Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 36 / 74% |
Size | big |
Lifes / Deaths | Killed by Mirror Image (Glorewen the forest troll) at level 10 on the 38th Profit 122nd year of Ascendancy at 10:20 6 / 2Killed by Ce'Nona the bandit at level 36 on the 22nd Voratun 123rd year of Ascendancy at 03:16 |
Primary Stats
Strength | 43 (base 22) |
Dexterity | 13 (base 10) |
Constitution | 48 (base 31) |
Magic | 80 (base 60) |
Willpower | 63 (base 44) |
Cunning | 16 (base 13) |
Resources
Life | -214/1702 |
Mana | 335/390 |
Equilibrium | 53 |
Healing Factor | 1.6178383355187 |
Regeneration | 174.8074321528 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 18.815289237657 |
See Invisible | 18.815289237657 |
Offense: Mainhand
Damage | 178 |
Accuracy | 45 |
Crit Chance | 18% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 81 |
Accuracy | 45 |
Crit Chance | 18% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +3% |
Physical | +18% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Fire | +20% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 107.55372069849 (87.807182003187%) |
Defense | 42 |
Ranged Defense | 47 |
Fatigue | 47 |
Physical Save | 50 |
Spell Save | 50 |
Mental Save | 55 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 33%( 70%) |
Physical | + 52%( 70%) |
Cold | + 68%( 70%) |
All | + 48%( 70%) |
Lightning | + 69%( 70%) |
Temporal | + 54%( 70%) |
Fire | + 66%( 70%) |
Darkness | + 63%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 28% |
Knockback Resistance | 50% |
Confusion Resistance | 56% |
Stun Resistance | 31% |
Disarm Resistance | 0% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Eldritch shield | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Shards |
talent | Premonition |
talent | Chant of Fortitude |
talent | Eldritch Infusion |
detrimental effect | The target has been dominated. It is unable to move and has lost 12 armor and 18 defense. Attacks from Shadow gain 27% damage penetration. Dominated |
detrimental effect | The target is hexed, granting it 46% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | A flow of life spins around the target, regenerating 83.80 life per turn. Regeneration |
beneficial effect | Reduces cold damage received by 20%. Premonition Shield |
beneficial effect | The target is out of phase with reality, increasing defense by 28, resist all by 25%, and reducing the duration of detrimental timed effects by 27%. Out of PhaseThese effects cap at 40%. |
detrimental effect | The target is infected with a corrosive worm, reducing blight and acid resistance by 28%. When the effect ends, the worm will explode, dealing 754 acid damage in a 4 radius ball. This damage will increase by 38% of all damage taken while under torment Corrosive Worm |
detrimental effect | Ngznah has heard the hateful whisper. Hateful Whisper |
detrimental effect | The target is off balance and is 20% more likely to be crit by the target that set it up. In addition all its saves are reduced by 20. Set Up |
detrimental effect | The target is cursed, taking 76.98 darkness damage per turn and preventing natural life regeneration. Curse of Death |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is attuned to the wild, increasing all damage affinity by 16% and reducing a random debuff duration by 3 each turn. Primal Attunement |
detrimental effect | Ngznah is writhing in agony, suffering from 73 to 367 damage over 5 turns. Agony |
beneficial effect | The target's skin reacts to damage, granting 34 armour. Stoneskin |
detrimental effect | The target is confused, acting randomly (chance 46%) and unable to perform complex actions. Confused |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | Ngznah is fed upon by Ce'Nona the bandit. Fed Upon |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Emelymira (0 def, 8 armour) Emelymira (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +15 (+3 eff.) Dmg.mod +18% physical Apr +2 ----- def ----- Armour +8 Fatigue +3% Die.at -40.00 life Silence- +28% Confus- +36% Stun/Frz- +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Ulfyran' brass lantern 'Ulfyran'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex +2 Wil +3 Con dps ---------- Crit.mult +15.00% ----- def ----- Phys.save +7 (+3 eff.) Die.at -40.00 life Heal.mod +11% ---------- misc Hate/m.crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Noonquarry (11 def, 10 armour) Noonquarry (11 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Wil +3 Cun +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% light Res.pen +5% light Acc +5 (+1 eff.) Melee Ret 2 light ----- def ----- Armour +10 Defense +11 (+3 eff.) Fatigue +4% Resists +4% all Phys.save +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 68.25 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Pyrepulverizer [power 260] (5/9 cooldown) Pyrepulverizer [power 260] (5/9 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% fire Res.pen +20% fire +10% temporal Melee Ret 4 fire ----- def ----- Resists +9% cold Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 153 physical damage Puts all charms on 9 cooldown 100% to heal for 59. Torques are made by powerful psionics to store psionic powers. |
On fingers | stralite jade ring stralite jade ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +4 Resists +4% all Max.HP +64.00 HP.reg +9.00 Heal.mod +14% Rings make your fingers look great! |
