











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 2213% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidecaller at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:53 / 152Killed by slumbering giant white rat at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:18 Killed by war hound at level 7 on the 28th Dusk 122nd year of Ascendancy at 06:27 Killed by Zarellek the halfling at level 7 on the 41st Dusk 122nd year of Ascendancy at 09:37 Killed by Zarellek the halfling at level 7 on the 41st Dusk 122nd year of Ascendancy at 11:12 Killed by war hound at level 7 on the 70th Dusk 122nd year of Ascendancy at 01:50 Killed by Gafns the halfling at level 8 on the 70th Dusk 122nd year of Ascendancy at 03:11 Killed by Bill the Stone Troll at level 14 on the 26th Haze 122nd year of Ascendancy at 12:54 Killed by ultimate gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 09:40 Killed by Opffe the halfling at level 14 on the 50th Haze 122nd year of Ascendancy at 06:51 Killed by Cuswal the halfling at level 14 on the 50th Haze 122nd year of Ascendancy at 08:01 Killed by Opffe the halfling at level 14 on the 50th Haze 122nd year of Ascendancy at 09:08 Killed by thought-forged bowman at level 14 on the 50th Haze 122nd year of Ascendancy at 09:57 Killed by Cuswal the halfling at level 14 on the 50th Haze 122nd year of Ascendancy at 10:28 Killed by Cuswal the halfling at level 14 on the 50th Haze 122nd year of Ascendancy at 10:55 Killed by Cuswal the halfling at level 14 on the 50th Haze 122nd year of Ascendancy at 11:29 Killed by Ldiarieri the giant at level 14 on the 55th Haze 122nd year of Ascendancy at 23:19 Killed by Ryrusmu the halfling at level 14 on the 55th Haze 122nd year of Ascendancy at 23:54 Killed by Ldiarieri the giant at level 14 on the 56th Haze 122nd year of Ascendancy at 00:32 Killed by Chrissy at level 15 on the 58th Haze 122nd year of Ascendancy at 09:42 Killed by thief at level 16 on the 67th Haze 122nd year of Ascendancy at 03:06 Killed by luminous horror at level 16 on the 68th Haze 122nd year of Ascendancy at 03:36 Killed by Ivikira the dremling at level 16 on the 68th Haze 122nd year of Ascendancy at 07:43 Killed by Horned Horror at level 17 on the 69th Haze 122nd year of Ascendancy at 10:07 Killed by Horned Horror at level 17 on the 69th Haze 122nd year of Ascendancy at 11:32 Killed by Horned Horror at level 17 on the 69th Haze 122nd year of Ascendancy at 12:42 Killed by Horned Horror at level 17 on the 69th Haze 122nd year of Ascendancy at 13:43 Killed by Lisarema the rogue sapper at level 17 on the 69th Haze 122nd year of Ascendancy at 16:29 Killed by shadow at level 18 on the 18th Regrowth 123rd year of Ascendancy at 19:51 Killed by Gyvea the skeleton mage at level 18 on the 19th Regrowth 123rd year of Ascendancy at 03:05 Killed by snow giant boulder thrower at level 19 on the 21st Regrowth 123rd year of Ascendancy at 01:38 Killed by snow giant boulder thrower at level 19 on the 21st Regrowth 123rd year of Ascendancy at 03:15 Killed by Yvoda the snow giant chieftain at level 19 on the 21st Regrowth 123rd year of Ascendancy at 04:50 Killed by snow giant boulder thrower at level 19 on the 21st Regrowth 123rd year of Ascendancy at 05:56 Killed by snow giant boulder thrower at level 19 on the 21st Regrowth 123rd year of Ascendancy at 07:18 Killed by snow giant boulder thrower at level 19 on the 21st Regrowth 123rd year of Ascendancy at 08:59 Killed by snow giant boulder thrower at level 19 on the 21st Regrowth 123rd year of Ascendancy at 10:44 Killed by snow giant boulder thrower at level 19 on the 21st Regrowth 123rd year of Ascendancy at 12:11 Killed by Yvoda the snow giant chieftain at level 20 on the 21st Regrowth 123rd year of Ascendancy at 13:33 Killed by bandit at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 02:07 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 03:13 Killed by thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 04:10 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 05:16 Killed by thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 06:27 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 07:10 Killed by rogue at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 08:17 Killed by Lashing Tentacle at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 09:55 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 11:18 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 12:32 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 14:47 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 16:11 Killed by Lashing Tentacle at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 17:12 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 18:44 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 19:52 Killed by Zubuyamina the thief at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 20:55 Killed by snow giant boulder thrower