











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Temporal Warden |
| Level / Exp | 50 / 55% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 9 on the 61st Haze 122nd year of Ascendancy at 09:26 0 / 9Killed by temporal hound at level 15 on the 76th Regrowth 123rd year of Ascendancy at 09:46 Killed by Urkis, the High Tempest at level 21 on the 8th Flare 123rd year of Ascendancy at 12:32 Killed by ritch flamespitter at level 23 on the 7th Dusk 123rd year of Ascendancy at 18:31 Killed by Elandar at level 50 on the 53rd Haze 124th year of Ascendancy at 22:11 Killed by Elandar at level 50 on the 54th Haze 124th year of Ascendancy at 01:56 Killed by Elandar at level 50 on the 54th Haze 124th year of Ascendancy at 04:22 Killed by Elandar at level 50 on the 54th Haze 124th year of Ascendancy at 06:58 Killed by Elandar at level 50 on the 54th Haze 124th year of Ascendancy at 07:13 |
Primary Stats
| Strength | 104 (base 60) |
| Dexterity | 92 (base 63) |
| Constitution | 54 (base 35) |
| Magic | 98 (base 64) |
| Willpower | 24 (base 15) |
| Cunning | 15 (base 7) |
Resources
| Life | -293/1686 |
| Paradox | 167 |
| Healing Factor | 1.5946428571429 |
| Regeneration | 38.699270893042 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9999999999997% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
| See Stealth | 35.69167605158 |
| See Invisible | 50.69167605158 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 267 |
| Accuracy | 74 |
| Crit Chance | 22% |
| APR | 42 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 81 |
| Accuracy | 74 |
| Crit Chance | 14% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Nature | +7% |
| Lightning | +8% |
| Cold | +8% |
| Physical | +107% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Physical | +81% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 98.723073231957 (93.924050632911%) |
| Defense | 66 |
| Ranged Defense | 68 |
| Fatigue | 27 |
| Physical Save | 50 |
| Spell Save | 56 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 56%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 43%( 70%) |
| Temporal | + 39%( 70%) |
| Darkness | + 41%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 70% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 737 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 340 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 882% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 27. 3 Fateweaver |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 102.64 fire damage, and talent cooldowns are increased by 89% plus 1 turn. Burning Hex |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | The target is out of phase with reality, increasing defense by 50, resist all by 40%, and reducing the duration of detrimental timed effects by 50%. Out of Phase |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target is regaining 24 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | The target's defense and saves have been increased by 24. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell) | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 809. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 3/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | quiver of dragonbone arrows 'Glintrebel' (55/55, 165% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master Power 166% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +18.0% Capacity 55 Ranged+ +4 blight +20 bleed +24 light On Hit.r1 +4 light On Hit: * 40% chance to blind On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing * cripple the target While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Crown of the Elements (0 def, 5 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +3 Wil +5 Con dps ---------- Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +8% acid +8% fire +8% lightning +8% cold ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +15% cold ---------- misc See.Invis +15 This jeweled crown shimmers with colors. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.8 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 136.19 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | dwarven-steel pickaxe 'Grinedunanik' (dig speed 18 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +7% nature Apr +9 ----- def ----- Resists +12% nature Mind.save +15 (+5 eff.) ---------- misc Telepathy Demon/Major Humanoid/Orc Demon/Minor While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightburst0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee Ret 20 acid 8 temporal On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness +9% temporal Mind.save +14 (+5 eff.) Confus- +50% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 13/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Islivena4.0 T5 longbow 2H weapon [Random Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +11 Str +2 Wil dps ---------- Phys.pwr +23 (+4 eff.) Spell.pwr +14 (+3 eff.) Dmg.mod +95% physical Res.pen +66% physical ----- def ----- Def/telep +10 ---------- misc Mana/s.crit +4.00 Vim/s.crit +3.00 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 50% Mag, 100% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Betuvena (11 def, 18 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Acc +4 (+1 eff.) ----- def ----- Armour +18 Defense +11 (+2 eff.) Rng.Def +9 (+2 eff.) Die.at -20.00 life Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak. |
| Main armor | Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Silence- +0% Confus- +10% Pinning- +30% Stun/Frz- +40% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
