frz- +50% Knockbk- +25% Teleport- +100% ---------- misc Max.enc +49 Hate/m.crit +3.00 Light +3 Disengage: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather.  | 
| Quiver |  Bleaklash the pouch of voratun shots (22/22, 80-96 power, 26 apr) 3.0 T5 shot ammo [Rare] Master Power 80.0 - 96.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +26 Crit +17.0% Capacity 22 Proj.spd +200% On Hit.r1 +16 acid +24 physical +12 darkness On Crit.r2 +25 physical On Hit: * 25% chance to reduce damage dealt by 40% * 25% chance to reduce armor by 32% While equipped: ---------- misc Reload +4 Talents +5 Antimagic Shell Shots are used with slings to pummel your foes to death.  | 
| Light source |  dwarven lantern 'Zanarach' 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +8 Wil +10 Cun +6 Con dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Dmg.mod +20% light Melee Ret 2 arcane ----- def ----- Resists +9% blight +5% arcane HP.reg +13.00 ---------- misc Light +16 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Crown of the Elements (0 def, 10 armour) 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil +10 Cun dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning Mind.save +15 (+3 eff.) This jeweled crown shimmers with colors.  | 
| On hands |  Spellhunt Remnants (8 def, 10 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +12 Cun +12 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +10 Defense +8 (+2 eff.) Spell.save +18 (+3 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 306.00 arcane damage and stunned). Uses 100 power out of 54/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.  | 
| Tool |  Snowwell [power 420]  (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +12% cold Res.pen +10% nature +30% cold Melee Ret 8 lightning 4 cold On Hit (Melee): * 24% chance to slow global speed by 80% ---------- misc Wards +6 blight +6 fire +6 light +6 arcane Talents +1 Ward Fire a magical bolt dealing 554 acid damage Puts all charms on 15 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. 100% to heal for 84. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
| On fingers |  Not the One0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +10 Str +12 Dex +10 Mag +17 Wil +12 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% cold Res.pen +20% acid Acc +14 (+3 eff.) ----- def ----- Armour +5 Resists +40% cold Mind.save +16 (+4 eff.) Max.HP +40.00 Confus- +44% Rings make your fingers look great!  | 
| Around neck |  voratun amulet 'Voiddream'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +15% darkness Res.pen +15% darkness ----- def ----- Resists +3% darkness Phys.save +27 (+6 eff.) Spell.save +22 (+4 eff.) Mind.save +21 (+5 eff.) Heal.mod +22% Blind- +40% Cut- +70% ---------- misc Psi/ret +0.08 Infravis +8 Sight +2 See.Invis +14 Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 606 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
| In main hand |  voratun steamgun 'Cinderoath' 4.0 T5 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 mind On Crit.r2 +45 lightning +45 cold On Hit: * flashes light on your target dealing 174 damage Uses 2.0 Steam While equipped: dps ---------- Crit.mult +15.00% Mov.spd +44% Dmg.mod +12% fire Res.pen +25% lightning +25% cold +26% fire ----- def ----- Armour +8 Resists +9% mind +9% fire Crit.chn- 15.52% ---------- misc Equi/ret +0.24 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
| Around waist |  Belt Of Ultima 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Str +16 Dex +9 Wil +16 Cun +12 Lck dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +6% fire Res.pen +20% fire Melee Ret 6 nature On Hit (Melee): * 24 arcane resource burn ----- def ----- Fatigue -20% Resists +14% fire +6% arcane +15% cold Phys.save +24 (+5 eff.) Spell.save +38 (+7 eff.) Mind.save +24 (+5 eff.) Stealth +15 ---------- misc T.Disarm +30 Max.enc +50 Infravis +6 Size +1 A belt that goes around your waist.  | 
| In off hand |  Magmawalker (0 def, 12 armour, 77-92 power, 188.5 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 77.0 - 92.4 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +188 Melee+ +20 fire On Hit.r1 +16 darkness On Crit.r2 +12 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +23 Str +16 Dex dps ---------- Phys.crit +18.0% Phys.pwr +13 (+3 eff.) Dmg.mod +6% fire Acc +19 (+4 eff.) On shield block: * Unleash a lightning nova of radius equal to the tinker tier. Melee Ret 25 lightning 34 fire On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +12 Fatigue +8% Resists +28% lightning +23% fire +3% light ---------- misc Light +2 Talents +1 Block On block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices.  | 
| Cloak |  Loriromileg (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +11 Wil +5 Cun dps ---------- Spell.crit +13% Mind.crit +7% Crit.mult +39.00% Spell.pwr +9 (+1 eff.) S.pwr/crit +4 Dmg.mod +21% arcane Res.pen +13% arcane +10% blight ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning +6% temporal Stun/Frz- +50% ---------- misc Max.mana +70.00 Max.vim +20.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  The Black Plate (25 def, 35 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+5 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?"  | 
