Karsa the level 3 Whitehoof Doombringer by Toc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassDoombringer
Level / Exp3 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 25)
Dexterity1 (base 2)
Constitution24 (base 22)
Magic27 (base 25)
Willpower1 (base 3)
Cunning2 (base 1)

Resources

Life216/216
Stamina84/84
Healing Factor1.1082474226804
Regeneration0.2770618556701

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage49
Accuracy22
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower23
Crit Chance0%
Speed1

Offense: Mind

Mindpower1
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)21.112609700041 (94.015151515152%)
Defense0
Ranged Defense0
Fatigue12
Physical Save18
Spell Save9
Mental Save1

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
0/5
0/5
0/5
0/5
Technique / Combat training2.90
1/5
3/5
0/5
1/5
2/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


There is a way to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: interesting terrain).


You gain 0.05 gold from the melting of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 0.10 gold from the melting of
quiver of elm arrows (23/23, 14-19.6 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.36 gold from the melting of
reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 48 block).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
iron mail armour of lightning resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.65 gold from the melting of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 2.09 gold from the melting of
insulating rough leather cap of trickery (0 def, 1 armour).
You gain 1.08 gold from the melting of
insulating linen wizard hat of frost (+5%) (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.13 gold from the melting of
insulating iron helm of constitution (+3) (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron waraxe of massacre (16.5-23.1 power, 2 apr).
You gain 1.99 gold from the melting of
shimmering elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.98 gold from the melting of
potent elm starstaff of illumination (13-15.6 power, 2 apr, darkness element).
You gain 1.95 gold from the melting of
earthen elm magestaff of might (10-12 power, 2 apr, arcane element).
You collect a new ingredient:
lump of iron (1).
You gain 0.96 gold from the melting of
acidic iron mace (14-19.6 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.02 gold from the melting of
steel greatsword of daylight (23.5-37.6 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.12 gold from the melting of
sun infusion of the warrior (rad 5; power 36; turns 3; dispels darkness).
There is a way to the previous level here (press '' or right click to use).