
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 11 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Xanalaith the skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 14:38 / 1 |
Primary Stats
| Strength | 37 (base 32) |
| Dexterity | 18 (base 18) |
| Constitution | 28 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -3/394 |
| Stamina | 1/150 |
| Healing Factor | 1.1456298990389 |
| Regeneration | 4.2016514723913 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 42 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Acid | +3% |
| Physical | +12% |
| Cold | +14% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Acid | +15% |
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.883307766991 (81.151787968034%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 31 |
| Physical Save | 36 |
| Spell Save | 27 |
| Mental Save | 15 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Acid | + 5%( 70%) |
| Darkness | + 3%( 70%) |
| Temporal | + 25%( 70%) |
| Cold | + 70%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Disarm Resistance | 43% |
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Emelavena the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Phys.save +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing drakeskin leather cap of constitution (+4) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +10 (+4 eff.) A cap made of leather. |
| Tool | powerful elm wand of shielding [power 110] (2/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Boregas the Shadowweeper0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% acid +3% darkness ----- def ----- Resists +3% darkness Silence- +22% ---------- misc Mana/turn +0.12 Light +3 Rings make your fingers look great! |
| On fingers | Snowlash0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +15% acid +10% cold +5% light ----- def ----- Resists +22% cold Rings make your fingers look great! |
| Around waist | noble's rough leather belt of dampening1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +5% acid +5% fire +5% lightning +5% cold D.Red.from +15% Summoned A belt that goes around your waist. |
| In main hand | Velilravea (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: dps ---------- Phys.crit +6.0% Acc +8 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +1% physical Disarm- +21% Stun/Frz- +20% One-handed war axes. |
| On hands | spellstreaming rough leather gloves of the iron hand (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Wil +2 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) ----- def ----- Armour +1 Disarm- +22% ---------- misc Mana/turn +0.10 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cyradheth the Hailpeal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +19% temporal +29% cold +15% fire A suit of armour made of mail. |
Inventory
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
elm vilestaff (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent ash vilestaff of illumination (19-23 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Nature Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+7 eff.) Dmg.mod +19% darkness ----- def ----- Defense +7 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 53.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
self-loading pouch of iron shots (17/17, 15-18 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Rld cld 5 Shots are used with slings to pummel your foes to death. |
Kyregoneg (0 def, 2 armour, 10-12 power, 15.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +2% Mind.pwr +5 (+4 eff.) ----- def ----- Armour +2 Fatigue +8% Resists +15% cold ---------- misc Equi/ret +0.12 Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
shimmering woollen robe of blight (+11%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight +10% arcane ----- def ----- Resists +11% blight +9% all ---------- misc Max.mana +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather cap 'Mayurassra' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% nature Spell.save +9 (+4 eff.) Heal.mod +5% Stun/Frz- +20% A cap made of leather. |
iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Doomwhisper the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 06:46 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Doomwhisper the Cornac Bulwark level 11
8th Mirth 122nd year of Ascendancy at 14:14 see stats
Log
Ghoul resists the knockback!
Shadow is knocked back!
Doomwhisper resists the knockback!
Armoured skeleton warrior is knocked back!
Skeleton mage is knocked back!
Degenerated skeleton warrior resists the knockback!
Shadow is knocked back!
Ghoul resists the knockback!
Ghast is knocked back!
Degenerated skeleton warrior is knocked back!
Ghoul resists the knockback!
Doomwhisper hits Xanalaith the skeleton warrior for (34 deflected), 35 physical, (8 deflected), 9 cold, 67 physical, 17 cold (128 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Shadow for 0 light, 0 darkness (0 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Doomwhisper for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Ghoul for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Ghoul for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Ghoul for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Degenerated skeleton warrior for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Shadow for 0 light, 0 darkness (0 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Ghoul for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Degenerated skeleton warrior for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Ghast for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Ghoul for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Ghoul for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Degenerated skeleton warrior for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Skeleton mage for 1 light, 1 darkness (1 total damage).
Xanalaith the skeleton warrior's prismatic repulsion area effect hits Armoured skeleton warrior for (1 absorbed), 0 light, (1 absorbed), 0 darkness (0 total damage).
Degenerated skeleton warrior misses Doomwhisper.
Xanalaith the skeleton warrior hits Doomwhisper for 14 mind damage.
Doomwhisper the level 11 cornac bulwark was psyched to death by Xanalaith the skeleton warrior on level 1 of Cavern beneath tombstones.
























































