FIRSTTRY the level 6 Dwarf Alchemist by Malma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAlchemist
Level / Exp6 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic16 (base 18)
Willpower14 (base 11)
Cunning10 (base 10)

Resources

Life192/192
Mana125/125
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy2
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+7%
Physical+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save10
Spell Save10
Mental Save8

Defense: Resistances

Darkness+ 11%( 70%)
Temporal+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Rested for 26 turns (stop reason: all resources and life at maximum).

FIRSTTRY picks up (g.):
shimmering elm vilestaff (10-12 power, 2 apr, blight element).
Talent Resilience of the Dwarves is ready to use.
FIRSTTRY picks up (c.):
iron greatsword of daylight (14-22 power, 1 apr).
FIRSTTRY picks up (c.):
iron greatsword (16-26 power, 1 apr).
FIRSTTRY picks up (p.):
woodsman's iron pickaxe (dig speed 36 turns).
Talent Dig is ready to use.
FIRSTTRY picks up (c.):
flaming iron greatsword (16-26 power, 1 apr).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


FIRSTTRY wears (replacing
prismatic rough leather armour of cold resistance (3 def, 2 armour)): rough leather armour of the void (3 def, 2 armour).

You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 0.82 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 36 turns).
You gain 1.98 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.60 gold from the transmogrification of
nature's mossy mindstar of clarity (2-3 power, 12 apr, nature damage).
You gain 1.66 gold from the transmogrification of
iron longsword of daylight (10-15 power, 2 apr).
You gain 2.28 gold from the transmogrification of
thought-forged iron greatsword of massacre (24-38 power, 1 apr).
You gain 1.77 gold from the transmogrification of
iron greatsword of daylight (14-22 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatsword (16-26 power, 1 apr).
You gain 1.66 gold from the transmogrification of
iron dagger of daylight (10-13 power, 5 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).