












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 50 / 2863% |
| Size | big |
| Lifes / Deaths | Killed by gigantic gravity worm at level 16 on the 44th Dusk 122nd year of Ascendancy at 07:50 0 / 8Killed by gigantic gravity worm at level 16 on the 44th Dusk 122nd year of Ascendancy at 08:56 Killed by Bethariamira the vampire at level 19 on the 64th Dusk 122nd year of Ascendancy at 00:35 Killed by corrupted acidic digestor at level 22 on the 5th Regrowth 123rd year of Ascendancy at 07:28 Killed by Borius, Avatar of Bearness at level 29 on the 5th Pyre 123rd year of Ascendancy at 19:21 Killed by overpowered greater multi-hued wyrm at level 42 on the 70th Dusk 123rd year of Ascendancy at 23:21 Killed by orc cryomancer at level 50 on the 13rd Dusk 124th year of Ascendancy at 15:02 Killed by Tita at level 50 on the 70th Dusk 124th year of Ascendancy at 09:33 |
| Antimagic | Follower |
Primary Stats
| Strength | 59 (base 19) |
| Dexterity | 73 (base 40) |
| Constitution | 74 (base 60) |
| Magic | 30 (base 16) |
| Willpower | 139.60816464481 (base 62) |
| Cunning | 119.60816464481 (base 61) |
Resources
| Life | 689/689 |
| Equilibrium | 109 |
| Healing Factor | 2.1134426229508 |
| Regeneration | 14.899770491803 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | -3 |
| Infravision | 15 |
| See Stealth | 49.910736491785 |
| See Invisible | 49.910736491785 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 77 |
| Crit Chance | 74% |
| APR | 92 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 154 |
| Accuracy | 77 |
| Crit Chance | 74% |
| APR | 92 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +65% |
| Light | +19% |
| Nature | +31% |
| Mind | +34% |
| All | +7% |
Offense: Damage Penetration
| Acid | +109% |
| Light | +10% |
| Nature | +57% |
| Darkness | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (35.629139072848%) |
| Defense | 65 |
| Ranged Defense | 74 |
| Fatigue | 11 |
| Physical Save | 55 |
| Spell Save | 67 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 30%( 70%) |
| All | + 17%( 70%) |
| Mind | + 38%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 33%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Silence Resistance | 61% |
| Bleed Resistance | 89% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 64% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 701 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 386 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 11 turns. While Heroism is active, you will only die when reaching -918 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Slime | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | Acid damage increased by 15%. Corrosive Nature |
| beneficial effect | Nature damage increased by 15%. Natural Acid |
| beneficial effect | You lay mucus where you walk. Mucus |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+47). Continuum Destabilization |
| beneficial effect | You gain 82% resistance against acid. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2041. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eremarek the Glareire (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 light / 16 acid Changes stats: +9 Lck / +6 Dex Changes resistances: +9% light Changes resistances penetration: +15% acid Changes damage: +3% light / +6% acid Stealth bonus: +11 A pair of boots made of leather. |
| Light source | PolathaInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +6.0% Physical power: +18 (+4 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +8 Cun / +14 Wil Changes damage: +27% mind Critical mult.: +20.00% Physical save: +11 (+4 eff.) Spell save: +9 (+2 eff.) Life regen: +0.40 Light radius: -6 Infravision radius: +9 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Hatharoddarek the Willowvalor (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +11 (+3 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 15% chance to daze at end of turn Changes stats: +6 Str / +16 Wil / +14 Lck Changes resistances: +11% blight / +14% physical / +6% nature / +9% lightning Changes resistances penetration: +20% darkness Changes damage: +3% nature Physical save: +14 (+5 eff.) Mental save: +10 (+2 eff.) Spell crit. chance: +8% Mental crit. chance: +8% A cap made of leather. |
| On hands | Hettikhad the drakeskin leather gloves (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 14 nature Changes stats: +5 Str / +3 Mag / +2 Cun / +3 Con Changes resistances: +17% nature Changes damage: +6% nature Reduces incoming crit damage: 10.00% Spell save: +30 (+8 eff.) Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 28 power out of 24/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 24 power out of 30/30) : Effective talent level: 2.4 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | Urthydrarig the ShineraiderInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +17 Defense: +15 (+4 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 16 light Changes stats: +9 Cun Changes resistances: +46% acid / +9% darkness / +9% blight / +5% arcane / +3% lightning Changes damage: +20% acid / +9% light Mental save: +15 (+3 eff.) Confusion immunity: +48% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | Eclipsespawn of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects when hit in melee: * 23% chance to disease * 22% chance to inflict 15% damage reduction Changes stats: +8 Str / +6 Dex / +5 Wil Changes resistances: +11% light / +16% darkness Changes resistances penetration: +10% light Blindness immunity: +21% Light radius: +1 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
| In main hand | pulsing mindstar 'Xerayaba' (13.5-14.85 power, 62 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. The set is complete. Base power: 13.5 - 14.9 Uses stats: 86% Wil, 48% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +16 acid When wielded/worn: Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 5 lightning / 6 physical / 7 cold / 6 acid / 9 fire Changes resistances: +4% lightning / +5% physical / +7% cold / +5% arcane / +7% fire / +12% nature / +5% acid Reduces incoming crit damage: 15.00% Blindness immunity: +55% Stun/Freeze immunity: +50% Mindpower: +15 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | GilathelInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +28 (+6 eff.) Armour: +6 Effects on melee hit: * Slows global speed by 30% Changes stats: +11 Str / +4 Dex / +6 Cun / +11 Con / +9 Lck Changes resistances: +9% cold Trap disarming bonus: +27 Stealth bonus: +13 Physical save: +27 (+8 eff.) Infravision radius: +6 Healing mod.: +15% Size category: +2 A belt that goes around your waist. |
