
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 5 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 14) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 171/171 |
| Mana | 116/116 |
| Stamina | 112/112 |
| Healing Factor | 1.2191526171258 |
| Regeneration | 3.6574578513774 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 43 |
| Crit Chance | 2% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10.497011280365 (66.403125182002%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 12 |
| Physical Save | 12 |
| Spell Save | 9 |
| Mental Save | 7 |
Defense: Resistances
| Cold | + 5%(100%) |
| Fire | + 7%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Disarm Resistance | 31% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Equipment
| Main armor | rejuvenating iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Life regen: +2.00 Stamina each turn: +0.60 A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.balanced iron greatsword of phasing (17-27 power, 8 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +16% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+8 eff.) Disarm immunity: +31% Massive two-handed swords. |
Inventory
Achievements
Log
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Resting starts...
Rested for 62 turns (stop reason: all resources and life at maximum).
Saving done.
Go Ahead casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Resting starts...
(servant of Go Ahead) casts Rune: Shielding.
A shield forms around (servant of Go Ahead).
The shield around (servant of Go Ahead) crumbles.
Talent Refit Golem is ready to use.
(servant of Go Ahead) casts Rune: Shielding.
A shield forms around (servant of Go Ahead).
Rested for 19 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Go Ahead casts Interact with the Golem.
(servant of Go Ahead) wears (replacing impenetrable iron mail armour (2 def, 10 armour)): rejuvenating iron mail armour (2 def, 4 armour).
Character control switched to (servant of Go Ahead).
The shield around (servant of Go Ahead) crumbles.
Resting starts...
Talent Rune: Shielding is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).










