Solar Warrior the level 1 Higher Sun Paladin by Palingenesis88

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic16 (base 15)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life-9/114
Positive50/50
Stamina102/102
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.596689338462 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save9
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Solar Warrior the level 1 higher sun paladin was swallowed by the void to death by an orc necromancer on level 1 of Ambush!.
You have no more lives left.
Solar Warrior deactivates Weapon of Light.

Solar Warrior deactivates Chant of Fortress.

Solar Warrior feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Orc necromancer killed Solar Warrior!
Saving done.

Talent Sun Ray is ready to use.
Ran for 2 turns (stop reason: interesting character).


Talent Shield Pummel is ready to use.

You are sent back to the material plane!
Orc archer is not stunned anymore.

Orc archer hits Solar Warrior for 8 physical damage.

Orc warrior hits Solar Warrior for 29 physical, 6 fire (35 total damage).

Orc warrior hits Solar Warrior for 22 physical, 6 fire (28 total damage).

Solar Warrior casts Sun Ray.

Orc summoner stops regenerating health quickly.

Orc necromancer is no longer inspired.

Talent Infusion: Wild is ready to use.
Orc warrior hits Solar Warrior for 22 physical, 6 fire (28 total damage).
Solar Warrior hits Orc necromancer for 54 light damage.
Saving game...