












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Wanderer3in1 |
| Level / Exp | 23 / 26% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 4th Flare 122nd year of Ascendancy at 03:01 3 / 2Killed by Xekira the bandit at level 20 on the 15th Haze 122nd year of Ascendancy at 08:18 |
Primary Stats
| Strength | 65 (base 53) |
| Dexterity | 21 (base 12) |
| Constitution | 22 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 18 (base 12) |
| Cunning | 51 (base 40) |
Resources
| Life | 502/502 |
| Steam | 100/100 |
| Stamina | 53/176 |
| Psi | 128/128 |
| Healing Factor | 1.8924166372473 |
| Regeneration | 23.371345470004 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 38.891010379467 |
| See Invisible | 41.891010379467 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 42 |
| Crit Chance | 15% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Nature | +12% |
| Fire | +3% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Cold | +25% |
| Physical | +22% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (55.65183292883%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 19 |
| Physical Save | 36 |
| Spell Save | 16 |
| Mental Save | 24 |
Defense: Resistances
| Arcane | + 16%( 70%) |
| Mind | + 17%( 70%) |
| All | + 12%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 20%( 70%) |
| Darkness | + 36%( 70%) |
| Cold | + 33%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 59% |
| Confusion Resistance | 99% |
| Poison Resistance | 20% |
| Blind Resistance | 27% |
| Silence Resistance | 43% |
| Bleed Resistance | 50% |
| Disarm Resistance | 49% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.2 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Celestial / Twilight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom covenant | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Forge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Molten Iron Blood |
| talent | Kinetic Shield |
| talent | Apply Poison |
| talent | Crippling Poison |
| talent | Numbing Poison |
| talent | Charged Shield |
| beneficial effect | Increases defense by 9. Mobile Defense |
| beneficial effect | Countering melee attacks: Has a 25% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Duriruilar (152% power, 2 apr)5.0 T3 greatmaul 1H weapon [Random Unique] Arcane/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 light Against +10% Undead While equipped: Stats +1 Str +7 Con dps ---------- Spell.crit +2% Phys.pwr +19 (+5 eff.) Res.pen +22% physical Melee Ret 4 blight ----- def ----- Disarm- +49% ---------- misc Infravis +2 See.Invis +3 Massive two-handed mauls. |
| On hands | iron gauntlets 'Balancestoker' (10 def, 3 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +1% Resists +5% nature +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +41.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Poluna (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +9% fire Phys.save +3 (+1 eff.) Die.at -40.00 life Confus- +20% Pinning- +10% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A cap made of leather. |
| On feet | Hailwilter the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% cold Res.pen +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +4 Fatigue +3% Resists +6% darkness +6% cold Silence- +23% Confus- +24% Stun/Frz- +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | iron pickaxe 'Ce'Nutira' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Resists +6% nature Poison- +20% Stun/Frz- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Smearpain0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +5 Cun dps ---------- Dmg.mod +14% lightning Acc +6 (+2 eff.) Melee Ret 2 nature ----- def ----- Armour +6 Resists +28% lightning +3% mind +6% darkness Spell.save +6 (+5 eff.) Rings make your fingers look great! |
| On fingers | titan's copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +44.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
| Around neck | Arybeth the Abyssstun0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% fire ----- def ----- Resists +10% light +15% darkness +6% nature Heal.mod +12% Blind- +27% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Xanulratta the steel longsword (126% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 physical While equipped: ----- def ----- Resists +3% mind +4% physical Heal.mod +20% Sharp, long, and deadly. |
| Around waist | Velomiwyn the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +15 (+5 eff.) Resists +5% arcane +3% temporal Phys.save +9 (+4 eff.) HP.reg +0.90 Heal.mod +13% Stun/Frz- +10% ---------- misc Max.psi +40.00 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Ce'Neravea (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +6 Dex dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +15% mind On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +3% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide drakeskin leather armour (20 def, 10 armour) 9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Hardiness +20% Defense +20 (+7 eff.) Fatigue +12% Max.HP +39.00 HP.reg +5.20 Heal.mod +12% A suit of armour made of leather. |
Inventory
