Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 8 / 63% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 8 on the 79th Pyre 122nd year of Ascendancy at 21:55 / 1 |
Primary Stats
Strength | 35 (base 32) |
Dexterity | 36 (base 32) |
Constitution | 35 (base 32) |
Magic | 32 (base 32) |
Willpower | 36 (base 32) |
Cunning | 35 (base 32) |
Resources
Life | -110/375 |
Paradox | 506 |
Healing Factor | 1.2916660017318 |
Regeneration | 0.32291650043295 |
Speed
Mental | +57.19701875238% |
Attack | +57.19701875238% |
Movement | +76.26269166984% |
Spell | +57.19701875238% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Stealth | 59.327401544624 |
See Invisible | 59.327401544624 |
Offense: Mainhand
Damage | 17 |
Accuracy | 25 |
Crit Chance | 10% |
APR | 2 |
Speed | 0.64 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 11% |
Speed | 0.63614437979592 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 8% |
Speed | 0.63614437979592 |
Offense: Damage Bonus
Darkness | +3% |
Temporal | +7% |
Blight | +10% |
Arcane | +9% |
Nature | +11% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +5% |
Temporal | +25% |
Darkness | +5% |
Cold | +5% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 19.501649530203 (30%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 1 |
Physical Save | 28 |
Spell Save | 29 |
Mental Save | 26 |
Defense: Resistances
Acid | + 9%( 70%) |
Light | + 9%( 70%) |
Nature | + 27%( 70%) |
Cold | + 22%( 70%) |
Fire | + 22%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 53% |
Bleed Resistance | 53% |
Teleport Resistance | 20% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Gravity | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timetravel | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Flux | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Matter | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Energy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | Matter Weaving |
talent | Energy Decomposition |
beneficial effect | Increases attack, spell, and mind speed by 57%. 3 Time Dilation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target is moving is 76% faster. 2 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the worried loremaster from death by Mayemina the giant yellow ant. Escort: worried loremaster (level 3 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
Quiver | acidic quiver of elm arrows of erosion (17/17, 12-17 power, 5 apr) acidic quiver of elm arrows of erosion (17/17, 12-17 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 On weapon crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Damage (Ranged): +8 nature Arrows are used with bows to pierce your foes to death. |
Light source | Gleamwar GleamwarInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +25% temporal Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Mayibeth MayibethInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Reduces incoming crit damage: 15.00% Silence immunity: +10% Disarm immunity: +10% Rings make your fingers look great! |
On fingers | copper ring 'Ebonynail' copper ring 'Ebonynail'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Damage when hit (Melee): 8 cold Changes stats: +3 Cun Changes resistances penetration: +5% darkness / +5% cold Changes damage: +3% darkness Rings make your fingers look great! |
Around waist | rough leather belt 'Glareoath' rough leather belt 'Glareoath'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +6% cold / +6% fire Changes resistances penetration: +5% light / +15% mind Mental save: +3 (+1 eff.) Psi when hit: +0.08 A belt that goes around your waist. |
In main hand | elm vilestaff 'Hathigen' (10-12 power, 2 apr, blight element) elm vilestaff 'Hathigen' (10-12 power, 2 apr, blight element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Str / +1 Con Changes damage: +10% blight Talent granted: +1 Command Staff Reduces incoming crit damage: 5.00% Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +2 Infravision radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 53.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Main armor | linen robe 'Shimmervagrant' (0 def, 0 armour) linen robe 'Shimmervagrant' (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +10% lightning Changes damage: +9% arcane Spell save: +16 (+8 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Branagorath' (1 def, 0 armour) linen cloak 'Branagorath' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% acid Physical save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Teleport immunity: +20% Only die when reaching: -50.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | insulating copper amulet of dexterity (+2) insulating copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +11% cold / +11% fire Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level. Aryma the Glarezephyr (1 def, 6 armour)Aryma the Glarezephyr (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +3% light / +11% cold Changes damage: +9% light Reduces incoming crit damage: 10.00% Mindpower: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Camogotar the pair of rough leather boots (0 def, 1 armour)Camogotar the pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +5 Cun / +1 Dex Changes resistances: +5% lightning / +6% temporal Infravision radius: +3 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots (0 def, 3 armour)traveler's pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Brightbutcher (10 def, 3 armour)Brightbutcher (10 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Fatigue: +5% Changes resistances: +5% nature / +6% blight Changes resistances penetration: +20% light Mindpower: +20 (+10 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Mayebeth the Stokenull (0 def, 1 armour)Mayebeth the Stokenull (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 temporal Changes stats: +3 Con Changes resistances: +3% fire Changes damage: +6% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating iron helm (0 def, 3 armour)insulating iron helm (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% cold / +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. rough leather cap of strength (+3) (0 def, 1 armour)rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 115 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Flo Paradox Mage the Cornac Paradox Mage level 6
76th Pyre 122nd year of Ascendancy at 05:44 see stats
Log
Talent Repulsion Blast is ready to use.
Talent Dust to Dust is ready to use.
Flo Paradox Mage casts Dust to Dust.
Flo Paradox Mage hits Forest Troll Hedge-Wizard for 86 temporal, 81 physical (168 total damage).
Flo Paradox Mage stops spinning fate.
Flo Paradox Mage stops weaving fate.
Forest Troll Hedge-Wizard casts Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.
Flo Paradox Mage casts Repulsion Blast.
Forest Troll Hedge-Wizard is knocked back!
Forest Troll Hedge-Wizard reflects damage back to Flo Paradox Mage!
Flo Paradox Mage hits Forest Troll Hedge-Wizard for (141 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard hits Flo Paradox Mage for 141 reflected damage.
Flo Paradox Mage stops regenerating health quickly.
Flo Paradox Mage feels pain again.
Talent Temporal Bolt is ready to use.
Flo Paradox Mage casts Temporal Bolt.
Forest Troll Hedge-Wizard reflects damage back to Flo Paradox Mage!
Flo Paradox Mage hits Forest Troll Hedge-Wizard for (102 absorbed), 0 temporal (0 total damage).
Forest Troll Hedge-Wizard hits Flo Paradox Mage for 102 reflected damage.
Forest Troll Hedge-Wizard reflects damage back to Flo Paradox Mage!
Flo Paradox Mage's Temporal Bolt hits Forest Troll Hedge-Wizard for (107 absorbed), 0 temporal (0 total damage).
Forest Troll Hedge-Wizard hits Flo Paradox Mage for 107 reflected damage.
Flo Paradox Mage casts Dust to Dust.