











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Writhing One |
| Level / Exp | 22 / 49% |
| Size | big |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:29 / 46Killed by Glorareba the dire wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:19 Killed by Eilinibeth the white wolf at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:05 Killed by Bethurevena the white worm mass at level 8 on the 5th Mirth 122nd year of Ascendancy at 03:30 Killed by cold drake hatchling at level 8 on the 8th Mirth 122nd year of Ascendancy at 04:26 Killed by cold drake hatchling at level 8 on the 8th Mirth 122nd year of Ascendancy at 05:14 Killed by minotaur at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:44 Killed by Salotta the minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 11:13 Killed by Salotta the minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 12:00 Killed by Veloba the minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 15:13 Killed by Veloba the minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 15:47 Killed by red jelly at level 9 on the 1st Flare 122nd year of Ascendancy at 19:43 Killed by snow giant at level 9 on the 3rd Flare 122nd year of Ascendancy at 20:11 Killed by Xerumina the rogue at level 9 on the 5th Flare 122nd year of Ascendancy at 22:23 Killed by Minotaur of the Labyrinth at level 9 on the 8th Flare 122nd year of Ascendancy at 05:41 Killed by rogue at level 10 on the 9th Flare 122nd year of Ascendancy at 10:45 Killed by orc pyromancer at level 10 on the 9th Flare 122nd year of Ascendancy at 11:20 Killed by Urcind the thalore at level 12 on the 22nd Dusk 122nd year of Ascendancy at 05:20 Killed by Urcind the thalore at level 12 on the 22nd Dusk 122nd year of Ascendancy at 06:54 Killed by Osebon the krog at level 12 on the 23rd Dusk 122nd year of Ascendancy at 08:02 Killed by green worm mass at level 12 on the 23rd Dusk 122nd year of Ascendancy at 18:04 Killed by bandit at level 12 on the 34th Dusk 122nd year of Ascendancy at 19:33 Killed by Ivotira the chitinous spider at level 12 on the 79th Dusk 122nd year of Ascendancy at 12:22 Killed by dremling at level 12 on the 79th Dusk 122nd year of Ascendancy at 15:26 Killed by Poriba the half formed drem at level 13 on the 3rd Haze 122nd year of Ascendancy at 05:08 Killed by The Amalgamation at level 13 on the 3rd Haze 122nd year of Ascendancy at 05:59 Killed by The Amalgamation at level 13 on the 3rd Haze 122nd year of Ascendancy at 06:48 Killed by Xibrerin the warg at level 14 on the 27th Haze 122nd year of Ascendancy at 15:52 Killed by worm that walks at level 15 on the 28th Haze 122nd year of Ascendancy at 06:43 Killed by Aial at level 15 on the 30th Haze 122nd year of Ascendancy at 22:35 Killed by gwelgoroth at level 15 on the 37th Haze 122nd year of Ascendancy at 20:40 Killed by Aial at level 15 on the 43rd Haze 122nd year of Ascendancy at 12:00 Killed by Aial at level 16 on the 44th Haze 122nd year of Ascendancy at 22:59 Killed by Lisyvea the green jelly at level 16 on the 46th Haze 122nd year of Ascendancy at 05:54 Killed by worm that walks (servant of Aial) at level 16 on the 46th Haze 122nd year of Ascendancy at 11:19 Killed by worm that walks (servant of Aial) at level 16 on the 46th Haze 122nd year of Ascendancy at 19:39 Killed by worm that walks (servant of Aial) at level 16 on the 47th Haze 122nd year of Ascendancy at 00:35 Killed by Cultist at level 17 on the 60th Haze 122nd year of Ascendancy at 15:33 Killed by snow giant boulder thrower at level 17 on the 63rd Haze 122nd year of Ascendancy at 00:35 Killed by snow giant boulder thrower at level 17 on the 63rd Haze 122nd year of Ascendancy at 01:26 Killed by Xerugavea the green jelly at level 19 on the 77th Haze 122nd year of Ascendancy at 16:44 Killed by dread at level 20 on the 78th Haze 122nd year of Ascendancy at 22:16 Killed by Aletta Soultorn at level 20 on the 79th Haze 122nd year of Ascendancy at 00:46 Killed by Aletta Soultorn at level 20 on the 79th Haze 122nd year of Ascendancy at 02:44 Killed by Xanuta the grave wight at level 20 on the 79th Haze 122nd year of Ascendancy at 09:12 Killed by fiery orc wyrmic at level 22 on the 8th Decay 122nd year of Ascendancy at 22:56 |
Primary Stats
| Strength | 59 (base 39) |
| Dexterity | 15 (base 10) |
| Constitution | 37 (base 21) |
| Magic | 50 (base 48) |
| Willpower | 21 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 674/674 |
| Insanity | 63/100 |
| Healing Factor | 1.415652173913 |
| Regeneration | 0.35391304347825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 22.309282481023 |
| See Invisible | 22.309282481023 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 31 |
| Crit Chance | 4% |
| APR | 60019 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +40% |
| Blight | +34% |
| Physical | +40% |
| All | +25% |
| Lightning | +28% |
| Light | +35% |
| Darkness | +34% |
| Arcane | +31% |
| Nature | +33% |
Offense: Damage Penetration
| Darkness | +5% |
| Fire | +5% |
| Arcane | +25% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 11 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 51%( 70%) |
| Lightning | + 54%( 70%) |
| Light | + 58%( 70%) |
| Cold | + 47%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 43%( 70%) |
| Fire | + 49%( 70%) |
| All | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Bleed Resistance | 60% |
| Pinning Resistance | 47% |
| Disarm Resistance | 47% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 202 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| beneficial effect | The target calls upon its inner resources, improving all damage by 13% and reducing all damage taken by 13%. Wrath of the Woods |