at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 10:24 Killed by snow giant thunderer at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 11:39 Killed by worm that walks at level 21 on the 9th Pyre 123rd year of Ascendancy at 03:41 Killed by Urkis, the High Tempest at level 22 on the 14th Pyre 123rd year of Ascendancy at 09:45 Killed by Urkis, the High Tempest at level 22 on the 14th Pyre 123rd year of Ascendancy at 11:05 Killed by Neremina the golem at level 22 on the 18th Pyre 123rd year of Ascendancy at 20:57 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 01:59 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 03:59 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 05:52 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 08:46 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 10:47 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 12:47 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 14:45 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 16:12 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 17:44 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 19:30 Killed by Xerayalaith the eternal bone giant at level 24 on the 28th Dusk 123rd year of Ascendancy at 21:07 Killed by Celia at level 24 on the 29th Dusk 123rd year of Ascendancy at 02:55 Killed by armoured skeleton warrior at level 24 on the 29th Dusk 123rd year of Ascendancy at 04:05 Killed by armoured skeleton warrior at level 24 on the 29th Dusk 123rd year of Ascendancy at 05:28 Killed by Axan the dwarf at level 24 on the 45th Dusk 123rd year of Ascendancy at 04:58 Killed by elven blood mage at level 24 on the 4th Haze 123rd year of Ascendancy at 17:58 Killed by elven cultist at level 24 on the 4th Haze 123rd year of Ascendancy at 18:40 Killed by elven cultist at level 24 on the 4th Haze 123rd year of Ascendancy at 22:36 Killed by Grand Corruptor at level 24 on the 6th Haze 123rd year of Ascendancy at 00:43 Killed by Assassin Lord at level 24 on the 19th Haze 123rd year of Ascendancy at 22:13 Killed by elven cultist at level 25 on the 20th Haze 123rd year of Ascendancy at 17:49 Killed by elven cultist at level 25 on the 20th Haze 123rd year of Ascendancy at 18:42 Killed by elven cultist at level 25 on the 21st Haze 123rd year of Ascendancy at 07:14 Killed by elven blood mage at level 25 on the 21st Haze 123rd year of Ascendancy at 08:09 Killed by elven cultist at level 25 on the 21st Haze 123rd year of Ascendancy at 08:57 Killed by Layuwen the elven cultist at level 25 on the 21st Haze 123rd year of Ascendancy at 15:17 Killed by elven blood mage at level 25 on the 22nd Haze 123rd year of Ascendancy at 07:52 Killed by Cyrodhevea the mean looking elven guard at level 25 on the 22nd Haze 123rd year of Ascendancy at 08:59 Killed by elven cultist at level 26 on the 23rd Haze 123rd year of Ascendancy at 12:48 Killed by Glorilrawyn the skeleton warrior at level 27 on the 60th Haze 123rd year of Ascendancy at 05:49 Killed by Glorilrawyn the skeleton warrior at level 27 on the 60th Haze 123rd year of Ascendancy at 07:28 Killed by snow giant boulder thrower at level 27 on the 1st Decay 123rd year of Ascendancy at 13:30 Killed by grave wight at level 27 on the 1st Decay 123rd year of Ascendancy at 15:45 Killed by faerlhing at level 27 on the 2nd Decay 123rd year of Ascendancy at 02:45 Killed by storm drake hatchling at level 28 on the 4th Decay 123rd year of Ascendancy at 02:56 Killed by ghoul at level 28 on the 4th Decay 123rd year of Ascendancy at 09:45 Killed by grave wight at level 29 on the 9th Decay 123rd year of Ascendancy at 14:33 Killed by Borfast the Broken at level 29 on the 9th Decay 123rd year of Ascendancy at 15:58 Killed by The Master at level 30 on the 2nd Wintertide 124th year of Ascendancy at 05:24 Killed by ghoulking at level 30 on the 2nd Wintertide 124th year of Ascendancy at 07:20 Killed by The Master at level 30 on the 2nd Wintertide 124th year of Ascendancy at 08:31 Killed by Betharianne the fire drake hatchling at level 33 on the 12nd Pyre 124th year of Ascendancy at 15:41 Killed by poison spore at level 35 on the 77th Pyre 124th year of Ascendancy at 05:06 Killed by Ukllmswwik the Wise at level 38 on the 9th Haze 124th year of Ascendancy at 01:18 Killed by Kra'Tor the Gluttonous at level 38 on the 28th Haze 124th year of Ascendancy at 07:18 Killed by multi-hued drake at level 38 on the 28th Haze 124th year of Ascendancy at 23:17 Killed by overpowered greater multi-hued wyrm at level 38 on the 29th Haze 124th year of Ascendancy at 00:11 Killed by overpowered greater multi-hued wyrm at level 38 on the 29th Haze 124th year of Ascendancy at 01:16 Killed by overpowered greater multi-hued wyrm at level 38 on the 29th Haze 124th year of Ascendancy at 02:15 Killed by overpowered greater multi-hued wyrm at level 38 on the 29th Haze 124th year of Ascendancy at 04:27 Killed by overpowered greater multi-hued wyrm at level 38 on