Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 7 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by blue crystal at level 7 on the 72nd Dusk 122nd year of Ascendancy at 06:13 / 1 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 30 (base 30) |
| Willpower | 10 (base 10) |
| Cunning | 16 (base 15) |
Resources
| Life | -4/227 |
| Mana | 129/136 |
| Stamina | 97/118 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 31 |
| Crit Chance | 7% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Acid | +10% |
| Light | +10% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 14 |
| Mental Save | 9 |
Defense: Resistances
| Nature | + 33%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 11%( 70%) |
| Acid | + 30%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (11 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | [vs. traveler's pair of rough leather boots (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Fatigue -4% (-) Phys.save +5 (+5 eff.) (-) ---------- misc Max.enc +20 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. spellwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour) (On head)]spellwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +2 (+0 eff.) (-) Dmg.mod +10%(-) acid ----- def ----- Defense +1 (+1 eff.) (-) Resists +15%(-) acid ---------- misc Mana/turn +0.13 (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Unrolathatir [power 110] (20 cooldown) (Tool)]Unrolathatir [power 110] (20 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Melee+ 0(-10) item nature slow On Hit (Melee): * 10% chance to slow global speed by 33% ----- def ----- Resists +3%(-) lightning +3%(-) temporal Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. copper ring of nature (+22%) (On fingers, 1 of 2)]copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) nature ----- def ----- Resists +22%(-) nature Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of nature (+22%) (On fingers, 1 of 2)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-11%) nature ----- def ----- Fatigue -5% Resists +0%(-22%) nature ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | [vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]cleansing rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +11%(-) blight +11%(-) nature +15%(-) acid A suit of armour made of leather. |
| Cloak | [vs. enveloping linen cloak of Eldoral (6 def, 0 armour) (Cloak)]enveloping linen cloak of Eldoral (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Cun +1(-) Dex ----- def ----- Defense +6 (+6 eff.) (-) Phys.save +5 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. River's Fury (125% power, 8 apr) (In main hand)]River's Fury (125% power, 8 apr) 3.0 T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Power 126% Range: 1.4x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +15(-) cold While equipped: dps ---------- Spell.pwr +10 (+2 eff.) (-) Mov.spd +10% (-) Dmg.mod +10%(-) cold Acc +10 (+5 eff.) (-) ----- def ----- Resists +10%(-) cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.30 cold damage and 4.82 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Inventory
movement infusion of the warrior (speed 491%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 491% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the warrior (heal 149; 15 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 149 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 4; phase 11; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper ring of nature (+22%) (On fingers, 1 of 2)]mule's copper ring of fire (+24%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +0%(-11%) nature +12% fire ----- def ----- Fatigue -5% Resists +0%(-22%) nature +24% fire ---------- misc Max.enc +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. River's Fury (125% power, 8 apr) (In main hand)]short elm starstaff of illumination (100% power, 2 apr, physical element) 5.0 T1 staff 1H weapon Reqs Mag 11 [Ego] Nature/Master Power 100% (-26%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 (-6) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) (-7 (-2 eff.)) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold +10% physical Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Defense +6 (+6 eff.) Resists +0%(-10%) cold ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 45.55 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]iron greatsword (116% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 116% (-10%) Range: 1.6x (+0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-7) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-2 eff.)) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Resists +0%(-10%) cold Massive two-handed swords. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]flaming iron longsword (102% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Power 102% (-23%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-6) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold On Hit.r1 +6 fire While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-2 eff.)) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Resists +0%(-10%) cold Sharp, long, and deadly. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]iron longsword (102% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 102% (-23%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-6) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-2 eff.)) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Resists +0%(-10%) cold Sharp, long, and deadly. |
iron shield (0 def, 2 armour, 16.5 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]cleansing rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +11%(-) blight +11%(-) nature +0%(-15%) acid A suit of armour made of leather. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +0%(-11%) blight +0%(-11%) nature +0%(-15%) acid A suit of armour made of leather. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]impenetrable iron mail armour (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +10 (+8) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +0%(-11%) blight +0%(-11%) nature +0%(-15%) acid A suit of armour made of mail. |
[vs. cleansing rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 (+2) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +0%(-11%) blight +15% fire +0%(-11%) nature +0%(-15%) acid A suit of armour made of mail. |
restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. spellwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour) (On head)]grounding linen wizard hat of time (+6%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-10%) acid +11% temporal ----- def ----- Defense +1 (+1 eff.) (-) Resists +6% lightning +17% temporal +0%(-15%) acid ---------- misc Mana/turn +0.00 (-0.13) A pointy cloth hat, very wizardly... |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]scorching brass lantern of focus 2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +6% mind +0%(-10%) light Melee Ret 10 fire ----- def ----- Resists +0%(-30%) light +5% fire Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Unrolathatir [power 110] (20 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Melee+ 0(-10) item nature slow ----- def ----- Defense +5 (+5 eff.) Resists +0%(-3%) lightning +0%(-3%) temporal ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Kirin's glacial vapour area effect hits Multi-hued crystal for 11 cold damage.
Kirin rushes out!
Kirin picks up (t.): zircon.
Kirin hits Multi-hued crystal for 23 physical, 16 cold (39 total damage).
Kirin killed Multi-hued crystal!
Multi-hued crystal's Elemental Bolt hits Kirin for 133 fire damage.
Kirin is knocked back!
Blue crystal's cold repulsion area effect hits Kirin for 15 cold, 16 physical (31 total damage).
Kirin's glacial vapour area effect hits Multi-hued crystal for 11 cold damage.
Kirin's glacial vapour area effect hits Kirin for 10 cold damage.
Kirin's glacial vapour area effect hits Multi-hued crystal for 10 cold damage.
Kirin's glacial vapour area effect hits Kirin for 11 cold damage.
Talent Lightning is ready to use.
Kirin's glacial vapour area effect killed Multi-hued crystal!
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Kirin uses Infusion: Regeneration.
Kirin starts regenerating health quickly.
Kirin's glacial vapour area effect hits Kirin for 11 cold damage.
Talent Flame is ready to use.
Kirin uses Infusion: Wild.
Kirin lessens the pain.
Kirin casts Rune: Manasurge.
Kirin starts to surge mana.
Blue crystal's cold repulsion area effect hits Kirin for 13 cold, 14 physical (27 total damage).
Kirin the level 7 cornac arcane blade was pierced to death by a blue crystal on level 3 of Scintillating Caves.














































































