Celestiny the level 4 Shalore Anorithil by luth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceShalore
ClassAnorithil
Level / Exp4 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 26)
Willpower13 (base 10)
Cunning16 (base 15)

Resources

Life142/142
Positive39/39
Negative39/39
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+11.518082759101%
Spell+3.5101600239598%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance12%
Speed0.96608873927789

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+10%
Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save12
Spell Save20
Mental Save25

Defense: Resistances

Lightning+ 26%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
1/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Celestiny wears:
linen wizard hat of fire (+15%) (1 def, 0 armour).

You gain 1.29 gold from the transmogrification of
miner's iron helm of constitution (+3) (0 def, 5 armour).
You gain 0.90 gold from the transmogrification of
radiant iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 1.54 gold from the transmogrification of
pouch of iron shots of persecution (23/23, 14-16 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (24/24, 13-18 power, 5 apr).
You gain 1.13 gold from the transmogrification of
horrifying mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (15-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (19-30 power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (24-38 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-20 power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic coral trident (14-22 power, 6 apr).
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


You don't see how to get there...


Destroying the portal starts...

Destroyed the portal for 21 turns.

The portal starts to break down, run!
Quest 'Serpentine Invaders' status updated! (Press 'j' to see the quest log)

There is a previous level here (press '' or right click to use).