the 29th Haze 124th year of Ascendancy at 05:02 Killed by overpowered greater multi-hued wyrm at level 39 on the 29th Haze 124th year of Ascendancy at 11:46 Killed by overpowered greater multi-hued wyrm at level 39 on the 29th Haze 124th year of Ascendancy at 14:02 Killed by overpowered greater multi-hued wyrm at level 40 on the 29th Haze 124th year of Ascendancy at 15:36 Killed by overpowered greater multi-hued wyrm at level 40 on the 29th Haze 124th year of Ascendancy at 17:42 Killed by orc high cryomancer at level 40 on the 30th Haze 124th year of Ascendancy at 06:31 Killed by worm that walks at level 45 on the 9th Haze 125th year of Ascendancy at 13:08 Killed by Poruvena the orc cryomancer at level 45 on the 9th Haze 125th year of Ascendancy at 19:10 Killed by Layeriavena the orc cryomancer at level 45 on the 10th Haze 125th year of Ascendancy at 21:32 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 11st Haze 125th year of Ascendancy at 13:20 Killed by Sleeping Mayanor at level 46 on the 23rd Haze 125th year of Ascendancy at 12:51 Killed by Dozing Xanulaith at level 46 on the 23rd Haze 125th year of Ascendancy at 13:39 Killed by Sleeping Mayanor at level 46 on the 23rd Haze 125th year of Ascendancy at 14:56 Killed by Sleeping Mayanor at level 46 on the 23rd Haze 125th year of Ascendancy at 16:05 Killed by Sleeping Mayanor at level 46 on the 23rd Haze 125th year of Ascendancy at 17:55 Killed by Sleeping Mayanor at level 46 on the 23rd Haze 125th year of Ascendancy at 19:35 Killed by Dozing Xanulaith at level 46 on the 23rd Haze 125th year of Ascendancy at 21:39 Killed by Sleeping Mayanor at level 46 on the 23rd Haze 125th year of Ascendancy at 23:27 Killed by Sleeping Mayanor at level 46 on the 24th Haze 125th year of Ascendancy at 00:31 Killed by Sleeping Mayanor at level 46 on the 24th Haze 125th year of Ascendancy at 01:14 Killed by Sleeping Mayanor at level 46 on the 24th Haze 125th year of Ascendancy at 02:03 Killed by Sleeping Mayanor at level 46 on the 24th Haze 125th year of Ascendancy at 04:08 Killed by Sleeping Mayanor at level 46 on the 24th Haze 125th year of Ascendancy at 06:02 Killed by Chrissy at level 48 on the 29th Regrowth 126th year of Ascendancy at 17:05 Killed by Arch Zephyr at level 48 on the 32nd Regrowth 126th year of Ascendancy at 08:03 Killed by Zuberakira the blinkwyrm at level 49 on the 36th Regrowth 126th year of Ascendancy at 01:32 Killed by rimebark (wild summon) at level 50 on the 38th Regrowth 126th year of Ascendancy at 18:40 Killed by Gloryramira the blinkwyrm's Fugue Clone at level 50 on the 39th Regrowth 126th year of Ascendancy at 10:46 Killed by Gloryramira the blinkwyrm at level 50 on the 39th Regrowth 126th year of Ascendancy at 12:04 Killed by Gloryramira the blinkwyrm at level 50 on the 39th Regrowth 126th year of Ascendancy at 13:37 Killed by Gloryramira the blinkwyrm at level 50 on the 39th Regrowth 126th year of Ascendancy at 15:09 Killed by giant spider at level 50 on the 75th Regrowth 126th year of Ascendancy at 16:34 Killed by Beastmaster Ce'Narelaith at level 50 on the 75th Regrowth 126th year of Ascendancy at 18:30 Killed by Voromida the Frozen Terror at level 50 on the 75th Regrowth 126th year of Ascendancy at 21:29 Killed by Voromida the Frozen Terror at level 50 on the 75th Regrowth 126th year of Ascendancy at 23:13 Killed by Aremima the Storm Terror at level 50 on the 76th Regrowth 126th year of Ascendancy at 02:32 Killed by Adatta the Caustic Terror at level 50 on the 76th Regrowth 126th year of Ascendancy at 06:31 Killed by Adatta the Caustic Terror at level 50 on the 76th Regrowth 126th year of Ascendancy at 08:31 Killed by Adatta the Caustic Terror at level 50 on the 76th Regrowth 126th year of Ascendancy at 09:56 Killed by Combat Trainer Gloryldawen at level 50 on the 26th Pyre 126th year of Ascendancy at 13:22 Killed by Chrissy at level 50 on the 60th Pyre 126th year of Ascendancy at 15:38 |
Primary Stats
| Strength | 96 (base 60) |
| Dexterity | 58 (base 30) |
| Constitution | 38 (base 16) |
| Magic | 97 (base 60) |
| Willpower | 29 (base 10) |
| Cunning | 90 (base 60) |
Resources
| Life | 737/1323 |
| Mana | 0/493 |
| Stamina | 287/366 |
| Positive | 116/222 |
| Healing Factor | 1.2102122670884 |
| Regeneration | 6.0303229280367 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -4.0634162701281E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 56.03326605996 |
| See Invisible | 59.03326605996 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 245 |
| Accuracy | 64 |
| Crit Chance | 130% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 67% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +40% |
| Light | +49% |
| Physical | +37% |
| Fire | +34% |
| All | +19% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +50% |
| Temporal | +10% |
| Physical | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 168 (100%) |
| Defense | 45 |
