












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 18 / 82% |
| Size | big |
| Lifes / Deaths | Killed by spinning beam trap at level 8 on the 2nd Mirth 122nd year of Ascendancy at 21:08 0 / 6Killed by oozing horror at level 10 on the 6th Mirth 122nd year of Ascendancy at 15:18 Killed by Rice and Pasta at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:01 Killed by Islegaba the vampire at level 17 on the 10th Flare 122nd year of Ascendancy at 15:52 Killed by Islegaba the vampire at level 17 on the 10th Flare 122nd year of Ascendancy at 17:04 Killed by Eilinaldamina the giant blue ant at level 18 on the 3rd Dusk 122nd year of Ascendancy at 17:44 |
Primary Stats
| Strength | 42 (base 40) |
| Dexterity | 14 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 42 (base 38) |
| Willpower | 19 (base 12) |
| Cunning | 20 (base 12) |
Resources
| Life | -18/338 |
| Positive | 53/101 |
| Stamina | 136/174 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428145 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 37 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Temporal | +4% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +10% |
| Blight | +5% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.551211628464 (73.607947236566%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 33 |
| Physical Save | 18 |
| Spell Save | 24 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 53%( 70%) |
| All | 0%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 9%( 70%) |
| Darkness | + 9%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 92 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 201 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 419% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Guardian | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Celestial / Light | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: Random Artifact: Olechik (0 def, 0 armour) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 12): Headhunter0 / 3 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: Random Artifact: Filthoozer (3 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 68 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (68)Turns left: 23 You completed the challenge and received: Random Artifact: Murkraze (0 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: Random Artifact: Gleyavena (12-14 power, 2 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Falulathagasta (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal / +3% light / +6% cold Reduces incoming crit damage: 5.00% Disarm immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Aeroregund'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire / +9% darkness / +3% mind Reduces incoming crit damage: 5.00% Silence immunity: +10% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Shadequake (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 darkness Changes stats: +2 Str Changes resistances: +6% acid A cap made of leather. |
| On hands | Manitar the Sepsisweeper (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 16 blight / 6 temporal Damage (Ranged): 5 temporal Damage when hit (Melee): 2 blight Changes stats: +1 Wil Changes resistances: +11% blight / +5% temporal / +6% nature Changes damage: +6% blight / +4% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of mindblast [power 150] (9/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Shockpunish'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+8 eff.) Changes stats: +4 Cun Changes resistances: +9% acid / +21% cold Changes resistances penetration: +10% lightning Light radius: +2 Rings make your fingers look great! |
| On fingers | TorchsmashInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Changes stats: +3 Wil Changes resistances: +6% mind / +3% fire Changes resistances penetration: +15% fire Changes damage: +6% fire Mental save: +6 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
| Around neck | steel amulet 'Zubalaith'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex / +4 Mag / +4 Cun Talent mastery: +0.14 Technique / Marksmanship Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Infravision radius: +2 Amulets make your neck look great! |
| In main hand | steel waraxe 'Poridana' (18-24 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +6 temporal When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +6% acid / +6% temporal Maximum hate: +6.00 One-handed war axes. |
| Around waist | hardened leather belt 'Hettadrakhad'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +12% acid / +12% nature / +5% arcane Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | wrathful steel shield of shrapnel (0 def, 4 armour, 12-15 power, 43 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.5 - 15.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +43 Damage (radius 2) on crit: +10 light / +16 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 79 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) Changes resistances: +5% light / +6% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Bokayakalthorach (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 27% Changes stats: +3 Wil Changes resistances: +11% cold Changes resistances penetration: +5% blight Changes damage: +3% blight Mana when firing critical spell: +1.00 Maximum mana: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Viperparry the steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +15% lightning / +15% cold / +3% nature / +15% acid Changes resistances penetration: +10% light A suit of armour made of metal plates. |
Inventory
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+12 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
This item will automatically be transmogrified when you leave the level.clarifying steel amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% mind Confusion immunity: +22% Amulets make your neck look great! |
steel amulet 'Zubivena'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% lightning / +3% mind Physical save: +12 (+7 eff.) Spell save: +12 (+6 eff.) Mental save: +10 (+5 eff.) Pinning immunity: +10% Stun/Freeze immunity: +30% Knockback immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
steel battleaxe 'Boltpiety' (22-34 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 14 On weapon crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 lightning / +9 mind Damage (radius 1) on hit: +4 fire When wielded/worn: Physical crit. chance: +9.0% Changes stats: +2 Cun / +2 Wil Massive two-handed battleaxes. |
Swampward the steel greatmaul (24-37 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 2). On weapon hit: * 20% chance to slow global speed by 39% * 25% chance for lightning to strike from the target to a second target dealing 53 damage Damage (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +12 (+10 eff.) Changes resistances: +3% mind Disarm immunity: +32% Massive two-handed mauls. |
