









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 31 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by ultimate shivgoroth at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:31 / 43Killed by Cyravea the king cobra at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:05 Killed by Xeruriawyn the red crystal at level 8 on the 3rd Summertide 122nd year of Ascendancy at 04:48 Killed by multi-hued drake hatchling at level 10 on the 6th Flare 122nd year of Ascendancy at 01:39 Killed by sick giant venus flytrap at level 11 on the 2nd Dusk 122nd year of Ascendancy at 21:32 Killed by sick giant venus flytrap at level 11 on the 3rd Dusk 122nd year of Ascendancy at 09:18 Killed by Xarith the drem at level 13 on the 11st Dusk 122nd year of Ascendancy at 11:11 Killed by Velorin the drem at level 14 on the 13rd Dusk 122nd year of Ascendancy at 09:04 Killed by saw horror at level 16 on the 21st Dusk 122nd year of Ascendancy at 03:53 Killed by saw horror at level 16 on the 21st Dusk 122nd year of Ascendancy at 04:53 Killed by Gemira the assassin at level 17 on the 31st Dusk 122nd year of Ascendancy at 19:17 Killed by poison gas trap at level 17 on the 31st Dusk 122nd year of Ascendancy at 21:36 Killed by fire drake at level 17 on the 77th Dusk 122nd year of Ascendancy at 07:27 Killed by Bethomithra the faeros at level 18 on the 78th Dusk 122nd year of Ascendancy at 01:52 Killed by dredgling at level 18 on the 78th Dusk 122nd year of Ascendancy at 14:46 Killed by Betoma the snow giant at level 18 on the 79th Dusk 122nd year of Ascendancy at 11:15 Killed by snow giant boulder thrower at level 19 on the 79th Dusk 122nd year of Ascendancy at 23:33 Killed by Varsha the Writhing at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:50 Killed by Xanamina the snow giant thunderer at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:13 Killed by Xada the Guardian at level 21 on the 17th Haze 122nd year of Ascendancy at 13:38 Killed by rimebark at level 22 on the 18th Haze 122nd year of Ascendancy at 00:20 Killed by corrupted mastocytic feeder at level 22 on the 27th Haze 122nd year of Ascendancy at 06:10 Killed by Veladhevena the Blightborn at level 23 on the 27th Haze 122nd year of Ascendancy at 09:38 Killed by Grand Corruptor at level 23 on the 29th Haze 122nd year of Ascendancy at 01:06 Killed by skeleton mage at level 24 on the 32nd Haze 122nd year of Ascendancy at 00:45 Killed by bloated horror at level 24 on the 32nd Haze 122nd year of Ascendancy at 20:33 Killed by champion of Urh'Rok at level 24 on the 33rd Haze 122nd year of Ascendancy at 07:21 Killed by champion of Urh'Rok at level 24 on the 33rd Haze 122nd year of Ascendancy at 09:03 Killed by skeleton mage at level 26 on the 36th Haze 122nd year of Ascendancy at 02:38 Killed by skeleton magus at level 26 on the 36th Haze 122nd year of Ascendancy at 10:38 Killed by skeleton magus at level 26 on the 37th Haze 122nd year of Ascendancy at 08:34 Killed by grave wight at level 27 on the 37th Haze 122nd year of Ascendancy at 22:59 Killed by master vampire at level 27 on the 39th Haze 122nd year of Ascendancy at 01:24 Killed by elven cultist at level 29 on the 40th Haze 122nd year of Ascendancy at 02:13 Killed by ogre rune-spinner at level 29 on the 40th Haze 122nd year of Ascendancy at 07:31 Killed by elven cultist at level 29 on the 40th Haze 122nd year of Ascendancy at 21:38 Killed by elven blood mage at level 29 on the 41st Haze 122nd year of Ascendancy at 06:02 Killed by elven cultist at level 29 on the 41st Haze 122nd year of Ascendancy at 09:21 Killed by elven blood mage at level 29 on the 41st Haze 122nd year of Ascendancy at 10:04 Killed by Lisana the Blightborn at level 30 on the 41st Haze 122nd year of Ascendancy at 22:34 Killed by Silussra the awoken tentacle tree at level 30 on the 42nd Haze 122nd year of Ascendancy at 12:02 Killed by elven cultist at level 30 on the 42nd Haze 122nd year of Ascendancy at 14:52 Killed by blood lich at level 31 on the 46th Haze 122nd year of Ascendancy at 08:08 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 120 (base 60) |
| Constitution | 13 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 38 (base 13) |
| Cunning | 104 (base 60) |
Resources
| Life | 619/619 |
| Stamina | 194/240 |
| Equilibrium | 30 |
| Healing Factor | 1.0245901639345 |
| Regeneration | 6.4866173878095 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 13 |
| See Stealth | 65.429348965024 |
| See Invisible | 80.429348965024 |
| Stealth | 52.812897709017 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 82 |
| Crit Chance | 61% |
| APR | 37 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 82 |
| Crit Chance | 55% |
| APR | 22 |
| Speed | 0.78 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 37% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 36% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +21% |