| Ranged Defense | 48 |
| Fatigue | 26 |
| Physical Save | 71 |
| Spell Save | 39 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 69%( 70%) |
| All | + 20%( 70%) |
| Physical | + 40%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 63%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 45%( 70%) |
| Darkness | + 36%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 20% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 61% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -696 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1005 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Crusader | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Adygathra the spitting spider. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by dreaming white wolf. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2273. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag / +3 Cun / +4 Con Physical save: +14 (+4 eff.) Mental save: +15 (+3 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Quiver | quiver of dragonbone arrows 'Infernoobsidian' (19/19, 60-84 power, 30 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 60.0 - 84.0 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +17.0% Capacity: 19 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 26 * 20% chance to knock the target back 3 spaces and deal 170 physical damage Travel speed: +200% Damage (Ranged): +12 blight / +39 cold / +56 physical Damage (radius 1) on hit: +12 blight / +4 fire Damage (radius 2) on crit: +23 cold Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Dagysasta'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +6 Armour: +10 Changes resistances: +5% arcane / +6% mind Critical mult.: +10.00% Mental save: +10 (+2 eff.) Teleport immunity: +20% Light radius: +4 See stealth: +13 See invisible: +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Skybender the dwarven-steel pickaxe (dig speed 25 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind / 8 lightning Changes stats: +2 Str Changes resistances: +12% lightning Changes resistances penetration: +10% lightning Changes damage: +18% light Mental save: +12 (+3 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | PoryyavenaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +8 Changes stats: +4 Str / +1 Con Changes resistances: +11% acid / +41% fire / +18% lightning / +23% cold Changes damage: +15% fire Only die when reaching: -20.00 life Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +5 Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +5% all Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Amulets make your neck look great! |
| In main hand | Blade of Might (76-122 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +8 light / +8 acid Damage (radius 2) on crit: +8 light When wielded/worn: Armour penetration: +21 Physical crit. chance: +42.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% light / +3% temporal Changes resistances penetration: +10% temporal Changes damage: +21% acid Critical mult.: +49.00% Massive two-handed swords. |
| Around waist | reinforced hardened leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Physical save: +16 (+4 eff.) Maximum life: +98.00 Maximum mana: +44.00 Maximum stamina: +32.00 Maximum hate: +13.00 Maximum psi: +31.00 Maximum vim: +23.00 Maximum pos.energy: +25.00 Maximum neg.energy: +30.00 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
| In off hand | Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
| Cloak | Ce'Norin the elven-silk cloak (3 def, 15 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +10 Armour: +15 Defense: +3 (+1 eff.) Changes stats: +6 Dex / +6 Cun / +4 Con Changes resistances: +9% nature / +23% cold Changes resistances penetration: +15% physical Physical save: +15 (+4 eff.) Mental save: +14 (+3 eff.) Silence immunity: +10% Life regen: +4.73 Only die when reaching: -50.00 life Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 9 power out of 25/25) : Effective talent level: 2.0 Power cost: 9 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 14% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 73.61 physical damage and 127.89 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (266.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 316.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune (regen 1589% over 10 turns; mana 79; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (0 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 4.0 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 442.13 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 30 power out of 80/80) : Effective talent level: 1.0 Power cost: 30 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