Inventory
 Hathymalen the Murkvile0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Wil dps ---------- Crit.mult +19.00% Dmg.mod +9% temporal Acc +9 (+2 eff.) Apr +18 On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +6 Defense +39 (+8 eff.) Resists +28% temporal +3% nature +3% cold Pinning- +50% Knockbk- +48% Amulets make your neck look great!  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.  | 
 voratun ring 'Duskpiercer'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +16% light Res.pen +25% lightning Melee Ret 4 nature On Hit (Melee): * 27% chance to reduce damage dealt by 40% ----- def ----- Resists +30% acid +32% light +15% darkness +30% fire +30% cold +42% lightning Rings make your fingers look great!  | 
 Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 Abysswedge1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% fire Res.pen +34% cold +20% fire Melee Ret 12 fire ----- def ----- Armour +15 Defense +35 (+7 eff.) Resists +12% cold +21% nature +12% darkness Phys.save +18 (+4 eff.) Spell.save +21 (+4 eff.) Max.HP +134.54 Stun/Frz- +27% A belt that goes around your waist.  | 
 elven-silk cloak 'Emelomira' (48 def, 8 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +25.00% Phys.pwr +20 (+4 eff.) Dmg.mod +21% acid +12% physical Res.pen +34% physical ----- def ----- Armour +8 Defense +48 (+10 eff.) Resists +6% physical Phys.save +11 (+3 eff.) ---------- misc Stam/turn +4.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power!  | 
 Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power!  | 
 drakeskin leather cap 'Polebeth' (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Wil +3 Con dps ---------- Dmg.mod +3% acid ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +15% acid +15% lightning +15% cold +26% blight +15% fire +3% nature +6% all Phys.save +15 (+3 eff.) Mind.save +15 (+3 eff.) A cap made of leather.  | 
 Wintersting (8 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Dex +9 Wil dps ---------- Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +11% blight +6% acid +12% darkness +7% all Crit.chn- 5.00% Phys.save +15 (+3 eff.) Spell.save +3 (+0 eff.) Mind.save +15 (+3 eff.) Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 voratun helm 'Zubudheta' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +11 Wil dps ---------- Crit.mult +5.00% S.pwr/crit +10 Dmg.mod +15% blight +6% temporal Melee Ret 2 temporal ----- def ----- Armour +5 Fatigue +5% Resists +14% blight +15% nature +19% light +19% darkness Spell.save +10 (+2 eff.) Mind.save +15 (+3 eff.) Max.HP +110.00 Heal.mod +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 Max.mana +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
 2043 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 60 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 45.13 cold damage and 25.55 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.  | 
 Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
amazing fiery salve [power 55] amazing fiery salve [power 55]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 63% cooldown modifier. Remove 3 magical effects and grants a fiery aura (55% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve.  | 
amazing frost salve [power 55] amazing frost salve [power 55]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 63% cooldown modifier. Remove 3 physical effects and grants a frost aura (55% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve.  | 
amazing healing salve [power 794] amazing healing salve [power 794]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 63% cooldown modifier. Heal 794 Puts Talent Medical Injector on 15 cooldown Medical salve.  | 
amazing pain suppressor salve [power 694] amazing pain suppressor salve [power 694]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 63% cooldown modifier. Let you fight up to -694 life and reduces all damage by 31% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve.  | 
amazing unstoppable force salve [power 220] amazing unstoppable force salve [power 220]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 63% cooldown modifier. Increases all saves by 220 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve.  | 
amazing water salve [power 55] amazing water salve [power 55]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 63% cooldown modifier. Remove 3 mental effects and grants a water aura (55% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve.  | 
 Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 50.47 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.  | 
 Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Kheloharabar the voratun torque of mindblast [power 455]  (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Acc +30 (+6 eff.) ----- def ----- Defense +30 (+6 eff.) Phys.save +6 (+2 eff.) Blast the opponent's mind dealing 487 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to heal for 110. 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 Sunquench the voratun torque of psionic shield [power 173]  (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +8 Str +6 Dex dps ---------- Acc +25 (+5 eff.) Apr +5 Melee Ret 8 physical ----- def ----- Resists +9% light Phys.save +9 (+2 eff.) ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 59% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 voratun torque of mindblast 'Flashidol' [power 440]  (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Dmg.mod +21% fire +21% physical ----- def ----- Resists +5% arcane +9% mind Poison- +21% Silence- +21% Blast the opponent's mind dealing 471 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 Beloritta the Flashwill [power 530]  (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Resists +16% temporal +5% physical Die.at -60.00 life Cut- +21% Disarm- +21% Confus- +21% Sting an enemy dealing 700 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 80% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.  | 
 Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick.  | 
 Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
 It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
			A View From The Gallery (Insane (Roguelike) difficulty)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Tech Dwarf the Dwarf Annihilator level 50
27th Iron 124th year of Ascendancy at 17:36 see stats
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Tech Dwarf the Dwarf Annihilator level 42
30th Stralite 123rd year of Ascendancy at 01:56 see stats
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Tech Dwarf the Dwarf Annihilator level 50
3rd Stralite 124th year of Ascendancy at 01:11 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Tech Dwarf the Dwarf Annihilator level 41
28th Stralite 123rd year of Ascendancy at 06:08 see stats
			Arachnophobia (Insane (Roguelike) difficulty)
			Destroyed the spydric menace.By Tech Dwarf the Dwarf Annihilator level 47
44th Profit 123rd year of Ascendancy at 23:35 see stats
			Are you out of your mind?! (Insane (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tech Dwarf the Dwarf Annihilator level 48
7th Wealth 123rd year of Ascendancy at 04:13 see stats
			Back and there again (Insane (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Tech Dwarf the Dwarf Annihilator level 50
12nd Iron 124th year of Ascendancy at 13:14 see stats
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Tech Dwarf the Dwarf Annihilator level 46
41st Profit 123rd year of Ascendancy at 10:49 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Tech Dwarf the Dwarf Annihilator level 22
35th Dearth 122nd year of Ascendancy at 22:05 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Tech Dwarf the Dwarf Annihilator level 36
13rd Stralite 123rd year of Ascendancy at 04:02 see stats
			Demonic Invasion (Insane (Roguelike) difficulty)
			Stopped a demonic invasion by closing their portal.By Tech Dwarf the Dwarf Annihilator level 50
25th Steel 124th year of Ascendancy at 07:54 see stats
			Destroyer of the creation (Insane (Roguelike) difficulty)
			Killed Slasul.By Tech Dwarf the Dwarf Annihilator level 50
23rd Iron 124th year of Ascendancy at 18:35 see stats
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Tech Dwarf the Dwarf Annihilator level 43
35th Stralite 123rd year of Ascendancy at 07:18 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Tech Dwarf the Dwarf Annihilator level 33
40th Steel 123rd year of Ascendancy at 14:58 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By Tech Dwarf the Dwarf Annihilator level 29
15th Iron 123rd year of Ascendancy at 13:02 see stats
			Evil denied (Insane (Roguelike) difficulty)
			Won ToME by preventing the Void portal from opening.By Tech Dwarf the Dwarf Annihilator level 50
33rd Stralite 124th year of Ascendancy at 11:26 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Tech Dwarf the Dwarf Annihilator level 24
41st Dearth 122nd year of Ascendancy at 12:13 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Tech Dwarf the Dwarf Annihilator level 36
2nd Stralite 123rd year of Ascendancy at 04:56 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Tech Dwarf the Dwarf Annihilator level 42
33rd Stralite 123rd year of Ascendancy at 10:57 see stats
			Fear of Fours (Insane (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By Tech Dwarf the Dwarf Annihilator level 50
29th Stralite 124th year of Ascendancy at 14:49 see stats
			Flooder (Insane (Roguelike) difficulty)
			Defeated Ukllmswwik while doing his own quest.By Tech Dwarf the Dwarf Annihilator level 50
23rd Iron 124th year of Ascendancy at 20:33 see stats
