












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Demons |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Summoner |
| Level / Exp | 50 / 941% |
| Size | medium |
| Lifes / Deaths | Killed by Yvamina the last hope guard at level 50 on the 68th Vengeance 124th year of Ascendancy at 05:58 / 1 |
Primary Stats
| Strength | 26 (base 12) |
| Dexterity | 60 (base 51) |
| Constitution | 32 (base 31) |
| Magic | 39 (base 18) |
| Willpower | 77 (base 60) |
| Cunning | 69 (base 60) |
Resources
| Life | -41/1029 |
| Equilibrium | 55 |
| Healing Factor | 1.5124420161895 |
| Regeneration | 33.651834860216 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 38.594739025712 |
| See Invisible | 79.594739025712 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 52 |
| Crit Chance | 23% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 52 |
| Crit Chance | 22% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +69% |
| Arcane | +24% |
| Cold | +37% |
| All | +12% |
| Lightning | +26% |
| Physical | +129% |
| Darkness | +52% |
| Fire | +50% |
| Nature | +52% |
Offense: Damage Penetration
| Acid | +49% |
| Blight | +40% |
| Arcane | +30% |
| Cold | +30% |
| All | +25% |
| Lightning | +45% |
| Light | +30% |
| Physical | +65% |
| Mind | +50% |
| Darkness | +38% |
| Fire | +33% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 32 (35.65183292883%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 35 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 49%( 70%) |
| Cold | + 59%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 67%( 70%) |
| Mind | + 38%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 77% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 0% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 6 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 803% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 330.90 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must gather your strength before dealing with Last Hope. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan's resurrection failed. There is still hope of reviving his seed, but he will not help you. Shassy'Kaish will help you. Probably. Seek out the ancient necromancer Walrog along the ocean shore. | active |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
| On feet | Velykira the Thunderoath (0 def, 10 armour) =main=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Changes resistances: +40% acid / +11% cold / +8% fire / +9% nature / +10% lightning Changes resistances penetration: +10% lightning Mental save: +6 (+2 eff.) Disarm immunity: +20% Life regen: +4.00 Maximum life: +80.00 A pair of boots made of leather. |
| Light source | BloomquakePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% cold / +9% nature / +9% temporal Changes resistances penetration: +10% lightning / +20% nature / +25% mind Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +12% Light radius: +10 Defense after a teleport: +16 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ulfidil the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 22% chance to reduce armor by 35% Changes stats: +4 Mag Changes resistances: +20% physical / +19% darkness / +30% nature Changes resistances penetration: +15% blight / +5% arcane Changes damage: +30% acid / +20% physical / +19% darkness / +14% lightning / +12% arcane / +15% cold / +20% nature / +12% fire Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +14.00 Spellpower: +10 (+3 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
| On hands | Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Power: 148% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Damage (radius 1) on hit: +50 gravity Damage (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 26 power out of 30/30) : Effective talent level: 4.8 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 122.11 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | elven-wood totem of stinging 'Xagakira' [power 434] (13 cooldown) =main=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour: +10 Defense: +25 (+7 eff.) Changes damage: +18% physical Physical save: +15 (+8 eff.) Psi when hit: +0.12 Mindpower: +25 (+6 eff.) It can be used to sting an enemy dealing 659 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Gain a 27% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Tohir =main=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +5 Defense: +15 (+4 eff.) Changes resistances: +6% lightning / +12% temporal Stun/Freeze immunity: +50% Life regen: +7.00 Infravision radius: +3 See invisible: +21 Healing mod.: +15% Rings make your fingers look great! |
| On fingers | stralite Glowing Core ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Spellpower: +10 (+3 eff.) Light radius: +4 See invisible: +20 Rings make your fingers look great! |
| Around neck | grounding gold amulet of cunning (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Cun Changes resistances: +15% lightning Stun/Freeze immunity: +28% Amulets make your neck look great! |
| In main hand | Amethyst of Sanctuary (111% power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 49% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+8 eff.) Maximum psi: +20.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Around waist | drakeskin leather belt 'Hailglean'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +25 (+9 eff.) Effects on melee hit: * 24% chance to reduce all saves and defense by 40 Changes stats: +10 Str / +8 Dex Changes resistances: +15% lightning / +9% temporal / +24% cold Changes damage: +36% physical A belt that goes around your waist. |