On fingers | stralite jade ring stralite jade ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +4 Resists +4% all Max.HP +52.00 HP.reg +11.00 Heal.mod +10% Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Around waist | Grinuhad the hardened leather belt Grinuhad the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Spell.save +7 (+3 eff.) Max.HP +100.00 HP.reg +4.00 Poison- +20% Confus- +10% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | shocking stralite shield of shrapnel (0 def, 8 armour, 44-53 power, 135 block) shocking stralite shield of shrapnel (0 def, 8 armour, 44-53 power, 135 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 44.0 - 52.8 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +135 While equipped: dps ---------- Melee+ 13 lightning On shield block: * Cause enemies within radius 6 to bleed for 342 physical damage over 5 turns (1/turn) Melee Ret 1 lightning ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | battlemaster's cashmere cloak of the voidstalker (2 def, 0 armour) battlemaster's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +2 Con ----- def ----- Defense +2 (+0 eff.) Resists +14% darkness +11% temporal Spell.save +5 (+2 eff.) Def/telep +13 Res/telep +10% Dur/telep +12% ---------- misc Stam/turn +0.30 Masteries +0.30 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Stormzeal the stralite mail armour (4 def, 9 armour) Stormzeal the stralite mail armour (4 def, 9 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Mag +8 Wil +4 Con dps ---------- Phys.crit +8.0% Spell.crit +6% Mind.crit +7% Phys.pwr +13 (+3 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +3% darkness Melee Ret 2 darkness ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +12% Resists +31% lightning +7% physical +1% all Phys.save +15 (+5 eff.) Max.HP +59.00 A suit of armour made of mail. |
Inventory
movement infusion of the psychic (speed 744%; cd 17) movement infusion of the psychic (speed 744%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 744% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 101; dur 4; cd 20) biting gale rune of the titan (damage 101; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 100.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 131; cd 12) shatter afflictions rune of the wizard (absorb 131; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rotglamour Rotglamour0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 6 nature ----- def ----- Fatigue -4% Resists +9% temporal +9% blight +6% fire +8% nature +5% arcane Spell.save +3 (+1 eff.) Max.HP +50.00 HP.reg +12.00 Heal.mod +14% Poison- +18% Disease- +21% ---------- misc Max.enc +28 Rings make your fingers look great! |
quick stralite battleaxe of crippling (44-65 power, 3 apr) quick stralite battleaxe of crippling (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master Power 43.5 - 65.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +13.0% Phys.spd +10% Acc +20 (+6 eff.) Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Kilnmarrow' (41-62 power, 2 apr) dwarven-steel greatmaul 'Kilnmarrow' (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 41.0 - 61.5 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 115 damage While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% temporal Res.pen +25% temporal Melee Ret 10 temporal ----- def ----- Resists +6% fire Massive two-handed mauls. |
arcing stralite greatsword of massacre (64-102 power, 3 apr) arcing stralite greatsword of massacre (64-102 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 64.0 - 102.4 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 115 damage Massive two-handed swords. |
warbringer's stralite greatsword of crippling (48-76 power, 3 apr) warbringer's stralite greatsword of crippling (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 47.5 - 76.0 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +14.0% Phys.pwr +13 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +31% Massive two-handed swords. |
Brightbiter Brightbiter1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con +5 Lck ----- def ----- Resists +3% lightning +6% fire Spell.save +3 (+1 eff.) Stealth +6 ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist. |
restorative cashmere cloak of fog (8 def, 0 armour) restorative cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +15% blight +14% fire +13% nature +14% light Stealth +8 HP.reg +4.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
silk robe of Angolwen (0 def, 0 armour) silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.pwr +12 (+3 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rotkin the pair of hardened leather boots (0 def, 3 armour) Rotkin the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Cun +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +10% nature Apr +3 ----- def ----- Armour +3 ---------- misc Max.hate +8.00 A pair of boots made of leather. |
restorative pair of dwarven-steel boots of strife (0 def, 4 armour) restorative pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% HP.reg +3.00 Heal.mod +14% Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Torchbrawn (0 def, 3 armour) Torchbrawn (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% lightning +18% fire ----- def ----- Armour +3 Fatigue +3% Resists +9% acid Max.HP +60.00 HP.reg +4.00 A cap made of leather. |
searing voratun mail armour of implacability (5 def, 16 armour) searing voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 14 acid 18 fire Melee Ret 10 acid 11 fire ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +6% Resists +19% acid +24% fire Phys.save +9 (+3 eff.) A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