			Gem of the Moon (Insane (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By Tech Dwarf the Dwarf Annihilator level 50
27th Steel 124th year of Ascendancy at 10:20 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tech Dwarf the Dwarf Annihilator level 32
17th Steel 123rd year of Ascendancy at 17:04 see stats
			I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tech Dwarf the Dwarf Annihilator level 50
7th Wealth 123rd year of Ascendancy at 16:26 see stats
			Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Tech Dwarf the Dwarf Annihilator level 31
30th Iron 123rd year of Ascendancy at 03:23 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Tech Dwarf the Dwarf Annihilator level 10
2nd Profit 122nd year of Ascendancy at 15:38 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Tech Dwarf the Dwarf Annihilator level 20
44th Profit 122nd year of Ascendancy at 02:34 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Tech Dwarf the Dwarf Annihilator level 30
15th Iron 123rd year of Ascendancy at 16:48 see stats
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By Tech Dwarf the Dwarf Annihilator level 40
23rd Stralite 123rd year of Ascendancy at 23:10 see stats
			Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.By Tech Dwarf the Dwarf Annihilator level 50
7th Wealth 123rd year of Ascendancy at 12:19 see stats
			Oozemancer (Insane (Roguelike) difficulty)
			Destroyed the corrupted oozemancer.By Tech Dwarf the Dwarf Annihilator level 50
28th Shortage 123rd year of Ascendancy at 14:11 see stats
			Orcrist (Insane (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By Tech Dwarf the Dwarf Annihilator level 50
14th Stralite 124th year of Ascendancy at 04:28 see stats
			Race through fire (Insane (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Tech Dwarf the Dwarf Annihilator level 50
12nd Steel 124th year of Ascendancy at 16:35 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Tech Dwarf the Dwarf Annihilator level 21
6th Dearth 122nd year of Ascendancy at 23:07 see stats
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Tech Dwarf the Dwarf Annihilator level 50
24th Loss 123rd year of Ascendancy at 07:04 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Tech Dwarf the Dwarf Annihilator level 26
19th Loss 122nd year of Ascendancy at 22:00 see stats
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Tech Dwarf the Dwarf Annihilator level 45
23rd Profit 123rd year of Ascendancy at 10:54 see stats
			Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Tech Dwarf the Dwarf Annihilator level 6
19th Voratun 122nd year of Ascendancy at 03:01 see stats
			Tactical master (Insane (Roguelike) difficulty)
			Fought the two Sorcerers without closing any invocation portals.By Tech Dwarf the Dwarf Annihilator level 50
33rd Stralite 124th year of Ascendancy at 11:25 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Tech Dwarf the Dwarf Annihilator level 9
31st Voratun 122nd year of Ascendancy at 20:05 see stats
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Tech Dwarf the Dwarf Annihilator level 50
14th Stralite 124th year of Ascendancy at 02:27 see stats
			The Rat Lich (Insane (Roguelike) difficulty)
			Killed the terrible Rat Lich.By Tech Dwarf the Dwarf Annihilator level 35
9th Gold 123rd year of Ascendancy at 05:59 see stats
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tech Dwarf the Dwarf Annihilator level 30
26th Iron 123rd year of Ascendancy at 16:25 see stats
			The Sun Still Shines (Insane (Roguelike) difficulty)
			Aeryn survived the last battle.By Tech Dwarf the Dwarf Annihilator level 50
33rd Stralite 124th year of Ascendancy at 11:26 see stats
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Tech Dwarf the Dwarf Annihilator level 50
32nd Steel 124th year of Ascendancy at 09:36 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Tech Dwarf the Dwarf Annihilator level 9
2nd Acquisition 122nd year of Ascendancy at 10:40 see stats
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Tech Dwarf the Dwarf Annihilator level 50
11st Steel 124th year of Ascendancy at 05:48 see stats
			There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Tech Dwarf the Dwarf Annihilator level 50
16th Dearth 123rd year of Ascendancy at 20:01 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Tech Dwarf the Dwarf Annihilator level 24
39th Dearth 122nd year of Ascendancy at 18:05 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Tech Dwarf the Dwarf Annihilator level 16
21st Profit 122nd year of Ascendancy at 01:56 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Tech Dwarf the Dwarf Annihilator level 50
9th Voratun 124th year of Ascendancy at 15:47 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Tech Dwarf the Dwarf Annihilator level 40
27th Stralite 123rd year of Ascendancy at 05:48 see stats
Log
Tech Dwarf's lightning web hits Atamathon the Giant Golem for 11 lightning, 29 fire, 9 lightning, 16 arcane, 14 fire, 3 acid, 15 cold, 4 darkness (100 total damage).