| In off hand | Bethitira the Blazekarma (117% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 fire When wielded/worn: Damage (Melee): 17 acid Changes resistances: +22% acid / +9% blight Changes resistances penetration: +24% acid / +8% fire / +5% cold / +9% physical Changes damage: +27% acid / +26% fire / +10% cold / +12% physical Talent granted: +1 Attune Mindstar Physical save: +8 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +9 (+3 eff.) Life regen: +4.00 Equilibrium when hit: +2.50 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +21 Max wilder summons: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative elven-silk cloak of the voidstalker (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% blight / +26% temporal / +30% darkness / +17% nature Life regen: +7.00 Healing mod.: +19% Defense after a teleport: +25 Resist all after a teleport: +15% New effects duration reduction after a teleport: +23% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Belussra the Glitterrage (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +3 Cun Changes resistances: +15% light / +30% nature / +15% all Changes resistances penetration: +16% physical / +13% darkness / +5% light Changes damage: +20% nature / +19% physical / +21% darkness / +12% all Maximum hate: +12.00 Spellpower: +18 (+6 eff.) Mindpower: +23 (+6 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 208; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 186; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 612%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 439; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 82; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 82.81 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 416; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 416.42 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 34; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 91; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 31 power out of 36/36) : Effective talent level: 4.0 Power cost: 31 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (152). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
vitalizing stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +17 (+9 eff.) Cut immunity: +70% Life regen: +8.00 Maximum life: +56.00 Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 364 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gladiator's voratun ring of lightning (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +8 Str / +9 Con Changes resistances: +32% lightning Changes damage: +16% lightning Rings make your fingers look great! |
Brightgrinder (96% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% Range: 1.1x Uses stats: 49% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 mind / +4 light When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +1 Cun / +3 Wil Talent granted: +1 Attune Mindstar Spell save: +5 (+2 eff.) Hate when firing a critical mind attack: +5.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bregiblek the drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Fatigue: -10% Damage when hit (Melee): 8 arcane Changes stats: +5 Dex / +10 Wil Critical mult.: +20.00% Maximum encumbrance: +45 Maximum stamina: +36.25 Maximum hate: +12.08 A belt that goes around your waist. |
insulating hardened leather belt of unlife =unlife=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight / +5% cold / +8% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
ravager's hardened leather belt of dampening =main=Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% acid / +8% fire / +5% lightning / +7% cold Changes resistances penetration: +14% physical Changes damage: +14% physical A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour) =stone=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 51 power out of 60/60) : Effective talent level: 1.1 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 213.66 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
cashmere cloak 'Abyssgrind' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 6 fire Changes stats: +3 Cun / +5 Con Changes damage: +12% lightning / +12% fire Physical save: +11 (+6 eff.) Mental save: +11 (+4 eff.) Only die when reaching: -50.00 life See invisible: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Daimomas the Blindqueen (dig speed 17 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +3 Str Changes resistances: +3% physical Changes resistances penetration: +15% mind Changes damage: +9% arcane Critical mult.: +23.41% Physical save: +27 (+12 eff.) Spell save: +14 (+6 eff.) Mental save: +15 (+5 eff.) Vim when firing critical spell: +2.34 Maximum life: +80.00 Maximum mana: +117.05 Spellpower: +35 (+11 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Walrog's Draining Wand Walrog's Draining WandPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: charm / rod ; tier 1 When carried: Spellpower: +10 (+3 eff.) It can be used to steal life from a weakened creature Activation costs 1 power out of 1/10. This wand can extract the vim of a creature close to death, stealing their life energy to revitalise another. It is attuned to Walrog, and cannot be used to heal anyone else. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cholathamnir [power 160] (13 cooldown) =main=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +3% mind / +9% temporal Mindpower: +5 (+1 eff.) It can be used to blast the opponent's mind dealing 179 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 1. * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Prismraven the elven-wood totem of healing [power 392] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +3 Wil / +7 Mag Changes resistances penetration: +20% blight / +30% mind Changes damage: +9% arcane Hate when firing a critical mind attack: +4.00 Maximum psi: +60.00 Spell crit. chance: +9% Light radius: +3 It can be used to heal yourself and all friendly characters within 10 spaces for 392 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Radiancevengeance [power 84] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Mag / +5 Wil Changes resistances: +18% light / +15% fire Changes resistances penetration: +15% blight Changes damage: +15% light Vim when firing critical spell: +2.36 Spellpower: +15 (+5 eff.) See invisible: +9 It can be used to harden the skin for 7 turns increasing armour by 84 and armour hardiness by 70% Activation puts all charms on cooldown for 17 turns. When used: * Gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Demon's Best Friend (Insane (Roguelike) difficulty)
Left the platform without killing any dollegs.By The Wolf Amogus the Doomelf Summoner level 10
73rd Vengeance 123rd year of Ascendancy at 20:06 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By The Wolf Amogus the Doomelf Summoner level 50
49th Vengeance 124th year of Ascendancy at 18:08 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By The Wolf Amogus the Doomelf Summoner level 42
6th Vengeance 124th year of Ascendancy at 10:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By The Wolf Amogus the Doomelf Summoner level 10
73rd Vengeance 123rd year of Ascendancy at 03:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By The Wolf Amogus the Doomelf Summoner level 20
162nd Vengeance 123rd year of Ascendancy at 02:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By The Wolf Amogus the Doomelf Summoner level 30
329th Vengeance 123rd year of Ascendancy at 23:11 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By The Wolf Amogus the Doomelf Summoner level 40
359th Vengeance 123rd year of Ascendancy at 08:03 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By The Wolf Amogus the Doomelf Summoner level 50
47th Vengeance 124th year of Ascendancy at 07:17 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By The Wolf Amogus the Doomelf Summoner level 50
67th Vengeance 124th year of Ascendancy at 21:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By The Wolf Amogus the Doomelf Summoner level 31
330th Vengeance 123rd year of Ascendancy at 07:43 see stats
Strong Lungs (Insane (Roguelike) difficulty)
Defeat the Swarming Abyss while running out of air.By The Wolf Amogus the Doomelf Summoner level 23
163rd Vengeance 123rd year of Ascendancy at 09:16 see stats
The Hammer Falls (Insane (Roguelike) difficulty)
Requisition an item from the Forge GiantsBy The Wolf Amogus the Doomelf Summoner level 50
56th Vengeance 124th year of Ascendancy at 21:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By The Wolf Amogus the Doomelf Summoner level 34
342nd Vengeance 123rd year of Ascendancy at 11:14 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By The Wolf Amogus the Doomelf Summoner level 24
163rd Vengeance 123rd year of Ascendancy at 19:01 see stats
Wiser Than Thou (Insane (Roguelike) difficulty)
Defeat the Thaloren counterattackBy The Wolf Amogus the Doomelf Summoner level 46
40th Vengeance 124th year of Ascendancy at 12:41 see stats
Log
The Wolf Amogus receives 229 healing.
Fire drake resists Eilinyvena the last hope guard's 'Miasma'!
Fire drake hatchling resists Eilinyvena the last hope guard's 'Miasma'!
Eilinyvena the last hope guard aims less carefully.
Something misses Steamgun turret.
Fire drake hatchling misses Eilinyvena the last hope guard.
Fire drake is confused and fails to use Wing Buffet.
Burning from Steamgun turret hits Fire drake hatchling for 0 fire damage.
The Wolf Amogus HEALS from fire damage!
Burning from Steamgun turret hits The Wolf Amogus for (5 absorbed), 0 fire, 2 healing (0 total damage) [2 healing].
The Wolf Amogus receives 3 healing.
Eilinyvena the last hope guard hits Something for 184 acid damage.
Eilinyvena the last hope guard uses Flame Turret.
Xanira the last hope guard resists Eilinyvena the last hope guard's 'Miasma'!
Fire drake hatchling resists Eilinyvena the last hope guard's 'Miasma'!
Stone golem resists Eilinyvena the last hope guard's 'Miasma'!
Fire drake resists Eilinyvena the last hope guard's 'Miasma'!
Arywyn the fire drake hatchling resists Eilinyvena the last hope guard's 'Miasma'!
Fire drake hatchling shrugs off Yvamina the last hope guard's 'Miasma'!
Yvamina the last hope guard uses Magnetic Field.
Your shield crumbles under the damage!
The shield around The Wolf Amogus crumbles.
Yvamina the last hope guard performs a melee critical strike against Fire drake hatchling!
Melee retaliation hits Yvamina the last hope guard for 3 fire, 3 fire (8 total damage).
Static Shield from Yvamina the last hope guard hits Fire drake hatchling for 91 lightning damage.
Static Shield from Yvamina the last hope guard hits The Wolf Amogus for 171 physical damage.
Yvamina the last hope guard hits Fire drake hatchling for 150 acid, 176 lightning (327 total damage).
Yvamina the last hope guard hits The Wolf Amogus for (86 absorbed), 85 physical, 75 physical (160 total damage).
Yvamina the last hope guard hits Fire drake for 150 acid, 167 lightning (318 total damage).
The Wolf Amogus the level 50 doomelf summoner was punctured to death by Yvamina the last hope guard on level 3 of Fields of Hope.

























































































