Sir Shieldsalot the level 5 Cornac Bulwark by Heatdeath89

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp5 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 22)
Dexterity26 (base 18)
Constitution18 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life67/228
Stamina65/82
Healing Factor1.0711363549267
Regeneration23.406820374543

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage28
Accuracy43
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+3%

Defense: Base

Armour (hardiness)30.347377352744 (62.32946707186%)
Defense22
Ranged Defense22
Fatigue25
Physical Save25
Spell Save7
Mental Save7

Defense: Resistances

Cold+ 10%( 70%)
Fire+ 11%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance39%
Instadeath Resistance100%
Knockback Resistance39%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat veteran1.40
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Shield defense1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect
beneficial effect

Quests

done
active
active

Equipment

On feet
On hands
On head
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Sir Shieldsalot wears (replacing
iron longsword (12-17 power, 2 apr)): balanced iron longsword of erosion (12-16 power, 2 apr).
Skeleton magus casts
Flame.
Sir Shieldsalot is on fire!

Skeleton magus's Flame hits
Sir Shieldsalot for 52 fire damage.
Burning from Skeleton magus hits
Sir Shieldsalot for 17 fire damage.

Sir Shieldsalot wears (replacing
insulating iron helm (0 def, 3 armour)): stabilizing iron helm of constitution (+3) (0 def, 3 armour).
Skeleton magus casts
Manathrust.
Skeleton magus casts
Flame.
Skeleton magus's Flame hits
Sir Shieldsalot for 55 fire damage.
Skeleton magus's Manathrust hits
Sir Shieldsalot for 84 arcane damage.
Sir Shieldsalot stops regenerating health quickly.

Burning from Skeleton magus hits
Sir Shieldsalot for 30 fire damage.

You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.55 gold from the transmogrification of
rough leather armour of Eyal (3 def, 2 armour).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 2.45 gold from the transmogrification of
flaming iron longsword of phasing (11-15 power, 8 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 1.20 gold from the transmogrification of
arcing steel greatmaul of massacre (34-51 power, 2 apr).
You gain 2.65 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 2.00 gold from the transmogrification of
blink rune of the duelist (range 4; phase 13; cd 14).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 430%; cd 14).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 430%; cd 8).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.