steel amulet 'Sunpain'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +16% lightning / +5% arcane Changes damage: +6% light / +12% mind Critical mult.: +20.00% Stun/Freeze immunity: +28% Maximum psi: +40.00 Mental crit. chance: +3% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Uleroddagar the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str / +2 Wil / +2 Cun Psi when hit: +0.20 Maximum hate: +6.00 Mental crit. chance: +6% Rings make your fingers look great! |
voratun ring 'Gomas'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +24 Defense: +20 (+6 eff.) Changes stats: +6 Str Changes resistances: +15% light / +15% nature Changes damage: +18% mind Disease immunity: +23% Confusion immunity: +23% Only die when reaching: -40.00 life Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.warbringer's voratun dagger of erosion (39-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +28% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of projection (64-102 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun longsword of paradox (44-62 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to reduce all saves and defense by 27 Damage (Melee): +13 mind / +15 temporal When wielded/worn: Changes stats: +3 Cun / +5 Wil Changes resistances: +10% temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun mace of erosion (46-64 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 2) on crit: +43 acid / +28 nature When wielded/worn: Armour penetration: +14 Changes resistances penetration: +17% acid / +22% nature Blunt and deadly. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.enhanced voratun waraxe of amnesia (39-55 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Changes stats: +11 Str / +11 Dex / +12 Mag / +10 Wil / +9 Cun / +10 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe of erosion (41-57 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +16 nature When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +15% physical One-handed war axes. |
Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+7 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 30 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of voratun boots (16 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +16 (+5 eff.) Fatigue: +4% Changes stats: +5 Dex Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots of evasion (13 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 (+4 eff.) Fatigue: +4% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 8 power out of 12/12) : Effective talent level: 5.0 Power cost: 8 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 112.18 fire damage and 99.62 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. This item has been sent to the Item's Vault. |
Snow Giant Wraps (0 def, 2 armour)Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 228.68 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This item has been sent to the Item's Vault. |
Winteroblivion the dwarven-steel gauntlets (0 def, 16 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +16 Armour Hardiness: +11% Fatigue: +3% Damage (Melee): 13 arcane Changes stats: +4 Str / +4 Dex / +8 Mag / +10 Wil / +4 Cun / +10 Con Changes resistances: +6% arcane / +9% physical Changes damage: +7% arcane / +12% cold Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 5.00% Physical save: +10 (+3 eff.) Spellpower: +12 (+4 eff.) Light radius: +1 See invisible: +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lisuseda the drakeskin leather cap (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +5 Dex / +9 Cun Changes resistances: +19% cold Allows you to breathe in: water Light radius: +3 See invisible: +6 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.starseer's elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +11% darkness / +6% temporal / +12% light / +10% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 387.6 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 30 power out of 80/80) : Effective talent level: 3.0 Power cost: 30 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 36.06 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level.hardened voratun mail armour (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +11% acid / +9% physical / +12% cold / +11% lightning / +11% fire A suit of armour made of mail. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 8 power out of 12/12) : Effective talent level: 5.0 Power cost: 8 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 153.63 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 15 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun plate armour of resilience (0 def, 32 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Fatigue: +22% Maximum life: +42.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun plate armour of the dragon (0 def, 32 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Fatigue: +22% Changes resistances: +9% acid / +13% physical / +9% cold / +10% lightning / +11% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +32% Stun/Freeze immunity: +38% Knockback immunity: +40% A suit of armour made of metal plates. |
Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 50% Mag, 100% Str Damage type: Light Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +20 Defense: +16 (+5 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +1 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
This item will automatically be transmogrified when you leave the level.windwalling voratun shield of fire resistance (+16%) (0 def, 10 armour, 64-77 power, 208 block) Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +208 Damage (Melee): +27 physical When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +26% fire / +16% physical Talent granted: +1 Block Slows Projectiles: +21% Bonus block near projectiles: +103 Handheld deflection devices. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
812 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
36 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
27 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 661.96 fire damage (based on Magic) Activation costs 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 699.72 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 15 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.overpowered voratun torque of mindblast [power 710] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 845 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.evasive dragonbone wand of shielding [power 530] (12 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 530 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 12 turns. When used: * Gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
25 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
38 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Chrissy the Shalore Sun Paladin level 32
45th Regrowth 124th year of Ascendancy at 06:17 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chrissy the Shalore Sun Paladin level 46
12nd Haze 125th year of Ascendancy at 11:20 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Chrissy the Shalore Sun Paladin level 31
1st Allure 124th year of Ascendancy at 11:33 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Chrissy the Shalore Sun Paladin level 37
70th Dusk 124th year of Ascendancy at 22:58 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Chrissy the Shalore Sun Paladin level 38
28th Haze 124th year of Ascendancy at 23:14 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Chrissy the Shalore Sun Paladin level 44
66th Dusk 125th year of Ascendancy at 21:20 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Chrissy the Shalore Sun Paladin level 23
19th Pyre 123rd year of Ascendancy at 06:46 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Chrissy the Shalore Sun Paladin level 33
67th Regrowth 124th year of Ascendancy at 18:07 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Chrissy the Shalore Sun Paladin level 41
76th Haze 124th year of Ascendancy at 16:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Chrissy the Shalore Sun Paladin level 14
42nd Haze 122nd year of Ascendancy at 14:52 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Chrissy the Shalore Sun Paladin level 46
22nd Haze 125th year of Ascendancy at 19:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Chrissy the Shalore Sun Paladin level 35
77th Pyre 124th year of Ascendancy at 06:19 see stats
Deus Ex Machina (Exploration mode)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Chrissy the Shalore Sun Paladin level 50
53rd Pyre 126th year of Ascendancy at 16:17 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Chrissy the Shalore Sun Paladin level 33
14th Pyre 124th year of Ascendancy at 01:35 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Chrissy the Shalore Sun Paladin level 41
75th Haze 124th year of Ascendancy at 03:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Chrissy the Shalore Sun Paladin level 18
70th Haze 122nd year of Ascendancy at 08:44 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chrissy the Shalore Sun Paladin level 22
15th Pyre 123rd year of Ascendancy at 03:28 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Chrissy the Shalore Sun Paladin level 45
9th Haze 125th year of Ascendancy at 18:40 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Chrissy the Shalore Sun Paladin level 50
43rd Pyre 126th year of Ascendancy at 02:04 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Chrissy the Shalore Sun Paladin level 38
9th Haze 124th year of Ascendancy at 01:11 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Chrissy the Shalore Sun Paladin level 42
12nd Pyre 125th year of Ascendancy at 14:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chrissy the Shalore Sun Paladin level 23
65th Pyre 123rd year of Ascendancy at 11:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Chrissy the Shalore Sun Paladin level 40
29th Haze 124th year of Ascendancy at 23:57 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Chrissy the Shalore Sun Paladin level 24
