Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 13 / 0% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nona the bee swarm at level 12 on the 36th Haze 122nd year of Ascendancy at 10:04 2 / 3Killed by Arureta the grizzly bear at level 12 on the 36th Haze 122nd year of Ascendancy at 10:56 Killed by war hound at level 13 on the 36th Haze 122nd year of Ascendancy at 13:17 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 33 (base 17) |
Constitution | 16 (base 10) |
Magic | 27 (base 25) |
Willpower | 26 (base 10) |
Cunning | 53 (base 33) |
Resources
Life | -179/320 |
Mana | 124/152 |
Stamina | 167/167 |
Healing Factor | 1.2545771506545 |
Regeneration | 4.0773757396271 |
Speed
Mental | +3.65157505407% |
Attack | 0% |
Movement | 0% |
Spell | +3.65157505407% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 39 |
Accuracy | 53 |
Crit Chance | 25% |
APR | 33 |
Speed | 0.96 |
Offense: Offhand
Damage | 24 |
Accuracy | 53 |
Crit Chance | 30% |
APR | 14 |
Speed | 0.96 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 17% |
Speed | 0.96477067471319 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Nature | +8% |
Lightning | +9% |
Mind | +11% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Darkness | +20% |
Defense: Base
Armour (hardiness) | 4 (35.65183292883%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 12 |
Spell Save | 27 |
Mental Save | 40 |
Defense: Resistances
Lightning | + 14%( 70%) |
Light | + 14%( 70%) |
Nature | + 24%( 70%) |
Darkness | + 23%( 70%) |
Mind | + 19%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
Effects
talent | Shadow Feed |
talent | Phantasmal Shield |
talent | Chant of Fortitude |
talent | Shadow Combat |
beneficial effect | Parrying melee and ranged attacks: Has a 20% chance to deflect up to 11 damage from the next 1.6 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | Increases defense by 10. Mobile Defense |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Lustreobsidian (0 def, 1 armour) Lustreobsidian (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag +2 Wil +3 Con ----- def ----- Armour +1 Resists +6% light ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Light source | Rhumnir the brass lantern Rhumnir the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag +1 Wil +2 Cun dps ---------- Crit.mult +10.00% ---------- misc Psi/ret +0.04 Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zubonn the Blackshine (0 def, 3 armour) Zubonn the Blackshine (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +1% Crit.chn- 5.00% Mind.save +9 (+3 eff.) Heal.mod +20% A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | iron torque of psionic shield [power 25] (19/25 cooldown) iron torque of psionic shield [power 25] (19/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Ce'Nulle Ce'Nulle0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% ---------- misc Hate/m.crit +1.00 Max.hate +2.00 Rings make your fingers look great! |
On fingers | Khelevor the Windhack Khelevor the Windhack0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +3% nature Res.pen +10% nature Acc +15 (+5 eff.) Apr +8 Melee Ret 2 arcane ----- def ----- Defense +8 (+3 eff.) Resists +6% nature HP.reg +2.00 Stun/Frz- +23% Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | restful copper amulet restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
In main hand | Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Around waist | noble's rough leather belt of valiance noble's rough leather belt of valiance1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +16% Summoned Mind.save +6 (+2 eff.) Max.HP +40.00 A belt that goes around your waist. |
In off hand | Xanamira (18-24 power, 6 apr) Xanamira (18-24 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 18.5 - 24.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 nature On Hit: * 20% chance to reduce strength, dexterity, and constitution by 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Wil dps ---------- Phys.crit +8.0% Mind.pwr +20 (+6 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 18 ---------- misc Max.hate +4.00 Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | woollen robe 'Voidfist' (0 def, 0 armour) woollen robe 'Voidfist' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +9% lightning +11% mind +10% darkness Res.pen +15% darkness ----- def ----- Resists +6% lightning +11% mind +15% darkness +9% all Spell.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
biting gale rune of the psychic (damage 87; dur 4; cd 15) biting gale rune of the psychic (damage 87; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 87.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Vorovena the iron greatsword (24-39 power, 1 apr) Vorovena the iron greatsword (24-39 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 24.5 - 39.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +8 Mind.save +9 (+3 eff.) ---------- misc Max.psi +10.00 Massive two-handed swords. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.57 to 118.70 lightning damage (79.13 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Islaravena the Skeleton Shadowblade level 9
79th Dusk 122nd year of Ascendancy at 16:19 see stats
By Islaravena the Skeleton Shadowblade level 10
6th Haze 122nd year of Ascendancy at 16:43 see stats
By Islaravena the Skeleton Shadowblade level 5
41st Dusk 122nd year of Ascendancy at 02:18 see stats
By Islaravena the Skeleton Shadowblade level 12
10th Haze 122nd year of Ascendancy at 17:47 see stats
Log
Islaravena's ability to fight has recovered.
Islaravena seems more focused.
Talent Flurry is ready to use.
Talent Disengage is ready to use.
Talent Heartseeker is ready to use.
3-headed hydra misses Islaravena.
Poison from Zubewen the large white snake hits 3-headed hydra for 3 nature damage.
Zubewen the large white snake shoves 3-headed hydra aside.
Melee retaliation hits Aruyalaith the large brown snake for 1 arcane damage.
Phantasmal Shield hits Aruyalaith the large brown snake for 25 light damage.
Aruyalaith the large brown snake hits Islaravena for (11 parried), 40 physical (40 total damage).
Islaravena performs a melee critical strike against Eilineravea the greater shivgoroth!
Eilineravea the greater shivgoroth is crippled.
Islaravena hits Eilineravea the greater shivgoroth for 12 physical, 11 darkness, 13 physical, 4 nature, 11 darkness (50 total damage).
Eilineravea the greater shivgoroth casts Temporal Bolt.
Shivgoroth hits Islaravena for 9 cold damage.
Melee retaliation hits Shivgoroth for 1 arcane damage.
Eilineravea the greater shivgoroth hits Islaravena for 13 temporal damage.
Zubewen the large white snake summons a War Hound!
Melee retaliation hits Aruyalaith the large brown snake for 1 arcane damage.
Aruyalaith the large brown snake hits Islaravena for 42 physical damage.
Islaravena is not stunned anymore.
Poison from Zubewen the large white snake hits 3-headed hydra for 3 nature damage.
Islaravena uses Tumble.
You must have an empty space to roll to.
Islaravena uses Disengage.
You are not able to Disengage in that direction.
Something shoves Aruyalaith the large brown snake aside.