| beneficial effect | The target is surrounded by a magical shield, absorbing 274/274 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
| beneficial effect | 4 stacks, +12% to all damage dealt. Chaos Orbs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by blade horror. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by multi-hued drake hatchling. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 85. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Giluromihell (0 def, 10 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +2 Dex +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +5% physical Apr +5 ----- def ----- Armour +10 Fatigue +3% Die.at -80.00 life ---------- misc Stam/turn +0.40 Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Murkquench (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +6 Wil dps ---------- Melee+ 7 nature Dmg.mod +5% nature Melee Ret 12 blight On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Resists +7% nature Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Isota the Hellsspawn [power 16] (27/20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +9% fire Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Max.HP +23.00 Disarm- +26% Pinning- +26% Knockbk- +27% Rings can have magical properties. |
| On fingers | Getybers the Cloudrupture0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% lightning Max.HP +21.00 Disarm- +21% Pinning- +21% Knockbk- +20% Rings can have magical properties. |
| Around neck | Shimmerfoe the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +25% arcane Melee Ret 4 lightning ----- def ----- Resists +5% arcane +12% lightning Heal.mod +12% Cut- +60% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 125 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Heatwing the dwarven-steel mace (140% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% fire Melee Ret 12 fire ----- def ----- Resists +12% nature +6% fire Blunt and deadly. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+8 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Armour +7 Defense +2 (+2 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (71 power, based on Willpower). Uses 10 power out of 11/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
dwarven-steel greatmaul of crippling (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Massive two-handed mauls. |
pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +3 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +3 Fatigue +3% A pair of boots made of leather. |
storm dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Resists +6% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
impenetrable dwarven-steel plate armour of lightning resistance (5 def, 20 armour)17.0 T3 massive armor [Ego] Master While equipped: ----- def ----- Armour +20 Defense +5 (+4 eff.) Fatigue +24% Resists +15% lightning A suit of armour made of metal plates. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 100% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Aial the Thalore Writhing One level 21
2nd Decay 122nd year of Ascendancy at 20:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aial the Thalore Writhing One level 15
33rd Haze 122nd year of Ascendancy at 02:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aial the Thalore Writhing One level 15
35th Haze 122nd year of Ascendancy at 20:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aial the Thalore Writhing One level 10
8th Flare 122nd year of Ascendancy at 06:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aial the Thalore Writhing One level 20
78th Haze 122nd year of Ascendancy at 22:07 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aial the Thalore Writhing One level 12
35th Dusk 122nd year of Ascendancy at 23:47 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Aial the Thalore Writhing One level 21
5th Decay 122nd year of Ascendancy at 22:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aial the Thalore Writhing One level 16
46th Haze 122nd year of Ascendancy at 23:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Aial the Thalore Writhing One level 20
79th Haze 122nd year of Ascendancy at 19:34 see stats
Log
Aial casts Diseased Tongue.
Aial hits Multi-hued drake hatchling for 73 darkness, 10 nature (83 total damage).
Aial casts Tendrils Eruption.
Aial hits Multi-hued drake hatchling for 167 darkness, 8 nature (174 total damage).
Aial casts Diseased Tongue.
Multi-hued drake hatchling's armor corrodes!
Aial hits Multi-hued drake hatchling for 116 darkness, 10 nature (126 total damage).
Aial casts Diseased Tongue.
Aial's spell attains critical power!
Aial hits Multi-hued drake hatchling for 106 darkness, 10 nature (117 total damage).
Aial casts Diseased Tongue.
Aial hits Multi-hued drake hatchling for 79 darkness damage.
Aial killed Multi-hued drake hatchling!
Aial casts Diseased Tongue.
Today is the 8th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:50.
Carrion worm mass's wormblight area effect hits Decaying devourer for 15 blight damage.
Carrion worm mass's wormblight area effect hits Decaying devourer for 15 blight damage.
Aial receives 9 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Decaying devourer for 11 blight damage.
Multi-hued drake uses Wing Buffet.
Multi-hued drake hatchling resists the knockback!
Multi-hued drake hatchling hits Multi-hued drake for 2 fire, 3 cold (5 total damage).
Multi-hued drake hits Multi-hued drake hatchling for 74 physical damage.
--------------------------------
Decaying devourer no longer revels in blood quite so much.
Aial's aura of power vanishes.
Aial deactivates Chaos Orbs.
The shield around Aial crumbles.
Decaying devourer no longer revels in blood quite so much.














































