swashbuckler's stralite shield of the stars (0 def, 8 armour, 52-63 power, 146 block) swashbuckler's stralite shield of the stars (0 def, 8 armour, 52-63 power, 146 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 52.5 - 63.0 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 Melee+ +14 light +12 darkness While equipped: Stats +5 Str +4 Dex +2 Mag +4 Cun dps ---------- Dmg.mod +13% light +14% darkness Acc +8 (+2 eff.) ----- def ----- Armour +8 Fatigue +8% Resists +14% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Gita the Lustrewinter (21/21, 31-43 power, 10 apr) Gita the Lustrewinter (21/21, 31-43 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Nature Power 31.0 - 43.4 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Ranged+ +20 nature +20 light On Hit.r1 +20 light +16 mind On Crit.r2 +20 mind +20 light Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of grasping (20/20, 30-41 power, 7 apr) deadly quiver of ash arrows of grasping (20/20, 30-41 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Nature/Master Power 29.5 - 41.3 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 247 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
502 alchemist agate 502 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Xereyana' (dig speed 16 turns) dwarven-steel pickaxe 'Xereyana' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Mag +4 Cun +4 Con dps ---------- Res.pen +13% physical ---------- misc See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of clear mind 'Mirenigh' [power 3] (5/15 cooldown) stralite torque of clear mind 'Mirenigh' [power 3] (5/15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% nature +12% acid Res.pen +20% acid Melee Ret 4 acid Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. 100% to heal for 65. 100% to reduce fatigue by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ngznah the Dwarf Stone Warden level 10
32nd Profit 122nd year of Ascendancy at 15:02 see stats
By Ngznah the Dwarf Stone Warden level 23
3rd Steel 123rd year of Ascendancy at 14:19 see stats
By Ngznah the Dwarf Stone Warden level 34
5th Voratun 123rd year of Ascendancy at 18:09 see stats
By Ngznah the Dwarf Stone Warden level 10
32nd Profit 122nd year of Ascendancy at 15:01 see stats
By Ngznah the Dwarf Stone Warden level 20
5th Dearth 122nd year of Ascendancy at 22:19 see stats
By Ngznah the Dwarf Stone Warden level 30
22nd Gold 123rd year of Ascendancy at 19:46 see stats
By Ngznah the Dwarf Stone Warden level 20
21st Dearth 122nd year of Ascendancy at 23:00 see stats
By Ngznah the Dwarf Stone Warden level 27
15th Steel 123rd year of Ascendancy at 11:39 see stats
By Ngznah the Dwarf Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 04:47 see stats
By Ngznah the Dwarf Stone Warden level 36
20th Voratun 123rd year of Ascendancy at 04:19 see stats
By Ngznah the Dwarf Stone Warden level 6
3rd Acquisition 122nd year of Ascendancy at 06:30 see stats
By Ngznah the Dwarf Stone Warden level 29
35th Steel 123rd year of Ascendancy at 20:53 see stats
By Ngznah the Dwarf Stone Warden level 7
4th Profit 122nd year of Ascendancy at 15:14 see stats
By Ngznah the Dwarf Stone Warden level 29
35th Steel 123rd year of Ascendancy at 04:22 see stats
By Ngznah the Dwarf Stone Warden level 28
16th Steel 123rd year of Ascendancy at 08:13 see stats
By Ngznah the Dwarf Stone Warden level 19
5th Dearth 122nd year of Ascendancy at 20:41 see stats
Log
Agony from Ce'Nona the bandit hits Ngznah for (33 flat reduction), 0 mind, 15 healing (0 total damage) [15 healing].
Curse of Death from Emelinn the grave wight hits Ngznah for 38 darkness, 20 healing (38 total damage) [20 healing].
Ngznah casts Eldritch Slam.
Ngznah misses Something.
Ngznah has been set up!
Ngznah misses Something.
Ngznah performs a melee critical strike against Something!
Shadow casts Fade.
Shadow fades!
Ngznah misses Skeleton warrior.
Ngznah performs a melee critical strike against Something!
Ngznah HEALS from darkness damage!
Melee retaliation hits Ngznah for 2 darkness, 1 healing, 2 darkness, 1 healing (4 total damage) [2 healing].
Ngznah hits Ce'Nona the bandit for 131 arcane, 9 lightning, 14 arcane, 130 arcane, 9 lightning, 14 arcane (307 total damage).
Ngznah hits Shadow for 0 arcane, 0 lightning, 0 arcane, 0 arcane, 0 lightning, 0 arcane (0 total damage).
Ngznah hits Something for 398 arcane, 6 lightning, 24 arcane, 183 arcane, 6 lightning, 24 arcane (641 total damage).
Ngznah hits Skeleton warrior for 320 arcane, 10 lightning, 23 arcane (352 total damage).
Ngznah hits Something for (195 ignored), 0 arcane, 4 lightning, (16 ignored), 0 arcane, 179 arcane, 4 lightning, 16 arcane (203 total damage).
Ngznah hits Something for 400 arcane damage.
Ngznah hits Shadow for 270 arcane damage.
Ngznah killed Shadow!
Ce'Nona the bandit receives 51 healing from Unnatural Body.
Stone Vine from Ngznah hits Skeleton warrior for 20 nature, 20 arcane (40 total damage).
Stone Vine from Ngznah hits Ce'Nona the bandit for 15 nature, 10 arcane (24 total damage).
Ngznah HEALS from darkness damage!
Ce'Nona the bandit's creeping dark hits Ngznah for (24 flat reduction), 0 darkness, 16 healing (0 total damage) [16 healing].
Ce'Nona the bandit's creeping dark hits Emelinn the grave wight for 53 darkness damage.
Ce'Nona the bandit uses Willful Strike.
You feel a surge of power as a powerful creature falls nearby.