










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 12 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant chieftain at level 12 on the 25th Dusk 122nd year of Ascendancy at 04:01 0 / 5Killed by snow giant boulder thrower at level 12 on the 25th Dusk 122nd year of Ascendancy at 04:57 Killed by Rantha the Worm at level 12 on the 28th Dusk 122nd year of Ascendancy at 06:15 Killed by Rantha the Worm at level 12 on the 28th Dusk 122nd year of Ascendancy at 07:43 Killed by Rantha the Worm at level 12 on the 28th Dusk 122nd year of Ascendancy at 09:02 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 43 (base 37) |
| Willpower | 17 (base 10) |
| Cunning | 30 (base 26) |
Resources
| Life | -45/264 |
| Positive | 53/53 |
| Negative | 22/48 |
| Healing Factor | 1.1905405405405 |
| Regeneration | 0.29763513513513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 13 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +41% |
| Temporal | +20% |
| Darkness | +37% |
| Physical | +20% |
| Fire | +5% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 15 (45%) |
| Defense | 5 |
| Ranged Defense | 8 |
| Fatigue | 1 |
| Physical Save | 28 |
| Spell Save | 33 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 64%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 20%( 70%) |
| Mind | + 12%( 70%) |
Defense: Immunities
| Silence Resistance | 22% |
| Confusion Resistance | 38% |
| Instadeath Resistance | 100% |
| Stun Resistance | 18% |
| Poison Resistance | 10% |
| Blind Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Hymn Nocturnalist |
| talent | Corona |
| talent | Chant of Fortress |
| talent | Hymn of Perseverance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 (-) Defense +2 (+2 eff.) (-) Rng.Def +3 (+3 eff.) (-) Fatigue +1% (-) Resists +5%(-) lightning +6%(-) temporal A pair of boots made of leather. |
| Quiver | [vs. pouch of iron shots of vileness (20/20, 110% power, 1 apr) (Quiver)]pouch of iron shots of vileness (20/20, 110% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane Power 110% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 (-) Crit +4.0% (-) Capacity 20 (-) Ranged+ +5(-) blight On Hit: * 5% chance to disease Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. shielding linen wizard hat of light (+16%) (1 def, 0 armour) (On head)]shielding linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +3(-) Mag dps ---------- Dmg.mod +11%(-) light ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) light Spell.save +5 (+2 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Dawnmaster [power 27] (20 cooldown) (Tool)]Dawnmaster [power 27] (20 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: Stats +2(-) Dex +3(-) Con dps ---------- Acc +4 (+4 eff.) (-) ----- def ----- Resists +12%(-) light Heal.mod +5% (-) Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. copper ring of corrosion (+20%) (On fingers, 1 of 2)]copper ring of corrosion (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10%(-) acid ----- def ----- Resists +20%(-) acid Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of corrosion (+20%) (On fingers, 1 of 2)]psionicist's steel ring of arcana(+0.14/turn) 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Resists +0%(-20%) acid Mind.save +6 (+3 eff.) Silence- +22% ---------- misc Mana/turn +0.14 Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Airwither' (Around waist)]rough leather belt 'Airwither' 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) (-) Dmg.mod +9%(-) lightning ----- def ----- Resists +18%(-) lightning Mind.save +5 (+2 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. greater yew starstaff (120% power, 4 apr, light element) (In main hand)]greater yew starstaff (120% power, 4 apr, light element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +3% (-) Spell.pwr +13 (+6 eff.) (-) Dmg.mod +20%(-) darkness +20%(-) temporal +20%(-) light +20%(-) physical ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Flamespit: Level 3.0 Pwr.cost 8 out of 18/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 31.82 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. dispeller's woollen robe (0 def, 0 armour) (Main armor)]dispeller's woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +7%(-) lightning +6%(-) darkness +6%(-) blight +7%(-) fire +6%(-) light +7%(-) cold Phys.save +12 (+6 eff.) (-) Spell.save +21 (+10 eff.) (-) Mind.save +12 (+6 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Blindobeisance the linen cloak (1 def, 6 armour) (Cloak)]Blindobeisance the linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Dmg.mod +6%(-) darkness ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +3%(-) fire Poison- +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. clarifying copper amulet (Around neck)]clarifying copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12%(-) mind Confus- +20% (-) Amulets can have magical properties. |
Inventory
insidious poison infusion of the duelist (16 nature damage, 21% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 16.29 nature damage per turn for 7 turns, and reducing the target's healing received by 21%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 132 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 132 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 24)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. clarifying copper amulet (Around neck)]starseer's gold amulet 0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +5% physical +4% temporal +5% light +4% darkness ----- def ----- Resists +0%(-12%) mind Confus- +0% (-20%) Amulets can have magical properties. |
[vs. copper ring of corrosion (+20%) (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Resists +0%(-20%) acid Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of corrosion (+20%) (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Resists +0%(-20%) acid Phys.save +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of corrosion (+20%) (On fingers, 1 of 2)]steel ring 0.1 T2 ring jewelry [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) acid ----- def ----- Resists +0%(-20%) acid Rings can have magical properties. Tap to cycle through comparison choices |
