
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 17 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 34 (base 34) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 318/318 |
| Hate | 100/100 |
| Vim | 94/94 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +41.317881892239% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 48 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 48 |
| Crit Chance | 2% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -52% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 10.5 (43.579428603723%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 7 |
| Physical Save | 21 |
| Spell Save | 19 |
| Mental Save | 9 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Darkness | + 19%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| In off hand | Sootvortex (18-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +15 (+5 eff.) Defense: +15 (+8 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 6% Critical mult.: +10.00% Blunt and deadly. |
| Main armor | iron mail armour of implacability (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+2 eff.) Fatigue: +7% Physical save: +6 (+3 eff.) A suit of armour made of mail. |
| In main hand | Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
healing infusion of the psychic (heal 60; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 61; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +12% blight / +13% darkness Light radius: +2 A suit of armour made of mail. |
Achievements
Log
You gain 17.01 gold from the transmogrification of Emerana the Eclipsefoe (2 def, 6 armour).
You gain 1.13 gold from the transmogrification of stabilizing iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.37 gold from the transmogrification of stabilizing dwarven-steel helm of dexterity (+3) (0 def, 4 armour).
You gain 13.65 gold from the transmogrification of Zubiletha the Searwreck (1 def, 0 armour).
You gain 6.22 gold from the transmogrification of scouring dwarven-steel gauntlets of strength (+3) (0 def, 2 armour).
You gain 1.64 gold from the transmogrification of spellwoven cashmere robe of light (+19%) (0 def, 0 armour).
You gain 18.76 gold from the transmogrification of Glysemina (0 def, 0 armour).
You gain 10.35 gold from the transmogrification of Nimbusnail (14-20 power, 3 apr).
You gain 4.51 gold from the transmogrification of ash vilestaff of wizardry (15-18 power, 3 apr, acid element).
You gain 10.00 gold from the transmogrification of Crystal Shard (16-19 power, 4 apr, physical element).
You gain 2.31 gold from the transmogrification of ranger's cured leather sling of fire.
You gain 4.73 gold from the transmogrification of caustic hardened leather sling.
You gain 2.95 gold from the transmogrification of mitotic vined mindstar (5-6 power, 18 apr, mind damage).
You gain 2.45 gold from the transmogrification of arcing steel longsword of daylight (17-24 power, 3 apr).
You gain 0.70 gold from the transmogrification of steel greatsword of massacre (30-49 power, 2 apr).
You gain 1.20 gold from the transmogrification of acidic steel greatsword of massacre (34-55 power, 2 apr).
You gain 3.45 gold from the transmogrification of elemental dwarven-steel dagger (16-21 power, 7 apr).
You gain 4.39 gold from the transmogrification of thought-forged steel dagger of vileness (12-16 power, 6 apr).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Character control switched to worm that walks (servant of RotBud).
Worm that walks (servant of RotBud) wears (replacing iron mail armour of acid resistance (2 def, 4 armour)): iron mail armour of implacability (2 def, 9 armour).
You give iron mail armour of acid resistance (2 def, 4 armour) to RotBud.
Worm that walks (servant of RotBud) deactivates Infestation.
Worm that walks (servant of RotBud) activates Infestation.
Worm that walks (servant of RotBud) deactivates Worm that Walks Link.
Worm that walks (servant of RotBud) activates Worm that Walks Link.
Worm that walks (servant of RotBud) deactivates Ruin.
Worm that walks (servant of RotBud) activates Ruin.


































