Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 29 / 54% |
Size | medium |
Lifes / Deaths | Killed by geomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:51 0 / 7Killed by orc master assassin at level 9 on the 1st Mirth 122nd year of Ascendancy at 01:10 Killed by Glorybeth the venom drake hatchling at level 21 on the 4th Dusk 122nd year of Ascendancy at 04:40 Killed by Ikkor the quasit at level 24 on the 9th Dusk 122nd year of Ascendancy at 23:09 Killed by Balrak the Invader at level 24 on the 10th Dusk 122nd year of Ascendancy at 04:46 Killed by Urkis, the High Tempest at level 28 on the 20th Dusk 122nd year of Ascendancy at 00:14 Killed by naga myrmidon at level 29 on the 22nd Dusk 122nd year of Ascendancy at 15:32 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 15 (base 10) |
Magic | 76 (base 60) |
Willpower | 87 (base 54) |
Cunning | 20 (base 12) |
Resources
Life | -123/422 |
Mana | 33/681 |
Healing Factor | 1.0960311219418 |
Regeneration | 2.466070024369 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 14 |
Lite | 3 |
Infravision | 4 |
Offense: Mainhand
Damage | 31 |
Accuracy | 8 |
Crit Chance | 12% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +48% |
Nature | +14% |
Fire | +6% |
Arcane | +26% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +30% |
Mind | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 44 |
Mental Save | 36 |
Defense: Resistances
Lightning | + 46%( 70%) |
Nature | + 23%( 70%) |
Temporal | + 19%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 36%( 70%) |
Fire | + 30%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 44% |
Blind Resistance | 45% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (75 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 71 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 68 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (68)Turns left: -1 | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 16): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 7): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | blood-soaked pair of rough leather boots of phasing (0 def, 1 armour) blood-soaked pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +4.0% Phys.pwr +3 (+3 eff.) Apr +3 ----- def ----- Armour +1 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | Runyledar the brass lantern Runyledar the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Mag +7 Wil +4 Cun dps ---------- Dmg.mod +6% mind +3% arcane ----- def ----- Resists +3% blight ---------- misc Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Voribeth' (1 def, 0 armour) linen wizard hat 'Voribeth' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +8 Wil +1 Cun dps ---------- Mind.crit +1% Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Crit.chn- 10.00% Phys.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | Manoharablek the steel torque of psionic shield [power 51] (17/25 cooldown) Manoharablek the steel torque of psionic shield [power 51] (17/25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +5% arcane Crit.chn- 15.00% HP.reg +2.00 Def/telep +5 Res/telep +5% Dur/telep +5% Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. 100% to heal for 49. Torques are made by powerful psionics to store psionic powers. |
On fingers | Anochik the Magmatickler Anochik the Magmatickler0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane +6% fire ----- def ----- Resists +9% temporal +7% blight +21% fire +5% nature +5% arcane Poison- +13% Disease- +12% Rings make your fingers look great! |
On fingers | psionicist's copper ring of lightning (+20%) psionicist's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +4 (+2 eff.) Rings make your fingers look great! |
Around waist | Haregosta Haregosta1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% arcane Res.pen +5% blight Melee Ret 2 blight ----- def ----- Phys.save +5 (+3 eff.) Mind.save +12 (+5 eff.) Max.HP +40.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Mana/s.crit +1.00 A belt that goes around your waist. |
In main hand | surging elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element) surging elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +22 (+6 eff.) S.pwr/crit +6 Dmg.mod +25% lightning ---------- misc Mana/turn +0.29 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | alchemist's hardened leather gloves of spellstriking (0 def, 2 armour) alchemist's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +8 Mag +9 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 5 acid 3 lightning 5 fire 6 arcane 4 cold Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant cashmere robe of lightning (+19%) (0 def, 0 armour) verdant cashmere robe of lightning (+19%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +14% nature +13% lightning ----- def ----- Resists +19% lightning +11% all Poison- +31% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | resilient linen cloak of battle (1 def, 0 armour) resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Erelihir Erelihir0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +1 Wil +3 Cun ----- def ----- Armour +2 Resists +9% nature Phys.save +12 (+6 eff.) Spell.save +3 (+1 eff.) Heal.mod +5% Amulets make your neck look great! |
Inventory
caustic dwarven-steel dagger (17-22 power, 7 apr) caustic dwarven-steel dagger (17-22 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +13 acid +8 nature While equipped: dps ---------- Res.pen +8% acid +10% nature Apr +7 Sharp, short and deadly. |
slime-covered dwarven-steel dagger (18-24 power, 7 apr) slime-covered dwarven-steel dagger (18-24 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 55% Sharp, short and deadly. |
ranger's elven-wood longbow of fire ranger's elven-wood longbow of fire4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +14 fire While equipped: Stats +2 Dex dps ---------- Dmg.mod +24% fire Longbows are used to shoot arrows at your foes. |
steel mace of amnesia (14-20 power, 3 apr) steel mace of amnesia (14-20 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Psionic Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Blunt and deadly. |