[vs. greater yew starstaff (120% power, 4 apr, light element) (In main hand)]Kor's Fall (100% power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% (-21%) Range: 1.2x (+0.0x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 (-4) Crit +1.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (+5%) Spell.pwr +7 (+3 eff.) (-6 (-3 eff.)) Dmg.mod +10% acid +0%(-20%) physical +10%(-10%) darkness +10% blight +10% fire +0%(-20%) light +0%(-20%) temporal ---------- misc See.Invis +2 Talents +1.00(-) Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 112.01 physical damage to all targets in line, and inflicting bleeding for another 56.00 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. greater yew starstaff (120% power, 4 apr, light element) (In main hand)]elm starstaff of illumination (100% power, 2 apr, light element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Nature Power 100% (-21%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-2%) Spell.pwr +3 (+1 eff.) (-10 (-5 eff.)) Dmg.mod +0%(-20%) darkness +0%(-20%) physical +10%(-10%) light +0%(-20%) temporal On Hit (Melee): * 7% chance to blind ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +2 Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 77.94 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. greater yew starstaff (120% power, 4 apr, light element) (In main hand)]potent elm magestaff of might (107% power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 107% (-14%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (+4%) Spell.pwr +5 (+2 eff.) (-8 (-4 eff.)) Dmg.mod +0%(-20%) physical +0%(-20%) light +0%(-20%) darkness +13% arcane +0%(-20%) temporal ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. dispeller's woollen robe (0 def, 0 armour) (Main armor)]Robes of Deflection (0 def, 7 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Mag +3 Con dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +0%(-7%) lightning +0%(-6%) darkness +0%(-6%) blight +0%(-7%) fire +0%(-6%) light +0%(-7%) cold Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-21 (-10 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
[vs. rough leather belt 'Airwither' (Around waist)]cleansing rough leather belt of resilience 1.0 T1 belt armor [Ego] Nature/Disrupt While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-9%) lightning ----- def ----- Resists +5% acid +0%(-18%) lightning +6% blight Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Max.HP +30.00 A belt that goes around your waist. |
[vs. rough leather belt 'Airwither' (Around waist)]rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-9%) lightning ----- def ----- Resists +5% blight +0%(-18%) lightning Mind.save +0 (+0 eff.) (-5 (-2 eff.)) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]umbral rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag +0(-3) Wil +0(-2) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 5 darkness Dmg.mod +0%(-5%) fire +3% arcane +4% darkness ----- def ----- Armour +1 (-1) Resists +5% darkness +0%(-10%) fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Dawnmaster [power 27] (20 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-2) Dex +0(-3) Con dps ---------- Dmg.mod +4% blight Acc +0 (+0 eff.) (-4 (-4 eff.)) Apr +5 Melee Ret 15 blight ----- def ----- Resists +0%(-12%) light Heal.mod +0% (-5%) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Dawnmaster [power 27] (20 cooldown) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-2) Dex +0(-3) Con dps ---------- Acc +0 (+0 eff.) (-4 (-4 eff.)) ----- def ----- Resists +0%(-12%) light Heal.mod +0% (-5%) ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 125.44 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Dawnmaster [power 27] (20 cooldown) (Tool)]It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3(+1) Dex +3 Mag -3 Wil +3(-) Con dps ---------- Acc +0 (+0 eff.) (-4 (-4 eff.)) ----- def ----- Resists +0%(-12%) light Heal.mod +0% (-5%) 7 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 7/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Level 10
Got a character to level 10.By Levisi the Higher Anorithil level 10
10th Flare 122nd year of Ascendancy at 10:27 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Levisi the Higher Anorithil level 4
78th Pyre 122nd year of Ascendancy at 02:34 see stats
The Arena
Unlocked Arena mode.By Levisi the Higher Anorithil level 10
4th Dusk 122nd year of Ascendancy at 02:21 see stats
The secret city
Discovered the truth about mages.By Levisi the Higher Anorithil level 9
9th Mirth 122nd year of Ascendancy at 01:36 see stats
Log
Rantha the Worm wanders around!.
Levisi's spell attains critical power!
Talent Twilight Surge is ready to use.
Levisi's Corona hits Rantha the Worm for 22 light damage.
Levisi casts Firebeam.
Levisi hits Rantha the Worm for 69 fire damage.
Talent Moonlight Ray is ready to use.
Rantha the Worm recovers sight.
Levisi's mind surges with critical power!
Levisi hits Rantha the Worm for 54 fire damage.
Rantha the Worm uses Ice Claw.
Levisi stops regenerating health quickly.
Talent Searing Light is ready to use.
Hymn of Perseverance hits Rantha the Worm for 14 darkness damage.
Levisi hits Rantha the Worm for 14 light, 22 darkness (36 total damage).
Rantha the Worm hits Levisi for 116 cold damage.
Levisi casts Healing Light.
Levisi receives 174 healing.
Rantha the Worm uses Knockback.
Talent Twilight is ready to use.
Levisi hits Rantha the Worm for 14 light, 22 darkness (36 total damage).
Rantha the Worm hits Levisi for 101 physical damage.
Levisi casts Twilight Surge.
Levisi hits Rantha the Worm for 23 light, 27 darkness (50 total damage).
Rantha the Worm breathes ice!
Saving game...







































































