Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 11 / 65% |
Size | medium |
Lifes / Deaths | Killed by Cyremina the treant at level 11 on the 7th Dearth 122nd year of Ascendancy at 03:20 3 / 2Killed by Durklnt at level 11 on the 7th Dearth 122nd year of Ascendancy at 03:25 |
Primary Stats
Strength | 29 (base 24) |
Dexterity | 13 (base 10) |
Constitution | 16 (base 10) |
Magic | 8 (base 10) |
Willpower | 47 (base 34) |
Cunning | 19 (base 14) |
Resources
Life | 509/509 |
Hate | 108/108 |
Healing Factor | 1.0545771506545 |
Regeneration | 3.4273757396271 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 41 |
Accuracy | 39 |
Crit Chance | 7% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Nature | +6% |
Arcane | +3% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 31.522593642275 (62.32946707186%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 14 |
Physical Save | 20 |
Spell Save | 24 |
Mental Save | 27 |
Defense: Resistances
Mind | + 3%( 70%) |
Acid | + 3%( 70%) |
Nature | + 13%( 70%) |
Temporal | + 14%( 70%) |
Blight | + 6%( 70%) |
Physical | + 1%( 70%) |
Fire | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Bleed Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 30% |
Stun Resistance | 20% |
Poison Resistance | 20% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | Isimina the pair of iron boots (Nightmares) (0 def, 6 armour) Isimina the pair of iron boots (Nightmares) (0 def, 6 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% ----- def ----- Armour +6 Fatigue +2% Spell.save +3 (+1 eff.) Poison- +20% Cut- +10% ---------- misc Infravis +1 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Hymalach' (Madness) (0 def, 5 armour) iron helm 'Hymalach' (Madness) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Apr +1 ----- def ----- Armour +5 Fatigue +5% Phys.save +6 (+3 eff.) Max.HP +40.00 Silence- +20% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe 'Ivuthra' (dig speed 37 turns) iron pickaxe 'Ivuthra' (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +6% nature ----- def ----- Resists +10% nature Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Around waist | Umbrawrack the rough leather belt (Misfortune) Umbrawrack the rough leather belt (Misfortune)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Armour +6 Resists +3% mind +3% temporal Max.HP +53.00 Curse of Misfortune A belt that goes around your waist. |
In main hand | Halach (Shrouds) (21-32 power, 1 apr) Halach (Shrouds) (21-32 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Silence- +10% ---------- misc Max.hate +8.00 Curse of Shrouds Massive two-handed battleaxes. |
On hands | Relgiharachak (Nightmares) (0 def, 1 armour) Relgiharachak (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% arcane ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.70 Mana/s.crit +1.00 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Salumira the Plaguetrencher (Misfortune) (9 def, 8 armour) Salumira the Plaguetrencher (Misfortune) (9 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee Ret 6 lightning ----- def ----- Armour +8 Defense +9 (+8 eff.) Fatigue +12% Resists +3% acid +3% fire +3% nature +6% blight Spell.save +3 (+1 eff.) Mind.save +11 (+5 eff.) Curse of Misfortune A suit of armour made of mail. |
Cloak | linen cloak of the hunter (Nightmares) (1 def, 0 armour) linen cloak of the hunter (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +17 (+6 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -5% Max.HP +40.00 ---------- misc Max.stam +10.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Layeda' copper amulet 'Layeda'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con +3 Wil ----- def ----- Resists +11% temporal +1% physical Pinning- +23% Knockbk- +20% ---------- misc Infravis +1 Amulets make your neck look great! |
Inventory
impenetrable iron mail armour of resilience (Misfortune) (2 def, 10 armour) impenetrable iron mail armour of resilience (Misfortune) (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +12% Max.HP +23.00 Curse of Misfortune A suit of armour made of mail. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Durklnt the Dwarf Cursed level 10
21st Wealth 122nd year of Ascendancy at 12:33 see stats
By Durklnt the Dwarf Cursed level 10
15th Wealth 122nd year of Ascendancy at 20:27 see stats
By Durklnt the Dwarf Cursed level 6
18th Voratun 122nd year of Ascendancy at 17:29 see stats
By Durklnt the Dwarf Cursed level 6
32nd Profit 122nd year of Ascendancy at 23:36 see stats
Log
Your movements fuel your rampage! (+1 duration)
Cyremina the treant converts some damage to Psi!
Durklnt's nightmare area effect hits Cyremina the treant for 18 to psi, 24 darkness (42 total damage).
Durklnt's nightmare area effect hits Thought-forged bowman for 54 mind damage.
Durklnt's nightmare area effect hits Cyremina the treant for 9 to psi, 12 mind (22 total damage).
Cyremina the treant deactivates Thought-Form: Bowman.
Durklnt's nightmare area effect killed Thought-forged bowman!
Cyremina the treant uses Mind Sear.
Cyremina the treant hits Terror for 121 mind damage.
Cyremina the treant hits Terror for 63 mind damage.
Cyremina the treant hits Durklnt for 126 mind damage.
Durklnt the level 11 dwarf cursed was psyched to death by Cyremina the treant on level 2 of Norgos Lair.
Cyremina the treant is no longer being stalked by Durklnt.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Cyremina the treant killed Durklnt!
Saving game...
Saving done.
Durklnt receives 13 healing from Unnatural Body.
Your summoned terror disappears.
Durklnt receives 13 healing from Unnatural Body.
Your summoned terror disappears.
Your summoned terror disappears.
Talent Infusion: Healing is ready to use.
Durklnt receives 7 healing from Unnatural Body.
Your summoned terror disappears.
Your summoned terror disappears.