Hoy_Sling the level 7 Halfling Skirmisher by hayka

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity30 (base 27)
Constitution16 (base 10)
Magic10 (base 10)
Willpower14 (base 11)
Cunning25 (base 19)

Resources

Life211/211
Stamina128/128
Healing Factor1.3045771506545
Regeneration0.32614428766363

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage38
Accuracy32
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+10%
Cold+8%

Defense: Base

Armour (hardiness)13 (48.594633868923%)
Defense34
Ranged Defense34
Fatigue0.92380522168512
Physical Save10
Spell Save9
Mental Save19

Defense: Resistances

Light+ 30%( 70%)
Fire+ 10%( 70%)
Blight+ 20%( 70%)
Cold+ 35%( 70%)
Mind+ 10%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Quiver
On fingers
Around neck
In main hand
Around waist
In off hand
Main armor
Light source

Inventory

Achievements

Log

You gain 2.36 gold from the transmogrification of ranger's ash longbow of cold.
You gain 2.25 gold from the transmogrification of
arcing iron greatsword of phasing (112% power, 13 apr).
You gain 2.03 gold from the transmogrification of
wizard's copper ring of arcana (+0.10/turn).
You gain 1.67 gold from the transmogrification of
grounding copper amulet of strength (+2).
You gain 2.00 gold from the transmogrification of
blink rune of the psychic (range 3; phase 12; cd 13).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 18%; mental; dur 3; cd 11).
You gain 1.13 gold from the transmogrification of
healing infusion of the psychic (heal 74; cd 15).
There is a collapsed tower here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 81 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.