medical injector implant of the duelist (efficiency 117% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 117% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 166% / cooldown 62%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 62%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the psychic (speed 454%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet 'Treenaught'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck dps ---------- Res.pen +15% cold Acc +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +3% nature +3% darkness Unseen.red 12% Confus- +20% Amulets make your neck look great! |
grounding steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% lightning Stun/Frz- +21% Amulets make your neck look great! |
grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ivath (103% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 17% While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +7% all Acc +8 (+2 eff.) Apr +6 ----- def ----- Armour +4 ---------- misc Stam/turn +3.00 Max.psi +10.00 Sharp, short and deadly. |
elemental iron dagger (101% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +6% acid Res.pen +5% acid Sharp, short and deadly. |
Blastsaw the iron waraxe (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 lightning While equipped: Stats +6 Con +5 Wil ----- def ----- Resists +3% darkness +12% temporal Max.HP +10.00 One-handed war axes. |
iron waraxe 'Homnir' (119% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Res.pen +20% physical Acc +6 (+2 eff.) Apr +2 ----- def ----- Defense +6 (+2 eff.) Disarm- +24% One-handed war axes. |
linen cloak of backstabbing (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+2 eff.) Apr +7 ----- def ----- Defense +1 (+0 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zidin the Mirejustice (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +10% fire +13% nature +14% mind Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +9% nature +15% fire +14% mind +11% all Poison- +25% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Furnacedredge (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex ----- def ----- Armour +2 Max.HP +60.00 Disease- +20% ---------- misc Infravis +2 A pair of boots made of leather. |
hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag ----- def ----- Armour +2 Resists +6% light +6% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 30.46 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Alerath (0 def, 14 armour, 97% power, 60 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +60 While equipped: dps ---------- Melee+ 8 lightning Melee Ret 4 lightning ----- def ----- Armour +14 Fatigue +8% Resists +3% darkness Max.HP +40.00 Confus- +10% Knockbk- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Anegas' (0 def, 4 armour, 108% power, 40 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 108% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 On Hit: * 20% chance to reduce all saves and defense by 18 While equipped: dps ---------- Dmg.mod +15% mind Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +4 Fatigue +8% Resists +14% mind +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
37 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Wander the Yeek Wanderer3in1 level 12
5th Dusk 122nd year of Ascendancy at 20:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Wander the Yeek Wanderer3in1 level 10
2nd Flare 122nd year of Ascendancy at 20:31 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Wander the Yeek Wanderer3in1 level 20
63rd Dusk 122nd year of Ascendancy at 00:00 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Wander the Yeek Wanderer3in1 level 20
15th Haze 122nd year of Ascendancy at 23:41 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Wander the Yeek Wanderer3in1 level 9
2nd Flare 122nd year of Ascendancy at 07:43 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Wander the Yeek Wanderer3in1 level 8
2nd Summertide 122nd year of Ascendancy at 11:48 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Wander the Yeek Wanderer3in1 level 11
5th Flare 122nd year of Ascendancy at 22:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Wander the Yeek Wanderer3in1 level 22
29th Haze 122nd year of Ascendancy at 05:47 see stats
Log
Ivith the black bear slows down.
Wander hits Ivith the black bear for (23 blocked), 0 physical, (9 blocked), 0 physical, (5 blocked), 0 nature (0 total damage).
Ivith the black bear regains their energy.
Wander is less vulnerable.
Talent Assault is ready to use.
Deadly Poison from Wander hits Ivith the black bear for (16 blocked), 0 nature (0 total damage).
Greater Weapon Focus from Ivith the black bear misses Wander.
Poison bursts out of Ivith the black bear's corpse!
You collect a new ingredient: bear paw (1).
Ivith the black bear counters the attack!
Melee retaliation hits Ivith the black bear for 4 blight, 11 fire, 2 nature (17 total damage).
Wander hits Ivith the black bear for 15 physical, 9 physical (25 total damage).
Ivith the black bear hits Wander for (16 to psi shield), 112 physical (112 total damage).
Wander killed Ivith the black bear!
Wander picks up (u.): Alerath (0 def, 14 armour, 97% power, 60 block).
Talent Shield Slam is ready to use.
Talent Infusion: Healing is ready to use.
Wander has regained its confidence.
Wander hits Poison ivy for 119 physical, 12 physical, 7 nature (138 total damage).
Wander hits Poison ivy for 89 physical, 12 physical (101 total damage).
Wander killed Poison ivy!
Saving game...
Saving done.





































































































