Megia the level 6 Cornac Adventurer by Ramanujan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp6 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution18 (base 18)
Magic22 (base 22)
Willpower14 (base 14)
Cunning12 (base 12)

Resources

Life198/198
Mana125/125
Positive65/65
Soul12/13
Healing Factor1.0711363549267
Regeneration2.430510568442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy6
Crit Chance3%
APR17
Speed1.00

Offense: Spell

Spellpower22
Crit Chance6%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%
Arcane+11%
Light+10%

Defense: Base

Armour (hardiness)8 (32%)
Defense2
Ranged Defense2
Fatigue0
Physical Save17
Spell Save17
Mental Save14

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Glacial waste1.30
2/5
1/5
0/5
0/5
Celestial / Sol1.30
5/5
0/5
0/5
0/5
Spell / Undead drake1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.30
2/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

failed
done
active

Equipment

Tool
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Rune: Blink is ready to use.
Talent Infectious Miasma is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.00 gold from the melting of
Coral Spray (8 def, 8 armour, 48 block).
You gain 3.19 gold from the melting of
surging elm starstaff of warding (10-12 power, 2 apr, temporal element).
You gain 1.24 gold from the melting of
potent elm starstaff (13-15 power, 2 apr, light element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.35 gold from the melting of
regeneration infusion of the wizard (heal 191; 12 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).