28th Dusk 123rd year of Ascendancy at 10:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Chrissy the Shalore Sun Paladin level 10
1st Haze 122nd year of Ascendancy at 02:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chrissy the Shalore Sun Paladin level 20
21st Regrowth 123rd year of Ascendancy at 13:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chrissy the Shalore Sun Paladin level 30
9th Decay 123rd year of Ascendancy at 17:42 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Chrissy the Shalore Sun Paladin level 40
29th Haze 124th year of Ascendancy at 15:11 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Chrissy the Shalore Sun Paladin level 50
36th Regrowth 126th year of Ascendancy at 15:07 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Chrissy the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 09:51 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Chrissy the Shalore Sun Paladin level 50
27th Pyre 126th year of Ascendancy at 05:13 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Chrissy the Shalore Sun Paladin level 47
25th Haze 125th year of Ascendancy at 11:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Chrissy the Shalore Sun Paladin level 25
20th Haze 123rd year of Ascendancy at 02:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Chrissy the Shalore Sun Paladin level 24
6th Haze 123rd year of Ascendancy at 00:37 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Chrissy the Shalore Sun Paladin level 20
23rd Regrowth 123rd year of Ascendancy at 00:01 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Chrissy the Shalore Sun Paladin level 36
77th Pyre 124th year of Ascendancy at 08:46 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Chrissy the Shalore Sun Paladin level 50
60th Pyre 126th year of Ascendancy at 15:37 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Chrissy the Shalore Sun Paladin level 23
65th Pyre 123rd year of Ascendancy at 09:33 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Chrissy the Shalore Sun Paladin level 19
21st Regrowth 123rd year of Ascendancy at 07:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Chrissy the Shalore Sun Paladin level 8
76th Dusk 122nd year of Ascendancy at 17:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Chrissy the Shalore Sun Paladin level 50
27th Pyre 126th year of Ascendancy at 06:07 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chrissy the Shalore Sun Paladin level 23
4th Dusk 123rd year of Ascendancy at 18:11 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Chrissy the Shalore Sun Paladin level 24
6th Haze 123rd year of Ascendancy at 00:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Chrissy the Shalore Sun Paladin level 12
15th Haze 122nd year of Ascendancy at 20:55 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Chrissy the Shalore Sun Paladin level 41
1st Pyre 125th year of Ascendancy at 22:37 see stats
This is how the world ends: swallowed in fire, but not in darkness. (Exploration mode)
"Won" ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.By Chrissy the Shalore Sun Paladin level 50
60th Pyre 126th year of Ascendancy at 15:38 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Chrissy the Shalore Sun Paladin level 23
4th Dusk 123rd year of Ascendancy at 00:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Chrissy the Shalore Sun Paladin level 26
24th Haze 123rd year of Ascendancy at 01:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chrissy the Shalore Sun Paladin level 16
68th Haze 122nd year of Ascendancy at 01:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Chrissy the Shalore Sun Paladin level 30
2nd Wintertide 124th year of Ascendancy at 09:44 see stats
Log
Melee retaliation hits Multi-hued drake for 8 light, 2 lightning, 4 light, 2 mind (17 total damage).
Chrissy casts Wave of Power.
Elandar resists Chrissy's 'Lightburn'!
Chrissy performs a melee critical strike against Elandar!
The shield around Elandar crumbles.
Chrissy's spell attains critical power!
Elandar is crippled.
Elandar is a martyr.
Chrissystrikes twice with Wave of Power!
Chrissy performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Chrissy hits Elandar for (355 absorbed), 1074 light, 987 physical, 12 light, 6 light, 3 acid, 12 light, 174 light, 65 lightning, 801 light (3133 total damage).
Chrissy hits Something for 276 light, 101 lightning (378 total damage).
Weapon of Light hits Elandar for 70 light damage.
Weapon of Wrath hits Elandar for 112 light, 46 fire (158 total damage).
Weapon of Wrath killed Elandar!
Poison from Multi-hued drake hits Chrissy for 80 nature damage.
Chrissy resists the punch!
Elandar's Strike hits Chrissy for 205 physical damage.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.











































































































