| In off hand | pulsing mindstar 'Sparkmarrow' (13-14.3 power, 62 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. The set is complete. Base power: 13.0 - 14.3 Uses stats: 86% Wil, 48% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 arcane When wielded/worn: Damage when hit (Melee): 17 acid / 8 arcane Changes stats: +8 Cun / +8 Wil Changes resistances: +17% acid / +5% arcane / +12% lightning Changes resistances penetration: +17% acid Changes damage: +17% acid Critical mult.: +10.00% Mental save: +30 (+6 eff.) Life regen: +3.40 Mindpower: +23 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Unronik (13 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+3 eff.) Ranged Defense: +10 (+3 eff.) Effects on melee hit: * 33% chance to corrode armour by 30% Changes resistances: +9% temporal / +9% light / +18% blight / +5% arcane / +20% nature Changes resistances penetration: +20% acid Mental save: +6 (+1 eff.) Cut immunity: +25% Silence immunity: +15% Life regen: +3.00 Hate when firing a critical mind attack: +3.00 Healing mod.: +27% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulirak (35 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +10.0% Armour: +8 Defense: +35 (+9 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: +8% Changes stats: +5 Dex / +6 Wil / +8 Cun Changes resistances: +6% acid / +12% lightning / +9% nature / +5% arcane Changes resistances penetration: +10% mind Mental save: +24 (+5 eff.) Stamina each turn: +1.40 Movement speed: +20% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 28 cooldown : Effective talent level: 3.0 Power cost: 28 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 218 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level.elemental voratun dagger of ruin (39-50.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Changes resistances penetration: +12% acid / +11% fire / +11% lightning / +12% cold Critical mult.: +15.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.insidious voratun greatsword of ruin (64-102.4 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +84 insidious poison When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Critical mult.: +27.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.keeper's dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +21 (+5 eff.) Physical crit. chance: +18.0% Changes resistances penetration: +20% physical / +18% temporal Changes damage: +26% physical / +23% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.penetrating dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +38% physical Damage Shield penetration: +77% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.chilling voratun mace of rage (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +23 cold When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +5 Str Changes damage: +15% physical Stamina when hit: +2.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.glacial voratun waraxe of rage (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +6 Changes stats: +6 Str Changes resistances penetration: +12% cold Changes damage: +13% physical Stamina when hit: +2.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.spiritwalker's drakeskin leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.43 Maximum mana: +46.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.invigorating pair of voratun boots of strife (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +4 Con / +5 Wil Changes resistances penetration: +8% physical Stamina each turn: +0.90 Maximum life: +60.00 Mindpower: +8 (+2 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.spellstreaming voratun gauntlets of dexterity (+5) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 (+5 eff.) Armour: +3 Changes stats: +5 Dex Mana each turn: +0.16 Spellpower: +14 (+4 eff.) Spell crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. |
Heatstake (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal / +9% light / +7% cold / +5% arcane / +9% nature Changes resistances penetration: +10% fire Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level.bladed drakeskin leather cap of precognition (10 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +5 Defense: +10 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 9 physical Changes stats: +4 Str / +10 Cun It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 313.9 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.bladed voratun helm of the bounder (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 7 physical Changes stats: +12 Str / +8 Dex It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 313.9 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Changes stats: +8 Str Changes resistances: +18% darkness / +13% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 2.2 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 63 power out of 93/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 63 power out of 150/150) : Effective talent level: 4.0 Power cost: 63 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.82 cold damage and 7.82 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
31 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
34 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 159 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 420.70 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 20 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
27 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
39 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tita the Yeek Oozemancer level 35
5th Dusk 123rd year of Ascendancy at 00:50 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tita the Yeek Oozemancer level 27
59th Regrowth 123rd year of Ascendancy at 17:29 see stats
Against all odds
Killed Ukruk in the ambush.By Tita the Yeek Oozemancer level 34
8th Mirth 123rd year of Ascendancy at 03:20 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Tita the Yeek Oozemancer level 29
30th Pyre 123rd year of Ascendancy at 06:09 see stats
Arachnophobia
Destroyed the spydric menace.By Tita the Yeek Oozemancer level 40
48th Dusk 123rd year of Ascendancy at 01:37 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tita the Yeek Oozemancer level 42
70th Dusk 123rd year of Ascendancy at 23:18 see stats
Ay ay captain!
