
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 46 (base 34) |
| Dexterity | 13 (base 12) |
| Constitution | 14 (base 13) |
| Magic | 28 (base 27) |
| Willpower | 15 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 468/468 |
| Mana | 167/167 |
| Stamina | 166/166 |
| Healing Factor | 1.4316675187725 |
| Regeneration | 1.4316675187725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 14 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 44 |
| Crit Chance | 4% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 21.90934837382 (87.651787968034%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 22 |
| Physical Save | 27 |
| Spell Save | 19 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 15%(100%) |
| Lightning | + 27%(100%) |
| Temporal | + 18%(100%) |
| Cold | + 15%(100%) |
| Physical | + 16%(100%) |
| Fire | + 15%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Stoning Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Knockback Resistance | 65% |
| Fear Resistance | 100% |
| Stun Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 240 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 68.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| talent | Chant of Fortitude |
Quests
Equipment
| Socketed Gems | agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| In main hand | This item will automatically be transmogrified when you leave the level.Drake's Bane (45-68 power, 21 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| Main armor | This item will automatically be transmogrified when you leave the level.enlightening steel plate armour of the dragon (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Changes resistances: +6% acid / +7% physical / +5% cold / +6% lightning / +6% fire Talent cooldown: Rush (-5 turns) Mental save: +14 (+7 eff.) Disarm immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +25% A suit of armour made of metal plates. |
Inventory
Strikesmasher (2-3 power, 12 apr, nature damage) =con/mag=Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +4 light When wielded/worn: Damage (Melee): 4 mind / 4 darkness Changes stats: +2 Mag / +1 Con Changes resistances penetration: +15% lightning Changes damage: +3% mind / +3% darkness Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 10.00% Mindpower: +2 (+2 eff.) Mental crit. chance: +1% See invisible: +9 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Turogagrim the mossy mindstar (4-5 power, 12 apr, mind damage) =stats=Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +8 physical When wielded/worn: Damage (Melee): 5 lightning Changes stats: +1 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +14% lightning / +3% cold Changes resistances penetration: +4% lightning Changes damage: +5% lightning Talent granted: +1 Attune Mindstar Physical save: +9 (+5 eff.) Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling of enduring =con=Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 When wielded/worn: Changes stats: +6 Con / +5 Wil Maximum life: +11.00 Slings are used to hurl stones or metal shots at your foes. |
shimmering elm vilestaff (10-12 power, 2 apr, acid element) =mreg=Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +37.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
balanced iron waraxe of the mystic (11-15 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+6 eff.) Changes stats: +2 Mag / +1 Wil Disarm immunity: +22% Spellpower: +7 (+3 eff.) One-handed war axes. |
resilient linen cloak of mindcraft (1 def, 0 armour) =cun=Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun / +3 Wil Maximum life: +30.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Corpsesun the pair of iron boots (15 def, 5 armour) =cun=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +15 (+15 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances penetration: +20% mind / +15% nature Maximum life: +20.00 Healing mod.: +5% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 69% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Skin of Many (12 def, 6 armour) =con=Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+12 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Swamptrail (6 def, 5 armour) =cun=Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 Defense: +6 (+6 eff.) Fatigue: +6% Effects on melee hit: * 20% chance to reduce all saves and defense by 11 Damage when hit (Melee): 6 mind Changes stats: +4 Cun / +4 Dex Changes resistances: +3% nature / +3% mind Changes damage: +6% nature A suit of armour made of leather. |
troll-hide rough leather armour (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Life regen: +3.00 Maximum life: +31.00 Healing mod.: +11% A suit of armour made of leather. |
Achievements
Log
You gain 1.02 gold from the transmogrification of steel plate armour of lightning resistance (0 def, 9 armour).
You gain 1.61 gold from the transmogrification of impenetrable steel plate armour of temporal resistance (0 def, 14 armour).
You gain 3.29 gold from the transmogrification of radiant steel mail armour (2 def, 6 armour).
You gain 4.26 gold from the transmogrification of radiant dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 1.11 gold from the transmogrification of prismatic rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 5.58 gold from the transmogrification of traveler's pair of iron boots of speed (0 def, 3 armour).
You gain 14.17 gold from the transmogrification of pair of hardened leather boots 'Deepsveil' (0 def, 3 armour).
You gain 16.71 gold from the transmogrification of pair of dwarven-steel boots 'Glorilenn' (0 def, 4 armour).
You gain 8.53 gold from the transmogrification of pair of dwarven-steel boots 'Ashripper' (0 def, 4 armour).
You gain 0.07 gold from the transmogrification of woollen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of cured leather sling.
You gain 10.82 gold from the transmogrification of Shaderavage (10-10 power, 24 apr, mind damage).
You gain 1.28 gold from the transmogrification of flaming steel longsword (14-20 power, 3 apr).
You gain 5.59 gold from the transmogrification of truestriking steel greatsword of persecution (25-40 power, 2 apr).
You gain 0.70 gold from the transmogrification of steel greatmaul of massacre (41-62 power, 2 apr).
You gain 3.77 gold from the transmogrification of elemental steel greatmaul of massacre (32-49 power, 2 apr).
You gain 4.30 gold from the transmogrification of manaburning steel battleaxe of erosion (23-34 power, 2 apr).
You gain 3.06 gold from the transmogrification of manaburning steel battleaxe (22-32 power, 2 apr).
You gain 4.07 gold from the transmogrification of flaming dwarven-steel battleaxe of vileness (31-46 power, 2 apr).
Character control switched to (servant of Go Ahead).
(servant of Go Ahead) deactivates Chant of Fortitude.
(servant of Go Ahead) activates Chant of Fortitude.
Resting starts...
Talent Reflective Skin is ready to use.
(servant of Go Ahead) activates Reflective Skin.
Rested for 15 turns (stop reason: all resources and life at maximum).
Go Ahead receives 135 healing.




