regeneration infusion of the wizard (heal 874 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 874 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 760 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 760 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+21 for 10 turns, die at -874)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 58 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. While Heroism is active, you will only die when reaching -874 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+23 for 7 turns, die at -964)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 62 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 7 turns. While Heroism is active, you will only die when reaching -964 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+24 for 10 turns, die at -890)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 52 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -890 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 19; power 53; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 53%, your defense is increased by 53 and all your resistances by 53%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune (359 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 51 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 119.52 to 358.56 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 14)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
steel amulet 'Ebonyviper'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% arcane Melee Ret 20 arcane ----- def ----- Resists +5% arcane ---------- misc Masteries +0.21 Chronomancy/Fate Weaving Amulets can have magical properties. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Mayawyn the Rottooth0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +12% lightning Res.pen +25% lightning Melee Ret 20 nature ----- def ----- Resists +9% nature Max.HP +31.00 Disarm- +26% Pinning- +35% Knockbk- +31% Rings can have magical properties. |
gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Max.HP +30.00 Disarm- +20% Pinning- +25% Knockbk- +28% Rings can have magical properties. |
sneakthief's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Max.HP +55.00 HP.reg +1.00 Heal.mod +19% Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
titan's voratun ring of arcana(+0.31/turn)0.1 T5 ring jewelry [Ego] Arcane/Nature While equipped: Stats +10 Con ----- def ----- Phys.save +20 (+7 eff.) Silence- +50% ---------- misc Mana/turn +0.31 Rings can have magical properties. |
voratun ring of fire (+22%)0.1 T5 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
greater dragonbone magestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+5 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 180% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
slime-covered voratun mace of massacre (171% power, 6 apr)3.0 T5 mace 1H weapon [Ego] Disrupt/Master Power 172% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Slows global speed by 12% Blunt and deadly. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
insidious voratun dagger of ruin (150% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 150% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +48 insidious poison While equipped: dps ---------- Phys.crit +11.0% Crit.mult +15.00% Apr +12 Sharp, short and deadly. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. This object's appearance was changed to Corpsebow. |
Lisyldaba the Unlightsmasher (19/19, 144% power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 144% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 19 Ranged+ +59 insidious poison +8 mind +24 darkness On Hit.r1 +20 darkness On Crit.r2 +12 mind Arrows are used with bows to pierce your foes to death. |
Furnaceveil the quiver of elven-wood arrows (17/17, 156% power, 14 apr)3.0 T4 arrow ammo [Rare] Arcane Power 157% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 17 Ranged+ +23 cold +40 fire On Hit.r1 +12 fire On Crit.r2 +8 fire Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (24/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Bright light Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
quiver of elven-wood arrows 'Demonsear' (37/39, 154% power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 155% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 39 Ranged+ +16 darkness On Hit.r1 +28 darkness +8 fire On Hit: * 40% chance to inflict 15% damage reduction While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
Poxdare (20/20, 168% power, 20 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 168% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +4.0% Capacity 20 Rld cld 0 Proj.spd +200% Ranged+ +23 darkness +21 bleed +30 mind On Hit: * Slows global speed by 47% * 20% chance to torment the target * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Chogar' (22/22, 165% power, 21 apr)3.0 T5 arrow ammo [Rare] Power 166% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +21 Crit +11.0% Capacity 22 Proj.spd +200% Ranged+ +26 temporal +16 mind +38 physical On Crit.r2 +16 mind On Hit: * 10% chance to stun, blind, pin, or confuse the target While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Naturejeer (5 def, 40 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 23 fire Res.pen +20% nature +25% mind +15% darkness Melee Ret 16 acid 15 fire On Hit (Melee): * Slows global speed by 40% ----- def ----- Armour +40 Defense +5 (+1 eff.) Fatigue +16% Resists +43% acid +13% physical +13% cold +6% mind +40% fire +9% nature +13% lightning A suit of armour made of mail. |