Xerymivea (23-37 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage (Melee): +7 cold When wielded/worn: Physical crit. chance: +9.0% Changes damage: +6% mind Critical mult.: +15.00% Spellpower: +5 (+2 eff.) Massive two-handed swords. |
Turokath the Eclipsewind (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes resistances: +6% mind / +9% acid Changes damage: +18% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Life regen: +0.60 Spellpower: +10 (+5 eff.) Spell crit. chance: +15% Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Blazebile'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +6% fire / +6% cold Changes damage: +3% light Reduces incoming crit damage: 15.00% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Murkraze (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 12% Damage when hit (Melee): 2 fire Changes stats: +2 Wil / +3 Mag Changes resistances: +3% fire / +14% temporal / +25% light / +11% all Changes resistances penetration: +15% darkness / +15% fire Changes damage: +5% arcane / +28% temporal / +17% light / +3% darkness Maximum mana: +27.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather gloves 'Emelirimina' (0 def, 4 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Damage (Melee): 9 darkness Changes stats: +3 Str / +3 Mag / +1 Cun Changes resistances: +16% darkness / +6% light Changes damage: +5% darkness Physical save: +9 (+5 eff.) Confusion immunity: +20% Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 45.64 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.iron mail armour 'Erelekalthofang' (2 def, 6 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +9% blight / +16% temporal / +6% cold Physical save: +9 (+5 eff.) Teleport immunity: +20% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
steel plate armour 'Xeryremira' (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Damage when hit (Melee): 2 physical Changes stats: +2 Con Changes resistances: +17% lightning Changes damage: +6% arcane Only die when reaching: -40.00 life Maximum life: +20.00 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+10 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Korisin the Oakobsidian (0 def, 2 armour, 9-11 power, 20 block)Requires: - Shield usage training - Strength 11 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 Damage (Melee): +4 fire / +11 light / +10 darkness When wielded/worn: Armour: +2 Fatigue: +8% Changes stats: +1 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +11% light / +10% darkness Changes damage: +10% darkness / +3% nature / +11% light Talent granted: +1 Block Infravision radius: +3 Handheld deflection devices. |
Salydara the Rainsaw (0 def, 4 armour, 18-21 power, 39.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.5 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (Melee): +4 cold When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +4 Fatigue: +8% Changes stats: +1 Str / +3 Dex / +6 Wil Changes resistances: +3% temporal Talent granted: +1 Block Vim when firing critical spell: +2.00 Maximum mana: +20.00 Maximum vim: +10.00 Handheld deflection devices. |
176 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Manureyon the iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Changes stats: +1 Cun / +1 Str Changes resistances: +10% nature Changes resistances penetration: +5% mind Changes damage: +5% nature / +3% temporal When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Camuthel the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Reduces incoming crit damage: 5.00% Physical save: +5 (+3 eff.) Stun/Freeze immunity: +10% Only die when reaching: -20.00 life Maximum life: +40.00 Light radius: +3 Healing mod.: +11% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing steel torque of gale force [power 160] (9/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
piercing elm totem of healing [power 116] (9/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aliromidig the elm wand of conjuration [power 100] (9/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +2 Dex Critical mult.: +5.00% Maximum life: +20.00 Healing mod.: +10% It can be used to fire a magical bolt dealing 100 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm [power 116] (9/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Rice and Pasta the Cornac Adventurer level 12
10th Mirth 122nd year of Ascendancy at 11:40 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Rice and Pasta the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 02:45 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Rice and Pasta the Cornac Adventurer level 16
8th Flare 122nd year of Ascendancy at 19:49 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Rice and Pasta the Cornac Adventurer level 17
10th Flare 122nd year of Ascendancy at 18:30 see stats
Log
Rice and Pasta casts Brandish.
Shield of Light performs a melee critical strike against Eilinaldamina the giant blue ant!
Eilinaldamina the giant blue ant is a martyr.
Eilinaldamina the giant blue ant's is vulnerable to attacks and effects!
Rice and Pasta hits Eilinaldamina the giant blue ant for (15 to psi shield), 22 physical, (1 to psi shield), 2 temporal, (1 to psi shield), 2 temporal, 8 light, 5 blight, 4 arcane, (6 to psi shield), 8 physical, (2 to psi shield), 2 temporal, 13 light, 7 blight, 6 arcane, 43 light (123 total damage).
Weapon of Wrath hits Eilinaldamina the giant blue ant for 61 fire damage.
Shield of Light hits Eilinaldamina the giant blue ant for 9 light, (2 to psi shield), 2 temporal, 13 light, 7 blight, 6 arcane, 6 light, 11 fire (56 total damage).
Eilinaldamina the giant blue ant casts Water Bolt.
Rice and Pasta is not stunned anymore.
Talent Infusion: Movement is ready to use.
Talent Block is ready to use.
Talent Healing Light is ready to use.
Eilinaldamina the giant blue ant recovers sight.
Eilinaldamina the giant blue ant damages himself through Martyrdom!
Eilinaldamina the giant blue ant's Beyond the Flesh hits Rice and Pasta for 65 physical damage.
Melee retaliation hits Eilinaldamina the giant blue ant for 1 blight, 11 fire, 5 darkness (17 total damage).
Bleeding from Rice and Pasta hits Eilinaldamina the giant blue ant for (10 to psi shield), 15 physical (15 total damage).
Rice and Pasta hits Eilinaldamina the giant blue ant for (2 to psi shield), 3 physical (3 total damage).
Rice and Pasta receives 7 healing from Shield of Light.
Eilinaldamina the giant blue ant summons a Ritch Flamespitter!
Rice and Pasta casts Healing Light.
Rice and Pasta receives 115 healing.
Eilinaldamina the giant blue ant uses Mindlash.
Eilinaldamina the giant blue ant damages himself through Martyrdom!
Eilinaldamina the giant blue ant hits Rice and Pasta for 144 physical damage.
Rice and Pasta hits Eilinaldamina the giant blue ant for (5 to psi shield), 7 physical (7 total damage).
Rice and Pasta receives 7 healing from Shield of Light.
Rice and Pasta the level 18 cornac adventurer was struck to death by Eilinaldamina the giant blue ant on level 18 of Infinite Dungeon.





































