| Nature | +32% |
| Darkness | +6% |
| Blight | +15% |
| Mind | +22% |
| Fire | +23% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +25% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 13 (70.376569037657%) |
| Defense | 66 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 35 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 4%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 33%( 70%) |
| Temporal | + 18%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 58% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 281 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Crippling Poison |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Volatile Poison |
| talent | Lacerating Strikes |
| talent | Antimagic Shield |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.1 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 23 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | You gain 22% resistance against darkness. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Evasion (+1 level(s)). | done |
You failed to protect the lost tinker from death by gigantic gravity worm. Escort: lost tinker (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by temp. Escort: repented thief (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 347. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | GloruraInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +1 Defense: +3 (+0 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes resistances: +15% fire Physical save: +20 (+10 eff.) Spell save: +30 (+12 eff.) Maximum life: +54.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 31 power out of 35/35) : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
| Tool | Eclipseraider of the Blightspawn (dig speed 13 turns)Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Effects when hit in melee: * 21% chance to disease * 26% chance to inflict 15% damage reduction Changes stats: +2 Str / +4 Dex / +4 Cun Changes resistances: +5% arcane / +8% darkness / +12% nature Changes damage: +9% fire / +7% nature / +7% mind Damage affinity(heal): +15% darkness Mental save: +8 (+3 eff.) Infravision radius: +7 See invisible: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Shadowvein of the BlightspawnInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 13 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 16 bleed Effects when hit in melee: * 20% chance to disease * 35% chance to inflict 15% damage reduction Changes stats: +5 Cun / +9 Wil Changes resistances: +11% nature / +9% blight Changes damage: +12% blight Mental save: +12 (+4 eff.) Poison immunity: +20% Disease immunity: +14% Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spell crit. chance: +1% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
| On fingers | stralite ring 'Brightwrack'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 blight Changes stats: +7 Cun / +8 Dex Changes resistances: +8% blight / +28% fire / +9% nature Changes resistances penetration: +15% blight Changes damage: +3% blight / +14% fire Poison immunity: +18% Disease immunity: +18% Light radius: +3 Rings can have magical properties. |
| Around neck | LayybrewenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +17 Lck Changes resistances: +24% acid / +15% temporal / +5% arcane Changes resistances penetration: +10% acid Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
| In main hand | Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 5.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 64 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Gloomqueen (10-13 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 111% Damage (Melee): +16 arcane When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +12 Physical crit. chance: +12.0% Changes stats: +2 Dex Changes damage: +6% mind / +6% darkness Critical mult.: +20.00% Heals friendly targets nearby when you use a nature summon: +20 Sharp, short and deadly. |
| Cloak | Aerawen the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Dex / +2 Mag / +4 Wil / +2 Cun Changes damage: +6% mind Reduces incoming crit damage: 15.00% Infravision radius: +3 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blackward of the Blightspawn (10 def, 13 armour)Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +10 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 38% chance to disease * 26% chance to inflict 15% damage reduction Changes stats: +6 Cun / +7 Dex Changes resistances: +12% nature / +17% blight Changes resistances penetration: +15% acid Changes damage: +3% mind / +21% acid Reduced damage from: +10% Unnatural Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.Ring of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+4 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 868 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level.Ethereal Embrace (10 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 29.75 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