Coalcast the stralite plate armour (7 def, 13 armour)17.0 T4 massive armor [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +25% blight +15% darkness Melee Ret 4 darkness ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Resists +13% acid +13% physical +9% darkness +18% blight +10% fire +9% cold +13% lightning Disarm- +29% Stun/Frz- +28% Knockbk- +30% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Hathahor the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +8 (+4 eff.) Apr +2 ----- def ----- Armour +8 Resists +15% acid +6% fire +3% physical Phys.save +8 (+3 eff.) Disease- +20% Cut- +15% Stun/Frz- +20% A belt that goes around your waist. |
Shifting Boots (7 def, 1 armour)2.0 T5 feet armor [Unique] Arcane While equipped: Stats +8 Cun +4 Dex ----- def ----- Armour +1 Defense +7 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.10 Spell/Temporal Blink to a nearby random location within range 14 (based on Magic). Uses 22 power out of 40/40 Those leather boots can make anybody as annoying as their former possessor, Draebor. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 280.06 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This object's appearance was changed to Steam Powered Gauntlets. |
Urthyhell the Sparkfurnace (0 def, 21 armour)1.5 T5 hands armor [Rare] Arcane While equipped: Stats +15 Con dps ---------- Dmg.mod +12% lightning Res.pen +10% blight Melee Ret 16 lightning ----- def ----- Armour +21 Hardiness +15% Resists +15% lightning +10% physical +6% mind Metal gloves protecting the hands up to the middle of the lower arm. |
mindwoven elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +5 (+3 eff.) ----- def ----- Defense +3 (+0 eff.) ---------- misc Psi/turn +0.40 A pointy cloth hat, very wizardly... |
miner's hardened leather cap of the depths (0 def, 5 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +3% Resists +14% cold ---------- misc Infravis +2 Breathe water A cap made of leather. |
Brandusher the iron helm (0 def, 15 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Res.pen +10% fire Acc +2 (+0 eff.) ----- def ----- Armour +15 Fatigue +5% Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% lightning +15% cold Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
64 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 35.43 cold damage and 67.90 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.4 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 542.05 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 535.68 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 633.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By LetsTryTWagain the Ogre Temporal Warden level 31
80th Haze 123rd year of Ascendancy at 03:06 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By LetsTryTWagain the Ogre Temporal Warden level 23
24th Dusk 123rd year of Ascendancy at 10:58 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By LetsTryTWagain the Ogre Temporal Warden level 31
44th Haze 123rd year of Ascendancy at 03:21 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By LetsTryTWagain the Ogre Temporal Warden level 23
7th Dusk 123rd year of Ascendancy at 08:52 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By LetsTryTWagain the Ogre Temporal Warden level 34
14th Regrowth 124th year of Ascendancy at 12:29 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By LetsTryTWagain the Ogre Temporal Warden level 40
9th Dusk 124th year of Ascendancy at 13:00 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By LetsTryTWagain the Ogre Temporal Warden level 33
8th Regrowth 124th year of Ascendancy at 09:19 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By LetsTryTWagain the Ogre Temporal Warden level 19
69th Pyre 123rd year of Ascendancy at 15:56 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By LetsTryTWagain the Ogre Temporal Warden level 42
37th Dusk 124th year of Ascendancy at 05:46 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By LetsTryTWagain the Ogre Temporal Warden level 12
16th Regrowth 123rd year of Ascendancy at 23:40 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By LetsTryTWagain the Ogre Temporal Warden level 41
20th Dusk 124th year of Ascendancy at 07:03 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By LetsTryTWagain the Ogre Temporal Warden level 32
5th Allure 124th year of Ascendancy at 22:30 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By LetsTryTWagain the Ogre Temporal Warden level 18
66th Pyre 123rd year of Ascendancy at 19:25 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By LetsTryTWagain the Ogre Temporal Warden level 16
1st Time of Balance 123rd year of Ascendancy at 19:15 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By LetsTryTWagain the Ogre Temporal Warden level 21
8th Flare 123rd year of Ascendancy at 14:17 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By LetsTryTWagain the Ogre Temporal Warden level 49
49th Haze 124th year of Ascendancy at 11:35 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By LetsTryTWagain the Ogre Temporal Warden level 48
29th Haze 124th year of Ascendancy at 17:34 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By LetsTryTWagain the Ogre Temporal Warden level 41
20th Dusk 124th year of Ascendancy at 12:47 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By LetsTryTWagain the Ogre Temporal Warden level 30
39th Haze 123rd year of Ascendancy at 01:42 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By LetsTryTWagain the Ogre Temporal Warden level 23