Melee retaliation hits Tech Dwarf for (103 lightning web), (21 exoskeleton), 21 fire (21 total damage).
Atamathon the Giant Golem speeds up.
Atamathon the Giant Golem has recovered!
Atamathon the Giant Golem uses Crush.
Character control switched to mecharachnid (servant of Tech Dwarf).
Tech Dwarf resists the effect 'Pinned to the ground'!
Atamathon the Giant Golem hits Tech Dwarf for (103 lightning web), (911 reactive armor), (170 exoskeleton), 1141 arcane (1141 total damage).
Melee retaliation hits Atamathon the Giant Golem for 19 lightning, 30 fire, 2 nature, 4 cold, 1 arcane (56 total damage).
Atamathon the Giant Golem killed Tech Dwarf!
Tech Dwarf's Reactive Armor performs a ranged critical strike against Atamathon the Giant Golem!
Tech Dwarf's Reactive Armor hits Atamathon the Giant Golem for 4 physical, 0 mind, 4 acid, 0 physical, 2 darkness, 37 lightning, 60 cold, 0 physical, 4 light (112 total damage).
Tech Dwarf's lightning web performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the effect 'Numbing Darkness'!
Atamathon the Giant Golem shrugs off Tech Dwarf's 'Cripple'!
Tech Dwarf's lightning web hits Atamathon the Giant Golem for 50 lightning, 41 fire, 13 lightning, 23 arcane, 20 fire, 4 acid, 21 cold, 5 darkness, 24 fire (202 total damage).
Mecharachnid (servant of Tech Dwarf) can move freely once more.
Atamathon the Giant Golem casts Eye Beam.
Atamathon the Giant Golem hits mecharachnid (servant of Tech Dwarf) for (103 lightning web), 544 fire (544 total damage).
Atamathon the Giant Golem shrugs off the effect 'Numbing Darkness'!
Tech Dwarf's lightning web hits Atamathon the Giant Golem for 19 lightning, 41 fire, 13 lightning, 23 arcane, 20 fire, 4 acid, 21 cold, 5 darkness (147 total damage).
Atamathon the Giant Golem uses Knockback.
Atamathon the Giant Golem performs a melee critical strike against mecharachnid (servant of Tech Dwarf)!
Character control switched to Tech Dwarf.
Atamathon the Giant Golem slows down.
Atamathon the Giant Golem revels in the spilt blood and grows stronger!
Atamathon the Giant Golem says: 'DESTROY!'
Atamathon the Giant Golem hits Mecharachnid (servant of Tech Dwarf) for (103 lightning web), 1145 cold (1145 total damage).
Melee retaliation hits Atamathon the Giant Golem for 0 nature, 0 nature (0 total damage).
Tech Dwarf the level 50 dwarf annihilator was chilled to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.



























































































