This item will automatically be transmogrified when you leave the level.Boots of the Hunter (2 def, 12 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+4 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 28 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Isurann the rough leather cap (9 def, 7 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Defense: +9 (+2 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +1% Changes resistances: +7% cold Changes damage: +6% physical Allows you to breathe in: water Life regen: +0.20 Stamina each turn: +0.20 Only die when reaching: -60.00 life A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Malslek the Accursed's Hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+4 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By temp the Cornac Rogue level 17
22nd Dusk 122nd year of Ascendancy at 04:46 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By temp the Cornac Rogue level 28
39th Haze 122nd year of Ascendancy at 15:37 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By temp the Cornac Rogue level 20
3rd Haze 122nd year of Ascendancy at 22:50 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By temp the Cornac Rogue level 17
73rd Dusk 122nd year of Ascendancy at 00:48 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By temp the Cornac Rogue level 18
78th Dusk 122nd year of Ascendancy at 08:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By temp the Cornac Rogue level 18
79th Dusk 122nd year of Ascendancy at 07:47 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By temp the Cornac Rogue level 17
22nd Dusk 122nd year of Ascendancy at 03:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By temp the Cornac Rogue level 10
5th Flare 122nd year of Ascendancy at 09:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By temp the Cornac Rogue level 20
1st Time of Equilibrium 122nd year of Ascendancy at 00:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By temp the Cornac Rogue level 30
41st Haze 122nd year of Ascendancy at 16:44 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By temp the Cornac Rogue level 17
22nd Dusk 122nd year of Ascendancy at 04:46 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By temp the Cornac Rogue level 17
32nd Dusk 122nd year of Ascendancy at 03:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By temp the Cornac Rogue level 30
41st Haze 122nd year of Ascendancy at 22:07 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By temp the Cornac Rogue level 17
22nd Dusk 122nd year of Ascendancy at 04:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By temp the Cornac Rogue level 14
13rd Dusk 122nd year of Ascendancy at 09:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By temp the Cornac Rogue level 9
4th Flare 122nd year of Ascendancy at 14:58 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By temp the Cornac Rogue level 17
22nd Dusk 122nd year of Ascendancy at 04:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By temp the Cornac Rogue level 8
8th Mirth 122nd year of Ascendancy at 22:24 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By temp the Cornac Rogue level 27
38th Haze 122nd year of Ascendancy at 10:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By temp the Cornac Rogue level 17
77th Dusk 122nd year of Ascendancy at 21:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By temp the Cornac Rogue level 27
39th Haze 122nd year of Ascendancy at 04:41 see stats
Log
Quest 'Cleaning the trash' status updated! (Press 'j' to see the quest log)
Quest 'Cleaning the trash' is done! (Press 'j' to see the quest log)
Quest 'Cleaning the trash' completed! (Press 'j' to see the quest log)
Option unlocked: New Race: Krog
Temp slips into shadow.
Talent Stealth is ready to use.
temp hits Grand Necromancer for 96 physical, 14 arcane, 2 physical, 175 physical (288 total damage).
temp killed Grand Necromancer!
Temp picks up (b.): Boots of the Hunter (2 def, 12 armour).
Temp picks up (d.): Malslek the Accursed's Hat (2 def, 0 armour).
Temp picks up (b.): Ethereal Embrace (10 def, 0 armour).
Temp picks up (a.): Ring of the Archlich.
Lore found: Boots of the Hunter
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Malslek the Accursed's Hat
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Ethereal Embrace
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Ring of the Archlich
You can read all your collected lore in the game menu, by pressing Escape.
Temp deactivates Antimagic Shield.
Temp deactivates Stealth.
Temp deactivates Crippling Poison.
Temp deactivates Apply Poison.
Temp deactivates Trained Reactions.
Temp is no longer attuned.
Temp deactivates Lacerating Strikes.
Temp deactivates Volatile Poison.








































































