24th Dusk 123rd year of Ascendancy at 11:23 see stats
Impossible Death (Nightmare (Adventure) difficulty)
Got killed by your future self.By LetsTryTWagain the Ogre Temporal Warden level 18
68th Pyre 123rd year of Ascendancy at 09:47 see stats
Invasion from the Depths (Nightmare (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By LetsTryTWagain the Ogre Temporal Warden level 45
71st Dusk 124th year of Ascendancy at 10:17 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By LetsTryTWagain the Ogre Temporal Warden level 10
62nd Haze 122nd year of Ascendancy at 04:40 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By LetsTryTWagain the Ogre Temporal Warden level 20
69th Pyre 123rd year of Ascendancy at 15:56 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By LetsTryTWagain the Ogre Temporal Warden level 30
37th Haze 123rd year of Ascendancy at 15:12 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By LetsTryTWagain the Ogre Temporal Warden level 40
1st Dusk 124th year of Ascendancy at 01:47 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By LetsTryTWagain the Ogre Temporal Warden level 50
52nd Haze 124th year of Ascendancy at 17:26 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By LetsTryTWagain the Ogre Temporal Warden level 28
22nd Haze 123rd year of Ascendancy at 01:21 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By LetsTryTWagain the Ogre Temporal Warden level 48
27th Haze 124th year of Ascendancy at 00:07 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By LetsTryTWagain the Ogre Temporal Warden level 46
1st Time of Equilibrium 124th year of Ascendancy at 15:23 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By LetsTryTWagain the Ogre Temporal Warden level 14
65th Regrowth 123rd year of Ascendancy at 10:11 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By LetsTryTWagain the Ogre Temporal Warden level 28
78th Dusk 123rd year of Ascendancy at 19:17 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By LetsTryTWagain the Ogre Temporal Warden level 42
21st Dusk 124th year of Ascendancy at 02:01 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By LetsTryTWagain the Ogre Temporal Warden level 33
7th Allure 124th year of Ascendancy at 15:07 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By LetsTryTWagain the Ogre Temporal Warden level 33
6th Allure 124th year of Ascendancy at 05:34 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By LetsTryTWagain the Ogre Temporal Warden level 23
24th Dusk 123rd year of Ascendancy at 10:58 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By LetsTryTWagain the Ogre Temporal Warden level 21
8th Flare 123rd year of Ascendancy at 12:32 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By LetsTryTWagain the Ogre Temporal Warden level 12
5th Regrowth 123rd year of Ascendancy at 02:47 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By LetsTryTWagain the Ogre Temporal Warden level 23
24th Dusk 123rd year of Ascendancy at 10:58 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By LetsTryTWagain the Ogre Temporal Warden level 45
73rd Dusk 124th year of Ascendancy at 19:57 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By LetsTryTWagain the Ogre Temporal Warden level 10
79th Haze 122nd year of Ascendancy at 10:05 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By LetsTryTWagain the Ogre Temporal Warden level 36
45th Pyre 124th year of Ascendancy at 04:36 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By LetsTryTWagain the Ogre Temporal Warden level 18
15th Pyre 123rd year of Ascendancy at 12:54 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By LetsTryTWagain the Ogre Temporal Warden level 27
65th Dusk 123rd year of Ascendancy at 02:58 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By LetsTryTWagain the Ogre Temporal Warden level 16
1st Time of Balance 123rd year of Ascendancy at 05:13 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By LetsTryTWagain the Ogre Temporal Warden level 50
54th Haze 124th year of Ascendancy at 06:58 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By LetsTryTWagain the Ogre Temporal Warden level 30
43rd Haze 123rd year of Ascendancy at 00:19 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By LetsTryTWagain the Ogre Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 21:16 see stats
Log
Argoniel casts Burning Hex.
LetsTryTWagain is hexed!
Elandar hits LetsTryTWagain for 350 lightning damage.
Elandar casts Flame.
LetsTryTWagain is on fire!
Elandar hits LetsTryTWagain for 287 fire damage.
LetsTryTWagain resists!
LetsTryTWagain stops burning.
LetsTryTWagain has recovered!
Talent Thread the Needle is ready to use.
Burning from Elandar hits LetsTryTWagain for 96 fire damage.
Elandar casts Moonlight Ray.
Elandar hits LetsTryTWagain for 236 darkness damage.
Wretch titan casts Corrosive Vapour.
Bleeding from LetsTryTWagain hits Elandar for 6 physical damage.
LetsTryTWagain casts Dimensional Step.
LetsTryTWagain emerges from a space-time rift!
Something hits LetsTryTWagain for 63 fire damage.
You use the orb on the portal, shutting it down easily.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Talent Guardian Unity is ready to use.
LetsTryTWagain casts Invigorate.
LetsTryTWagain is invigorated.
Something hits LetsTryTWagain for 63 fire damage.
Elandar casts Manathrust.
Elandar's spell attains critical power!
Saving done.
Saving game...

























































































