creative thorny mindstar of sand (10-10 power, 24 apr, mind damage) creative thorny mindstar of sand (10-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+2 eff.) Melee+ 7 physical Dmg.mod +7% physical Res.pen +8% physical ----- def ----- Resists +7% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galegrind (20-24 power, 4 apr, temporal element) Galegrind (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +6% lightning +12% physical +20% temporal Res.pen +5% mind Apr +4 ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Mana/turn +0.16 Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Veluvea (20-24 power, 4 apr, fire element) Veluvea (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +22 (+6 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire Res.pen +15% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +3.00 Max.vim +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element) cruel elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% lightning ----- def ----- Defense +8 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 124.28 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Scorpionlady' (18-25 power, 4 apr) dwarven-steel waraxe 'Scorpionlady' (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 cold On Hit.r1 +8 physical While equipped: Stats +2 Str +4 Con dps ---------- Phys.crit +2.0% Res.pen +20% nature ----- def ----- Armour +4 Resists +15% cold One-handed war axes. |
elemental dwarven-steel waraxe of evisceration (20-28 power, 4 apr) elemental dwarven-steel waraxe of evisceration (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Arcane/Master Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 95 lightning damage (1/turn) On Crit: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+6 eff.) Dmg.mod +5% lightning Res.pen +5% lightning One-handed war axes. |
focusing cashmere robe of corrosion (+16%) (0 def, 0 armour) focusing cashmere robe of corrosion (+16%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +16% acid +11% all ---------- misc Mana/turn +0.19 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
storm dwarven-steel gauntlets (0 def, 2 armour) storm dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
miner's hardened leather cap of knowledge (0 def, 6 armour) miner's hardened leather cap of knowledge (0 def, 6 armour)2.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
duelist's hardened leather armour of acid resistance (13 def, 10 armour) duelist's hardened leather armour of acid resistance (13 def, 10 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +10 Defense +13 (+5 eff.) Fatigue +8% Resists +18% acid A suit of armour made of leather. |
enlightening hardened leather armour of the deep (9 def, 7 armour) enlightening hardened leather armour of the deep (9 def, 7 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +7 Defense +9 (+4 eff.) Fatigue +8% Resists +6% acid +9% cold Mind.save +15 (+6 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+5 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Berigen the pouch of dwarven-steel shots (22/22, 36-43 power, 3 apr) Berigen the pouch of dwarven-steel shots (22/22, 36-43 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 35.5 - 42.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Phasing +30% Ranged+ +8 acid +8 arcane On Hit.r1 +20 acid +20 arcane On Crit.r2 +12 acid On Hit: * 20% chance to create vines that bind the target to the ground dealing 178 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
quick dwarven-steel torque of mindblast [power 180] (17/10 cooldown) quick dwarven-steel torque of mindblast [power 180] (17/10 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 191 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ertan the Higher Archmage level 24
10th Dusk 122nd year of Ascendancy at 06:49 see stats
By Ertan the Higher Archmage level 22
6th Dusk 122nd year of Ascendancy at 22:19 see stats
By Ertan the Higher Archmage level 29
21st Dusk 122nd year of Ascendancy at 04:54 see stats
By Ertan the Higher Archmage level 16
3rd Summertide 122nd year of Ascendancy at 09:51 see stats
By Ertan the Higher Archmage level 23
9th Dusk 122nd year of Ascendancy at 07:50 see stats
By Ertan the Higher Archmage level 10
1st Mirth 122nd year of Ascendancy at 04:05 see stats
By Ertan the Higher Archmage level 20
2nd Dusk 122nd year of Ascendancy at 00:39 see stats
By Ertan the Higher Archmage level 23
8th Dusk 122nd year of Ascendancy at 18:10 see stats
By Ertan the Higher Archmage level 3
76th Pyre 122nd year of Ascendancy at 15:17 see stats
By Ertan the Higher Archmage level 27
15th Dusk 122nd year of Ascendancy at 19:11 see stats
By Ertan the Higher Archmage level 18
7th Flare 122nd year of Ascendancy at 20:51 see stats
Log
Poison from Naga myrmidon hits Ertan for 38 nature damage.
Thunderstorm hits Naga myrmidon for 16 lightning damage.
Thunderstorm hits Naga myrmidon for 16 lightning damage.
Ertan receives 59 healing from Temporal Restoration Field.
Naga myrmidon is dazed!
Naga myrmidon is not dazed anymore.
Arcane Vortex from Ertan hits Naga myrmidon for 14 arcane damage.
Arcane Vortex from Ertan hits Naga myrmidon for 14 arcane damage.
Hurricane from Ertan hits Naga myrmidon for 19 lightning damage.
Hurricane from Ertan hits Naga myrmidon for 19 lightning damage.
Hurricane from Ertan hits Naga myrmidon for 30 lightning damage.
Hurricane from Ertan hits Naga myrmidon for 30 lightning damage.
Naga myrmidon rushes out!
Ertan is dazed!
Hurricane from Ertan killed Naga myrmidon!
Melee retaliation hits Naga myrmidon for 1 blight damage.
Naga myrmidon hits Ertan for 120 physical damage.
Ertan is not dazed anymore.
Poison from Naga myrmidon hits Ertan for 47 nature damage.
Thunderstorm hits Naga myrmidon for 11 lightning damage.
Ertan receives 59 healing from Temporal Restoration Field.
Naga myrmidon is dazed!
Naga myrmidon is not dazed anymore.
Arcane Vortex from Ertan hits Naga myrmidon for 17 arcane damage.
Hurricane from Ertan hits Naga myrmidon for 33 lightning damage.
Naga myrmidon uses Spit Poison.
Naga myrmidon hits Ertan for 42 nature damage.
Ertan the level 29 higher archmage was treehugged to death by a naga myrmidon on level 25 of Infinite Dungeon.
The furious lightning storm around Ertan calms down and disappears.