Turn into a pirate!By Tita the Yeek Oozemancer level 50
59th Pyre 124th year of Ascendancy at 23:56 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Tita the Yeek Oozemancer level 50
37th Regrowth 124th year of Ascendancy at 01:48 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Tita the Yeek Oozemancer level 50
4th Flare 124th year of Ascendancy at 05:39 see stats
Brave new world
Went to the Far East and took part in the war.By Tita the Yeek Oozemancer level 39
43rd Dusk 123rd year of Ascendancy at 10:51 see stats
Bringer of Doom
Killed a Bringer of Doom.By Tita the Yeek Oozemancer level 50
53rd Dusk 124th year of Ascendancy at 18:40 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Tita the Yeek Oozemancer level 29
5th Pyre 123rd year of Ascendancy at 21:00 see stats
Clone War
Destroyed your own Shade.By Tita the Yeek Oozemancer level 50
32nd Pyre 124th year of Ascendancy at 18:04 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tita the Yeek Oozemancer level 21
32nd Haze 122nd year of Ascendancy at 04:36 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Tita the Yeek Oozemancer level 50
42nd Dusk 124th year of Ascendancy at 17:23 see stats
Destroyer of the creation
Killed Slasul.By Tita the Yeek Oozemancer level 41
67th Dusk 123rd year of Ascendancy at 02:00 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tita the Yeek Oozemancer level 37
20th Dusk 123rd year of Ascendancy at 05:12 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Tita the Yeek Oozemancer level 38
26th Dusk 123rd year of Ascendancy at 18:42 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Tita the Yeek Oozemancer level 24
8th Regrowth 123rd year of Ascendancy at 08:51 see stats
Exterminator
Killed 1000 creatures.By Tita the Yeek Oozemancer level 17
45th Dusk 122nd year of Ascendancy at 21:51 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tita the Yeek Oozemancer level 29
35th Pyre 123rd year of Ascendancy at 09:11 see stats
Fear me not!
Survived the Fearscape!By Tita the Yeek Oozemancer level 31
66th Pyre 123rd year of Ascendancy at 12:02 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Tita the Yeek Oozemancer level 50
48th Dusk 124th year of Ascendancy at 19:42 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Tita the Yeek Oozemancer level 47
41st Haze 123rd year of Ascendancy at 03:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tita the Yeek Oozemancer level 27
59th Regrowth 123rd year of Ascendancy at 16:41 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Tita the Yeek Oozemancer level 45
20th Haze 123rd year of Ascendancy at 12:42 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tita the Yeek Oozemancer level 30
39th Pyre 123rd year of Ascendancy at 04:33 see stats
Level 10
Got a character to level 10.By Tita the Yeek Oozemancer level 10
1st Summertide 122nd year of Ascendancy at 15:39 see stats
Level 20
Got a character to level 20.By Tita the Yeek Oozemancer level 20
19th Haze 122nd year of Ascendancy at 05:20 see stats
Level 30
Got a character to level 30.By Tita the Yeek Oozemancer level 30
35th Pyre 123rd year of Ascendancy at 09:11 see stats
Level 40
Got a character to level 40.By Tita the Yeek Oozemancer level 40
45th Dusk 123rd year of Ascendancy at 01:32 see stats
Level 50
Got a character to level 50.By Tita the Yeek Oozemancer level 50
37th Regrowth 124th year of Ascendancy at 00:04 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Tita the Yeek Oozemancer level 27
59th Regrowth 123rd year of Ascendancy at 17:29 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Tita the Yeek Oozemancer level 50
1st Flare 124th year of Ascendancy at 00:09 see stats
Orcrist
Killed the leaders of the Orc Pride.By Tita the Yeek Oozemancer level 50
46th Dusk 124th year of Ascendancy at 05:48 see stats
Pest Control
Killed 1000 reproducing vermin.By Tita the Yeek Oozemancer level 50
5th Flare 124th year of Ascendancy at 01:53 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tita the Yeek Oozemancer level 46
25th Haze 123rd year of Ascendancy at 16:05 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tita the Yeek Oozemancer level 19
6th Haze 122nd year of Ascendancy at 01:45 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Tita the Yeek Oozemancer level 31
72nd Pyre 123rd year of Ascendancy at 02:17 see stats
Size is everything
Did over 1500 damage in one attack.By Tita the Yeek Oozemancer level 50
65th Regrowth 124th year of Ascendancy at 12:49 see stats
Size matters
Did over 600 damage in one attack.By Tita the Yeek Oozemancer level 37
18th Dusk 123rd year of Ascendancy at 22:32 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tita the Yeek Oozemancer level 38
39th Dusk 123rd year of Ascendancy at 14:44 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Tita the Yeek Oozemancer level 50
2nd Flare 124th year of Ascendancy at 03:58 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Tita the Yeek Oozemancer level 50
70th Dusk 124th year of Ascendancy at 09:33 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Tita the Yeek Oozemancer level 27
59th Regrowth 123rd year of Ascendancy at 17:29 see stats
The Arena
Unlocked Arena mode.By Tita the Yeek Oozemancer level 12
9th Flare 122nd year of Ascendancy at 04:53 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Tita the Yeek Oozemancer level 27
59th Regrowth 123rd year of Ascendancy at 17:29 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tita the Yeek Oozemancer level 26
46th Regrowth 123rd year of Ascendancy at 07:23 see stats
The Sun Still Shines
Aeryn survived the last battle.By Tita the Yeek Oozemancer level 50
70th Dusk 124th year of Ascendancy at 09:33 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Tita the Yeek Oozemancer level 47
55th Haze 123rd year of Ascendancy at 03:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Tita the Yeek Oozemancer level 26
45th Regrowth 123rd year of Ascendancy at 11:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tita the Yeek Oozemancer level 27
59th Regrowth 123rd year of Ascendancy at 19:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tita the Yeek Oozemancer level 19
5th Haze 122nd year of Ascendancy at 02:07 see stats
Triumph of the Way
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Tita the Yeek Oozemancer level 50
70th Dusk 124th year of Ascendancy at 09:33 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tita the Yeek Oozemancer level 33
6th Mirth 123rd year of Ascendancy at 21:12 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Tita the Yeek Oozemancer level 50
3rd Flare 124th year of Ascendancy at 03:25 see stats
Log
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way!
Personal New Achievement: The Sun Still Shines!
Saving done.
Yeek mindslayer deactivates Kinetic Shield.
Yeek mindslayer deactivates Kinetic Aura.
Yeek mindslayer deactivates Beyond the Flesh.
Yeek mindslayer deactivates Charged Aura.
Yeek mindslayer deactivates Kinetic Aura.
Yeek mindslayer deactivates Beyond the Flesh.
Yeek mindslayer deactivates Charged Aura.
Yeek mindslayer deactivates Kinetic Shield.
Tita deactivates Antimagic Shield.
Tita deactivates Acidic Soil.
Tita deactivates Psiblades.
Tita deactivates Mitosis.
Tita deactivates Wild Growth.
Tita's acid damage is no longer so potent.
Tita's nature damage is no longer so potent.
Tita is no longer attuned.
Tita deactivates Unstoppable Nature.
The skin of Tita starts dripping acid.
Yeek mindslayer deactivates Kinetic Aura.
Yeek mindslayer deactivates Kinetic Shield.
Yeek mindslayer deactivates Beyond the Flesh.
Yeek mindslayer deactivates Charged Aura.














































































































